Blueprint failed to publish to Steam Workshop

Grant Herin shared this bug 7 months ago
Considered

Hello KSH,

I am experiencing a bug where after clicking Publish in the blueprint menu I amgreeted by what looks like a half-loaded screen with a checkbox "Exploration", an OK button, and a Cancel buttton. If I click OK, I am met with a ""Failed to publish to Steam Workshop" with the header "world publish failed". I have tried everything on similar bugs, but nothing's working forme. I am sorry for any spelling/grammar errors as the t description text box does not display text as I'm typing it, only when I save it. I am on Version 1.190.0 of SE.

Comments (9)

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Hello Engineer,


Thank you for your feedback! Your topic has been added between considered issues. Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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I have this exact same bug. It has been consistent in all versions for me.

I've tried everything possible to fix this with no success.

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i had this same bug now for a while and i can only seem to fix it by removing the image from the folder before publishing

it seem if the pic = a size of around 800kb or larger it fails to publish


this also seem to affecting Mods as well.

i think its realted to steams new Pic limits maybe

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Confirmed, Steam has reduced the allowed file size for the picture to 1 Mb. Unless Keen changes the way in which the attached picture of the Blueprints that are made, we will continuously have to convert the image to .jpg to a size less than 1 Mb manually.

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same issue, only uploads if i delete the thumbnail and upload without a thumbnail, which deletes the purpose, im no noob to uploads either, i have 30+ frontpage builds....... yes thumbnail is below 1MB, tried below 500kb, even tired 1kb thumbnail, nothing works. i tired JPEG PNG nothing changes, still get the failed to upload error

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Same as Andrew. Even from a fresh windows install and SE install.

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I have the same issue too, multiple of my blueprints either new or old can't be updated or published.

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Just posterize the image (limit the number of color levels) before saving as PNG.


Start with 64 levels per channel. If file size is above 800kb, then decrease the number of color levels by 8 and try again. I usually don't have to go down further than 48 levels, but most screenshots can fit with 64 levels easily.


It results in very minimal human visible image degradation on the Steam Workshop UI, only some smooth gradients suffer from it. It is very easy to implement.


Until then the workaround is to open the thumb.png in Gimp, use the Colors / Posterize filter to reduce the number of colors, then export back as PNG overwriting the original file. Undo and do it again with less color levels in case the PNG is still too large.

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This may be some larger issue, I've checked all of my images and nothing goes over the 1Mb limit, and now it gives me a message of "Make sure steam profile is signed in", when, in fact, my Steam profile is very much signed in. I've also noticed that when Steam Cloud is enabled, I cannot blueprint anything at all. This problem still persists on the most recent update of SE at the time of writing this.