Moving planets/asteroids?

undbsd shared this feedback 49 days ago
Submitted

This would be a good idea for new gameplay - orbital mechanic!

So the game have kind of orbits, but they aren't work realistic (self-braking).

Comments (2)

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The only reason this could never work is because the entire game engine, down to its core, would have to be rewritten, as currently the world relies on static voxels at X, Y, and Z coordinates. Any changes to the game engine would cascade into every single other entity in the game and then you'd be looking at a complete rewrite of the entire game, which would be harder than just making an entirely new one with a different game engine that already allows this.

All this being said - yea, woulda been nice if the game engine allowed that from the start but Keen didn't have us yet for these kinds of ideas.

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Unrealistic requests like this really reduce the value of this feedback forum to the developers.