Field of View images for Trees

Mockingjay shared this feedback 15 months ago
Submitted

After the last fov model for trees, as an example, there is nothing to represent the tree, which leads to giant empty spaces


I attatched a file where you can see how much wasted space there is. I really don't think that some 2d images would take much performance, but it would make much difference.

Comments (2)

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Actually there were 2d sprites of trees instead 3d lod models some time ago and it was more performance heavy so view distance for trees was even lower and worse looking.

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How tf can a model with textures be more performance heavy than an image?

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Sprites are more performance heavy because modern gpus have better definitions to render polygons and sprites 2d in se were much more complicated on cpu because of specyfic shadows generator just for trees etc. 3d models are just better because gpu is used and optimized to render them. 2d sprites are cpu thing and SE is very cpu heavy without unneccesary calculations like 2d trees.

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These "sprites" are called decals and are just 3D polygons pointing towards the camera. They are no worse for a GPU to render than any other textured polygon.

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