Crash - no longer connected to terminal?

Mark Walton shared this bug 37 days ago
Considered

Situation:

Left game running, alked away from PC for a good while, character at facility inventory menu.

Came back to a message along the lines of the terminal is no longer connected, then ctd.

On reload, suit battery is low, so what I speculate happened is that battery zeroed while I was away, I died, and this triggered a crash?

running as whole bunch of mods,


section of log after last save:

2019-07-19 09:30:37.231 - Thread: 30 -> Session snapshot save - START

2019-07-19 09:30:37.233 - Thread: 30 -> Checking file access for files in target dir.

2019-07-19 09:30:37.297 - Thread: 30 -> Session snapshot save - END

2019-07-19 09:30:59.871 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime

2019-07-19 09:30:59.879 - Thread: 1 -> STATISTICS,4141.14999992306,0,0,0,0,0,0,21.88489,50.56359,1,0,2748.336,5836.57,3481,-3481,6,32.18945,74.94374,18.88707,8547,11.55282

2019-07-19 09:31:01.374 - Thread: 1 -> GC Memory: 2,881,671,312 B

2019-07-19 09:31:31.375 - Thread: 1 -> GC Memory: 2,882,432,240 B

2019-07-19 09:31:59.890 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime

2019-07-19 09:31:59.916 - Thread: 1 -> STATISTICS,4201.16666658118,0,0,0,0,0,0,23.41323,55.1207,1,0,2747.167,5836.57,3481,-3481,6,33.84079,75.54132,18.66965,8467,11.91626

2019-07-19 09:32:01.376 - Thread: 1 -> GC Memory: 2,880,246,416 B

2019-07-19 09:32:31.377 - Thread: 1 -> GC Memory: 2,881,109,560 B

2019-07-19 09:32:54.123 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.

at Sandbox.Game.Gui.MyTerminalInfoController.Close()

at Sandbox.Game.Gui.MyGuiScreenTerminal.OnClosed()

at Sandbox.Graphics.GUI.MyGuiScreenBase.CloseScreenNow()

at Sandbox.Graphics.GUI.MyGuiScreenBase.UpdateTransition()

at Sandbox.Graphics.GUI.MyGuiScreenBase.Update(Boolean hasFocus)

at Sandbox.Game.Gui.MyGuiScreenTerminal.Update(Boolean hasFocus)

at Sandbox.Graphics.GUI.MyScreenManager.Update(Int32 totalTimeInMS)

at Sandbox.Graphics.GUI.MyDX9Gui.Update(Int32 totalTimeInMS)

at Sandbox.MySandboxGame.Update()

at Sandbox.Engine.Platform.Game.UpdateInternal()

at Sandbox.Engine.Platform.Game.RunSingleFrame()

at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()

at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)

at Sandbox.Engine.Platform.Game.RunLoop()

at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)

at SpaceEngineers.MyProgram.Main(String[] args)

2019-07-19 09:32:54.126 - Thread: 1 -> Hiding window

2019-07-19 09:32:54.126 - Thread: 1 -> Hiding window done

2019-07-19 09:32:54.126 - Thread: 1 -> Showing message

2019-07-19 09:32:54.436 - Thread: 1 -> Analytics session closed.

Comments (1)

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department