Console block projection should not count against PCU Limit
This was originally submitted as a bug, but quickly marked as “not a bug”:
The new DLC Console block adds the PCU of the projected blueprint to the player’s PCU usage when displaying. If the player does not have enough PCU left, it means the hologram does not display, and the red “PCU Limit” warning text appears.
This happened to me in both single-player vanilla (no mods) and on DS (Keen Official NA 7)
This “feature” should be changed, so blueprints displayed on the console no longer affect PCU. Currently, the block is useless in worlds with any significant PCU limit.