Increase Ore detector range

Suicide Neil shared this feedback 11 months ago
Submitted

As per title, currently the Hand Drill has the same Ore detecting range as a small grid Ore Detector, which is a bit silly really when you think about it. Small and Large grid Ore Detectors need a buff- say 50% more range to make them more useful in space when surveying large asteroids, or when looking for deep ore veins on planets when driving around in a rover or skimming the surface in an aircraft.

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Comments (12)

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I can agree that this is needed since the new Update where Ores are more spread out on asteroid and are smaller in size.

Would like to see something like 500meters for the Big One, 250m small and 125m for the hand detector for example.

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300 is marginal for large grid. but 50m for small grid is a sad joke.

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I'd say allow them to stack if built on the same grid and/or next to each other, as an ore detector array. Each additional ore detector in the array adds 50% of the last ore detector's contribution (eg 1st = 100%, 2nd +50%, 3rd +25% etc). Add a max array size, for example 9 for 199.609375% range (rounded up to 200%).

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Yep the small grid detector is close to useless you can only find ores on a planet if you skim the surface and pass more or less directly over the ore (and then only if its close to the surface), I find I have to build a large ship detector if I want to find ores.

It would be nice if the small ship detectors range was increased to the same as the current large ship version, and the large ship version was increased by a factor of 10 (e.g. 3km). It's a large ship/station detector you should be able to scan an asteroid for resources from at least 1km away.

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i would even be ok with doing it similar to the jump drives. more detectors allow for more range.

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Bump- I hope improving gameplay with simple little fixes isn't too much to ask these days...

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I agree -- this needs to happen. It's one of the most tedious parts of the game. No amount of engineering can avoid this tedium early on in the gameplay.

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The large grid ore detection range on planets is very reasonable. Had to add something positive to the discussion.

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Eee-yep. I propose a setting same as inventory size. 3x, 5x, 10x range. 2k per large and 500 per small grid seem fair to me. But we better keep an option for those who like difficult ore finding. Looking for ores in shredded mountains where you can't even go by car is a pure evil.

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I'd agree, if it doesn't kill server performance.

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i would like to see this too Maybe one of those two Options will do

- make the ore-det upgradeable ( this is more in the Manor of SE )

- increase range

both of those Option should end the "cant find ore X" discussions

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I disagree with this


Reason 1: its way to easy to find ore as it is.

Reacon 2: Making even easyer would mean no Exploring from failed Exploring and missing out on getting blow up by Space Pirates,

Reason 3: its way to easy to find ore as it is. Now I realise that technically speaking this is the same as the Reason 1 but I thought that it was such a big one that it was worth mentioning twice.(Quote Red Dwarf: Holoship)


I hope you Agree with my points.

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1) Nope, given how many people I see complaining that they can't find ore, it clearly isn't too easy. Part of the reason however may be the way it spawns- whatever system keen use often results in some types of ore just not spawning at all, or being so rare as to be impossible to find.

2) I don't see getting blown up by Pirates as a positive result due to Ore being too hard to find...


A difficulty slider for Ore rarity will allow people to decide how hard they have to look, and greater Ore detector range will make it less of a pain to find deep deposits, both on planets and in large asteroids. Like I've said, nothing OP, no need to make it stupid-easy, just give people some options and make the game a little less of a grind if they want to.

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maybe make ore detection an engineering feat.


make it so that you have to put in some time and effort. like maybe using some kind of triangulation that has to be set up, or a mix with the current system.


The simple ore detector will show you that there's a change in the density of the soil/roid and then you have to setup the more advanced system or probe the area.

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This is Space Engineers, not a mining simulator. That said, if people want to make the game a lot harder there are plenty of mods that add in lots of extra difficulty; what we're asking for here is something to make the game a little easier. ;)

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But its too Easy already, Started new server a week ago and now have more Ingots due to how easy finding ore its.

on planet travel a few kms new ore depots found and you find 20+ depots with in a few kms Area.


I not sure what you mean by hard ? Do you mean u want everything easy Access on you door step so you do not have to travel as far to find things For planets ,,,,

and in space there are setting for Asdriods Like , Infinite Lowest Density up to High density , i play on lowest and have no issues finding things , if your having issues in space try uping this on a new game as you get more Chances in a area to find ore that you may be looking for.


think about it there has to a chance to fail as a chance to win like running out of Ice etc or running out of Mg to make ammo to leading to being over run by pirates v2 gunboats etc.


but in other post i made i said about more options for a World Maker for planets and Asdriods maybe go upvote that as that solve your problems.

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One option is that the different tiers of hand drills have increasing range like +5 meters per tier?

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The main point is that it is silly that the hand drill and the small grid ore detector have the same range. I think the ore detector could use a buff, but if you feel the game is too easy, nerf the hand drill. It's ridiculous to put all the resources into building an ore detector and a ship capable of hauling it around, when the efficiency is actually much worse, because no craft is as nimble or fast as flying around with your drill.

Small and large grid ore detectors could have the same range. Small and large grid antennas have very different sizes and resource requirements, but they both have the same range and the same power usage.

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