Increase small ship ore detector range, add long-range "imprecise" detection to large detectors.

Auhrii shared this feedback 5 months ago

Hello! After spending in excess of five hours searching for Uranium-bearing asteroids, I have come to two conclusions:

  1. Small ship ore detectors are useless now that asteroids are so much larger, and any useful ore is buried deeper within them.
  2. It would be great to know an asteroid's general composition from a considerable distance away.

The first can be solved by simply increasing the small ship ore detector's maximum range to 250m. However, that leaves a balance issue between small and large grid detectors: You're using 25x more detector components in a large block for no gain whatsoever. That's where the second idea - and point - comes in.

Keep the current precise detection capped at 250m, but anything beyond that switches to an "imprecise" detection system - instead of scanning individual voxels or small groups of voxels, it performs a quick check on the asteroid (or planetary chunk) and displays the composition (maybe approximate composition or with varying certainty) in a marker positioned at the centre of the asteroid or planetary chunk.

Assuming a list is kept for the composition of a given asteroid or chunk, this shouldn't introduce any noticeable overhead.

Comments (1)


At least have a block or antenna you could build to increase detection range. Also a mesh grid, drones being sent out to detect ore between them in a certain distance (scanning an asteroid).