2018-09-03 03:59:02.894> Log Started 2018-09-03 03:59:02.895> Timezone (local - UTC): -4h 2018-09-03 03:59:02.895> App Version: 0.6.4.6B800B 2018-09-03 03:59:02.895> Steam build: Always true 2018-09-03 03:59:02.895> Is official: True [NO][IS][NAMP] 2018-09-03 03:59:02.895> Environment.ProcessorCount: 8 2018-09-03 03:59:02.895> Environment.OSVersion: Microsoft Windows NT 6.2.9200.0 2018-09-03 03:59:02.896> Environment.CommandLine: "D:\steam\steamapps\common\MedievalEngineers\DedicatedServer64\MedievalEngineersDedicated.exe" -console -ignorelastsession 2018-09-03 03:59:02.896> Environment.Version: 4.6.2 or later (461808) 2018-09-03 03:59:02.896> Environment.CurrentDirectory: D:\steam\steamapps\common\MedievalEngineers\DedicatedServer64 2018-09-03 03:59:02.897> Default Culture: fr-CA 2018-09-03 03:59:02.897> Default UI Culture: fr-FR 2018-09-03 03:59:02.897> IsAdmin: False 2018-09-03 03:59:03.031|Main thread> MySandboxGame.Constructor() - START 2018-09-03 03:59:03.788|Main thread> Game dir: D:\steam\steamapps\common\MedievalEngineers\DedicatedServer64 2018-09-03 03:59:03.788|Main thread> Content dir: D:\steam\steamapps\common\MedievalEngineers\Content 2018-09-03 03:59:03.790|Main thread> Found processor count: 8 2018-09-03 03:59:03.790|Main thread> Using processor count: 8 2018-09-03 03:59:10.027|Main thread> Info: Type metadata loaded in 6.0965075s. 2018-09-03 03:59:10.027|Main thread> Preallocate - START 2018-09-03 03:59:10.028|Main thread> MyEntities - START 2018-09-03 03:59:10.033|Main thread> MyEntities - END 2018-09-03 03:59:10.033|Main thread> MyObjectBuilder_Base - START 2018-09-03 03:59:10.033|Main thread> MyObjectBuilder_Base - END 2018-09-03 03:59:10.033|Main thread> MyTransparentGeometry - START 2018-09-03 03:59:10.077|Main thread> MyTransparentGeometry - END 2018-09-03 03:59:10.077|Main thread> MyCubeGridDeformationTables - START 2018-09-03 03:59:10.084|Main thread> MyCubeGridDeformationTables - END 2018-09-03 03:59:10.084|Main thread> MyMath - START 2018-09-03 03:59:10.086|Main thread> MyMath - END 2018-09-03 03:59:10.086|Main thread> MySimpleObjectDraw - START 2018-09-03 03:59:10.087|Main thread> MySimpleObjectDraw - END 2018-09-03 03:59:10.088|Main thread> Preallocate - END 2018-09-03 03:59:10.114|Main thread> Bind IP : 0.0.0.0:27016 2018-09-03 03:59:10.188|Main thread> MyDedicatedServerBase.Initialize 2018-09-03 03:59:10.191|Main thread> Starting GameServer: 0.0.0.0:27016, 8766, '0.6.4.7045131' 2018-09-03 03:59:11.415|Main thread> Server successfully started 2018-09-03 03:59:11.415|Main thread> Product name: 333950 2018-09-03 03:59:11.415|Main thread> Desc: Medieval Engineers 2018-09-03 03:59:11.415|Main thread> Public IP: 144.172.250.165 2018-09-03 03:59:11.415|Main thread> Steam ID: 90119079872182278 2018-09-03 03:59:11.513|Main thread> Info: Worker Configuration { Total: 8, Default: Logic Groups: [ Group Background, BelowNormal, 1 Workers, Group Logic, Normal, 6 Workers, Group Render, AboveNormal, 1 Workers ] } 2018-09-03 03:59:11.547|Main thread> MySandboxGame.Constructor() - END 2018-09-03 03:59:11.578|Thread[16]> Remote API unable to start. Run dedicated server in admin mode or use AllowRemoteHttp.bat file. 2018-09-03 03:59:11.590|Main thread> MySandboxGame.Initialize() - START 2018-09-03 03:59:11.632|Main thread> Havok: Physics.Init 2018-09-03 03:59:11.632|Main thread> Havok: Version: Release(0), 1800, [S] 2018-09-03 03:59:11.635|Main thread> HkGameName: MedievalEngineers Release 2018-09-03 03:59:11.654|Main thread> MySandboxGame.LoadData() - START 2018-09-03 03:59:11.659|Main thread> MyDefinitionManager.PreloadDefinitions() - START 2018-09-03 03:59:11.660|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START 2018-09-03 03:59:11.808|Main thread> MyDefinitionManager.LoadScenarios() - START 2018-09-03 03:59:17.590|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END 2018-09-03 03:59:17.686|Main thread> Loading scenarios 2018-09-03 03:59:17.696|Main thread> MyDefinitionManager.LoadScenarios() - END 2018-09-03 03:59:17.696|Main thread> MyDefinitionManager.PreloadDefinitions() - END 2018-09-03 03:59:17.770|Main thread> MySandboxGame.LoadData() - END 2018-09-03 03:59:17.825|Main thread> Loading session: C:\Users\latro\AppData\Roaming\MedievalEngineersDedicated\Saves\backup 2018-09-03 03:59:17.906|Main thread> Process information Session Start: 2018-09-03 03:59:17.906|Main thread> Managed Memory: 178,847,328 B 2018-09-03 03:59:17.909|Main thread> Private Memory: 330,407,936 B 2018-09-03 03:59:17.909|Main thread> Nr of Threads: 33 2018-09-03 03:59:17.909|Main thread> Simulation Speed: 0.01 2018-09-03 03:59:17.909|Main thread> Current: 2018-09-03 03:59:17.909|Main thread> Paged Memory: 330,407,936 B 2018-09-03 03:59:17.909|Main thread> Working Set: 348,639,232 B 2018-09-03 03:59:17.909|Main thread> Virtual Memory: 5,371,916,288 B 2018-09-03 03:59:17.909|Main thread> Peak: 2018-09-03 03:59:17.910|Main thread> Paged Memory: 333,967,360 B 2018-09-03 03:59:17.910|Main thread> Working Set: 351,744,000 B 2018-09-03 03:59:17.910|Main thread> Virtual Memory: 5,402,202,112 B 2018-09-03 03:59:17.915|Main thread> MyModManager.LoadData() - START 2018-09-03 03:59:17.927|Main thread> Finished loading mods. 2018-09-03 03:59:17.927|Main thread> MyModManager.LoadData() - END 2018-09-03 03:59:18.700|Main thread> MyDefinitionManager.LoadData() - START 2018-09-03 03:59:18.710|Main thread> List of used mods (0) - START 2018-09-03 03:59:18.710|Main thread> List of used mods - END 2018-09-03 03:59:20.211|Main thread> MyDefinitionManager.LoadScenarios() - START 2018-09-03 03:59:20.241|Main thread> Loading scenarios 2018-09-03 03:59:20.241|Main thread> MyDefinitionManager.LoadScenarios() - END 2018-09-03 03:59:20.241|Main thread> MyDefinitionManager.LoadData() - END 2018-09-03 03:59:20.248|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets 2018-09-03 03:59:21.267|Main thread> MyLights.LoadData() - START 2018-09-03 03:59:21.268|Main thread> MyLights.LoadData() - END 2018-09-03 03:59:23.519|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock 2018-09-03 03:59:27.147|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-09-03 03:59:27.224|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-09-03 03:59:27.226|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-09-03 03:59:27.249|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-09-03 03:59:27.250|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-09-03 03:59:27.251|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-09-03 03:59:27.390|Main thread> Loading voxel storage from file 'C:\Users\latro\AppData\Roaming\MedievalEngineersDedicated\Saves\backup\EarthSecond-1251102759r5000.vx2' 2018-09-03 03:59:28.552|Main thread> Could not load voxel material Rock_moss 2018-09-03 03:59:28.552|Main thread> Could not load voxel material Rock_moss 2018-09-03 03:59:29.445|Worker Logic 0> Models\Cubes\Small\TorchWall.mwm does not have destruction data 2018-09-03 03:59:29.699|Worker Logic 3> Models\Cubes\small\dead_astronaut.mwm does not have destruction data 2018-09-03 03:59:31.127|Main thread> Checkpoint.CameraAttach: not attaching the camera. 2018-09-03 03:59:31.128|Main thread> MySession.Static.LogSettings - START 2018-09-03 03:59:31.129|Main thread> Name = Test 3 2018-09-03 03:59:31.129|Main thread> Description = 2018-09-03 03:59:31.129|Main thread> InGameTime = 01/01/0001 00:00:00 2018-09-03 03:59:31.129|Main thread> Password = 2018-09-03 03:59:31.129|Main thread> CurrentPath = C:\Users\latro\AppData\Roaming\MedievalEngineersDedicated\Saves\backup 2018-09-03 03:59:31.129|Main thread> WorkshopId = 2018-09-03 03:59:31.129|Main thread> CameraController = 2018-09-03 03:59:31.129|Main thread> ThumbPath = C:\Users\latro\AppData\Roaming\MedievalEngineersDedicated\Saves\backup\thumb.jpg 2018-09-03 03:59:31.129|Main thread> Settings: 2018-09-03 03:59:31.129|Main thread> Maximum Fracture Pieces = 50 2018-09-03 03:59:31.129|Main thread> MySession.Static.LogSettings - END 2018-09-03 03:59:31.133|Main thread> Setting update order on MyParticlesManager to AfterSimulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MyDestructionData to AfterSimulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MyPhysics to Simulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate 2018-09-03 03:59:31.134|Main thread> Setting update order on MyLights to NoUpdate 2018-09-03 03:59:31.134|Main thread> Setting update order on MyAudioComponent to BeforeSimulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation 2018-09-03 03:59:31.134|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate 2018-09-03 03:59:31.134|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate 2018-09-03 03:59:31.137|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate 2018-09-03 03:59:31.138|Main thread> Setting update order on MySoundSystem to NoUpdate 2018-09-03 03:59:31.138|Main thread> Setting update order on MyGridPickupComponent to NoUpdate 2018-09-03 03:59:31.138|Main thread> Setting update order on MyDamageSystem to NoUpdate 2018-09-03 03:59:31.138|Main thread> Setting update order on MyHitReportingComponent to NoUpdate 2018-09-03 03:59:31.138|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation 2018-09-03 03:59:31.138|Main thread> Setting update order on MySessionComponentResearch to NoUpdate 2018-09-03 03:59:31.138|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation 2018-09-03 03:59:31.138|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation 2018-09-03 03:59:31.138|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation 2018-09-03 03:59:31.138|Main thread> Setting update order on MyHudWarnings to AfterSimulation 2018-09-03 03:59:31.138|Main thread> Setting update order on MyHud to BeforeSimulation 2018-09-03 03:59:31.138|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation 2018-09-03 03:59:31.140|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation 2018-09-03 03:59:31.141|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation 2018-09-03 03:59:31.141|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate 2018-09-03 03:59:31.141|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation 2018-09-03 03:59:31.141|Main thread> Setting update order on MyCoordinateSystem to NoUpdate 2018-09-03 03:59:31.141|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate 2018-09-03 03:59:31.141|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation 2018-09-03 03:59:31.141|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation 2018-09-03 03:59:31.141|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation 2018-09-03 03:59:31.141|Main thread> Setting update order on MyAiTargetManager to AfterSimulation 2018-09-03 03:59:31.141|Main thread> Setting update order on MyTrashRemoval to AfterSimulation 2018-09-03 03:59:31.141|Main thread> Setting update order on MyPlaceAreas to NoUpdate 2018-09-03 03:59:31.141|Main thread> Setting update order on MyFloatingObjects to AfterSimulation 2018-09-03 03:59:31.141|Main thread> Setting update order on MyGamePruningStructure to Simulation 2018-09-03 03:59:31.141|Main thread> Setting update order on MyCubeGrids to NoUpdate 2018-09-03 03:59:31.141|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate 2018-09-03 03:59:31.141|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation 2018-09-03 03:59:31.156|Main thread> Setting update order on MyPlanets to NoUpdate 2018-09-03 03:59:31.156|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation 2018-09-03 03:59:31.156|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate 2018-09-03 03:59:31.156|Main thread> Setting update order on MyWatchdogComponent to NoUpdate 2018-09-03 03:59:31.160|Main thread> Setting update order on MyBannerComponent to BeforeSimulation 2018-09-03 03:59:31.162|Main thread> Setting update order on MyCuttingComponent to AfterSimulation 2018-09-03 03:59:31.163|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation 2018-09-03 03:59:31.163|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate 2018-09-03 03:59:31.163|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation 2018-09-03 03:59:31.163|Main thread> Setting update order on MyFarmingSystem to NoUpdate 2018-09-03 03:59:31.164|Main thread> Setting update order on MyKeychainSystem to NoUpdate 2018-09-03 03:59:31.164|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation 2018-09-03 03:59:31.167|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation 2018-09-03 03:59:31.167|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to NoUpdate 2018-09-03 03:59:31.167|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate 2018-09-03 03:59:31.167|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation 2018-09-03 03:59:31.167|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate 2018-09-03 03:59:31.167|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation 2018-09-03 03:59:31.167|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate 2018-09-03 03:59:31.171|Main thread> Setting update order on MyWaypointSystem to NoUpdate 2018-09-03 03:59:31.171|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation 2018-09-03 03:59:31.171|Main thread> Setting update order on MyMapDataComponent to NoUpdate 2018-09-03 03:59:31.171|Main thread> Setting update order on MySearchSystem to NoUpdate 2018-09-03 03:59:31.171|Main thread> Setting update order on MyDiplomacyManager to NoUpdate 2018-09-03 03:59:31.173|Main thread> Setting update order on MyDecaySystem to BeforeSimulation 2018-09-03 03:59:31.174|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation 2018-09-03 03:59:31.174|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate 2018-09-03 03:59:31.175|Main thread> 2018-09-03 03:59:31.175|Main thread> Session loaded 2018-09-03 03:59:32.297|Main thread> Analytics helper process start reported 2018-09-03 03:59:32.302|Main thread> MySandboxGame.Initialize() - END 2018-09-03 03:59:32.303|Main thread> Timer Frequency: 3331199 2018-09-03 03:59:32.303|Main thread> Ticks per frame: 55752 2018-09-03 03:59:32.332|Main thread> Steam GameServer connected to Steam 2018-09-03 03:59:32.333|Main thread> Steam GameServer PolicyResponse (1) 2018-09-03 03:59:32.444|Main thread> Process information Periodic Check: 2018-09-03 03:59:32.444|Main thread> Managed Memory: 1,069,047,328 B 2018-09-03 03:59:32.446|Main thread> Private Memory: 1,376,083,968 B 2018-09-03 03:59:32.446|Main thread> Nr of Threads: 40 2018-09-03 03:59:32.446|Main thread> Simulation Speed: 0.01 2018-09-03 03:59:32.446|Main thread> Entity count: 118 2018-09-03 03:59:32.446|Main thread> Current: 2018-09-03 03:59:32.446|Main thread> Paged Memory: 1,376,083,968 B 2018-09-03 03:59:32.446|Main thread> Working Set: 1,389,608,960 B 2018-09-03 03:59:32.446|Main thread> Virtual Memory: 6,592,708,608 B 2018-09-03 03:59:32.446|Main thread> Peak: 2018-09-03 03:59:32.446|Main thread> Paged Memory: 1,376,215,040 B 2018-09-03 03:59:32.446|Main thread> Working Set: 1,389,707,264 B 2018-09-03 03:59:32.446|Main thread> Virtual Memory: 6,595,657,728 B 2018-09-03 03:59:32.448|Main thread> Number of Worlds: 1 2018-09-03 03:59:32.448|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 10, CharacterRigidBodies: 0 2018-09-03 03:59:32.449|Main thread> 0) Constraints: 0 2018-09-03 03:59:32.523|Main thread> MyScreenManager() 2018-09-03 03:59:32.778|Main thread> Game ready... Press Ctrl+C to exit 2018-09-03 04:00:32.458|Main thread> Process information Periodic Check: 2018-09-03 04:00:32.458|Main thread> Managed Memory: 1,073,908,824 B 2018-09-03 04:00:32.462|Main thread> Private Memory: 1,393,528,832 B 2018-09-03 04:00:32.462|Main thread> Nr of Threads: 36 2018-09-03 04:00:32.462|Main thread> Simulation Speed: 1.00 2018-09-03 04:00:32.462|Main thread> Entity count: 118 2018-09-03 04:00:32.462|Main thread> Current: 2018-09-03 04:00:32.462|Main thread> Paged Memory: 1,393,528,832 B 2018-09-03 04:00:32.462|Main thread> Working Set: 1,407,430,656 B 2018-09-03 04:00:32.462|Main thread> Virtual Memory: 6,593,380,352 B 2018-09-03 04:00:32.462|Main thread> Peak: 2018-09-03 04:00:32.462|Main thread> Paged Memory: 1,393,582,080 B 2018-09-03 04:00:32.462|Main thread> Working Set: 1,407,459,328 B 2018-09-03 04:00:32.462|Main thread> Virtual Memory: 6,607,060,992 B 2018-09-03 04:00:32.462|Main thread> Number of Worlds: 1 2018-09-03 04:00:32.462|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 0, CharacterRigidBodies: 0 2018-09-03 04:00:32.462|Main thread> 0) Constraints: 0 2018-09-03 04:01:32.475|Main thread> Process information Periodic Check: 2018-09-03 04:01:32.475|Main thread> Managed Memory: 1,076,484,200 B 2018-09-03 04:01:32.477|Main thread> Private Memory: 1,394,982,912 B 2018-09-03 04:01:32.477|Main thread> Nr of Threads: 36 2018-09-03 04:01:32.477|Main thread> Simulation Speed: 1.00 2018-09-03 04:01:32.477|Main thread> Entity count: 118 2018-09-03 04:01:32.477|Main thread> Current: 2018-09-03 04:01:32.477|Main thread> Paged Memory: 1,394,982,912 B 2018-09-03 04:01:32.477|Main thread> Working Set: 1,408,679,936 B 2018-09-03 04:01:32.477|Main thread> Virtual Memory: 6,593,380,352 B 2018-09-03 04:01:32.477|Main thread> Peak: 2018-09-03 04:01:32.477|Main thread> Paged Memory: 1,394,982,912 B 2018-09-03 04:01:32.477|Main thread> Working Set: 1,408,679,936 B 2018-09-03 04:01:32.477|Main thread> Virtual Memory: 6,607,060,992 B 2018-09-03 04:01:32.478|Main thread> Number of Worlds: 1 2018-09-03 04:01:32.478|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 0, CharacterRigidBodies: 0 2018-09-03 04:01:32.478|Main thread> 0) Constraints: 0 2018-09-03 04:02:32.491|Main thread> Process information Periodic Check: 2018-09-03 04:02:32.492|Main thread> Managed Memory: 1,074,853,888 B 2018-09-03 04:02:32.495|Main thread> Private Memory: 1,393,426,432 B 2018-09-03 04:02:32.495|Main thread> Nr of Threads: 34 2018-09-03 04:02:32.495|Main thread> Simulation Speed: 1.00 2018-09-03 04:02:32.495|Main thread> Entity count: 118 2018-09-03 04:02:32.495|Main thread> Current: 2018-09-03 04:02:32.495|Main thread> Paged Memory: 1,393,426,432 B 2018-09-03 04:02:32.495|Main thread> Working Set: 1,407,205,376 B 2018-09-03 04:02:32.495|Main thread> Virtual Memory: 6,584,991,744 B 2018-09-03 04:02:32.496|Main thread> Peak: 2018-09-03 04:02:32.496|Main thread> Paged Memory: 1,395,113,984 B 2018-09-03 04:02:32.496|Main thread> Working Set: 1,408,794,624 B 2018-09-03 04:02:32.496|Main thread> Virtual Memory: 6,607,060,992 B 2018-09-03 04:02:32.496|Main thread> Number of Worlds: 1 2018-09-03 04:02:32.496|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 0, CharacterRigidBodies: 0 2018-09-03 04:02:32.496|Main thread> 0) Constraints: 0 2018-09-03 04:03:32.508|Main thread> Process information Periodic Check: 2018-09-03 04:03:32.508|Main thread> Managed Memory: 1,073,237,096 B 2018-09-03 04:03:32.512|Main thread> Private Memory: 1,393,426,432 B 2018-09-03 04:03:32.512|Main thread> Nr of Threads: 34 2018-09-03 04:03:32.512|Main thread> Simulation Speed: 1.00 2018-09-03 04:03:32.512|Main thread> Entity count: 118 2018-09-03 04:03:32.512|Main thread> Current: 2018-09-03 04:03:32.512|Main thread> Paged Memory: 1,393,426,432 B 2018-09-03 04:03:32.513|Main thread> Working Set: 1,407,209,472 B 2018-09-03 04:03:32.513|Main thread> Virtual Memory: 6,584,991,744 B 2018-09-03 04:03:32.513|Main thread> Peak: 2018-09-03 04:03:32.513|Main thread> Paged Memory: 1,395,113,984 B 2018-09-03 04:03:32.513|Main thread> Working Set: 1,408,794,624 B 2018-09-03 04:03:32.513|Main thread> Virtual Memory: 6,607,060,992 B 2018-09-03 04:03:32.513|Main thread> Number of Worlds: 1 2018-09-03 04:03:32.513|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 0, CharacterRigidBodies: 0 2018-09-03 04:03:32.513|Main thread> 0) Constraints: 0 2018-09-03 04:04:02.984|Main thread> Autosave initiated 2018-09-03 04:04:02.984|Main thread> Character state: True 2018-09-03 04:04:02.984|Main thread> IsServer: True 2018-09-03 04:04:02.984|Main thread> MyAsyncSaving.InProgress: False 2018-09-03 04:04:02.984|Main thread> Autosave 2018-09-03 04:04:02.998|Main thread> Saving world - START 2018-09-03 04:04:02.998|Main thread> Making world state snapshot. 2018-09-03 04:04:02.999|Main thread> Process information Before snapshot.: 2018-09-03 04:04:02.999|Main thread> Managed Memory: 1,072,521,376 B 2018-09-03 04:04:03.002|Main thread> Private Memory: 1,393,438,720 B 2018-09-03 04:04:03.002|Main thread> Nr of Threads: 34 2018-09-03 04:04:03.002|Main thread> Simulation Speed: 1.00 2018-09-03 04:04:03.002|Main thread> Entity count: 118 2018-09-03 04:04:03.002|Main thread> Current: 2018-09-03 04:04:03.002|Main thread> Paged Memory: 1,393,438,720 B 2018-09-03 04:04:03.003|Main thread> Working Set: 1,407,246,336 B 2018-09-03 04:04:03.003|Main thread> Virtual Memory: 6,584,991,744 B 2018-09-03 04:04:03.003|Main thread> Peak: 2018-09-03 04:04:03.003|Main thread> Paged Memory: 1,395,113,984 B 2018-09-03 04:04:03.003|Main thread> Working Set: 1,408,794,624 B 2018-09-03 04:04:03.003|Main thread> Virtual Memory: 6,607,060,992 B 2018-09-03 04:04:03.106|Main thread> Process information After snapshot.: 2018-09-03 04:04:03.106|Main thread> Managed Memory: 1,073,246,376 B 2018-09-03 04:04:03.108|Main thread> Private Memory: 1,393,782,784 B 2018-09-03 04:04:03.108|Main thread> Nr of Threads: 34 2018-09-03 04:04:03.108|Main thread> Simulation Speed: 1.00 2018-09-03 04:04:03.108|Main thread> Entity count: 118 2018-09-03 04:04:03.108|Main thread> Current: 2018-09-03 04:04:03.108|Main thread> Paged Memory: 1,393,782,784 B 2018-09-03 04:04:03.108|Main thread> Working Set: 1,407,672,320 B 2018-09-03 04:04:03.108|Main thread> Virtual Memory: 6,585,057,280 B 2018-09-03 04:04:03.109|Main thread> Peak: 2018-09-03 04:04:03.109|Main thread> Paged Memory: 1,397,395,456 B 2018-09-03 04:04:03.109|Main thread> Working Set: 1,411,215,360 B 2018-09-03 04:04:03.109|Main thread> Virtual Memory: 6,607,060,992 B 2018-09-03 04:04:03.109|Main thread> Process information Directory cleanup: 2018-09-03 04:04:03.109|Main thread> Managed Memory: 1,073,320,104 B 2018-09-03 04:04:03.111|Main thread> Private Memory: 1,393,786,880 B 2018-09-03 04:04:03.111|Main thread> Nr of Threads: 34 2018-09-03 04:04:03.111|Main thread> Simulation Speed: 1.00 2018-09-03 04:04:03.111|Main thread> Entity count: 118 2018-09-03 04:04:03.111|Main thread> Current: 2018-09-03 04:04:03.111|Main thread> Paged Memory: 1,393,786,880 B 2018-09-03 04:04:03.111|Main thread> Working Set: 1,407,676,416 B 2018-09-03 04:04:03.111|Main thread> Virtual Memory: 6,585,057,280 B 2018-09-03 04:04:03.111|Main thread> Peak: 2018-09-03 04:04:03.111|Main thread> Paged Memory: 1,397,395,456 B 2018-09-03 04:04:03.111|Main thread> Working Set: 1,411,215,360 B 2018-09-03 04:04:03.111|Main thread> Virtual Memory: 6,607,060,992 B 2018-09-03 04:04:03.111|Main thread> Saving world - END 2018-09-03 04:04:03.117|Worker Logic 0> Session snapshot save - START 2018-09-03 04:04:03.118|Worker Logic 0> Checking file access for files in target dir. 2018-09-03 04:04:03.119|Worker Logic 0> Cleaning up old save. 2018-09-03 04:04:03.120|Worker Logic 0> Saving snapshot files to drive. 2018-09-03 04:04:03.334|Worker Logic 0> Core Data success: True 2018-09-03 04:04:03.340|Worker Logic 0> Voxel success: True 2018-09-03 04:04:03.340|Worker Logic 0> SaveLastSessionInfo success: True 2018-09-03 04:04:03.340|Worker Logic 0> Saving success: True 2018-09-03 04:04:03.340|Worker Logic 0> Saving succeeded, moving files from .new into save folder. 2018-09-03 04:04:03.346|Worker Logic 0> Making backup. 2018-09-03 04:04:03.354|Worker Logic 0> Session snapshot save - END 2018-09-03 04:04:32.520|Main thread> Process information Periodic Check: 2018-09-03 04:04:32.521|Main thread> Managed Memory: 1,074,463,368 B 2018-09-03 04:04:32.524|Main thread> Private Memory: 1,395,519,488 B 2018-09-03 04:04:32.524|Main thread> Nr of Threads: 34 2018-09-03 04:04:32.524|Main thread> Simulation Speed: 1.00 2018-09-03 04:04:32.524|Main thread> Entity count: 118 2018-09-03 04:04:32.524|Main thread> Current: 2018-09-03 04:04:32.524|Main thread> Paged Memory: 1,395,519,488 B 2018-09-03 04:04:32.524|Main thread> Working Set: 1,410,023,424 B 2018-09-03 04:04:32.524|Main thread> Virtual Memory: 6,585,122,816 B 2018-09-03 04:04:32.524|Main thread> Peak: 2018-09-03 04:04:32.525|Main thread> Paged Memory: 1,397,395,456 B 2018-09-03 04:04:32.525|Main thread> Working Set: 1,411,215,360 B 2018-09-03 04:04:32.525|Main thread> Virtual Memory: 6,607,060,992 B 2018-09-03 04:04:32.525|Main thread> Number of Worlds: 1 2018-09-03 04:04:32.525|Main thread> 0) RigidBodies: 92, ActiveRigidBodies: 0, CharacterRigidBodies: 0 2018-09-03 04:04:32.525|Main thread> 0) Constraints: 0 2018-09-03 04:05:32.537|Main thread> Process information Periodic Check: 2018-09-03 04:05:32.537|Main thread> Managed Memory: 1,077,063,512 B 2018-09-03 04:05:32.541|Main thread> Private Memory: 1,394,855,936 B 2018-09-03 04:05:32.541|Main thread> Nr of Threads: 34 2018-09-03 04:05:32.541|Main thread> Simulation Speed: 1.00 2018-09-03 04:05:32.541|Main thread> Entity count: 117 2018-09-03 04:05:32.541|Main thread> Current: 2018-09-03 04:05:32.541|Main thread> Paged Memory: 1,394,855,936 B 2018-09-03 04:05:32.541|Main thread> Working Set: 1,409,458,176 B 2018-09-03 04:05:32.541|Main thread> Virtual Memory: 6,585,188,352 B 2018-09-03 04:05:32.541|Main thread> Peak: 2018-09-03 04:05:32.541|Main thread> Paged Memory: 1,397,395,456 B 2018-09-03 04:05:32.541|Main thread> Working Set: 1,411,215,360 B 2018-09-03 04:05:32.541|Main thread> Virtual Memory: 6,607,060,992 B 2018-09-03 04:05:32.541|Main thread> Number of Worlds: 1 2018-09-03 04:05:32.542|Main thread> 0) RigidBodies: 91, ActiveRigidBodies: 0, CharacterRigidBodies: 0 2018-09-03 04:05:32.542|Main thread> 0) Constraints: 0