Autosave does not save the (world) Storage directory to the Backup directory
Hello, it's just a little thing.
As a modder, I have previously used the (world) Storage directory to store variable modes (also for logs from modes).
However, because the STORAGE directory is not stored in the Backup directory, the state of the variables is not consistent when the game is restored from the Backup directory, and if the state of the variables was changed after Autosave (or after the end of the play with the save option).
Therefore, I now use Entity Storage (and ModGuid) to store block variables and Session Save to store the global variables of my mode.
Would you be able to save the world including the (world) Storage directory to the Backup/...datetime... directory?
Thanks for your attention.
(Google translation from Czech :))