Excuse me for that.
After 169 hours of play, I lost my interest in the game.
Every no-mods start in the Survival: Solar system is the same, debts, boring, can not be skipped or shortened.
So experience plays no role.
Multiplayer is horrific and factions in MP imperfectly.
On start, each faction of other players is automatically enemy. Or did I misunderstand something?
Sharing found places is in a faction complicated and awkward.
Missing maps of space, planets, missing any kind of navigation.
Obtained experience is, never build cars. It's a pointless step.
The game lacks many elements from Empyrion, that are necessary for this game.
To build anything from big grid Blueprint with projector is incredibly cumbersome and complex even if you have a utility ship. This is more of a nuisance and you will return to handmade.
I tried starting on the moon, and using the economy. It is an even worse and more useless step. Only at the beginning is unnecessarily delaying you.
The game environment is beautiful and realistic. I like the moon. But it also ends there. And the game stops entertaining much sooner than Empyrion.
Important fact, there is no sliding ramp for vehicles. And in MP there is usually a very limited number of rotors and pistons (can an airtight single ramp be built?).
Hangar doors are very expensive (You need min 3 - 4 hangar blocks).
Everything in this game is very expensive, and it takes a whole thing to build something small.