Jump Drive induced position desync

James Brown shared this bug 5 months ago

Activating a jump drive seems to cause a large amount of position desync.

Observed: Jumped a ship several (5x) small jumps (10km) in quick succession. After that flying within 300m of an asteroid caused all ship blocks to detonnate and a crater to appear on the asteroid indicating that on the server-side there was a collision.

Environment: [1.192] On Keen AU#1 with a ~50ms ping connection from NZ.

To Recreate: Unfortunatly, as this is a desync issue and depends on external network conditions it cannot be reliably produced. I will post more information when I am able to run more tests.

Severity: In survival this has a chance to remove many hours of work at a time when players are just starting.

Comments (1)


Hello, Engineer!

Thank you for your feedback! Your topic has been added between considered issues.

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We really appreciate your patience.

Kind Regards

Keen Software House: QA Department