Runaway ships

Kim Wilson shared this bug 7 months ago

In two seperate games now I have had ship accelerate to 104.38 m/s in some random direction and then eventually (several minutes) slow down and stop. In the second game the only engines fitted where to the respawn pod that was docked with a connector. When the ship stopped it was (according to book marks) 230 km from where it started. Approximately 5 minutes later it took off again (now 250 km away from book marks). Turning all engines blocks off in the control menu has no effect ( the respawn pod engines are insufficiant to accelerate this total mass at anything like the accelleration this thing shows. At this point. even if it is not accellerating wildly I cannot leave the ship to go mining incase it takes of without me. Makes the game unplayable.

Reloading the game makes no difference ( may stop an individual runaway occurance but doesn't stop it happening again)

Comments (2)


Hello, Engineer!

Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.

We really appreciate your patience.

Kind Regards

Keen Software House: QA Department


For the last 2 days the game has loaded with the speed locked at 104 m/s and nothing is able to change it. now over 2000 km from starting point.

Built a jump drive and jump max distance in the hope that that might reset things but no change.

Basically the game is, for me, unplayable. It is only a matter of time before I hit a rock at high speed or run out of power.