please make style pack usefull for modded blocks too
i have the request to change my wings (my moded blocks) so that it is possible to use the new textures from the style pack: Clean/CarbonFiber/DigitalCamouflage.
But, the DigitalCamouflage is only 1024x1024 and normal game textures are using 4096x4096. There are bigger textures for Armor with 8192x4096 but they are no overlays, they replace the whole texture (including background).
For example if i use the texture name "PaintedMetal_Colorable", i am able to use the new styles on top of my textures. But DigitalCamouflage repeat too often and it looks bad. If i use Texturename "SquarePlate" i got the bigger texture but also the background from default armor blocks. So i canot use it for my modded blocks.
Please add a texturedefinition for modded blocks in your ArmorModifiers, for example 'Texture Location="ModdedTexture"' with a scale of 4096x4096 (the half from large_square_plate_cm.dds but without the default background, please the same way like "PaintedMetal_Colorable" so i can use it as overlay. The stylepack will be still a DLC and i think there should be no problem with your rules (i think).
For Clean is no bigger texture necessary:
Carbon is 4096x4096:
Only for DigitalCamouflage is something new necessary.
Please, moding is one of the pillars of this game and the added value for the community should be very high. (and more people will buy your DLC)
Thank you for your work.