As the title says. The deviation gets more obvious when zoomed in, as seen on the attached image.
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Keen Software House: QA Department
Note: The crosshair is projected 1000 m in front of the controlling block and the deviation we see is essentially parallax. It will be centered when you place the camera directly in front of the cockpit or remote control.
In theory you could aim at a target with the cockpit or a centered camera, then switch to an off center camera and fly closer to the object until its crosshair is over the target. Congratulations, you are now exactly 1 km away from it. This is out of weapons range of static grids and for two fighters approaching at top speed this is the ideal engagement distance. (Based on shots flying 800m and a ship flying 200m respectively in 2 seconds time.) I found that once I understood why the crosshair is out of center, it became more of a feature than a bug that only gets in the way when you just cannot place a camera close to the cockpit.
A simple fix would be to allow a user-selectable option in the camera interface where the crosshair position is centered relative to the camera's perspective or whether it should inherit what I'm led to understand is the current parallax-based method. My opinion is it should default to being centered on the camera's perspective for turret/gunnery purposes, but there are certainly some case uses where a pilot could find it handy to assign a toggle between the two modes on the hotbar.
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