<?xml version="1.0"?>
<MySerializedEntity xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Entity xsi:type="MyObjectBuilder_EntityBase" Subtype="SmallGrid">
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    <PersistentFlags>CastShadows</PersistentFlags>
    <PositionAndOrientation>
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      <Up x="0.181755632" y="-0.7942842" z="0.5797219" />
    </PositionAndOrientation>
    <ComponentContainer>
      <Component xsi:type="MyObjectBuilder_GridDataComponent">
        <Blocks>
          <Block xsi:type="MyObjectBuilder_Block">
            <Id>11077477392354263</Id>
            <Min x="0" y="0" z="0" />
            <Orientation Forward="Forward" Up="Up" />
            <DefinitionId Type="Block" Subtype="ProjectileSmall" />
          </Block>
        </Blocks>
        <CoordinateSystem>0</CoordinateSystem>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridBuildingComponent">
        <Block>
          <BlockId>11077477392354263</BlockId>
          <MaxIntegrity>300</MaxIntegrity>
          <BuildIntegrity>300</BuildIntegrity>
          <ActualIntegrity>144</ActualIntegrity>
        </Block>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridBlockFracturingComponent">
        <Block Id="11077477392354263">
          <Removed>3</Removed>
        </Block>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridPhysicsShapeComponent" />
      <Component xsi:type="MyObjectBuilder_GridRigidBodyComponent">
        <LinearVelocity x="0" y="0" z="0" />
        <AngularVelocity x="0" y="0" z="0" />
        <IsStatic>false</IsStatic>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridVoxelSupportComponent">
        <BlocksInVoxel />
      </Component>
      <Component xsi:type="MyObjectBuilder_GridSmallLargeComponent">
        <BlockToBlockConnections />
        <ConnectionRefCounter />
      </Component>
      <Component xsi:type="MyObjectBuilder_GridConnectivityComponent" />
      <Component xsi:type="MyObjectBuilder_GridHierarchyComponent">
        <BlockToEntityMap>
          <BlockToEntity>
            <BlockId>11077477392354263</BlockId>
            <Entity>
              <EntityId>96319413228775443</EntityId>
              <PersistentFlags>CastShadows</PersistentFlags>
              <PositionAndOrientation>
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                <Forward x="0" y="0" z="-1" />
                <Up x="0" y="1" z="0" />
              </PositionAndOrientation>
              <EntityDefinitionId Type="Block" Subtype="ProjectileSmall" />
            </Entity>
          </BlockToEntity>
        </BlockToEntityMap>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridTerrainDamageComponent">
        <Regenerate>false</Regenerate>
      </Component>
      <Component xsi:type="MyObjectBuilder_GridDestructionComponent">
        <IsIndestructible>false</IsIndestructible>
      </Component>
    </ComponentContainer>
  </Entity>
  <Bounds>
    <Min>
      <X>-21</X>
      <Y>-82</Y>
      <Z>136</Z>
    </Min>
    <Max>
      <X>-20</X>
      <Y>-81</Y>
      <Z>137</Z>
    </Max>
  </Bounds>
  <Lod>0</Lod>
</MySerializedEntity>