01_188_104 - 7000 Blocks Station not falling when cut in half

Daniel Dupuis shared this bug 8 months ago
Considered

Hi Keen Team!

When playing creative in my Star System world, I pasted my latest planet station (workshop item) on ice in the Desert Biome and I've noticed :

> IF I destroy the center of my station using Large block Rocket Launchers, to cut it in half, it will not fall on the soil.


STR :

1 - Create a new Star System world, no NPCs (encounters + all), auto-save OFF, spectator view ON and No Block limits.

2- Paste my Planet station "The Lantern - Helideck Station" (Workshop link below).

3- Destroy the center part using Large Rocket Launchers OR simply delete the center part to cut the station in half so the Top part will fall on the lower part (hangar).

4- Noticed that the upper part will not fall (see images below).


Workshop item used : The Lantern - Helideck Station

Link :

https://steamcommunity.com/sharedfiles/filedetails/?id=1423819821


Testing Images : I've used Large block rocket launchers for this test

/0582F5582683562F6B715F2BE71CAA8596128647


/16CE0A71812AE161C90AB59675936CFABE9791CE


/76019718858CA649F1D645906E33F638222C6786


Even tried to ram it to see if it would fall after cutting the station in half = No

/CCEB0694B715D3A7FA0B7FB764C7321B25F86043

Comments (3)

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2

I found that they will not fall if they have over somewhere between 250 and 260 blocks.

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1

Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.

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1

Generally I appreciate some way to work on floating objects while designing modules in Creative that I want to assemble later on. Gives you the ability to replace parts whos removal would otherwise make the whole thing fall apart. Maybe there can be an admin option to not convert separated stationary grids to ships or something.