Console block projection should not count against PCU Limit

Thrak shared this feedback 1 month ago
Submitted

This was originally submitted as a bug, but quickly marked as “not a bug”:

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The new DLC Console block adds the PCU of the projected blueprint to the player’s PCU usage when displaying. If the player does not have enough PCU left, it means the hologram does not display, and the red “PCU Limit” warning text appears.

This happened to me in both single-player vanilla (no mods) and on DS (Keen Official NA 7)

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This “feature” should be changed, so blueprints displayed on the console no longer affect PCU. Currently, the block is useless in worlds with any significant PCU limit.

Best Answer
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It also makes projector based repair systems useless unless you have the entire grids pcu to spare

Comments (8)

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1

They arevthe same projectors as vanilla. Load a 50000-blocks ship into any projector and rape the server until it is loaded. And then turn off the projector and rape the server again. Projections are the same grids as ships, they load CPU, grinders try to grind them.

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2

It also makes projector based repair systems useless unless you have the entire grids pcu to spare

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1

Console projections cannot be welded. The block is useless. This pack is fully decorative

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3

A regular projectors projections count towards PCU limit too now

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1

Oh, crap. Do projections consume block limits?

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2

Projections of all types apparently now consume PCU. So if you want to project a blueprint of a ship, you need to have the full amount of PCU available. For example, for my 20,500 PCU starship, I need to have another 25,500 in reserve to place a blueprint over it. This fundamentally changes the game... for the worst, in my opinion... for those playing on a DS with PCU limits.

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2

keen strikes again

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1

If projections consume PCU even after being built, you will need two times more free PCU.

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