How to refuel connectorless ships/vehicles without uranium?

Keks shared this feedback 6 months ago
Submitted

In the past i just put uranium into the reactors. But in the new "non-uranium-age" it is not possible to fuel ships/vehicles in a similar way.


Batteries -> need connector or merge block to charge

Hydrogen engine -> needs o2Gen + ice cargo container -> just too big and too weak for ships


I have 3 ideas to solve this


1. battery charging through landing gear

- if a landing gear is connected to a "friendly" grid then it can supply the own grid with energy


2. add "charged power cell" item

- you can craft "charged power cells" in the assembler (should be very expensive)

- put the "charged power cells" into a empty battery

- battery will charge by use up the "charged power cells"

(must be well balanced)


3. add electric wires to the game

- connect two grids with a electric wire to transfer energy between them

- they tear when the distance becomes too big

Comments (4)

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"Charged power cells" also solves this suggestion:

https://support.keenswh.com/spaceengineers/publictest/topic/astronaut-power-cells

So we have already two reasons for this!

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While I've always equipped my small grids with ventral connectors, I've asked myself the same in case one of them runs out of power while disconnected. A small battery could at least get the connector and conveyors working, but its too weak on its own, while a small reactor can, over time, charge full-size batteries, getting the ship flight ready again. Hence, all my small grids have a small reactor for emergencies.

Now? Its airlift and emergency battery time. Unwieldy.

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currently, the solution is to connect via a rotor head to a rotor on another grid.

Stick the pointy end of a rotor head into any other rotor and you can attach it as a subgrid via the terminal!

You can also use the merge block, but that limits the ability to connect small to large/ vice versa.