Safe Zone impulse does not stop in SP

midspace shared this bug 13 months ago
Considered

A Safe zone in SP or MP (not dedicated server) when a ship hits it, the impulse that pushes it away never stops.

The ship can thrust, but is continuously pushed back at 100 m/s.

Comments (5)

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Can't replicate it, there must be something special required to cause it.

I tested SP with both cube and spherical safe zones in space with an ion-based small builder ship.

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Video evidence:

https://youtu.be/D_6OvKxxj7M


Attached the world where this occurred in.

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Yep happens here too with that save.

For some reason the MyPhysics.IsPenetratingShape() returns true (see attached image), it's probably tied to the exact position the safe zone is in, because I moved it a few meters away and it no longer caused the issue. Pretty strange stuff.

Also I'm not sure why IsPenetratingShape is even needed there considering the entity left the phantom already, but I dunno how that works, it seems to sometimes trigger multiple times for the same ship.

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Player of ours encountered the same problem yesterday on our DS, as can be seen here:

https://www.youtube.com/watch?v=D-4e0sakV9E

Just minutes later, the same player was able to pass the barrier without any problems.

Specs: SE DS 1.188.105, 2M PCU, 15 Players online at this Point.

Safezone: only building prohibited. Blacklist mode, no entities listed

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department