<?xml version="1.0"?>
<MySerializedEntity xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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    <PersistentFlags>CastShadows</PersistentFlags>
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      <Up x="0.8053633" y="0.535904944" z="0.253368676" />
    </PositionAndOrientation>
    <ComponentContainer>
      <Component xsi:type="MyObjectBuilder_ModelComponent">
        <ColorMask x="0" y="1" z="-1" />
      </Component>
      <Component xsi:type="MyObjectBuilder_ThirdPersonCameraComponent" Subtype="DefaultThirdPerson">
        <Pitch>0</Pitch>
        <Yaw>0</Yaw>
        <Distance>4</Distance>
        <TargetOffset>
          <X>0</X>
          <Y>0.8</Y>
          <Z>0</Z>
        </TargetOffset>
        <FrameOffset>
          <X>0</X>
          <Y>0</Y>
        </FrameOffset>
      </Component>
      <Component xsi:type="MyObjectBuilder_Inventory" Subtype="Internal">
        <Item xsi:type="MyObjectBuilder_HandItem" Subtype="Torch" ItemId="0" Quantity="1" Durability="0.9916667" />
        <Item xsi:type="MyObjectBuilder_HandItem" Subtype="SwordRusted" ItemId="1" Quantity="1" Durability="1" />
        <NextItemId>2</NextItemId>
        <DefaultItemsGenerated xsi:nil="true" />
      </Component>
      <Component xsi:type="MyObjectBuilder_EntityStateComponent">
        <CurrentState>NormalMode</CurrentState>
      </Component>
      <Component xsi:type="MyObjectBuilder_EntityStatComponent">
        <Stats>
          <SerializedStat Subtype="Health">
            <Stat xsi:type="MyObjectBuilder_EntityStat" Subtype="Health">
              <CurrentValue>100</CurrentValue>
            </Stat>
          </SerializedStat>
        </Stats>
      </Component>
      <Component xsi:type="MyObjectBuilder_DeathComponent">
        <Respawning>false</Respawning>
      </Component>
      <Component xsi:type="MyObjectBuilder_EntityEquipmentComponent">
        <EquippedItem ItemId="0" Position="0">
          <DefinitionId Type="HandItem" Subtype="Torch" />
        </EquippedItem>
      </Component>
      <Component xsi:type="MyObjectBuilder_CombatComponent" />
      <Component xsi:type="MyObjectBuilder_BarbarianBehavior">
        <ControllingIdentityId>170963384734397424</ControllingIdentityId>
        <BotDefinition Type="HumanoidBot" Subtype="BarbarianForestSwordRusted" />
      </Component>
    </ComponentContainer>
  </Entity>
  <Bounds>
    <Min>
      <X>126</X>
      <Y>84</Y>
      <Z>39</Z>
    </Min>
    <Max>
      <X>127</X>
      <Y>85</Y>
      <Z>40</Z>
    </Max>
  </Bounds>
  <Lod>0</Lod>
</MySerializedEntity>