<?xml version="1.0"?>
<MySerializedEntity xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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    <PersistentFlags>CastShadows</PersistentFlags>
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        <Blocks>
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            <Orientation Forward="Forward" Up="Up" />
            <DefinitionId Type="Block" Subtype="GateWoodWithRoofWood" />
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        </Blocks>
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          <BuildIntegrity>2000</BuildIntegrity>
          <ActualIntegrity>2000</ActualIntegrity>
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      <Component xsi:type="MyObjectBuilder_GridBlockFracturingComponent" />
      <Component xsi:type="MyObjectBuilder_GridPhysicsShapeComponent" />
      <Component xsi:type="MyObjectBuilder_GridRigidBodyComponent">
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        <AngularVelocity x="0" y="0" z="0" />
        <IsStatic>true</IsStatic>
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      <Component xsi:type="MyObjectBuilder_GridVoxelSupportComponent">
        <BlocksInVoxel>
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        </BlocksInVoxel>
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      <Component xsi:type="MyObjectBuilder_GridSmallLargeComponent">
        <BlockToBlockConnections />
        <ConnectionRefCounter />
      </Component>
      <Component xsi:type="MyObjectBuilder_GridConnectivityComponent" />
      <Component xsi:type="MyObjectBuilder_GridHierarchyComponent">
        <BlockToEntityMap>
          <BlockToEntity>
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            <Entity>
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                <Up x="0" y="1" z="0" />
              </PositionAndOrientation>
              <ComponentContainer>
                <Component xsi:type="MyObjectBuilder_AttachmentAnimationComponent" ActiveAnimation="" PlaybackSpeed="0" StartTime="0" OldProgress="0">
                  <LastAnimation AttachmentPoint="DoubleDoorRight" Animation="Close" />
                  <LastAnimation AttachmentPoint="DoubleDoorLeft" Animation="Close" />
                  <LoopAccumulator xsi:nil="true" />
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                <Component xsi:type="MyObjectBuilder_EntityStateComponent">
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                <Component xsi:type="MyObjectBuilder_AccessPermissionComponent">
                  <AccessPermissions>
                    <FactionSharing>true</FactionSharing>
                  </AccessPermissions>
                </Component>
              </ComponentContainer>
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            </Entity>
          </BlockToEntity>
        </BlockToEntityMap>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridTerrainDamageComponent">
        <Regenerate>false</Regenerate>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridDestructionComponent">
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      </Component>
      <Component xsi:type="MyObjectBuilder_AdditionalBlocksGeneratorComponent">
        <NeedsCompat>false</NeedsCompat>
      </Component>
    </ComponentContainer>
  </Entity>
  <Bounds>
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      <X>0</X>
      <Y>-125</Y>
      <Z>95</Z>
    </Min>
    <Max>
      <X>1</X>
      <Y>-124</Y>
      <Z>96</Z>
    </Max>
  </Bounds>
  <Lod>0</Lod>
</MySerializedEntity>