After update: "Scene too complex" nag with fps drop
Since multiplayer overhaul update I've had this "Scene too complex" nag with fps drop. Sometimes it does that multiple times in one second. Didn't have that before the update.
The scene: empty, me and my spaceship that I'm building, which is not ridicilous. No drones, no airtightness, no asteroids, no planets, no cargo ships, limit world size to 100km, voxel and block destruction disabled, adaptive whateverthatwas disabled and so on, safe af settings.
Total Blocks: 5063
Under the hood:
FX-8370 8-core 4,2Ghz (stable, checked with prime95 and aida-64)
32Gb 1600Mhz DDR3 (no damaged sectors)
GTX960 4Gb (Asus oc'd, stable)
SSD (with plenty empty space, not about to break down soon)
Not a potato, no viruses, no malware, no background tasks, not overheating.
Windows 7 Ultimate 64
The game runs at ~25% cpu usage (taskmanager) and none of the cores are being pushed over about 60% max.
Also I have disabled windows core parking and set the bios settings so that it doesn't change core multiplier or freq.
The game uses aprox 1,7Gb of ram in that scene.
Sometimes the 'server thread cpu load' jumps to over 400% and then the performance issue and lag spike comes. Hope someone can fiqure out what is going on.