Jump Drive induced position desync
Activating a jump drive seems to cause a large amount of position desync.
Observed: Jumped a ship several (5x) small jumps (10km) in quick succession. After that flying within 300m of an asteroid caused all ship blocks to detonnate and a crater to appear on the asteroid indicating that on the server-side there was a collision.
Environment: [1.192] On Keen AU#1 with a ~50ms ping connection from NZ.
To Recreate: Unfortunatly, as this is a desync issue and depends on external network conditions it cannot be reliably produced. I will post more information when I am able to run more tests.
Severity: In survival this has a chance to remove many hours of work at a time when players are just starting.