<?xml version="1.0"?>
<MySerializedEntity xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Entity xsi:type="MyObjectBuilder_EntityBase" Subtype="SmallGrid">
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    <PersistentFlags>CastShadows</PersistentFlags>
    <PositionAndOrientation>
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      <Up x="0.435680538" y="0.887975633" z="0.147247076" />
    </PositionAndOrientation>
    <ComponentContainer>
      <Component xsi:type="MyObjectBuilder_GridDataComponent">
        <Blocks>
          <Block xsi:type="MyObjectBuilder_Block">
            <Id>48408449004731384</Id>
            <Min x="-1" y="0" z="-1" />
            <Orientation Forward="Forward" Up="Up" />
            <DefinitionId Type="Block" Subtype="Brazier" />
          </Block>
        </Blocks>
        <CoordinateSystem>0</CoordinateSystem>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridBuildingComponent">
        <Block>
          <BlockId>48408449004731384</BlockId>
          <MaxIntegrity>480</MaxIntegrity>
          <BuildIntegrity>480</BuildIntegrity>
          <ActualIntegrity>480</ActualIntegrity>
        </Block>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridBlockFracturingComponent" />
      <Component xsi:type="MyObjectBuilder_GridPhysicsShapeComponent" />
      <Component xsi:type="MyObjectBuilder_GridRigidBodyComponent">
        <LinearVelocity x="0" y="0" z="0" />
        <AngularVelocity x="0" y="0" z="0" />
        <IsStatic>true</IsStatic>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridVoxelSupportComponent">
        <BlocksInVoxel>
          <unsignedLong>48408449004731384</unsignedLong>
        </BlocksInVoxel>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridSmallLargeComponent">
        <BlockToBlockConnections />
        <ConnectionRefCounter />
      </Component>
      <Component xsi:type="MyObjectBuilder_GridConnectivityComponent" />
      <Component xsi:type="MyObjectBuilder_GridHierarchyComponent">
        <BlockToEntityMap>
          <BlockToEntity>
            <BlockId>48408449004731384</BlockId>
            <Entity>
              <EntityId>102515717815054409</EntityId>
              <PersistentFlags>CastShadows</PersistentFlags>
              <PositionAndOrientation>
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                <Forward x="0" y="0" z="-1" />
                <Up x="0" y="1" z="0" />
              </PositionAndOrientation>
              <ComponentContainer>
                <Component xsi:type="MyObjectBuilder_EntityStateComponent">
                  <CurrentState>Off</CurrentState>
                </Component>
              </ComponentContainer>
              <EntityDefinitionId Type="Block" Subtype="Brazier" />
            </Entity>
          </BlockToEntity>
        </BlockToEntityMap>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridTerrainDamageComponent">
        <Regenerate>false</Regenerate>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridDestructionComponent">
        <IsIndestructible>false</IsIndestructible>
      </Component>
    </ComponentContainer>
  </Entity>
  <Bounds>
    <Min>
      <X>68</X>
      <Y>139</Y>
      <Z>23</Z>
    </Min>
    <Max>
      <X>69</X>
      <Y>141</Y>
      <Z>24</Z>
    </Max>
  </Bounds>
  <Lod>0</Lod>
</MySerializedEntity>