2018-08-20 04:32:41.763> Log Started 2018-08-20 04:32:41.766> Timezone (local - UTC): -4h 2018-08-20 04:32:41.767> App Version: 0.6.3.BB14BD 2018-08-20 04:32:41.767> Steam build: Always true 2018-08-20 04:32:41.767> Is official: True [NO][IS][NAMP] 2018-08-20 04:32:41.767> Environment.ProcessorCount: 8 2018-08-20 04:32:41.767> Environment.OSVersion: Microsoft Windows NT 10.0.16299.0 2018-08-20 04:32:41.767> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe" 2018-08-20 04:32:41.769> Environment.Version: 4.6.2 or later (461308) 2018-08-20 04:32:41.769> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2018-08-20 04:32:41.769> Default Culture: fr-CA 2018-08-20 04:32:41.769> Default UI Culture: fr-FR 2018-08-20 04:32:41.770> IsAdmin: False 2018-08-20 04:32:41.790|Main thread> MyConfig.Load() - START 2018-08-20 04:32:41.798|Main thread> Path: C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2018-08-20 04:32:41.867|Main thread> RotationHints: False 2018-08-20 04:32:41.867|Main thread> GraphicsRenderer: 2018-08-20 04:32:41.867|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2018-08-20 04:32:41.867|Main thread> Language: 6 2018-08-20 04:32:41.867|Main thread> ControlsJoystickName: Disabled 2018-08-20 04:32:41.867|Main thread> GameVersion: 0.6.3.12260541 2018-08-20 04:32:41.867|Main thread> FirstTimeRun: False 2018-08-20 04:32:41.867|Main thread> GDPRConsent: True 2018-08-20 04:32:41.867|Main thread> GDPRConsent_Sent: True 2018-08-20 04:32:41.867|Main thread> CubeBuilderBuildingMode: 0 2018-08-20 04:32:41.867|Main thread> AnimatedRotation: True 2018-08-20 04:32:41.867|Main thread> ShowCrosshair: True 2018-08-20 04:32:41.867|Main thread> InteractionHint: 2 2018-08-20 04:32:41.867|Main thread> Tutorial: 2 2018-08-20 04:32:41.867|Main thread> CompressSaveGames: False 2018-08-20 04:32:41.868|Main thread> ShowPlayerNamesOnHud: True 2018-08-20 04:32:41.868|Main thread> ReleasingAltResetsCamera: False 2018-08-20 04:32:41.868|Main thread> WorkerThreads: 6 2018-08-20 04:32:41.868|Main thread> VideoAdapter: 0 2018-08-20 04:32:41.868|Main thread> ScreenWidth: 1920 2018-08-20 04:32:41.868|Main thread> ScreenHeight: 1080 2018-08-20 04:32:41.868|Main thread> RefreshRate: 60000 2018-08-20 04:32:41.868|Main thread> WindowMode: 1 2018-08-20 04:32:41.868|Main thread> VerticalSync: False 2018-08-20 04:32:41.868|Main thread> FieldOfView: 70 2018-08-20 04:32:41.868|Main thread> VegetationViewDistance: 80 2018-08-20 04:32:41.868|Main thread> GrassDensity: 0.5 2018-08-20 04:32:41.868|Main thread> GrassDistance: 150 2018-08-20 04:32:41.868|Main thread> TerrainLodQuality: 1 2018-08-20 04:32:41.868|Main thread> ShadingQuality: 1 2018-08-20 04:32:41.868|Main thread> ModelQuality: 1 2018-08-20 04:32:41.868|Main thread> LowMemSwitchToLow: 0 2018-08-20 04:32:41.868|Main thread> GameVolume: 0.9009758 2018-08-20 04:32:41.868|Main thread> MusicVolume: 0.5386289 2018-08-20 04:32:41.868|Main thread> VoiceChatVolume: 1 2018-08-20 04:32:41.868|Main thread> HudWarnings: True 2018-08-20 04:32:41.868|Main thread> VoiceChat: True 2018-08-20 04:32:41.868|Main thread> EnableMuteWhenNotInFocus: True 2018-08-20 04:32:41.868|Main thread> EnableDynamicMusic: True 2018-08-20 04:32:41.868|Main thread> MinimalHud: False 2018-08-20 04:32:41.868|Main thread> ControlsMouseInvertX: False 2018-08-20 04:32:41.868|Main thread> ControlsMouseInvertY: False 2018-08-20 04:32:41.868|Main thread> ControlsMouseSensitivity: 1.655 2018-08-20 04:32:41.868|Main thread> ControlsJoystickSensitivity: 0.2 2018-08-20 04:32:41.868|Main thread> MutedPlayers: 2018-08-20 04:32:41.868|Main thread> ScreenshotSizeMultiplier: 1 2018-08-20 04:32:41.868|Main thread> ShadowMapResolution: 1 2018-08-20 04:32:41.868|Main thread> AmbientOcclusion: 1 2018-08-20 04:32:41.869|Main thread> MyConfig.Load() - END 2018-08-20 04:32:42.945|Main thread> AdapterInfo = { 2018-08-20 04:32:42.945|Main thread> Name = NVIDIA GeForce GTX 770 + DISPLAY1 2018-08-20 04:32:42.945|Main thread> Description = dev id: 4484, mem: 4249157632, shared mem: 8537690112, Luid: 42585, rev: 161, subsys id: 906761304, vendor id: 4318 2018-08-20 04:32:42.945|Main thread> Driver version = 24.21.13.9882 2018-08-20 04:32:42.945|Main thread> Driver date = 20180730000000.000000-000 2018-08-20 04:32:42.945|Main thread> DriverUpdateNecessary = False 2018-08-20 04:32:42.945|Main thread> Adapter id = 0 2018-08-20 04:32:42.945|Main thread> Supported = True 2018-08-20 04:32:42.945|Main thread> RAM = 4249157632 2018-08-20 04:32:42.945|Main thread> Priority = 2 2018-08-20 04:32:42.945|Main thread> Multithreaded rendering supported = True 2018-08-20 04:32:42.945|Main thread> Output is attached = True 2018-08-20 04:32:42.945|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2018-08-20 04:32:42.945|Main thread> Display modes = { 2018-08-20 04:32:42.946|Main thread> DXGIOutput id = 0 2018-08-20 04:32:42.946|Main thread> 640x480@60Hz 2018-08-20 04:32:42.946|Main thread> 640x480@60Hz 2018-08-20 04:32:42.946|Main thread> 640x480@50Hz 2018-08-20 04:32:42.946|Main thread> 640x480@50Hz 2018-08-20 04:32:42.946|Main thread> 640x480@59.94006Hz 2018-08-20 04:32:42.946|Main thread> 640x480@59.94006Hz 2018-08-20 04:32:42.946|Main thread> 720x480@60Hz 2018-08-20 04:32:42.946|Main thread> 720x480@59.94Hz 2018-08-20 04:32:42.946|Main thread> 720x576@50Hz 2018-08-20 04:32:42.946|Main thread> 800x600@60Hz 2018-08-20 04:32:42.946|Main thread> 800x600@60Hz 2018-08-20 04:32:42.946|Main thread> 800x600@50Hz 2018-08-20 04:32:42.946|Main thread> 800x600@50Hz 2018-08-20 04:32:42.946|Main thread> 800x600@59.94006Hz 2018-08-20 04:32:42.946|Main thread> 800x600@59.94006Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@60Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@60Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@60Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@60Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@23.976Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@23.976Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@24Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@24Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@50Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@50Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@50Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@50Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@59.94Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@59.94Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@59.94Hz 2018-08-20 04:32:42.946|Main thread> 1024x768@59.94Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@60Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@60Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@60Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@60Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@23.976Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@23.976Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@24Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@24Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@50Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@50Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@50Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@50Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@59.94Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@59.94Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@59.94Hz 2018-08-20 04:32:42.947|Main thread> 1152x864@59.94Hz 2018-08-20 04:32:42.947|Main thread> 1176x664@60Hz 2018-08-20 04:32:42.947|Main thread> 1176x664@60Hz 2018-08-20 04:32:42.947|Main thread> 1176x664@50Hz 2018-08-20 04:32:42.947|Main thread> 1176x664@50Hz 2018-08-20 04:32:42.947|Main thread> 1176x664@59.94006Hz 2018-08-20 04:32:42.947|Main thread> 1176x664@59.94006Hz 2018-08-20 04:32:42.947|Main thread> 1280x720@60Hz 2018-08-20 04:32:42.947|Main thread> 1280x720@50Hz 2018-08-20 04:32:42.947|Main thread> 1280x720@59.94006Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@60Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@60Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@60Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@60Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@23.976Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@23.976Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@24Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@24Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@50Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@50Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@50Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@50Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@59.94Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@59.94Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@59.94Hz 2018-08-20 04:32:42.947|Main thread> 1280x768@59.94Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@60Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@60Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@60Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@60Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@23.976Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@23.976Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@24Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@24Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@50Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@50Hz 2018-08-20 04:32:42.947|Main thread> 1280x800@50Hz 2018-08-20 04:32:42.948|Main thread> 1280x800@50Hz 2018-08-20 04:32:42.948|Main thread> 1280x800@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x800@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x800@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x800@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@60Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@60Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@60Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@60Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@23.976Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@23.976Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@24Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@24Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@50Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@50Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@50Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@50Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x960@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@60Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@60Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@60Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@60Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@23.976Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@23.976Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@24Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@24Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@50Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@50Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@50Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@50Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1280x1024@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@60Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@60Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@60Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@60Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@23.976Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@23.976Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@24Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@24Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@50Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@50Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@50Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@50Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@59.94Hz 2018-08-20 04:32:42.948|Main thread> 1360x768@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1360x768@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@60Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@60Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@60Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@60Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@23.976Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@23.976Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@24Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@24Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@50Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@50Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@50Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@50Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1366x768@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@60Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@60Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@60Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@60Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@23.976Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@23.976Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@24Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@24Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@50Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@50Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@50Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@50Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1600x900@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@60Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@60Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@60Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@60Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@23.976Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@23.976Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@24Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@24Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@50Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@50Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@50Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@50Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1600x1024@59.94Hz 2018-08-20 04:32:42.949|Main thread> 1680x1050@60Hz 2018-08-20 04:32:42.949|Main thread> 1680x1050@60Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@60Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@60Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@23.976Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@23.976Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@24Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@24Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@50Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@50Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@50Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@50Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@59.94Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@59.94Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@59.94Hz 2018-08-20 04:32:42.950|Main thread> 1680x1050@59.94Hz 2018-08-20 04:32:42.950|Main thread> 1768x992@60Hz 2018-08-20 04:32:42.950|Main thread> 1768x992@60Hz 2018-08-20 04:32:42.950|Main thread> 1768x992@50Hz 2018-08-20 04:32:42.950|Main thread> 1768x992@50Hz 2018-08-20 04:32:42.950|Main thread> 1768x992@59.94Hz 2018-08-20 04:32:42.950|Main thread> 1768x992@59.94Hz 2018-08-20 04:32:42.950|Main thread> 1920x1080@60Hz 2018-08-20 04:32:42.950|Main thread> 1920x1080@60Hz 2018-08-20 04:32:42.950|Main thread> 1920x1080@23.976Hz 2018-08-20 04:32:42.950|Main thread> 1920x1080@24Hz 2018-08-20 04:32:42.950|Main thread> 1920x1080@50Hz 2018-08-20 04:32:42.950|Main thread> 1920x1080@50Hz 2018-08-20 04:32:42.950|Main thread> 1920x1080@59.94Hz 2018-08-20 04:32:42.950|Main thread> 1920x1080@59.94Hz 2018-08-20 04:32:42.950|Main thread> } 2018-08-20 04:32:42.950|Main thread> } 2018-08-20 04:32:43.003|Main thread> Steam.IsActive: True 2018-08-20 04:32:43.004|Main thread> Steam.IsOnline: True 2018-08-20 04:32:43.004|Main thread> Steam.OwnsGame: False 2018-08-20 04:32:43.004|Main thread> Steam.UserId: 76561198828759025 2018-08-20 04:32:43.004|Main thread> Steam.UserName: JoFoser 2018-08-20 04:32:43.005|Main thread> Steam.Branch: default 2018-08-20 04:32:43.005|Main thread> Build date: 2018-06-12 03:34 2018-08-20 04:32:43.005|Main thread> Build version: 0.1.6737.28027 2018-08-20 04:32:43.099|Main thread> MySandboxGame.Constructor() - START 2018-08-20 04:32:45.485|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2018-08-20 04:32:45.486|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content 2018-08-20 04:32:45.488|Main thread> Found processor count: 8 2018-08-20 04:32:45.488|Main thread> Using processor count: 8 2018-08-20 04:32:54.265|Main thread> Info: Type metadata loaded in 8.5527891s. 2018-08-20 04:32:54.266|Main thread> Preallocate - START 2018-08-20 04:32:54.267|Main thread> MyEntities - START 2018-08-20 04:32:54.272|Main thread> MyEntities - END 2018-08-20 04:32:54.272|Main thread> MyObjectBuilder_Base - START 2018-08-20 04:32:54.272|Main thread> MyObjectBuilder_Base - END 2018-08-20 04:32:54.272|Main thread> MyTransparentGeometry - START 2018-08-20 04:32:54.344|Main thread> MyTransparentGeometry - END 2018-08-20 04:32:54.345|Main thread> MyCubeGridDeformationTables - START 2018-08-20 04:32:54.373|Main thread> MyCubeGridDeformationTables - END 2018-08-20 04:32:54.373|Main thread> MyMath - START 2018-08-20 04:32:54.376|Main thread> MyMath - END 2018-08-20 04:32:54.376|Main thread> MySimpleObjectDraw - START 2018-08-20 04:32:54.377|Main thread> MySimpleObjectDraw - END 2018-08-20 04:32:54.377|Main thread> Preallocate - END 2018-08-20 04:32:54.471|Main thread> Info: Worker Configuration { Total: 6, Default: Logic Groups: [ Group Background, BelowNormal, 1 Workers, Group Logic, Normal, 4 Workers, Group Render, AboveNormal, 1 Workers ] } 2018-08-20 04:32:54.497|Main thread> MySandboxGame.Constructor() - END 2018-08-20 04:32:54.753|Main thread> Performing start-up memory test... 2018-08-20 04:32:54.760|Main thread> Physical memory is 17,075,380,224 bytes. 2018-08-20 04:32:54.761|Main thread> Minimum requirement is 8,000,000,000 bytes. 2018-08-20 04:32:54.761|Main thread> System meets minimum memory requirements. 2018-08-20 04:32:54.776|Main thread> MyVideoModeManager.LogApplicationInformation - START 2018-08-20 04:32:54.778|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6737.28027, Culture=neutral, PublicKeyToken=null 2018-08-20 04:32:54.778|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6737.28027, Culture=neutral, PublicKeyToken=null 2018-08-20 04:32:54.778|Main thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll 2018-08-20 04:32:54.778|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319 2018-08-20 04:32:54.778|Main thread> MyVideoModeManager.LogApplicationInformation - END 2018-08-20 04:32:54.787|Main thread> MyVideoModeManager.LogEnvironmentInformation - START 2018-08-20 04:32:54.807|Main thread> Win32_ComputerSystem.Manufacturer: To be filled by O.E.M. 2018-08-20 04:32:54.807|Main thread> Win32_ComputerSystem.Model: To be filled by O.E.M. 2018-08-20 04:32:54.809|Main thread> Virtualized: False 2018-08-20 04:32:54.818|Main thread> Environment.ProcessorName: AMD FX(tm)-8350 Eight-Core Processor 2018-08-20 04:32:54.819|Main thread> ComputerInfo.TotalPhysicalMemory: 17,075,380,224 bytes 2018-08-20 04:32:54.819|Main thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2018-08-20 04:32:54.819|Main thread> ComputerInfo.AvailablePhysicalMemory: 13,141,913,600 bytes 2018-08-20 04:32:54.819|Main thread> ComputerInfo.AvailableVirtualMemory: 140,736,389,148,672 bytes 2018-08-20 04:32:54.829|Main thread> Drive C: | Capacity: 982,010,294,272 bytes | Free space: 711,665,934,336 bytes 2018-08-20 04:32:54.829|Main thread> MyVideoModeManager.LogEnvironmentInformation - END 2018-08-20 04:32:54.835|Main thread> MySandboxGame.Initialize() - START 2018-08-20 04:32:55.367|Main thread> Havok: Physics.Init 2018-08-20 04:32:55.367|Main thread> Havok: Version: Release(0), 1800, [S] 2018-08-20 04:32:55.374|Main thread> HkGameName: MedievalEngineers Release 2018-08-20 04:32:55.397|Main thread> MySandboxGame.LoadData() - START 2018-08-20 04:32:55.404|Main thread> MyDefinitionManager.PreloadDefinitions() - START 2018-08-20 04:32:55.406|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START 2018-08-20 04:32:56.856|Main thread> MyDefinitionManager.LoadScenarios() - START 2018-08-20 04:33:03.029|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END 2018-08-20 04:33:03.107|Main thread> Loading scenarios 2018-08-20 04:33:03.111|Main thread> MyDefinitionManager.LoadScenarios() - END 2018-08-20 04:33:03.111|Main thread> MyDefinitionManager.PreloadDefinitions() - END 2018-08-20 04:33:03.118|Main thread> MyAudio.LoadData - START 2018-08-20 04:33:03.220|Main thread> MyAudio.CreateX3DAudio - Device: SONY AVAMP (NVIDIA High Definition Audio) - Channel #: 2 2018-08-20 04:33:03.331|Main thread> MyAudio.LoadData - END 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudUse' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudRotateBlock' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudPlaceBlock' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudDeleteBlock' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudColorBlock' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'PlayDropItem' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudVocHealthLow' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'None' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow' 2018-08-20 04:33:03.365|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudOpenInventory' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'PlayTakeItem' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'HudPlaceItem' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'QuestCompleted' 2018-08-20 04:33:03.366|Main thread> Warning: Could not find any sound for 'QuestStepCompleted' 2018-08-20 04:33:03.376|Main thread> MyGuiManager() 2018-08-20 04:33:03.601|Main thread> MyScreenManager() 2018-08-20 04:33:03.872|Main thread> MyGuiManager.LoadContent() - START 2018-08-20 04:33:03.878|Main thread> MyGuiManager.LoadContent() - START 2018-08-20 04:33:03.879|Main thread> MyGuiManager.LoadContent() - END 2018-08-20 04:33:03.879|Main thread> MyGuiManager.LoadContent() - END 2018-08-20 04:33:03.997|Main thread> MySandboxGame.LoadData() - END 2018-08-20 04:33:05.132|Main thread> Analytics helper process start reported 2018-08-20 04:33:05.142|Main thread> MySandboxGame.Initialize() - END 2018-08-20 04:33:05.155|Main thread> Timer Frequency: 4233037 2018-08-20 04:33:05.155|Main thread> Ticks per frame: 70846 2018-08-20 04:33:05.518|Worker Logic 0> Loading available saves - START 2018-08-20 04:33:05.524|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025' 2018-08-20 04:33:05.548|Worker Logic 0> Exception occurred: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Load(Stream stream, LoadOptions options) at Sandbox.Engine.Networking.MyLocalCache.LoadWorldInfo(String sessionPath) 2018-08-20 04:33:05.574|Worker Logic 0> Loading available saves - END 2018-08-20 04:33:05.575|Worker Logic 0> Corrupted worlds: 2018-08-20 04:33:05.575|Worker Logic 0> Foser 2018-08-20 04:33:05.752|Worker Logic 0> Loading available saves - START 2018-08-20 04:33:05.760|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025' 2018-08-20 04:33:05.762|Worker Logic 0> Exception occurred: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Load(Stream stream, LoadOptions options) at Sandbox.Engine.Networking.MyLocalCache.LoadWorldInfo(String sessionPath) 2018-08-20 04:33:05.764|Worker Logic 0> Loading available saves - END 2018-08-20 04:33:05.764|Worker Logic 0> Corrupted worlds: 2018-08-20 04:33:05.764|Worker Logic 0> Foser 2018-08-20 04:33:16.117|Worker Logic 0> Loading available saves - START 2018-08-20 04:33:16.119|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025' 2018-08-20 04:33:16.121|Worker Logic 0> Exception occurred: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Load(Stream stream, LoadOptions options) at Sandbox.Engine.Networking.MyLocalCache.LoadWorldInfo(String sessionPath) 2018-08-20 04:33:16.123|Worker Logic 0> Loading available saves - END 2018-08-20 04:33:16.123|Worker Logic 0> Corrupted worlds: 2018-08-20 04:33:16.123|Worker Logic 0> Foser 2018-08-20 04:33:19.861|Worker Logic 0> MyWorkshop.GetSubscribedWorldsBlocking - START 2018-08-20 04:33:20.109|Main thread> Query successful. 2018-08-20 04:33:20.109|Worker Logic 0> MyWorkshop.GetSubscribedWorldsBlocking - END 2018-08-20 04:33:38.335|Worker Logic 0> Loading available saves - START 2018-08-20 04:33:38.337|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025' 2018-08-20 04:33:38.338|Worker Logic 0> Exception occurred: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Load(Stream stream, LoadOptions options) at Sandbox.Engine.Networking.MyLocalCache.LoadWorldInfo(String sessionPath) 2018-08-20 04:33:38.340|Worker Logic 0> Loading available saves - END 2018-08-20 04:33:38.340|Worker Logic 0> Corrupted worlds: 2018-08-20 04:33:38.340|Worker Logic 0> Foser 2018-08-20 04:33:40.571|Worker Logic 0> ERROR: Exception during objectbuilder read! (xml): MyObjectBuilder_Checkpoint 2018-08-20 04:33:40.595|Worker Logic 0> Exception occurred: System.InvalidOperationException: There is an error in XML document (76, 25). ---> System.InvalidOperationException: There is an error in XML document (76, 25). ---> System.ArgumentException: Provide object builder type is not known Parameter name: MyObjectBuilder_WheelBlock at VRage.ObjectBuilder.MyObjectBuilderType.Parse(String value) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2453_SerializableDefinitionId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2455_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read4688_Item() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at VRage.Serialization.Xml.MyXmlSerializerBase`1.Deserialize(XmlReader reader, XmlSerializer serializer, String customRootName) at VRage.Serialization.Xml.MyAbstractXmlSerializer`1.ReadXml(XmlReader reader) at System.Xml.Serialization.XmlSerializationReader.ReadSerializable(IXmlSerializable serializable, Boolean wrappedAny) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2249_Slot(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2250_MyObjectBuilder_Toolbar(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2285_MyObjectBuilder_Checkpoint(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read4603_MyObjectBuilder_Checkpoint() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at VRage.ObjectBuilders.MyObjectBuilderSerializer.DeserializeXML(Stream reader, MyObjectBuilder_Base& objectBuilder, Type builderType, Dictionary`2 typeOverrideMap) 2018-08-20 04:33:40.596|Worker Logic 0> InnerException: 2018-08-20 04:33:40.597|Worker Logic 0> Exception occurred: System.InvalidOperationException: There is an error in XML document (76, 25). ---> System.ArgumentException: Provide object builder type is not known Parameter name: MyObjectBuilder_WheelBlock at VRage.ObjectBuilder.MyObjectBuilderType.Parse(String value) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2453_SerializableDefinitionId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2455_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read4688_Item() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at VRage.Serialization.Xml.MyXmlSerializerBase`1.Deserialize(XmlReader reader, XmlSerializer serializer, String customRootName) at VRage.Serialization.Xml.MyAbstractXmlSerializer`1.ReadXml(XmlReader reader) at System.Xml.Serialization.XmlSerializationReader.ReadSerializable(IXmlSerializable serializable, Boolean wrappedAny) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2249_Slot(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2250_MyObjectBuilder_Toolbar(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2285_MyObjectBuilder_Checkpoint(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read4603_MyObjectBuilder_Checkpoint() 2018-08-20 04:33:40.597|Worker Logic 0> InnerException: 2018-08-20 04:33:40.597|Worker Logic 0> Exception occurred: System.ArgumentException: Provide object builder type is not known Parameter name: MyObjectBuilder_WheelBlock at VRage.ObjectBuilder.MyObjectBuilderType.Parse(String value) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2453_SerializableDefinitionId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2455_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read4688_Item() 2018-08-20 04:33:40.597|Worker Logic 0> Failed to deserialize file 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025\OUTDATED Liftable bridges and gates with locks\Sandbox.sbc' 2018-08-20 04:33:40.600|Worker Logic 0> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Engine.Networking.MyWorkshop.TryCreateWorldInstanceBlocking(MyWorkshopItem world, String& sessionPath, Boolean overwrite) at Sandbox.Engine.Networking.MyWorkshop.CreateWorldResult.<>c__DisplayClass4a.<.ctor>b__48() at VRage.Library.ParallelWorkers.Work.WorkBase`1.DoWork() at VRage.Library.ParallelWorkers.WorkerManager.ExecuteWork(WorkId workId, IWork work, Boolean fromQueue) 2018-08-20 04:33:46.787|Worker Logic 0> Loading available saves - START 2018-08-20 04:33:46.789|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025' 2018-08-20 04:33:46.791|Worker Logic 0> Exception occurred: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Load(Stream stream, LoadOptions options) at Sandbox.Engine.Networking.MyLocalCache.LoadWorldInfo(String sessionPath) 2018-08-20 04:33:46.796|Worker Logic 0> Loading available saves - END 2018-08-20 04:33:46.796|Worker Logic 0> Corrupted worlds: 2018-08-20 04:33:46.796|Worker Logic 0> Foser 2018-08-20 04:33:49.400|Worker Logic 0> Loading available saves - START 2018-08-20 04:33:49.402|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025' 2018-08-20 04:33:49.404|Worker Logic 0> Exception occurred: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Load(Stream stream, LoadOptions options) at Sandbox.Engine.Networking.MyLocalCache.LoadWorldInfo(String sessionPath) 2018-08-20 04:33:49.408|Worker Logic 0> Loading available saves - END 2018-08-20 04:33:49.409|Worker Logic 0> Corrupted worlds: 2018-08-20 04:33:49.409|Worker Logic 0> Foser 2018-08-20 04:34:07.660|Worker Logic 0> MyWorkshop.GetSubscribedWorldsBlocking - START 2018-08-20 04:34:07.830|Main thread> Query successful. 2018-08-20 04:34:07.830|Worker Logic 0> MyWorkshop.GetSubscribedWorldsBlocking - END 2018-08-20 04:34:12.564|Worker Logic 0> Loading available saves - START 2018-08-20 04:34:12.566|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025' 2018-08-20 04:34:12.568|Worker Logic 0> Exception occurred: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Load(Stream stream, LoadOptions options) at Sandbox.Engine.Networking.MyLocalCache.LoadWorldInfo(String sessionPath) 2018-08-20 04:34:12.571|Worker Logic 0> Loading available saves - END 2018-08-20 04:34:12.571|Worker Logic 0> Corrupted worlds: 2018-08-20 04:34:12.571|Worker Logic 0> Foser 2018-08-20 04:34:13.233|Worker Logic 0> ERROR: Exception during objectbuilder read! (xml): MyObjectBuilder_Checkpoint 2018-08-20 04:34:13.233|Worker Logic 0> Exception occurred: System.InvalidOperationException: There is an error in XML document (67, 25). ---> System.InvalidOperationException: There is an error in XML document (67, 25). ---> System.ArgumentException: Provide object builder type is not known Parameter name: MyObjectBuilder_MedievalDoor at VRage.ObjectBuilder.MyObjectBuilderType.Parse(String value) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2453_SerializableDefinitionId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2455_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read4688_Item() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at VRage.Serialization.Xml.MyXmlSerializerBase`1.Deserialize(XmlReader reader, XmlSerializer serializer, String customRootName) at VRage.Serialization.Xml.MyAbstractXmlSerializer`1.ReadXml(XmlReader reader) at System.Xml.Serialization.XmlSerializationReader.ReadSerializable(IXmlSerializable serializable, Boolean wrappedAny) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2249_Slot(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2250_MyObjectBuilder_Toolbar(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2285_MyObjectBuilder_Checkpoint(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read4603_MyObjectBuilder_Checkpoint() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at VRage.ObjectBuilders.MyObjectBuilderSerializer.DeserializeXML(Stream reader, MyObjectBuilder_Base& objectBuilder, Type builderType, Dictionary`2 typeOverrideMap) 2018-08-20 04:34:13.233|Worker Logic 0> InnerException: 2018-08-20 04:34:13.233|Worker Logic 0> Exception occurred: System.InvalidOperationException: There is an error in XML document (67, 25). ---> System.ArgumentException: Provide object builder type is not known Parameter name: MyObjectBuilder_MedievalDoor at VRage.ObjectBuilder.MyObjectBuilderType.Parse(String value) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2453_SerializableDefinitionId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2455_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read4688_Item() --- End of inner exception stack trace --- at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events) at VRage.Serialization.Xml.MyXmlSerializerBase`1.Deserialize(XmlReader reader, XmlSerializer serializer, String customRootName) at VRage.Serialization.Xml.MyAbstractXmlSerializer`1.ReadXml(XmlReader reader) at System.Xml.Serialization.XmlSerializationReader.ReadSerializable(IXmlSerializable serializable, Boolean wrappedAny) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2249_Slot(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2250_MyObjectBuilder_Toolbar(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2285_MyObjectBuilder_Checkpoint(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read4603_MyObjectBuilder_Checkpoint() 2018-08-20 04:34:13.233|Worker Logic 0> InnerException: 2018-08-20 04:34:13.234|Worker Logic 0> Exception occurred: System.ArgumentException: Provide object builder type is not known Parameter name: MyObjectBuilder_MedievalDoor at VRage.ObjectBuilder.MyObjectBuilderType.Parse(String value) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2453_SerializableDefinitionId(Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read2455_Item(Boolean isNullable, Boolean checkType) at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReader1.Read4688_Item() 2018-08-20 04:34:13.234|Worker Logic 0> Failed to deserialize file 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025\Bulgarian Medieval Town of Cherven XIV Century (LEGACY ONLY)\Sandbox.sbc' 2018-08-20 04:34:13.234|Worker Logic 0> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Engine.Networking.MyWorkshop.TryCreateWorldInstanceBlocking(MyWorkshopItem world, String& sessionPath, Boolean overwrite) at Sandbox.Engine.Networking.MyWorkshop.CreateWorldResult.<>c__DisplayClass4a.<.ctor>b__48() at VRage.Library.ParallelWorkers.Work.WorkBase`1.DoWork() at VRage.Library.ParallelWorkers.WorkerManager.ExecuteWork(WorkId workId, IWork work, Boolean fromQueue) 2018-08-20 04:34:17.267|Worker Logic 0> MyWorkshop.GetSubscribedWorldsBlocking - START 2018-08-20 04:34:17.437|Main thread> Query successful. 2018-08-20 04:34:17.437|Worker Logic 0> MyWorkshop.GetSubscribedWorldsBlocking - END 2018-08-20 04:34:34.541|Main thread> LoadSandbox() - Start 2018-08-20 04:34:34.548|Main thread> 2018-08-20 04:34:34.548|Main thread> LoadSession() - Start 2018-08-20 04:34:34.548|Main thread> C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025\Grand Palace - Order of the Rising Sun 2018-08-20 04:34:34.631|Main thread> LoadSession() - End 2018-08-20 04:34:34.631|Main thread> LoadSandbox() - End 2018-08-20 04:34:34.903|Main thread> Loading session: C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025\Grand Palace - Order of the Rising Sun 2018-08-20 04:34:35.066|Main thread> Process information Session Start: 2018-08-20 04:34:35.067|Main thread> Managed Memory: 310,777,936 B 2018-08-20 04:34:35.077|Main thread> Private Memory: 1,300,819,968 B 2018-08-20 04:34:35.078|Main thread> Nr of Threads: 48 2018-08-20 04:34:35.078|Main thread> Simulation Speed: 0.01 2018-08-20 04:34:35.078|Main thread> Current: 2018-08-20 04:34:35.079|Main thread> Paged Memory: 1,300,819,968 B 2018-08-20 04:34:35.079|Main thread> Working Set: 845,406,208 B 2018-08-20 04:34:35.079|Main thread> Virtual Memory: 2,377,441,280 B 2018-08-20 04:34:35.079|Main thread> Peak: 2018-08-20 04:34:35.079|Main thread> Paged Memory: 1,480,851,456 B 2018-08-20 04:34:35.079|Main thread> Working Set: 990,470,144 B 2018-08-20 04:34:35.080|Main thread> Virtual Memory: 2,616,225,792 B 2018-08-20 04:34:35.085|Main thread> MyModManager.LoadData() - START 2018-08-20 04:34:35.099|Main thread> Finished loading mods. 2018-08-20 04:34:35.099|Main thread> MyModManager.LoadData() - END 2018-08-20 04:34:35.520|Main thread> Finished loading stage Initializing session, elapsed time: 0.4325662 seconds 2018-08-20 04:35:32.756|Main thread> MyDefinitionManager.LoadData() - START 2018-08-20 04:35:32.781|Main thread> List of used mods (0) - START 2018-08-20 04:35:32.783|Main thread> List of used mods - END 2018-08-20 04:35:35.944|Main thread> Warning: Cannot find sound cue named 2018-08-20 04:35:35.945|Main thread> Warning: Cannot find sound cue named 2018-08-20 04:35:35.945|Main thread> Warning: Cannot find sound cue named 2018-08-20 04:35:35.945|Main thread> Warning: Cannot find sound cue named 2018-08-20 04:35:35.945|Main thread> Warning: Cannot find sound cue named 2018-08-20 04:35:35.945|Main thread> Warning: Cannot find sound cue named 2018-08-20 04:35:35.949|Main thread> Warning: Cannot find sound cue named 2018-08-20 04:35:36.728|Main thread> MyAudio.UnloadData - START 2018-08-20 04:35:36.740|Main thread> MyAudio.UnloadData - END 2018-08-20 04:35:36.740|Main thread> MyAudio.LoadData - START 2018-08-20 04:35:36.774|Main thread> MyAudio.CreateX3DAudio - Device: SONY AVAMP (NVIDIA High Definition Audio) - Channel #: 2 2018-08-20 04:35:45.484|Main thread> MyAudio.LoadData - END 2018-08-20 04:35:45.484|Main thread> MyDefinitionManager.LoadScenarios() - START 2018-08-20 04:35:45.560|Main thread> Loading scenarios 2018-08-20 04:35:45.561|Main thread> MyDefinitionManager.LoadScenarios() - END 2018-08-20 04:35:45.561|Main thread> MyDefinitionManager.LoadData() - END 2018-08-20 04:35:45.573|Main thread> Finished loading stage Loading definitions, elapsed time: 12.8282928 seconds 2018-08-20 04:35:45.577|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets 2018-08-20 04:35:46.100|Main thread> MyTransparentGeometry.LoadData - START 2018-08-20 04:35:46.195|External Debugging Listener> External debugger: listening... 2018-08-20 04:35:52.110|Main thread> MyLights.LoadData() - START 2018-08-20 04:35:52.125|Main thread> MyLights.LoadData() - END 2018-08-20 04:35:52.360|Main thread> Finished loading stage Loading session components, elapsed time: 6.7872969 seconds 2018-08-20 04:36:06.394|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock 2018-08-20 04:36:32.179|Main thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-08-20 04:36:33.660|Main thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-08-20 04:36:33.712|Main thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-08-20 04:36:34.138|Main thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-08-20 04:36:34.159|Main thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-08-20 04:36:34.182|Main thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2018-08-20 04:36:34.490|Main thread> Finished loading stage Loading models, elapsed time: 42.1151887 seconds 2018-08-20 04:36:34.490|Main thread> Finished loading stage Loading data, elapsed time: 118.9694777 seconds 2018-08-20 04:36:35.118|Main thread> Finished loading stage Loading character data, elapsed time: 0.618576 seconds 2018-08-20 04:36:35.376|Main thread> Loading voxel storage from file 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025\Grand Palace - Order of the Rising Sun\EarthLike-1656336637r5000.vx2' 2018-08-20 04:36:41.294|Worker Logic 0> Models\Cubes\Small\TorchWall.mwm does not have destruction data 2018-08-20 04:36:43.336|Worker Logic 0> Models\Cubes\Small\DeerPelt.mwm does not have destruction data 2018-08-20 04:36:46.447|Worker Logic 0> Models\Cubes\small\SpinningWheel.mwm does not have destruction data 2018-08-20 04:36:46.733|Worker Logic 1> Models\Cubes\small\dead_astronaut.mwm does not have destruction data 2018-08-20 04:36:48.195|Worker Logic 3> Havok: Object: 'RoofTileOddTopWoodWithTop' exists twice, deleting second version 2018-08-20 04:36:48.198|Worker Logic 3> Havok: Object: 'RoofTileOddTopWoodWithTop_Collision001' exists twice, deleting second version 2018-08-20 04:36:55.897|Worker Logic 3> Models\Cubes\small\LockGearBoxSmallCogWheel2_1.mwm does not have destruction data 2018-08-20 04:37:01.677|Worker Logic 2> Models\Cubes\large\GeneratedStoneSlopeEdgeLeft_Construction_1.mwm does not have destruction data 2018-08-20 04:37:13.719|Worker Logic 2> Havok: Object: 'RoofTileOddTopWoodWithTop_Collision' exists twice, deleting second version 2018-08-20 04:37:59.006|Worker Logic 3> Models\Cubes\large\Roofs\RoundWoodenTileRoofCorner\GeneratedWoodSideCornerRound_Side1.mwm does not have destruction data 2018-08-20 04:38:13.853|Worker Logic 3> Models\Cubes\large\Roofs\RoundWoodenTileRoofCorner\RoundWoodenTileRoofCorner_Top.mwm does not have destruction data 2018-08-20 04:38:42.837|Main thread> Finished loading stage Loading 2064 objects, elapsed time: 122.0961231 seconds 2018-08-20 04:38:49.377|Main thread> Checkpoint.CameraAttach success: entity id121385198401741992, camera subtype DefaultFirstPerson 2018-08-20 04:38:49.381|Main thread> Finished loading stage Loading final details, elapsed time: 6.5440945 seconds 2018-08-20 04:38:49.385|Main thread> MySession.Static.LogSettings - START 2018-08-20 04:38:49.387|Main thread> Name = Grand Palace - Order of the Rising Sun (Workshop) 2018-08-20 04:38:49.387|Main thread> Description = 2018-08-20 04:38:49.387|Main thread> InGameTime = 07/01/1081 07:00:00 2018-08-20 04:38:49.387|Main thread> Password = 2018-08-20 04:38:49.387|Main thread> CurrentPath = C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025\Grand Palace - Order of the Rising Sun 2018-08-20 04:38:49.387|Main thread> WorkshopId = 2018-08-20 04:38:49.389|Main thread> CameraController = 1AF3F31DFB9E4A8:Camera 1st - DefaultFirstPerson 2018-08-20 04:38:49.389|Main thread> ThumbPath = C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025\Grand Palace - Order of the Rising Sun\thumb.jpg 2018-08-20 04:38:49.392|Main thread> Settings: 2018-08-20 04:38:49.393|Main thread> Auto-Save Time (Minutes) = 0 2018-08-20 04:38:49.393|Main thread> Cut, Copy and Paste = True 2018-08-20 04:38:49.393|Main thread> Days per season = 10 2018-08-20 04:38:49.393|Main thread> Game Mode = Creative 2018-08-20 04:38:49.393|Main thread> Inventory size multiplier = 1 2018-08-20 04:38:49.393|Main thread> Maximum Backup Saves = 8 2018-08-20 04:38:49.393|Main thread> Maximum Floating Objects = 64 2018-08-20 04:38:49.394|Main thread> Maximum Fracture Pieces = 16 2018-08-20 04:38:49.394|Main thread> Maximum Players = 4 2018-08-20 04:38:49.394|Main thread> Maximum Solar Altitude = 0.4101524 2018-08-20 04:38:49.394|Main thread> Online Mode = PRIVATE 2018-08-20 04:38:49.394|Main thread> Show player names on HUD = True 2018-08-20 04:38:49.394|Main thread> Spectator = True 2018-08-20 04:38:49.394|Main thread> Structural Integrity = True 2018-08-20 04:38:49.394|Main thread> Sun rotation interval = 140 2018-08-20 04:38:49.394|Main thread> View distance = 2600 2018-08-20 04:38:49.394|Main thread> MySession.Static.LogSettings - END 2018-08-20 04:38:49.395|Main thread> Finished loading stage Loading planet, elapsed time: 134.9046042 seconds 2018-08-20 04:38:49.402|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation 2018-08-20 04:38:49.404|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation 2018-08-20 04:38:49.404|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation 2018-08-20 04:38:49.404|Main thread> Setting update order on MyParticlesManager to AfterSimulation 2018-08-20 04:38:49.405|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation 2018-08-20 04:38:49.405|Main thread> Setting update order on MyDestructionData to AfterSimulation 2018-08-20 04:38:49.405|Main thread> Setting update order on MyAiTargetManager to AfterSimulation 2018-08-20 04:38:49.405|Main thread> Setting update order on MyLocalToolbar to BeforeSimulation 2018-08-20 04:38:49.405|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation 2018-08-20 04:38:50.568|Main thread> Setting update order on MyCubeGrids to NoUpdate 2018-08-20 04:38:50.569|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation 2018-08-20 04:38:50.569|Main thread> Setting update order on MyTrashRemoval to AfterSimulation 2018-08-20 04:38:50.569|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation 2018-08-20 04:38:51.039|Main thread> Setting update order on MyPlanets to NoUpdate 2018-08-20 04:38:51.039|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation 2018-08-20 04:38:51.039|Main thread> Setting update order on MyCoordinateSystem to NoUpdate 2018-08-20 04:38:51.039|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation 2018-08-20 04:38:51.040|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation 2018-08-20 04:38:51.040|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate 2018-08-20 04:38:51.040|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate 2018-08-20 04:38:51.062|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation 2018-08-20 04:38:51.062|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate 2018-08-20 04:38:51.064|Main thread> Setting update order on MySoundSystem to Simulation 2018-08-20 04:38:51.068|Main thread> Setting update order on MySleepingGridsCorrection to NoUpdate 2018-08-20 04:38:51.068|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate 2018-08-20 04:38:51.069|Main thread> Setting update order on MyDamageSystem to NoUpdate 2018-08-20 04:38:51.069|Main thread> Setting update order on MyPlaceAreas to NoUpdate 2018-08-20 04:38:51.069|Main thread> Setting update order on MyChatSystem to AfterSimulation 2018-08-20 04:38:51.069|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation 2018-08-20 04:38:51.069|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate 2018-08-20 04:38:51.069|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation 2018-08-20 04:38:51.069|Main thread> Setting update order on MyGridPickupComponent to NoUpdate 2018-08-20 04:38:51.069|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MyHitReportingComponent to NoUpdate 2018-08-20 04:38:51.071|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MySessionComponentResearch to NoUpdate 2018-08-20 04:38:51.071|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MyHudWarnings to AfterSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MyFloatingObjects to AfterSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MyHud to BeforeSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MyAudioComponent to BeforeSimulation 2018-08-20 04:38:51.071|Main thread> Setting update order on MyProjectiles to BeforeSimulation 2018-08-20 04:38:51.072|Main thread> Setting update order on MyGamePruningStructure to Simulation 2018-08-20 04:38:51.072|Main thread> Setting update order on MyLights to NoUpdate 2018-08-20 04:38:51.072|Main thread> Setting update order on MyPhysics to Simulation 2018-08-20 04:38:51.072|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate 2018-08-20 04:38:51.072|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation 2018-08-20 04:38:51.073|Main thread> Setting update order on MyActionTrackingSystem to NoUpdate 2018-08-20 04:38:51.073|Main thread> Setting update order on MyWatchdogComponent to NoUpdate 2018-08-20 04:38:51.085|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation 2018-08-20 04:38:51.085|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate 2018-08-20 04:38:51.085|Main thread> Setting update order on MyDiplomacyManager to NoUpdate 2018-08-20 04:38:51.086|Main thread> Setting update order on MyBannerComponent to BeforeSimulation 2018-08-20 04:38:51.095|Main thread> Setting update order on MyCuttingComponent to AfterSimulation 2018-08-20 04:38:51.097|Main thread> Setting update order on MyDecaySystem to BeforeSimulation 2018-08-20 04:38:51.098|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation 2018-08-20 04:38:51.098|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate 2018-08-20 04:38:51.098|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation 2018-08-20 04:38:51.098|Main thread> Setting update order on MyFactionManager to NoUpdate 2018-08-20 04:38:51.108|Main thread> Setting update order on MyFarmingSystem to NoUpdate 2018-08-20 04:38:51.112|Main thread> Setting update order on MyKeychainSystem to NoUpdate 2018-08-20 04:38:51.112|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation 2018-08-20 04:38:51.122|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation 2018-08-20 04:38:51.122|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation 2018-08-20 04:38:51.122|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate 2018-08-20 04:38:51.122|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation 2018-08-20 04:38:51.122|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate 2018-08-20 04:38:51.122|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation 2018-08-20 04:38:51.122|Main thread> Setting update order on MySearchSystem to NoUpdate 2018-08-20 04:38:51.122|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate 2018-08-20 04:38:51.139|Main thread> Setting update order on MyWaypointSystem to NoUpdate 2018-08-20 04:38:51.139|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation 2018-08-20 04:38:51.139|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation 2018-08-20 04:38:51.139|Main thread> Setting update order on MyMapDataComponent to NoUpdate 2018-08-20 04:38:51.139|Main thread> Finished loading stage Starting Components, elapsed time: 1.7398454 seconds 2018-08-20 04:38:51.159|Main thread> 2018-08-20 04:38:51.159|Main thread> Session loaded 2018-08-20 04:38:51.159|Main thread> Finished loading stage Finished loading, elapsed time: 256.0785169 seconds 2018-08-20 04:38:51.388|Main thread> Process information Periodic Check: 2018-08-20 04:38:51.390|Main thread> Managed Memory: 2,237,856,256 B 2018-08-20 04:38:51.394|Main thread> Private Memory: 4,403,306,496 B 2018-08-20 04:38:51.394|Main thread> Nr of Threads: 56 2018-08-20 04:38:51.394|Main thread> Simulation Speed: 0.01 2018-08-20 04:38:51.394|Main thread> Entity count: 2124 2018-08-20 04:38:51.394|Main thread> Player count: 1 2018-08-20 04:38:51.394|Main thread> Current: 2018-08-20 04:38:51.395|Main thread> Paged Memory: 4,403,306,496 B 2018-08-20 04:38:51.396|Main thread> Working Set: 3,670,069,248 B 2018-08-20 04:38:51.396|Main thread> Virtual Memory: 5,428,781,056 B 2018-08-20 04:38:51.396|Main thread> Peak: 2018-08-20 04:38:51.397|Main thread> Paged Memory: 4,471,955,456 B 2018-08-20 04:38:51.397|Main thread> Working Set: 3,739,914,240 B 2018-08-20 04:38:51.397|Main thread> Virtual Memory: 5,564,768,256 B 2018-08-20 04:38:51.400|Main thread> Number of Worlds: 1 2018-08-20 04:38:51.402|Main thread> 0) RigidBodies: 2533, ActiveRigidBodies: 530, CharacterRigidBodies: 1 2018-08-20 04:38:51.407|Main thread> 0) Constraints: 0 2018-08-20 04:38:55.205|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2018-08-20 04:38:55.207|Main thread> MySessionLoading status: 2018-08-20 04:38:55.209|Main thread> 0: TerrainWaitStep: 0/1 2018-08-20 04:38:56.260|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2018-08-20 04:38:56.260|Main thread> MySessionLoading status: 2018-08-20 04:38:56.262|Main thread> 0: TerrainWaitStep: 0/1 2018-08-20 04:38:57.314|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2018-08-20 04:38:57.314|Main thread> MySessionLoading status: 2018-08-20 04:38:57.315|Main thread> 0: TerrainWaitStep: 0/1 2018-08-20 04:38:58.368|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2018-08-20 04:38:58.369|Main thread> MySessionLoading status: 2018-08-20 04:38:58.370|Main thread> 0: TerrainWaitStep: 0/1 2018-08-20 04:38:59.423|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2018-08-20 04:38:59.423|Main thread> MySessionLoading status: 2018-08-20 04:38:59.424|Main thread> 0: TerrainWaitStep: 0/1 2018-08-20 04:39:00.477|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2018-08-20 04:39:00.477|Main thread> MySessionLoading status: 2018-08-20 04:39:00.479|Main thread> 0: TerrainWaitStep: 0/1 2018-08-20 04:39:01.532|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2018-08-20 04:39:01.532|Main thread> MySessionLoading status: 2018-08-20 04:39:01.533|Main thread> 0: TerrainWaitStep: 0/1 2018-08-20 04:39:02.586|Main thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2018-08-20 04:39:02.586|Main thread> MySessionLoading status: 2018-08-20 04:39:02.588|Main thread> 0: TerrainWaitStep: 0/1 2018-08-20 04:39:03.666|Main thread> All voxels loaded, cleaning up hooks. 2018-08-20 04:39:04.738|Main thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True 2018-08-20 04:39:04.940|Main thread> Loading completed, starting session. 2018-08-20 04:39:16.327|Render thread> Warning: Clipmap work potentially lost, no changes in the last 5.088847 seconds. 2018-08-20 04:39:16.328|Render thread> Warning: Pending Work: Calculate: 289, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 496 2018-08-20 04:39:16.328|Render thread> Info: Worker Thread state: 2018-08-20 04:39:16.333|Render thread> Info: Group Background: 2018-08-20 04:39:16.334|Render thread> Info: Worker Background 0: Working, Background 2018-08-20 04:39:16.334|Render thread> Info: Group Logic: 2018-08-20 04:39:16.334|Render thread> Info: Worker Logic 0: Working, Background 2018-08-20 04:39:16.334|Render thread> Info: Worker Logic 1: Working, Background 2018-08-20 04:39:16.334|Render thread> Info: Worker Logic 2: Idle, Background, WaitSleepJoin 2018-08-20 04:39:16.334|Render thread> Info: Worker Logic 3: Working, Background 2018-08-20 04:39:16.334|Render thread> Info: Group Render: 2018-08-20 04:39:16.334|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin 2018-08-20 04:39:21.288|Render thread> Warning: Clipmap work potentially lost, no changes in the last 10.0507094 seconds. 2018-08-20 04:39:21.289|Render thread> Warning: Pending Work: Calculate: 289, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 448 2018-08-20 04:39:21.289|Render thread> Info: Worker Thread state: 2018-08-20 04:39:21.289|Render thread> Info: Group Background: 2018-08-20 04:39:21.289|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin 2018-08-20 04:39:21.289|Render thread> Info: Group Logic: 2018-08-20 04:39:21.289|Render thread> Info: Worker Logic 0: Working, Background 2018-08-20 04:39:21.289|Render thread> Info: Worker Logic 1: Working, Background 2018-08-20 04:39:21.289|Render thread> Info: Worker Logic 2: Idle, Background, WaitSleepJoin 2018-08-20 04:39:21.289|Render thread> Info: Worker Logic 3: Working, Background 2018-08-20 04:39:21.289|Render thread> Info: Group Render: 2018-08-20 04:39:21.289|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin 2018-08-20 04:39:26.350|Render thread> Warning: Clipmap work potentially lost, no changes in the last 15.1121369 seconds. 2018-08-20 04:39:26.350|Render thread> Warning: Pending Work: Calculate: 289, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 403 2018-08-20 04:39:26.350|Render thread> Info: Worker Thread state: 2018-08-20 04:39:26.350|Render thread> Info: Group Background: 2018-08-20 04:39:26.350|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin 2018-08-20 04:39:26.350|Render thread> Info: Group Logic: 2018-08-20 04:39:26.350|Render thread> Info: Worker Logic 0: Working, Background 2018-08-20 04:39:26.351|Render thread> Info: Worker Logic 1: Working, Background 2018-08-20 04:39:26.351|Render thread> Info: Worker Logic 2: Idle, Background, WaitSleepJoin 2018-08-20 04:39:26.351|Render thread> Info: Worker Logic 3: Working, Background 2018-08-20 04:39:26.351|Render thread> Info: Group Render: 2018-08-20 04:39:26.351|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin 2018-08-20 04:39:30.493|Render thread> Info: Clipmap Pending Work changed after 19.2552165s. 2018-08-20 04:39:36.568|Render thread> Warning: Clipmap work potentially lost, no changes in the last 5.0141139 seconds. 2018-08-20 04:39:36.569|Render thread> Warning: Pending Work: Calculate: 0, Sew: 251, Sew Dependencies: 0, Precalc Jobs Enqueued: 264 2018-08-20 04:39:36.569|Render thread> Info: Worker Thread state: 2018-08-20 04:39:36.569|Render thread> Info: Group Background: 2018-08-20 04:39:36.569|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin 2018-08-20 04:39:36.569|Render thread> Info: Group Logic: 2018-08-20 04:39:36.569|Render thread> Info: Worker Logic 0: Working, Background 2018-08-20 04:39:36.569|Render thread> Info: Worker Logic 1: Working, Background 2018-08-20 04:39:36.569|Render thread> Info: Worker Logic 2: Idle, Background, WaitSleepJoin 2018-08-20 04:39:36.569|Render thread> Info: Worker Logic 3: Working, Background 2018-08-20 04:39:36.569|Render thread> Info: Group Render: 2018-08-20 04:39:36.569|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin 2018-08-20 04:39:37.313|Render thread> Info: Clipmap Pending Work changed after 5.7580188s. 2018-08-20 04:39:51.424|Main thread> Process information Periodic Check: 2018-08-20 04:39:51.425|Main thread> Managed Memory: 4,019,738,704 B 2018-08-20 04:39:51.430|Main thread> Private Memory: 6,674,718,720 B 2018-08-20 04:39:51.430|Main thread> Nr of Threads: 48 2018-08-20 04:39:51.430|Main thread> Simulation Speed: 1.00 2018-08-20 04:39:51.430|Main thread> Entity count: 2131 2018-08-20 04:39:51.430|Main thread> Player count: 1 2018-08-20 04:39:51.430|Main thread> Current: 2018-08-20 04:39:51.432|Main thread> Paged Memory: 6,674,718,720 B 2018-08-20 04:39:51.432|Main thread> Working Set: 5,042,429,952 B 2018-08-20 04:39:51.432|Main thread> Virtual Memory: 7,772,774,400 B 2018-08-20 04:39:51.432|Main thread> Peak: 2018-08-20 04:39:51.433|Main thread> Paged Memory: 6,674,722,816 B 2018-08-20 04:39:51.433|Main thread> Working Set: 5,356,273,664 B 2018-08-20 04:39:51.433|Main thread> Virtual Memory: 7,774,420,992 B 2018-08-20 04:39:51.434|Main thread> Number of Worlds: 1 2018-08-20 04:39:51.435|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:39:51.436|Main thread> 0) Constraints: 92 2018-08-20 04:40:51.439|Main thread> Process information Periodic Check: 2018-08-20 04:40:51.441|Main thread> Managed Memory: 2,494,364,088 B 2018-08-20 04:40:51.445|Main thread> Private Memory: 6,952,677,376 B 2018-08-20 04:40:51.445|Main thread> Nr of Threads: 49 2018-08-20 04:40:51.445|Main thread> Simulation Speed: 1.00 2018-08-20 04:40:51.445|Main thread> Entity count: 2131 2018-08-20 04:40:51.445|Main thread> Player count: 1 2018-08-20 04:40:51.445|Main thread> Current: 2018-08-20 04:40:51.446|Main thread> Paged Memory: 6,952,677,376 B 2018-08-20 04:40:51.446|Main thread> Working Set: 5,356,036,096 B 2018-08-20 04:40:51.447|Main thread> Virtual Memory: 8,045,404,160 B 2018-08-20 04:40:51.447|Main thread> Peak: 2018-08-20 04:40:51.448|Main thread> Paged Memory: 7,020,462,080 B 2018-08-20 04:40:51.448|Main thread> Working Set: 5,499,953,152 B 2018-08-20 04:40:51.448|Main thread> Virtual Memory: 8,047,050,752 B 2018-08-20 04:40:51.448|Main thread> Number of Worlds: 1 2018-08-20 04:40:51.449|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:40:51.449|Main thread> 0) Constraints: 92 2018-08-20 04:41:51.456|Main thread> Process information Periodic Check: 2018-08-20 04:41:51.457|Main thread> Managed Memory: 2,872,976,872 B 2018-08-20 04:41:51.461|Main thread> Private Memory: 6,954,598,400 B 2018-08-20 04:41:51.461|Main thread> Nr of Threads: 48 2018-08-20 04:41:51.461|Main thread> Simulation Speed: 1.00 2018-08-20 04:41:51.461|Main thread> Entity count: 2131 2018-08-20 04:41:51.461|Main thread> Player count: 1 2018-08-20 04:41:51.462|Main thread> Current: 2018-08-20 04:41:51.463|Main thread> Paged Memory: 6,954,598,400 B 2018-08-20 04:41:51.463|Main thread> Working Set: 5,372,358,656 B 2018-08-20 04:41:51.463|Main thread> Virtual Memory: 8,041,209,856 B 2018-08-20 04:41:51.463|Main thread> Peak: 2018-08-20 04:41:51.464|Main thread> Paged Memory: 7,020,462,080 B 2018-08-20 04:41:51.464|Main thread> Working Set: 5,499,953,152 B 2018-08-20 04:41:51.464|Main thread> Virtual Memory: 8,047,050,752 B 2018-08-20 04:41:51.464|Main thread> Number of Worlds: 1 2018-08-20 04:41:51.466|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:41:51.466|Main thread> 0) Constraints: 92 2018-08-20 04:42:51.474|Main thread> Process information Periodic Check: 2018-08-20 04:42:51.476|Main thread> Managed Memory: 2,634,025,600 B 2018-08-20 04:42:51.480|Main thread> Private Memory: 6,956,666,880 B 2018-08-20 04:42:51.480|Main thread> Nr of Threads: 48 2018-08-20 04:42:51.480|Main thread> Simulation Speed: 1.00 2018-08-20 04:42:51.480|Main thread> Entity count: 2131 2018-08-20 04:42:51.480|Main thread> Player count: 1 2018-08-20 04:42:51.480|Main thread> Current: 2018-08-20 04:42:51.481|Main thread> Paged Memory: 6,956,666,880 B 2018-08-20 04:42:51.482|Main thread> Working Set: 5,383,974,912 B 2018-08-20 04:42:51.482|Main thread> Virtual Memory: 8,041,209,856 B 2018-08-20 04:42:51.482|Main thread> Peak: 2018-08-20 04:42:51.483|Main thread> Paged Memory: 7,020,462,080 B 2018-08-20 04:42:51.483|Main thread> Working Set: 5,499,953,152 B 2018-08-20 04:42:51.483|Main thread> Virtual Memory: 8,047,050,752 B 2018-08-20 04:42:51.483|Main thread> Number of Worlds: 1 2018-08-20 04:42:51.484|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:42:51.485|Main thread> 0) Constraints: 92 2018-08-20 04:43:51.491|Main thread> Process information Periodic Check: 2018-08-20 04:43:51.493|Main thread> Managed Memory: 3,017,198,000 B 2018-08-20 04:43:51.497|Main thread> Private Memory: 6,956,818,432 B 2018-08-20 04:43:51.497|Main thread> Nr of Threads: 48 2018-08-20 04:43:51.497|Main thread> Simulation Speed: 1.00 2018-08-20 04:43:51.497|Main thread> Entity count: 2131 2018-08-20 04:43:51.497|Main thread> Player count: 1 2018-08-20 04:43:51.497|Main thread> Current: 2018-08-20 04:43:51.498|Main thread> Paged Memory: 6,956,818,432 B 2018-08-20 04:43:51.498|Main thread> Working Set: 5,405,896,704 B 2018-08-20 04:43:51.499|Main thread> Virtual Memory: 8,041,209,856 B 2018-08-20 04:43:51.499|Main thread> Peak: 2018-08-20 04:43:51.500|Main thread> Paged Memory: 7,020,462,080 B 2018-08-20 04:43:51.500|Main thread> Working Set: 5,499,953,152 B 2018-08-20 04:43:51.500|Main thread> Virtual Memory: 8,047,050,752 B 2018-08-20 04:43:51.500|Main thread> Number of Worlds: 1 2018-08-20 04:43:51.501|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:43:51.501|Main thread> 0) Constraints: 92 2018-08-20 04:44:51.509|Main thread> Process information Periodic Check: 2018-08-20 04:44:51.511|Main thread> Managed Memory: 2,763,073,512 B 2018-08-20 04:44:51.515|Main thread> Private Memory: 6,958,505,984 B 2018-08-20 04:44:51.515|Main thread> Nr of Threads: 48 2018-08-20 04:44:51.515|Main thread> Simulation Speed: 1.00 2018-08-20 04:44:51.515|Main thread> Entity count: 2131 2018-08-20 04:44:51.515|Main thread> Player count: 1 2018-08-20 04:44:51.515|Main thread> Current: 2018-08-20 04:44:51.517|Main thread> Paged Memory: 6,958,505,984 B 2018-08-20 04:44:51.517|Main thread> Working Set: 5,403,910,144 B 2018-08-20 04:44:51.517|Main thread> Virtual Memory: 8,041,209,856 B 2018-08-20 04:44:51.517|Main thread> Peak: 2018-08-20 04:44:51.518|Main thread> Paged Memory: 7,020,462,080 B 2018-08-20 04:44:51.518|Main thread> Working Set: 5,499,953,152 B 2018-08-20 04:44:51.518|Main thread> Virtual Memory: 8,047,050,752 B 2018-08-20 04:44:51.518|Main thread> Number of Worlds: 1 2018-08-20 04:44:51.520|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:44:51.520|Main thread> 0) Constraints: 92 2018-08-20 04:45:51.525|Main thread> Process information Periodic Check: 2018-08-20 04:45:51.527|Main thread> Managed Memory: 2,503,465,392 B 2018-08-20 04:45:51.532|Main thread> Private Memory: 6,955,720,704 B 2018-08-20 04:45:51.532|Main thread> Nr of Threads: 49 2018-08-20 04:45:51.532|Main thread> Simulation Speed: 1.00 2018-08-20 04:45:51.532|Main thread> Entity count: 2131 2018-08-20 04:45:51.532|Main thread> Player count: 1 2018-08-20 04:45:51.532|Main thread> Current: 2018-08-20 04:45:51.534|Main thread> Paged Memory: 6,955,720,704 B 2018-08-20 04:45:51.534|Main thread> Working Set: 5,409,746,944 B 2018-08-20 04:45:51.534|Main thread> Virtual Memory: 8,045,404,160 B 2018-08-20 04:45:51.534|Main thread> Peak: 2018-08-20 04:45:51.536|Main thread> Paged Memory: 7,020,462,080 B 2018-08-20 04:45:51.536|Main thread> Working Set: 5,499,953,152 B 2018-08-20 04:45:51.537|Main thread> Virtual Memory: 8,047,050,752 B 2018-08-20 04:45:51.537|Main thread> Number of Worlds: 1 2018-08-20 04:45:51.538|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:45:51.538|Main thread> 0) Constraints: 92 2018-08-20 04:46:51.545|Main thread> Process information Periodic Check: 2018-08-20 04:46:51.547|Main thread> Managed Memory: 2,942,177,880 B 2018-08-20 04:46:51.551|Main thread> Private Memory: 7,104,393,216 B 2018-08-20 04:46:51.551|Main thread> Nr of Threads: 48 2018-08-20 04:46:51.551|Main thread> Simulation Speed: 1.08 2018-08-20 04:46:51.551|Main thread> Entity count: 2131 2018-08-20 04:46:51.551|Main thread> Player count: 1 2018-08-20 04:46:51.551|Main thread> Current: 2018-08-20 04:46:51.553|Main thread> Paged Memory: 7,104,393,216 B 2018-08-20 04:46:51.553|Main thread> Working Set: 5,503,975,424 B 2018-08-20 04:46:51.553|Main thread> Virtual Memory: 8,107,470,848 B 2018-08-20 04:46:51.553|Main thread> Peak: 2018-08-20 04:46:51.555|Main thread> Paged Memory: 7,105,851,392 B 2018-08-20 04:46:51.555|Main thread> Working Set: 5,505,429,504 B 2018-08-20 04:46:51.555|Main thread> Virtual Memory: 8,109,117,440 B 2018-08-20 04:46:51.555|Main thread> Number of Worlds: 1 2018-08-20 04:46:51.556|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:46:51.556|Main thread> 0) Constraints: 92 2018-08-20 04:47:51.559|Main thread> Process information Periodic Check: 2018-08-20 04:47:51.560|Main thread> Managed Memory: 2,655,617,744 B 2018-08-20 04:47:51.565|Main thread> Private Memory: 7,147,909,120 B 2018-08-20 04:47:51.565|Main thread> Nr of Threads: 48 2018-08-20 04:47:51.565|Main thread> Simulation Speed: 1.00 2018-08-20 04:47:51.565|Main thread> Entity count: 2131 2018-08-20 04:47:51.566|Main thread> Player count: 1 2018-08-20 04:47:51.566|Main thread> Current: 2018-08-20 04:47:51.567|Main thread> Paged Memory: 7,147,909,120 B 2018-08-20 04:47:51.567|Main thread> Working Set: 5,520,130,048 B 2018-08-20 04:47:51.568|Main thread> Virtual Memory: 8,172,154,880 B 2018-08-20 04:47:51.568|Main thread> Peak: 2018-08-20 04:47:51.569|Main thread> Paged Memory: 7,161,790,464 B 2018-08-20 04:47:51.569|Main thread> Working Set: 5,528,854,528 B 2018-08-20 04:47:51.569|Main thread> Virtual Memory: 8,173,801,472 B 2018-08-20 04:47:51.569|Main thread> Number of Worlds: 1 2018-08-20 04:47:51.571|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:47:51.571|Main thread> 0) Constraints: 92 2018-08-20 04:48:51.578|Main thread> Process information Periodic Check: 2018-08-20 04:48:51.579|Main thread> Managed Memory: 3,022,381,888 B 2018-08-20 04:48:51.584|Main thread> Private Memory: 7,182,397,440 B 2018-08-20 04:48:51.584|Main thread> Nr of Threads: 48 2018-08-20 04:48:51.584|Main thread> Simulation Speed: 1.00 2018-08-20 04:48:51.584|Main thread> Entity count: 2131 2018-08-20 04:48:51.584|Main thread> Player count: 1 2018-08-20 04:48:51.584|Main thread> Current: 2018-08-20 04:48:51.586|Main thread> Paged Memory: 7,182,397,440 B 2018-08-20 04:48:51.586|Main thread> Working Set: 5,534,638,080 B 2018-08-20 04:48:51.586|Main thread> Virtual Memory: 8,202,956,800 B 2018-08-20 04:48:51.586|Main thread> Peak: 2018-08-20 04:48:51.588|Main thread> Paged Memory: 7,182,401,536 B 2018-08-20 04:48:51.588|Main thread> Working Set: 5,534,670,848 B 2018-08-20 04:48:51.588|Main thread> Virtual Memory: 8,204,603,392 B 2018-08-20 04:48:51.588|Main thread> Number of Worlds: 1 2018-08-20 04:48:51.590|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:48:51.590|Main thread> 0) Constraints: 92 2018-08-20 04:49:51.592|Main thread> Process information Periodic Check: 2018-08-20 04:49:51.594|Main thread> Managed Memory: 2,780,837,152 B 2018-08-20 04:49:51.598|Main thread> Private Memory: 7,176,708,096 B 2018-08-20 04:49:51.598|Main thread> Nr of Threads: 48 2018-08-20 04:49:51.598|Main thread> Simulation Speed: 1.00 2018-08-20 04:49:51.598|Main thread> Entity count: 2131 2018-08-20 04:49:51.598|Main thread> Player count: 1 2018-08-20 04:49:51.598|Main thread> Current: 2018-08-20 04:49:51.599|Main thread> Paged Memory: 7,176,708,096 B 2018-08-20 04:49:51.599|Main thread> Working Set: 5,531,566,080 B 2018-08-20 04:49:51.600|Main thread> Virtual Memory: 8,211,869,696 B 2018-08-20 04:49:51.600|Main thread> Peak: 2018-08-20 04:49:51.601|Main thread> Paged Memory: 7,182,401,536 B 2018-08-20 04:49:51.601|Main thread> Working Set: 5,539,069,952 B 2018-08-20 04:49:51.601|Main thread> Virtual Memory: 8,216,219,648 B 2018-08-20 04:49:51.601|Main thread> Number of Worlds: 1 2018-08-20 04:49:51.603|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:49:51.603|Main thread> 0) Constraints: 92 2018-08-20 04:50:51.609|Main thread> Process information Periodic Check: 2018-08-20 04:50:51.610|Main thread> Managed Memory: 2,534,659,096 B 2018-08-20 04:50:51.632|Main thread> Private Memory: 7,143,366,656 B 2018-08-20 04:50:51.633|Main thread> Nr of Threads: 49 2018-08-20 04:50:51.633|Main thread> Simulation Speed: 1.00 2018-08-20 04:50:51.633|Main thread> Entity count: 2131 2018-08-20 04:50:51.633|Main thread> Player count: 1 2018-08-20 04:50:51.633|Main thread> Current: 2018-08-20 04:50:51.635|Main thread> Paged Memory: 7,143,366,656 B 2018-08-20 04:50:51.635|Main thread> Working Set: 5,530,480,640 B 2018-08-20 04:50:51.635|Main thread> Virtual Memory: 8,198,434,816 B 2018-08-20 04:50:51.635|Main thread> Peak: 2018-08-20 04:50:51.637|Main thread> Paged Memory: 7,182,401,536 B 2018-08-20 04:50:51.637|Main thread> Working Set: 5,539,758,080 B 2018-08-20 04:50:51.637|Main thread> Virtual Memory: 8,221,003,776 B 2018-08-20 04:50:51.637|Main thread> Number of Worlds: 1 2018-08-20 04:50:51.638|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:50:51.639|Main thread> 0) Constraints: 92 2018-08-20 04:51:51.665|Main thread> Process information Periodic Check: 2018-08-20 04:51:51.666|Main thread> Managed Memory: 2,892,535,392 B 2018-08-20 04:51:51.671|Main thread> Private Memory: 7,169,503,232 B 2018-08-20 04:51:51.671|Main thread> Nr of Threads: 48 2018-08-20 04:51:51.671|Main thread> Simulation Speed: 0.98 2018-08-20 04:51:51.671|Main thread> Entity count: 2131 2018-08-20 04:51:51.671|Main thread> Player count: 1 2018-08-20 04:51:51.671|Main thread> Current: 2018-08-20 04:51:51.673|Main thread> Paged Memory: 7,169,503,232 B 2018-08-20 04:51:51.673|Main thread> Working Set: 5,534,056,448 B 2018-08-20 04:51:51.673|Main thread> Virtual Memory: 8,211,935,232 B 2018-08-20 04:51:51.673|Main thread> Peak: 2018-08-20 04:51:51.675|Main thread> Paged Memory: 7,185,903,616 B 2018-08-20 04:51:51.675|Main thread> Working Set: 5,541,122,048 B 2018-08-20 04:51:51.675|Main thread> Virtual Memory: 8,225,239,040 B 2018-08-20 04:51:51.676|Main thread> Number of Worlds: 1 2018-08-20 04:51:51.677|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:51:51.678|Main thread> 0) Constraints: 92 2018-08-20 04:52:51.691|Main thread> Process information Periodic Check: 2018-08-20 04:52:51.692|Main thread> Managed Memory: 2,651,687,960 B 2018-08-20 04:52:51.694|Main thread> Private Memory: 7,178,813,440 B 2018-08-20 04:52:51.694|Main thread> Nr of Threads: 48 2018-08-20 04:52:51.694|Main thread> Simulation Speed: 1.00 2018-08-20 04:52:51.694|Main thread> Entity count: 2131 2018-08-20 04:52:51.694|Main thread> Player count: 1 2018-08-20 04:52:51.694|Main thread> Current: 2018-08-20 04:52:51.695|Main thread> Paged Memory: 7,178,813,440 B 2018-08-20 04:52:51.695|Main thread> Working Set: 5,527,928,832 B 2018-08-20 04:52:51.695|Main thread> Virtual Memory: 8,220,848,128 B 2018-08-20 04:52:51.695|Main thread> Peak: 2018-08-20 04:52:51.695|Main thread> Paged Memory: 7,185,903,616 B 2018-08-20 04:52:51.695|Main thread> Working Set: 5,541,122,048 B 2018-08-20 04:52:51.695|Main thread> Virtual Memory: 8,225,239,040 B 2018-08-20 04:52:51.695|Main thread> Number of Worlds: 1 2018-08-20 04:52:51.696|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:52:51.696|Main thread> 0) Constraints: 92 2018-08-20 04:53:51.738|Main thread> Process information Periodic Check: 2018-08-20 04:53:51.740|Main thread> Managed Memory: 3,025,548,224 B 2018-08-20 04:53:51.744|Main thread> Private Memory: 7,195,656,192 B 2018-08-20 04:53:51.744|Main thread> Nr of Threads: 48 2018-08-20 04:53:51.744|Main thread> Simulation Speed: 1.02 2018-08-20 04:53:51.744|Main thread> Entity count: 2131 2018-08-20 04:53:51.744|Main thread> Player count: 1 2018-08-20 04:53:51.744|Main thread> Current: 2018-08-20 04:53:51.746|Main thread> Paged Memory: 7,195,656,192 B 2018-08-20 04:53:51.746|Main thread> Working Set: 5,568,765,952 B 2018-08-20 04:53:51.746|Main thread> Virtual Memory: 8,220,848,128 B 2018-08-20 04:53:51.746|Main thread> Peak: 2018-08-20 04:53:51.748|Main thread> Paged Memory: 7,198,162,944 B 2018-08-20 04:53:51.748|Main thread> Working Set: 5,571,391,488 B 2018-08-20 04:53:51.748|Main thread> Virtual Memory: 8,225,239,040 B 2018-08-20 04:53:51.748|Main thread> Number of Worlds: 1 2018-08-20 04:53:51.749|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:53:51.750|Main thread> 0) Constraints: 92 2018-08-20 04:54:51.764|Main thread> Process information Periodic Check: 2018-08-20 04:54:51.765|Main thread> Managed Memory: 2,804,398,592 B 2018-08-20 04:54:51.767|Main thread> Private Memory: 7,249,678,336 B 2018-08-20 04:54:51.767|Main thread> Nr of Threads: 48 2018-08-20 04:54:51.767|Main thread> Simulation Speed: 1.00 2018-08-20 04:54:51.767|Main thread> Entity count: 2131 2018-08-20 04:54:51.767|Main thread> Player count: 1 2018-08-20 04:54:51.767|Main thread> Current: 2018-08-20 04:54:51.768|Main thread> Paged Memory: 7,249,678,336 B 2018-08-20 04:54:51.768|Main thread> Working Set: 5,568,184,320 B 2018-08-20 04:54:51.768|Main thread> Virtual Memory: 8,269,737,984 B 2018-08-20 04:54:51.768|Main thread> Peak: 2018-08-20 04:54:51.768|Main thread> Paged Memory: 7,323,463,680 B 2018-08-20 04:54:51.768|Main thread> Working Set: 5,642,698,752 B 2018-08-20 04:54:51.769|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 04:54:51.769|Main thread> Number of Worlds: 1 2018-08-20 04:54:51.769|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:54:51.769|Main thread> 0) Constraints: 92 2018-08-20 04:55:51.778|Main thread> Process information Periodic Check: 2018-08-20 04:55:51.779|Main thread> Managed Memory: 2,540,366,280 B 2018-08-20 04:55:51.783|Main thread> Private Memory: 7,249,928,192 B 2018-08-20 04:55:51.784|Main thread> Nr of Threads: 49 2018-08-20 04:55:51.784|Main thread> Simulation Speed: 1.00 2018-08-20 04:55:51.784|Main thread> Entity count: 2131 2018-08-20 04:55:51.784|Main thread> Player count: 1 2018-08-20 04:55:51.784|Main thread> Current: 2018-08-20 04:55:51.786|Main thread> Paged Memory: 7,249,928,192 B 2018-08-20 04:55:51.786|Main thread> Working Set: 5,564,989,440 B 2018-08-20 04:55:51.786|Main thread> Virtual Memory: 8,282,845,184 B 2018-08-20 04:55:51.786|Main thread> Peak: 2018-08-20 04:55:51.787|Main thread> Paged Memory: 7,323,463,680 B 2018-08-20 04:55:51.788|Main thread> Working Set: 5,642,698,752 B 2018-08-20 04:55:51.788|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 04:55:51.788|Main thread> Number of Worlds: 1 2018-08-20 04:55:51.789|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:55:51.789|Main thread> 0) Constraints: 92 2018-08-20 04:56:51.798|Main thread> Process information Periodic Check: 2018-08-20 04:56:51.799|Main thread> Managed Memory: 2,903,876,048 B 2018-08-20 04:56:51.803|Main thread> Private Memory: 7,290,347,520 B 2018-08-20 04:56:51.803|Main thread> Nr of Threads: 48 2018-08-20 04:56:51.803|Main thread> Simulation Speed: 1.00 2018-08-20 04:56:51.803|Main thread> Entity count: 2131 2018-08-20 04:56:51.803|Main thread> Player count: 1 2018-08-20 04:56:51.803|Main thread> Current: 2018-08-20 04:56:51.805|Main thread> Paged Memory: 7,290,347,520 B 2018-08-20 04:56:51.805|Main thread> Working Set: 5,569,589,248 B 2018-08-20 04:56:51.805|Main thread> Virtual Memory: 8,314,171,392 B 2018-08-20 04:56:51.805|Main thread> Peak: 2018-08-20 04:56:51.806|Main thread> Paged Memory: 7,323,463,680 B 2018-08-20 04:56:51.806|Main thread> Working Set: 5,642,698,752 B 2018-08-20 04:56:51.806|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 04:56:51.806|Main thread> Number of Worlds: 1 2018-08-20 04:56:51.808|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 1, CharacterRigidBodies: 1 2018-08-20 04:56:51.808|Main thread> 0) Constraints: 92 2018-08-20 04:57:51.848|Main thread> Process information Periodic Check: 2018-08-20 04:57:51.850|Main thread> Managed Memory: 2,690,004,320 B 2018-08-20 04:57:51.854|Main thread> Private Memory: 7,311,167,488 B 2018-08-20 04:57:51.854|Main thread> Nr of Threads: 48 2018-08-20 04:57:51.854|Main thread> Simulation Speed: 0.95 2018-08-20 04:57:51.854|Main thread> Entity count: 2131 2018-08-20 04:57:51.854|Main thread> Player count: 1 2018-08-20 04:57:51.854|Main thread> Current: 2018-08-20 04:57:51.856|Main thread> Paged Memory: 7,311,167,488 B 2018-08-20 04:57:51.856|Main thread> Working Set: 5,596,835,840 B 2018-08-20 04:57:51.856|Main thread> Virtual Memory: 8,322,560,000 B 2018-08-20 04:57:51.856|Main thread> Peak: 2018-08-20 04:57:51.858|Main thread> Paged Memory: 7,323,463,680 B 2018-08-20 04:57:51.858|Main thread> Working Set: 5,642,698,752 B 2018-08-20 04:57:51.858|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 04:57:51.858|Main thread> Number of Worlds: 1 2018-08-20 04:57:51.859|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 1, CharacterRigidBodies: 1 2018-08-20 04:57:51.860|Main thread> 0) Constraints: 92 2018-08-20 04:58:51.862|Main thread> Process information Periodic Check: 2018-08-20 04:58:51.863|Main thread> Managed Memory: 3,054,549,096 B 2018-08-20 04:58:51.865|Main thread> Private Memory: 7,278,329,856 B 2018-08-20 04:58:51.866|Main thread> Nr of Threads: 48 2018-08-20 04:58:51.866|Main thread> Simulation Speed: 1.00 2018-08-20 04:58:51.866|Main thread> Entity count: 2131 2018-08-20 04:58:51.866|Main thread> Player count: 1 2018-08-20 04:58:51.866|Main thread> Current: 2018-08-20 04:58:51.867|Main thread> Paged Memory: 7,278,329,856 B 2018-08-20 04:58:51.867|Main thread> Working Set: 5,599,707,136 B 2018-08-20 04:58:51.867|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 04:58:51.867|Main thread> Peak: 2018-08-20 04:58:51.868|Main thread> Paged Memory: 7,323,463,680 B 2018-08-20 04:58:51.868|Main thread> Working Set: 5,642,698,752 B 2018-08-20 04:58:51.868|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 04:58:51.868|Main thread> Number of Worlds: 1 2018-08-20 04:58:51.869|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:58:51.869|Main thread> 0) Constraints: 92 2018-08-20 04:59:51.882|Main thread> Process information Periodic Check: 2018-08-20 04:59:51.883|Main thread> Managed Memory: 2,791,354,320 B 2018-08-20 04:59:51.888|Main thread> Private Memory: 7,320,608,768 B 2018-08-20 04:59:51.888|Main thread> Nr of Threads: 48 2018-08-20 04:59:51.888|Main thread> Simulation Speed: 1.00 2018-08-20 04:59:51.889|Main thread> Entity count: 2131 2018-08-20 04:59:51.889|Main thread> Player count: 1 2018-08-20 04:59:51.889|Main thread> Current: 2018-08-20 04:59:51.890|Main thread> Paged Memory: 7,320,608,768 B 2018-08-20 04:59:51.890|Main thread> Working Set: 5,616,898,048 B 2018-08-20 04:59:51.890|Main thread> Virtual Memory: 8,326,819,840 B 2018-08-20 04:59:51.890|Main thread> Peak: 2018-08-20 04:59:51.892|Main thread> Paged Memory: 7,323,463,680 B 2018-08-20 04:59:51.892|Main thread> Working Set: 5,642,698,752 B 2018-08-20 04:59:51.892|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 04:59:51.892|Main thread> Number of Worlds: 1 2018-08-20 04:59:51.894|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 04:59:51.894|Main thread> 0) Constraints: 92 2018-08-20 05:00:51.921|Main thread> Process information Periodic Check: 2018-08-20 05:00:51.922|Main thread> Managed Memory: 2,578,111,704 B 2018-08-20 05:00:51.926|Main thread> Private Memory: 7,335,342,080 B 2018-08-20 05:00:51.926|Main thread> Nr of Threads: 49 2018-08-20 05:00:51.927|Main thread> Simulation Speed: 0.97 2018-08-20 05:00:51.927|Main thread> Entity count: 2131 2018-08-20 05:00:51.927|Main thread> Player count: 1 2018-08-20 05:00:51.927|Main thread> Current: 2018-08-20 05:00:51.928|Main thread> Paged Memory: 7,335,342,080 B 2018-08-20 05:00:51.928|Main thread> Working Set: 5,627,002,880 B 2018-08-20 05:00:51.928|Main thread> Virtual Memory: 8,331,014,144 B 2018-08-20 05:00:51.928|Main thread> Peak: 2018-08-20 05:00:51.929|Main thread> Paged Memory: 7,338,065,920 B 2018-08-20 05:00:51.929|Main thread> Working Set: 5,642,698,752 B 2018-08-20 05:00:51.929|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:00:51.930|Main thread> Number of Worlds: 1 2018-08-20 05:00:51.931|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 1, CharacterRigidBodies: 1 2018-08-20 05:00:51.931|Main thread> 0) Constraints: 92 2018-08-20 05:01:51.931|Main thread> Process information Periodic Check: 2018-08-20 05:01:51.933|Main thread> Managed Memory: 2,936,036,584 B 2018-08-20 05:01:51.939|Main thread> Private Memory: 7,299,620,864 B 2018-08-20 05:01:51.939|Main thread> Nr of Threads: 48 2018-08-20 05:01:51.939|Main thread> Simulation Speed: 1.00 2018-08-20 05:01:51.939|Main thread> Entity count: 2131 2018-08-20 05:01:51.939|Main thread> Player count: 1 2018-08-20 05:01:51.939|Main thread> Current: 2018-08-20 05:01:51.941|Main thread> Paged Memory: 7,299,620,864 B 2018-08-20 05:01:51.941|Main thread> Working Set: 5,626,875,904 B 2018-08-20 05:01:51.941|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:01:51.941|Main thread> Peak: 2018-08-20 05:01:51.943|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:01:51.943|Main thread> Working Set: 5,642,698,752 B 2018-08-20 05:01:51.943|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:01:51.943|Main thread> Number of Worlds: 1 2018-08-20 05:01:51.945|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:01:51.945|Main thread> 0) Constraints: 92 2018-08-20 05:02:51.949|Main thread> Process information Periodic Check: 2018-08-20 05:02:51.951|Main thread> Managed Memory: 2,693,486,672 B 2018-08-20 05:02:51.957|Main thread> Private Memory: 7,300,939,776 B 2018-08-20 05:02:51.957|Main thread> Nr of Threads: 48 2018-08-20 05:02:51.957|Main thread> Simulation Speed: 1.02 2018-08-20 05:02:51.957|Main thread> Entity count: 2131 2018-08-20 05:02:51.957|Main thread> Player count: 1 2018-08-20 05:02:51.957|Main thread> Current: 2018-08-20 05:02:51.959|Main thread> Paged Memory: 7,300,939,776 B 2018-08-20 05:02:51.959|Main thread> Working Set: 5,628,215,296 B 2018-08-20 05:02:51.959|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:02:51.959|Main thread> Peak: 2018-08-20 05:02:51.960|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:02:51.960|Main thread> Working Set: 5,642,698,752 B 2018-08-20 05:02:51.960|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:02:51.960|Main thread> Number of Worlds: 1 2018-08-20 05:02:51.962|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:02:51.963|Main thread> 0) Constraints: 92 2018-08-20 05:03:51.966|Main thread> Process information Periodic Check: 2018-08-20 05:03:51.967|Main thread> Managed Memory: 3,031,409,248 B 2018-08-20 05:03:51.971|Main thread> Private Memory: 7,303,512,064 B 2018-08-20 05:03:51.971|Main thread> Nr of Threads: 48 2018-08-20 05:03:51.972|Main thread> Simulation Speed: 1.00 2018-08-20 05:03:51.972|Main thread> Entity count: 2131 2018-08-20 05:03:51.972|Main thread> Player count: 1 2018-08-20 05:03:51.972|Main thread> Current: 2018-08-20 05:03:51.973|Main thread> Paged Memory: 7,303,512,064 B 2018-08-20 05:03:51.973|Main thread> Working Set: 5,630,734,336 B 2018-08-20 05:03:51.973|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:03:51.973|Main thread> Peak: 2018-08-20 05:03:51.974|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:03:51.974|Main thread> Working Set: 5,642,698,752 B 2018-08-20 05:03:51.974|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:03:51.975|Main thread> Number of Worlds: 1 2018-08-20 05:03:51.976|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:03:51.976|Main thread> 0) Constraints: 92 2018-08-20 05:04:51.982|Main thread> Process information Periodic Check: 2018-08-20 05:04:51.984|Main thread> Managed Memory: 2,805,587,584 B 2018-08-20 05:04:51.989|Main thread> Private Memory: 7,303,966,720 B 2018-08-20 05:04:51.989|Main thread> Nr of Threads: 48 2018-08-20 05:04:51.989|Main thread> Simulation Speed: 1.00 2018-08-20 05:04:51.989|Main thread> Entity count: 2131 2018-08-20 05:04:51.989|Main thread> Player count: 1 2018-08-20 05:04:51.989|Main thread> Current: 2018-08-20 05:04:51.991|Main thread> Paged Memory: 7,303,966,720 B 2018-08-20 05:04:51.991|Main thread> Working Set: 5,631,201,280 B 2018-08-20 05:04:51.991|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:04:51.991|Main thread> Peak: 2018-08-20 05:04:51.993|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:04:51.993|Main thread> Working Set: 5,642,698,752 B 2018-08-20 05:04:51.993|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:04:51.993|Main thread> Number of Worlds: 1 2018-08-20 05:04:51.994|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:04:51.995|Main thread> 0) Constraints: 92 2018-08-20 05:05:52.000|Main thread> Process information Periodic Check: 2018-08-20 05:05:52.002|Main thread> Managed Memory: 2,581,232,936 B 2018-08-20 05:05:52.007|Main thread> Private Memory: 7,306,469,376 B 2018-08-20 05:05:52.007|Main thread> Nr of Threads: 49 2018-08-20 05:05:52.007|Main thread> Simulation Speed: 1.00 2018-08-20 05:05:52.007|Main thread> Entity count: 2131 2018-08-20 05:05:52.007|Main thread> Player count: 1 2018-08-20 05:05:52.007|Main thread> Current: 2018-08-20 05:05:52.009|Main thread> Paged Memory: 7,306,469,376 B 2018-08-20 05:05:52.009|Main thread> Working Set: 5,633,667,072 B 2018-08-20 05:05:52.009|Main thread> Virtual Memory: 8,304,406,528 B 2018-08-20 05:05:52.009|Main thread> Peak: 2018-08-20 05:05:52.010|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:05:52.010|Main thread> Working Set: 5,642,698,752 B 2018-08-20 05:05:52.011|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:05:52.011|Main thread> Number of Worlds: 1 2018-08-20 05:05:52.012|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:05:52.013|Main thread> 0) Constraints: 92 2018-08-20 05:06:52.017|Main thread> Process information Periodic Check: 2018-08-20 05:06:52.019|Main thread> Managed Memory: 2,900,442,368 B 2018-08-20 05:06:52.024|Main thread> Private Memory: 7,306,399,744 B 2018-08-20 05:06:52.024|Main thread> Nr of Threads: 48 2018-08-20 05:06:52.024|Main thread> Simulation Speed: 1.03 2018-08-20 05:06:52.024|Main thread> Entity count: 2131 2018-08-20 05:06:52.024|Main thread> Player count: 1 2018-08-20 05:06:52.024|Main thread> Current: 2018-08-20 05:06:52.026|Main thread> Paged Memory: 7,306,399,744 B 2018-08-20 05:06:52.026|Main thread> Working Set: 5,633,642,496 B 2018-08-20 05:06:52.026|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:06:52.026|Main thread> Peak: 2018-08-20 05:06:52.028|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:06:52.028|Main thread> Working Set: 5,642,698,752 B 2018-08-20 05:06:52.028|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:06:52.028|Main thread> Number of Worlds: 1 2018-08-20 05:06:52.029|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:06:52.030|Main thread> 0) Constraints: 92 2018-08-20 05:07:52.036|Main thread> Process information Periodic Check: 2018-08-20 05:07:52.038|Main thread> Managed Memory: 2,697,186,960 B 2018-08-20 05:07:52.043|Main thread> Private Memory: 7,309,041,664 B 2018-08-20 05:07:52.043|Main thread> Nr of Threads: 48 2018-08-20 05:07:52.043|Main thread> Simulation Speed: 1.00 2018-08-20 05:07:52.043|Main thread> Entity count: 2131 2018-08-20 05:07:52.043|Main thread> Player count: 1 2018-08-20 05:07:52.043|Main thread> Current: 2018-08-20 05:07:52.045|Main thread> Paged Memory: 7,309,041,664 B 2018-08-20 05:07:52.045|Main thread> Working Set: 5,636,079,616 B 2018-08-20 05:07:52.046|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:07:52.046|Main thread> Peak: 2018-08-20 05:07:52.046|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:07:52.047|Main thread> Working Set: 5,642,698,752 B 2018-08-20 05:07:52.047|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:07:52.047|Main thread> Number of Worlds: 1 2018-08-20 05:07:52.047|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:07:52.047|Main thread> 0) Constraints: 92 2018-08-20 05:08:52.050|Main thread> Process information Periodic Check: 2018-08-20 05:08:52.053|Main thread> Managed Memory: 3,017,760,960 B 2018-08-20 05:08:52.058|Main thread> Private Memory: 7,307,272,192 B 2018-08-20 05:08:52.058|Main thread> Nr of Threads: 48 2018-08-20 05:08:52.058|Main thread> Simulation Speed: 1.00 2018-08-20 05:08:52.058|Main thread> Entity count: 2131 2018-08-20 05:08:52.058|Main thread> Player count: 1 2018-08-20 05:08:52.058|Main thread> Current: 2018-08-20 05:08:52.060|Main thread> Paged Memory: 7,307,272,192 B 2018-08-20 05:08:52.060|Main thread> Working Set: 5,634,367,488 B 2018-08-20 05:08:52.060|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:08:52.060|Main thread> Peak: 2018-08-20 05:08:52.062|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:08:52.062|Main thread> Working Set: 5,642,698,752 B 2018-08-20 05:08:52.062|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:08:52.062|Main thread> Number of Worlds: 1 2018-08-20 05:08:52.063|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:08:52.063|Main thread> 0) Constraints: 92 2018-08-20 05:09:52.066|Main thread> Process information Periodic Check: 2018-08-20 05:09:52.067|Main thread> Managed Memory: 2,792,559,464 B 2018-08-20 05:09:52.070|Main thread> Private Memory: 7,310,098,432 B 2018-08-20 05:09:52.070|Main thread> Nr of Threads: 48 2018-08-20 05:09:52.070|Main thread> Simulation Speed: 1.00 2018-08-20 05:09:52.070|Main thread> Entity count: 2131 2018-08-20 05:09:52.070|Main thread> Player count: 1 2018-08-20 05:09:52.070|Main thread> Current: 2018-08-20 05:09:52.071|Main thread> Paged Memory: 7,310,098,432 B 2018-08-20 05:09:52.071|Main thread> Working Set: 5,248,667,648 B 2018-08-20 05:09:52.071|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:09:52.071|Main thread> Peak: 2018-08-20 05:09:52.071|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:09:52.071|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:09:52.071|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:09:52.071|Main thread> Number of Worlds: 1 2018-08-20 05:09:52.072|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:09:52.072|Main thread> 0) Constraints: 92 2018-08-20 05:10:52.087|Main thread> Process information Periodic Check: 2018-08-20 05:10:52.088|Main thread> Managed Memory: 2,579,057,560 B 2018-08-20 05:10:52.093|Main thread> Private Memory: 7,311,671,296 B 2018-08-20 05:10:52.093|Main thread> Nr of Threads: 49 2018-08-20 05:10:52.093|Main thread> Simulation Speed: 1.00 2018-08-20 05:10:52.094|Main thread> Entity count: 2131 2018-08-20 05:10:52.094|Main thread> Player count: 1 2018-08-20 05:10:52.094|Main thread> Current: 2018-08-20 05:10:52.096|Main thread> Paged Memory: 7,311,671,296 B 2018-08-20 05:10:52.096|Main thread> Working Set: 5,250,260,992 B 2018-08-20 05:10:52.096|Main thread> Virtual Memory: 8,304,406,528 B 2018-08-20 05:10:52.096|Main thread> Peak: 2018-08-20 05:10:52.098|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:10:52.098|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:10:52.098|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:10:52.098|Main thread> Number of Worlds: 1 2018-08-20 05:10:52.100|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:10:52.100|Main thread> 0) Constraints: 92 2018-08-20 05:11:52.101|Main thread> Process information Periodic Check: 2018-08-20 05:11:52.103|Main thread> Managed Memory: 2,941,757,880 B 2018-08-20 05:11:52.113|Main thread> Private Memory: 7,311,667,200 B 2018-08-20 05:11:52.113|Main thread> Nr of Threads: 48 2018-08-20 05:11:52.113|Main thread> Simulation Speed: 1.00 2018-08-20 05:11:52.113|Main thread> Entity count: 2131 2018-08-20 05:11:52.113|Main thread> Player count: 1 2018-08-20 05:11:52.113|Main thread> Current: 2018-08-20 05:11:52.115|Main thread> Paged Memory: 7,311,667,200 B 2018-08-20 05:11:52.115|Main thread> Working Set: 5,250,281,472 B 2018-08-20 05:11:52.115|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:11:52.116|Main thread> Peak: 2018-08-20 05:11:52.117|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:11:52.117|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:11:52.117|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:11:52.117|Main thread> Number of Worlds: 1 2018-08-20 05:11:52.118|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:11:52.119|Main thread> 0) Constraints: 92 2018-08-20 05:12:52.126|Main thread> Process information Periodic Check: 2018-08-20 05:12:52.128|Main thread> Managed Memory: 2,700,743,552 B 2018-08-20 05:12:52.134|Main thread> Private Memory: 7,329,820,672 B 2018-08-20 05:12:52.134|Main thread> Nr of Threads: 48 2018-08-20 05:12:52.134|Main thread> Simulation Speed: 1.00 2018-08-20 05:12:52.134|Main thread> Entity count: 2131 2018-08-20 05:12:52.134|Main thread> Player count: 1 2018-08-20 05:12:52.134|Main thread> Current: 2018-08-20 05:12:52.136|Main thread> Paged Memory: 7,329,820,672 B 2018-08-20 05:12:52.136|Main thread> Working Set: 5,270,986,752 B 2018-08-20 05:12:52.136|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:12:52.137|Main thread> Peak: 2018-08-20 05:12:52.138|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:12:52.138|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:12:52.138|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:12:52.139|Main thread> Number of Worlds: 1 2018-08-20 05:12:52.140|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:12:52.140|Main thread> 0) Constraints: 92 2018-08-20 05:13:52.155|Main thread> Process information Periodic Check: 2018-08-20 05:13:52.157|Main thread> Managed Memory: 3,052,845,504 B 2018-08-20 05:13:52.162|Main thread> Private Memory: 7,328,317,440 B 2018-08-20 05:13:52.162|Main thread> Nr of Threads: 48 2018-08-20 05:13:52.162|Main thread> Simulation Speed: 1.00 2018-08-20 05:13:52.162|Main thread> Entity count: 2131 2018-08-20 05:13:52.162|Main thread> Player count: 1 2018-08-20 05:13:52.162|Main thread> Current: 2018-08-20 05:13:52.163|Main thread> Paged Memory: 7,328,317,440 B 2018-08-20 05:13:52.164|Main thread> Working Set: 5,269,491,712 B 2018-08-20 05:13:52.164|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:13:52.164|Main thread> Peak: 2018-08-20 05:13:52.165|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:13:52.165|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:13:52.165|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:13:52.165|Main thread> Number of Worlds: 1 2018-08-20 05:13:52.166|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:13:52.167|Main thread> 0) Constraints: 92 2018-08-20 05:14:52.169|Main thread> Process information Periodic Check: 2018-08-20 05:14:52.171|Main thread> Managed Memory: 2,817,740,016 B 2018-08-20 05:14:52.175|Main thread> Private Memory: 7,331,643,392 B 2018-08-20 05:14:52.175|Main thread> Nr of Threads: 48 2018-08-20 05:14:52.176|Main thread> Simulation Speed: 1.00 2018-08-20 05:14:52.176|Main thread> Entity count: 2131 2018-08-20 05:14:52.176|Main thread> Player count: 1 2018-08-20 05:14:52.176|Main thread> Current: 2018-08-20 05:14:52.177|Main thread> Paged Memory: 7,331,643,392 B 2018-08-20 05:14:52.177|Main thread> Working Set: 3,547,893,760 B 2018-08-20 05:14:52.177|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:14:52.177|Main thread> Peak: 2018-08-20 05:14:52.179|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:14:52.179|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:14:52.179|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:14:52.179|Main thread> Number of Worlds: 1 2018-08-20 05:14:52.180|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:14:52.180|Main thread> 0) Constraints: 92 2018-08-20 05:15:52.185|Main thread> Process information Periodic Check: 2018-08-20 05:15:52.187|Main thread> Managed Memory: 2,583,913,152 B 2018-08-20 05:15:52.191|Main thread> Private Memory: 7,332,364,288 B 2018-08-20 05:15:52.191|Main thread> Nr of Threads: 49 2018-08-20 05:15:52.191|Main thread> Simulation Speed: 0.98 2018-08-20 05:15:52.191|Main thread> Entity count: 2131 2018-08-20 05:15:52.191|Main thread> Player count: 1 2018-08-20 05:15:52.191|Main thread> Current: 2018-08-20 05:15:52.193|Main thread> Paged Memory: 7,332,364,288 B 2018-08-20 05:15:52.193|Main thread> Working Set: 3,548,483,584 B 2018-08-20 05:15:52.193|Main thread> Virtual Memory: 8,304,406,528 B 2018-08-20 05:15:52.193|Main thread> Peak: 2018-08-20 05:15:52.194|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:15:52.194|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:15:52.194|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:15:52.195|Main thread> Number of Worlds: 1 2018-08-20 05:15:52.196|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:15:52.196|Main thread> 0) Constraints: 92 2018-08-20 05:16:52.203|Main thread> Process information Periodic Check: 2018-08-20 05:16:52.206|Main thread> Managed Memory: 2,895,297,920 B 2018-08-20 05:16:52.210|Main thread> Private Memory: 7,331,819,520 B 2018-08-20 05:16:52.210|Main thread> Nr of Threads: 48 2018-08-20 05:16:52.211|Main thread> Simulation Speed: 1.00 2018-08-20 05:16:52.211|Main thread> Entity count: 2131 2018-08-20 05:16:52.211|Main thread> Player count: 1 2018-08-20 05:16:52.211|Main thread> Current: 2018-08-20 05:16:52.212|Main thread> Paged Memory: 7,331,819,520 B 2018-08-20 05:16:52.213|Main thread> Working Set: 3,548,012,544 B 2018-08-20 05:16:52.213|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:16:52.213|Main thread> Peak: 2018-08-20 05:16:52.214|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:16:52.214|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:16:52.214|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:16:52.214|Main thread> Number of Worlds: 1 2018-08-20 05:16:52.216|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:16:52.216|Main thread> 0) Constraints: 92 2018-08-20 05:17:52.249|Main thread> Process information Periodic Check: 2018-08-20 05:17:52.250|Main thread> Managed Memory: 2,675,016,208 B 2018-08-20 05:17:52.256|Main thread> Private Memory: 7,333,871,616 B 2018-08-20 05:17:52.256|Main thread> Nr of Threads: 48 2018-08-20 05:17:52.256|Main thread> Simulation Speed: 0.97 2018-08-20 05:17:52.256|Main thread> Entity count: 2131 2018-08-20 05:17:52.256|Main thread> Player count: 1 2018-08-20 05:17:52.256|Main thread> Current: 2018-08-20 05:17:52.259|Main thread> Paged Memory: 7,333,871,616 B 2018-08-20 05:17:52.259|Main thread> Working Set: 3,550,085,120 B 2018-08-20 05:17:52.259|Main thread> Virtual Memory: 8,300,212,224 B 2018-08-20 05:17:52.259|Main thread> Peak: 2018-08-20 05:17:52.261|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:17:52.261|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:17:52.261|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:17:52.261|Main thread> Number of Worlds: 1 2018-08-20 05:17:52.262|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:17:52.263|Main thread> 0) Constraints: 92 2018-08-20 05:18:52.268|Main thread> Process information Periodic Check: 2018-08-20 05:18:52.270|Main thread> Managed Memory: 2,986,310,880 B 2018-08-20 05:18:52.274|Main thread> Private Memory: 7,333,462,016 B 2018-08-20 05:18:52.275|Main thread> Nr of Threads: 49 2018-08-20 05:18:52.275|Main thread> Simulation Speed: 1.00 2018-08-20 05:18:52.275|Main thread> Entity count: 2131 2018-08-20 05:18:52.275|Main thread> Player count: 1 2018-08-20 05:18:52.275|Main thread> Current: 2018-08-20 05:18:52.276|Main thread> Paged Memory: 7,333,462,016 B 2018-08-20 05:18:52.276|Main thread> Working Set: 3,549,696,000 B 2018-08-20 05:18:52.276|Main thread> Virtual Memory: 8,304,406,528 B 2018-08-20 05:18:52.276|Main thread> Peak: 2018-08-20 05:18:52.278|Main thread> Paged Memory: 7,338,778,624 B 2018-08-20 05:18:52.278|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:18:52.278|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:18:52.278|Main thread> Number of Worlds: 1 2018-08-20 05:18:52.280|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:18:52.280|Main thread> 0) Constraints: 92 2018-08-20 05:19:52.291|Main thread> Process information Periodic Check: 2018-08-20 05:19:52.293|Main thread> Managed Memory: 2,836,051,832 B 2018-08-20 05:19:52.298|Main thread> Private Memory: 7,336,865,792 B 2018-08-20 05:19:52.299|Main thread> Nr of Threads: 49 2018-08-20 05:19:52.299|Main thread> Simulation Speed: 1.00 2018-08-20 05:19:52.299|Main thread> Entity count: 2131 2018-08-20 05:19:52.299|Main thread> Player count: 1 2018-08-20 05:19:52.299|Main thread> Current: 2018-08-20 05:19:52.300|Main thread> Paged Memory: 7,336,865,792 B 2018-08-20 05:19:52.300|Main thread> Working Set: 3,322,277,888 B 2018-08-20 05:19:52.300|Main thread> Virtual Memory: 8,304,406,528 B 2018-08-20 05:19:52.300|Main thread> Peak: 2018-08-20 05:19:52.302|Main thread> Paged Memory: 7,338,823,680 B 2018-08-20 05:19:52.302|Main thread> Working Set: 5,643,468,800 B 2018-08-20 05:19:52.302|Main thread> Virtual Memory: 8,336,855,040 B 2018-08-20 05:19:52.302|Main thread> Number of Worlds: 1 2018-08-20 05:19:52.304|Main thread> 0) RigidBodies: 2540, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2018-08-20 05:19:52.304|Main thread> 0) Constraints: 92 2018-08-20 05:20:29.825|Main thread> MySession::Unload START 2018-08-20 05:20:29.827|Main thread> AutoSaveInMinutes: 0 2018-08-20 05:20:29.827|Main thread> MySandboxGame.IsDedicated: False 2018-08-20 05:20:29.827|Main thread> IsServer: True 2018-08-20 05:20:29.850|Main thread> MyConfig.Save() - START 2018-08-20 05:20:29.851|Main thread> Path: C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2018-08-20 05:20:29.851|Main thread> RotationHints: False 2018-08-20 05:20:29.851|Main thread> GraphicsRenderer: DirectX 11 2018-08-20 05:20:29.851|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2018-08-20 05:20:29.851|Main thread> Language: 6 2018-08-20 05:20:29.851|Main thread> ControlsJoystickName: Disabled 2018-08-20 05:20:29.851|Main thread> GameVersion: 0.6.3.12260541 2018-08-20 05:20:29.851|Main thread> FirstTimeRun: False 2018-08-20 05:20:29.851|Main thread> GDPRConsent: True 2018-08-20 05:20:29.851|Main thread> GDPRConsent_Sent: True 2018-08-20 05:20:29.851|Main thread> CubeBuilderBuildingMode: 0 2018-08-20 05:20:29.851|Main thread> AnimatedRotation: True 2018-08-20 05:20:29.851|Main thread> ShowCrosshair: True 2018-08-20 05:20:29.851|Main thread> InteractionHint: 2 2018-08-20 05:20:29.852|Main thread> Tutorial: 2 2018-08-20 05:20:29.852|Main thread> CompressSaveGames: False 2018-08-20 05:20:29.852|Main thread> ShowPlayerNamesOnHud: True 2018-08-20 05:20:29.852|Main thread> ReleasingAltResetsCamera: False 2018-08-20 05:20:29.852|Main thread> WorkerThreads: 6 2018-08-20 05:20:29.852|Main thread> VideoAdapter: 0 2018-08-20 05:20:29.852|Main thread> ScreenWidth: 1920 2018-08-20 05:20:29.852|Main thread> ScreenHeight: 1080 2018-08-20 05:20:29.852|Main thread> RefreshRate: 60000 2018-08-20 05:20:29.852|Main thread> WindowMode: 1 2018-08-20 05:20:29.852|Main thread> VerticalSync: False 2018-08-20 05:20:29.852|Main thread> FieldOfView: 70 2018-08-20 05:20:29.852|Main thread> VegetationViewDistance: 80 2018-08-20 05:20:29.852|Main thread> GrassDensity: 0.5 2018-08-20 05:20:29.852|Main thread> GrassDistance: 150 2018-08-20 05:20:29.852|Main thread> TerrainLodQuality: 1 2018-08-20 05:20:29.852|Main thread> ShadingQuality: 1 2018-08-20 05:20:29.852|Main thread> ModelQuality: 1 2018-08-20 05:20:29.852|Main thread> LowMemSwitchToLow: 0 2018-08-20 05:20:29.852|Main thread> GameVolume: 0.9009758 2018-08-20 05:20:29.852|Main thread> MusicVolume: 0.5386289 2018-08-20 05:20:29.852|Main thread> VoiceChatVolume: 1 2018-08-20 05:20:29.852|Main thread> HudWarnings: True 2018-08-20 05:20:29.852|Main thread> VoiceChat: True 2018-08-20 05:20:29.852|Main thread> EnableMuteWhenNotInFocus: True 2018-08-20 05:20:29.852|Main thread> EnableDynamicMusic: True 2018-08-20 05:20:29.852|Main thread> MinimalHud: False 2018-08-20 05:20:29.852|Main thread> ControlsMouseInvertX: False 2018-08-20 05:20:29.852|Main thread> ControlsMouseInvertY: False 2018-08-20 05:20:29.852|Main thread> ControlsMouseSensitivity: 1.655 2018-08-20 05:20:29.852|Main thread> ControlsJoystickSensitivity: 0.2 2018-08-20 05:20:29.852|Main thread> MutedPlayers: 2018-08-20 05:20:29.852|Main thread> ScreenshotSizeMultiplier: 1 2018-08-20 05:20:29.852|Main thread> ShadowMapResolution: 1 2018-08-20 05:20:29.852|Main thread> AmbientOcclusion: 1 2018-08-20 05:20:29.879|Main thread> MyConfig.Save() - END 2018-08-20 05:20:29.921|Main thread> Voxels loaded with loaded session. 2018-08-20 05:20:30.090|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.091|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.093|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.130|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.130|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.131|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.240|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.288|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.301|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.302|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.302|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.306|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.306|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.306|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.317|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.369|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.964|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.964|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.964|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.968|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.968|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.968|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.974|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.974|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.975|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:30.976|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:31.170|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.034|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.335|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.400|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.560|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.621|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.702|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.706|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.706|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.706|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.706|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.707|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.708|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.708|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.708|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.709|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.719|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.720|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.721|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.721|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.850|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.850|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.851|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.851|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.851|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.851|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.851|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.851|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.852|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.918|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.918|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.918|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:32.920|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.072|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.072|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.072|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.072|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.072|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.073|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.074|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.074|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.075|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.075|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.075|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.075|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.076|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.076|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.098|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.156|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.157|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.157|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.258|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.258|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.268|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.337|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.414|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.415|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.415|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.444|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.444|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.444|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.444|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.446|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.447|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.506|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.507|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.507|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.608|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.608|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.608|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.635|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.678|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.678|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.753|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.918|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.919|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.919|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:33.978|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.055|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.115|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.115|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.115|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.115|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.115|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.115|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.115|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.115|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.115|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.115|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.116|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.116|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.117|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.117|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.117|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.130|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:34.614|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:35.056|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:35.206|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:35.573|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:37.765|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:37.765|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:37.765|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:37.844|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:37.906|Main thread> Error: Mechanical sub block fat block is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:38.060|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:38.061|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:38.062|Main thread> Error: Cube grid is not nullor marked for close / closed, but it tries to remove constained group. 2018-08-20 05:20:43.804|Main thread> Network readers disposed 2018-08-20 05:20:43.818|Main thread> Network readers disposed 2018-08-20 05:20:43.850|Main thread> Error: 147 render object(s) have leaked! 2018-08-20 05:20:43.890|Main thread> MyDefinitionManager.PreloadDefinitions() - START 2018-08-20 05:20:45.207|Main thread> MyDefinitionManager.LoadScenarios() - START 2018-08-20 05:20:45.241|Main thread> Loading scenarios 2018-08-20 05:20:45.241|Main thread> MyDefinitionManager.LoadScenarios() - END 2018-08-20 05:20:45.241|Main thread> MyDefinitionManager.PreloadDefinitions() - END 2018-08-20 05:20:45.241|Main thread> MyAudio.UnloadData - START 2018-08-20 05:20:45.255|Main thread> MyAudio.UnloadData - END 2018-08-20 05:20:45.255|Main thread> MyAudio.LoadData - START 2018-08-20 05:20:45.381|Main thread> MyAudio.CreateX3DAudio - Device: SONY AVAMP (NVIDIA High Definition Audio)igh Definition Audio) - Channel #: 2 2018-08-20 05:20:45.385|Main thread> MyAudio.LoadData - END 2018-08-20 05:20:49.673|Main thread> MySession::Unload END 2018-08-20 05:20:49.852|Worker Logic 0> Loading available saves - START 2018-08-20 05:20:49.853|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\JoFoser\AppData\Roaming\MedievalEngineers\Saves\76561198828759025' 2018-08-20 05:20:49.855|Worker Logic 0> Exception occurred: System.Xml.XmlException: '.', hexadecimal value 0x00, is an invalid character. Line 1, position 1. at System.Xml.XmlTextReaderImpl.Throw(Exception e) at System.Xml.XmlTextReaderImpl.ThrowInvalidChar(Char[] data, Int32 length, Int32 invCharPos) at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace() at System.Xml.XmlTextReaderImpl.ParseDocumentContent() at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options) at System.Xml.Linq.XDocument.Load(Stream stream, LoadOptions options) at Sandbox.Engine.Networking.MyLocalCache.LoadWorldInfo(String sessionPath) 2018-08-20 05:20:49.862|Worker Logic 0> Loading available saves - END 2018-08-20 05:20:49.862|Worker Logic 0> Corrupted worlds: 2018-08-20 05:20:49.862|Worker Logic 0> Foser 2018-08-20 05:21:25.895|Main thread> Application closed by user (Main Menu Exit Button) 2018-08-20 05:21:25.912|Main thread> Exiting.. 2018-08-20 05:21:25.928|Main thread> MySandboxGame.UnloadData() - START 2018-08-20 05:21:26.135|Main thread> MyAudio.UnloadData - START 2018-08-20 05:21:26.149|Main thread> MyAudio.UnloadData - END 2018-08-20 05:21:26.149|Main thread> MySandboxGame.UnloadData() - END 2018-08-20 05:21:30.185|Main thread> Steam closed 2018-08-20 05:21:30.190|Main thread> Log Closed