Server initiated restart after 360 minutes according to setup but

Pisces shared this bug 13 months ago
Considered

auto restart did restart the service - in the console the under server controls - server status : running

but the server was not visible

2018-07-22 18:41:27.312 - Thread:   6 ->  Automatic stop after 6 hours and 0 minutes
2018-07-22 18:41:27.329 - Thread:   6 ->  Exiting..
2018-07-22 18:41:27.344 - Thread:   6 ->  Used namespaces in scripts:
2018-07-22 18:41:27.360 - Thread:   6 ->  MySession::Unload START
2018-07-22 18:41:27.360 - Thread:   6 ->  AutoSaveInMinutes: 9
2018-07-22 18:41:27.360 - Thread:   6 ->  MySandboxGame.IsDedicated: True
2018-07-22 18:41:27.360 - Thread:   6 ->  IsServer: True
2018-07-22 18:41:27.360 - Thread:   6 ->  Autosave in unload
2018-07-22 18:41:27.360 - Thread:   6 ->  Saving world - START
2018-07-22 18:41:27.360 - Thread:   6 ->     Making world state snapshot.
2018-07-22 18:41:27.360 - Thread:   6 ->     Before snapshot.: GC Memory: 951,854,256 B
2018-07-22 18:41:27.376 - Thread:   6 ->     After snapshot.: GC Memory: 952,763,664 B
2018-07-22 18:41:27.376 - Thread:   6 ->     Directory cleanup: GC Memory: 952,763,664 B
2018-07-22 18:41:27.376 - Thread:   6 ->  Saving world - END
2018-07-22 18:41:27.376 - Thread:   6 ->  Session snapshot save - START
2018-07-22 18:41:27.376 - Thread:   6 ->     Checking file access for files in target dir.
2018-07-22 18:41:27.469 - Thread:   6 ->  Session snapshot save - END
2018-07-22 18:41:27.532 - Thread:   6 ->  Unloading Procedural World Generator
2018-07-22 18:41:27.563 - Thread:   6 ->  Network readers disposed
2018-07-22 18:41:27.813 - Thread:   6 ->  Network readers disposed
2018-07-22 18:41:27.813 - Thread:   6 ->  Logging off Steam...
2018-07-22 18:41:27.813 - Thread:   6 ->  Shutting down server...
2018-07-22 18:41:27.922 - Thread:   6 ->  Done
2018-07-22 18:41:27.922 - Thread:   6 ->  MyDefinitionManager.PreloadDefinitions() - START
2018-07-22 18:41:27.938 - Thread:   6 ->  MyDefinitionManager.PreloadDefinitions() - END
2018-07-22 18:41:28.110 - Thread:   6 ->  MySession::Unload END
2018-07-22 18:41:28.110 - Thread:   6 ->  MySandboxGame.UnloadData() - START
2018-07-22 18:41:28.110 - Thread:   6 ->  MySandboxGame.UnloadData() - END
2018-07-22 22:03:43.055 - Thread:  18 ->  Error: System.Net.ProtocolViolationException: Bytes to be written to the stream exceed the Content-Length bytes size specified.
   at System.Net.HttpResponseStream.Write(Byte[] buffer, Int32 offset, Int32 size)
   at VRage.Dedicated.RemoteAPI.MyRemoteServer.HandleController(HttpListenerContext context, RouteAttribute route, MyRemoteAPIControllerBase controller, MethodInfo method, Dictionary`2 parameters, Boolean isAuthenticated)
   at VRage.Dedicated.RemoteAPI.MyRemoteServer.ProcessController(HttpListenerContext context, Boolean isAuthenticated)
   at VRage.Dedicated.RemoteAPI.MyRemoteServer.Process(HttpListenerContext context)
   at VRage.Dedicated.RemoteAPI.MyRemoteServer.Listen()
2018-07-22 22:05:42.855 - Thread:   1 ->  AUTORESTART

Comments (3)

photo
1

what ever went wrong, i finally managed to restart the server. i had to delete the entire steam folder, all downloaded dedicated server files and reinstall them from scratch.

photo
1

Same for me. Also the server restart even if restart option is disabled.

2018-08-26 20:22:14.609 - Thread:   6 ->  GC Memory: 576,519,696 B
2018-08-26 20:22:43.009 - Thread:   6 ->  Automatic stop after 1 minutes
2018-08-26 20:22:43.026 - Thread:   6 ->  Exiting..
2018-08-26 20:22:43.029 - Thread:   6 ->  Used namespaces in scripts:
2018-08-26 20:22:43.032 - Thread:   6 ->  MySession::Unload START
2018-08-26 20:22:43.032 - Thread:   6 ->  AutoSaveInMinutes: 5
2018-08-26 20:22:43.032 - Thread:   6 ->  MySandboxGame.IsDedicated: True
2018-08-26 20:22:43.032 - Thread:   6 ->  IsServer: True
2018-08-26 20:22:43.032 - Thread:   6 ->  Autosave in unload
2018-08-26 20:22:43.035 - Thread:   6 ->  Saving world - START
2018-08-26 20:22:43.035 - Thread:   6 ->     Making world state snapshot.
2018-08-26 20:22:43.036 - Thread:   6 ->     Before snapshot.: GC Memory: 576,356,600 B
2018-08-26 20:22:43.184 - Thread:   6 ->     After snapshot.: GC Memory: 580,368,816 B
2018-08-26 20:22:43.201 - Thread:   6 ->     Directory cleanup: GC Memory: 580,538,600 B
2018-08-26 20:22:43.201 - Thread:   6 ->  Saving world - END
2018-08-26 20:22:43.203 - Thread:   6 ->  Session snapshot save - START
2018-08-26 20:22:43.203 - Thread:   6 ->     Checking file access for files in target dir.
2018-08-26 20:22:44.280 - Thread:   6 ->  Session snapshot save - END
2018-08-26 20:22:44.548 - Thread:   6 ->  Unloading Procedural World Generator
2018-08-26 20:22:44.578 - Thread:   6 ->  Network readers disposed
2018-08-26 20:22:44.797 - Thread:   6 ->  Network readers disposed
2018-08-26 20:22:44.798 - Thread:   6 ->  Logging off Steam...
2018-08-26 20:22:44.799 - Thread:   6 ->  Shutting down server...
2018-08-26 20:22:44.879 - Thread:   6 ->  Done
2018-08-26 20:22:44.880 - Thread:   6 ->  MyDefinitionManager.PreloadDefinitions() - START
2018-08-26 20:22:44.884 - Thread:   6 ->  MyDefinitionManager.PreloadDefinitions() - END
2018-08-26 20:22:45.143 - Thread:   6 ->  MySession::Unload END
2018-08-26 20:22:45.144 - Thread:   6 ->  MySandboxGame.UnloadData() - START
2018-08-26 20:22:45.145 - Thread:   6 ->  MySandboxGame.UnloadData() - END

photo
1

Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.

Any additional information will help.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department