2019-02-17 07:47:19.148|Main Thread> Log Started 2019-02-17 07:47:19.151|Main Thread> Timezone (local - UTC): 0h 2019-02-17 07:47:19.177|Main Thread> VRage Engine v2.7 2019-02-17 07:47:19.180|Main Thread> Medieval Engineers Dedicated v0.7.1.649EB1 2019-02-17 07:47:19.186|Main Thread> Loading... 2019-02-17 07:47:19.491|Main Thread> Loading Metadata... 2019-02-17 07:47:21.599|Main Thread> Metadata Loaded is 2.1074218 seconds. 2019-02-17 07:47:21.599|Main Thread> Initializing... 2019-02-17 07:47:21.630|Main Thread> Info: Official 2019-02-17 07:47:21.636|Main Thread> Info: Non Obfuscated 2019-02-17 07:47:21.636|Main Thread> Info: Not Installed in Steam Directory 2019-02-17 07:47:21.636|Main Thread> Info: Manifest Not Present 2019-02-17 07:47:21.636|Main Thread> Environment.ProcessorCount: 40 2019-02-17 07:47:21.636|Main Thread> Environment.OSVersion: Microsoft Windows NT 6.2.9200.0 2019-02-17 07:47:21.636|Main Thread> Environment.CommandLine: "C:\MedievalEngineers\DedicatedServer64\MedievalEngineersDedicated.exe" 2019-02-17 07:47:21.637|Main Thread> Environment.Version: 4.6.2 or later (461814) 2019-02-17 07:47:21.637|Main Thread> Environment.CurrentDirectory: C:\MedievalEngineers\DedicatedServer64 2019-02-17 07:47:21.637|Main Thread> Default Culture: 2019-02-17 07:47:21.637|Main Thread> Default UI Culture: 2019-02-17 07:47:21.637|Main Thread> IsAdmin: True 2019-02-17 07:47:21.696|Main Thread>Havok> Physics.Init 2019-02-17 07:47:21.696|Main Thread>Havok> Version: Release(0), 1800, [S] 2019-02-17 07:47:21.703|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release 2019-02-17 07:47:24.357|Main Thread> MySandboxGame.Constructor() - START 2019-02-17 07:47:24.362|Main Thread> Game dir: C:\MedievalEngineers\DedicatedServer64 2019-02-17 07:47:24.362|Main Thread> Content dir: C:\MedievalEngineers\Content 2019-02-17 07:47:24.363|Main Thread> Info: Detected 40 logical CPU cores, using up to 16 for asynchronous workers. 2019-02-17 07:47:24.622|Main Thread> Bind IP : 87.98.221.158:27083 2019-02-17 07:47:24.732|Main Thread> MyDedicatedServerBase.Initialize 2019-02-17 07:47:24.738|Main Thread> Starting GameServer: 87.98.221.158:27083, 8766, '0.7.1.6594225' 2019-02-17 07:47:25.910|Main Thread> Server successfully started 2019-02-17 07:47:25.910|Main Thread> Product name: 333950 2019-02-17 07:47:25.910|Main Thread> Desc: Medieval Engineers 2019-02-17 07:47:25.910|Main Thread> Public IP: 87.98.221.158 2019-02-17 07:47:25.910|Main Thread> Steam ID: 90123601064559626 2019-02-17 07:47:26.014|Main Thread> Info: Worker Configuration { Total: 15, Default: Logic Groups: [ Group Background, BelowNormal, 1 Workers, Group Logic, Normal, 11 Workers, Group Render, AboveNormal, 3 Workers ] } 2019-02-17 07:47:26.028|Main Thread> MySandboxGame.Constructor() - END 2019-02-17 07:47:26.033|Main Thread> MySandboxGame.Initialize() - START 2019-02-17 07:47:26.107|Main Thread> MySandboxGame.LoadData() - START 2019-02-17 07:47:26.109|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2019-02-17 07:47:26.110|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START 2019-02-17 07:47:26.110|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END 2019-02-17 07:47:26.326|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-17 07:47:26.720|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-17 07:47:26.721|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2019-02-17 07:47:26.855|Main Thread> MySandboxGame.LoadData() - END 2019-02-17 07:47:26.926|Main Thread> Loading session: C:\ProgramData\MedievalEngineersDedicated\SESM_221_S-4555-6875-ME-10F\Saves\SESM - MyMap 2019-02-17 07:47:26.926|Main Thread> Save version: 0.7.1.6594225 2019-02-17 07:47:27.019|Main Thread>ModManager> Loading mods 2019-02-17 07:47:27.051|Main Thread>ModManager> Done. 2019-02-17 07:47:27.454|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START 2019-02-17 07:47:30.029|Main Thread>Definitions> Info: List of used mods (0) - START 2019-02-17 07:47:30.030|Main Thread>Definitions> Info: List of used mods - END 2019-02-17 07:47:31.693|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default. 2019-02-17 07:47:31.697|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default. 2019-02-17 07:47:31.698|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default. 2019-02-17 07:47:31.698|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default. 2019-02-17 07:47:31.698|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default. 2019-02-17 07:47:31.699|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default. 2019-02-17 07:47:31.700|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default. 2019-02-17 07:47:31.700|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default. 2019-02-17 07:47:31.701|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default. 2019-02-17 07:47:31.702|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default. 2019-02-17 07:47:31.999|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default. 2019-02-17 07:47:32.313|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default. 2019-02-17 07:47:32.370|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default. 2019-02-17 07:47:32.393|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default. 2019-02-17 07:47:32.397|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default. 2019-02-17 07:47:32.412|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default. 2019-02-17 07:47:32.568|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default. 2019-02-17 07:47:32.587|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default. 2019-02-17 07:47:32.593|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default. 2019-02-17 07:47:32.702|Main Thread> Warning: Either model 'Models\Cubes\small\CrateWood.mwm' or Buildable block definition 'Block:CrateWood' does not contain Mountpoints. Creating default. 2019-02-17 07:47:37.448|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-17 07:47:37.515|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-17 07:47:37.515|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END 2019-02-17 07:47:37.524|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2019-02-17 07:47:37.567|Main Thread> Warning: A session component specified with name MyFracturedPiecesManager was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-17 07:47:41.024|Main Thread> MyLights.LoadData() - START 2019-02-17 07:47:41.026|Main Thread> MyLights.LoadData() - END 2019-02-17 07:47:44.035|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry 2019-02-17 07:47:44.035|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-17 07:47:44.060|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry 2019-02-17 07:47:44.060|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-17 07:47:44.175|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry 2019-02-17 07:47:44.175|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-17 07:47:44.176|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry 2019-02-17 07:47:44.176|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-17 07:47:44.219|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry 2019-02-17 07:47:44.219|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-17 07:47:44.221|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry 2019-02-17 07:47:44.221|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-17 07:47:44.222|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry 2019-02-17 07:47:44.222|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-17 07:47:44.350|Worker Logic 6> Loading voxel storage from file 'C:\ProgramData\MedievalEngineersDedicated\SESM_221_S-4555-6875-ME-10F\Saves\SESM - MyMap\EarthSecond-1251102759r5000.vx2' 2019-02-17 07:47:46.058|Worker Logic 6> Could not load voxel material Rock_moss 2019-02-17 07:47:46.059|Worker Logic 6> Could not load voxel material Rock_moss 2019-02-17 07:47:46.746|Main Thread> Checkpoint.CameraAttach: not attaching the camera. 2019-02-17 07:47:46.748|Main Thread> MySession.Static.LogSettings - START 2019-02-17 07:47:46.748|Main Thread> Name = SESM - MyMap 2019-02-17 07:47:46.748|Main Thread> Description = 2019-02-17 07:47:46.748|Main Thread> InGameTime = 01/01/0001 00:00:00 2019-02-17 07:47:46.748|Main Thread> Password = 2019-02-17 07:47:46.748|Main Thread> CurrentPath = C:\ProgramData\MedievalEngineersDedicated\SESM_221_S-4555-6875-ME-10F\Saves\SESM - MyMap 2019-02-17 07:47:46.748|Main Thread> WorkshopId = 2019-02-17 07:47:46.748|Main Thread> CameraController = 2019-02-17 07:47:46.748|Main Thread> ThumbPath = C:\ProgramData\MedievalEngineersDedicated\SESM_221_S-4555-6875-ME-10F\Saves\SESM - MyMap\thumb.jpg 2019-02-17 07:47:46.749|Main Thread> Settings: 2019-02-17 07:47:46.750|Main Thread> AI - Hostile AI Enabled = True 2019-02-17 07:47:46.750|Main Thread> AI - Maximum = 20 2019-02-17 07:47:46.750|Main Thread> Decay - Ruin = True 2019-02-17 07:47:46.750|Main Thread> Fast Travel - Enabled = True 2019-02-17 07:47:46.750|Main Thread> Fast Travel - Limitations = True 2019-02-17 07:47:46.750|Main Thread> Maximum Fracture Pieces = 400 2019-02-17 07:47:46.752|Main Thread> Auto-Save Time (Minutes) = 5 2019-02-17 07:47:46.752|Main Thread> Cut, Copy and Paste = True 2019-02-17 07:47:46.752|Main Thread> Days per season = 4 2019-02-17 07:47:46.752|Main Thread> Destructible blocks = True 2019-02-17 07:47:46.752|Main Thread> Enable 3rd person view = True 2019-02-17 07:47:46.752|Main Thread> Enable Sun Rotation = True 2019-02-17 07:47:46.752|Main Thread> Enable voxel destruction = True 2019-02-17 07:47:46.752|Main Thread> Game Mode = Survival 2019-02-17 07:47:46.752|Main Thread> Inventory size multiplier = 3 2019-02-17 07:47:46.752|Main Thread> Maximum Backup Saves = 5 2019-02-17 07:47:46.752|Main Thread> Maximum Floating Objects = 50 2019-02-17 07:47:46.752|Main Thread> Maximum Players = 10 2019-02-17 07:47:46.752|Main Thread> Maximum Solar Altitude = 0.41 2019-02-17 07:47:46.752|Main Thread> Serverside Chat Logging = True 2019-02-17 07:47:46.752|Main Thread> Show player names on HUD = True 2019-02-17 07:47:46.752|Main Thread> Spectator = False 2019-02-17 07:47:46.752|Main Thread> Structural Integrity = True 2019-02-17 07:47:46.752|Main Thread> Sun rotation interval = 0 2019-02-17 07:47:46.752|Main Thread> View distance = 2600 2019-02-17 07:47:46.752|Main Thread> Message of the Day = 2019-02-17 07:47:46.752|Main Thread> MySession.Static.LogSettings - END 2019-02-17 07:47:46.759|Main Thread> Setting update order on MyGravityProviderSystem to NoUpdate 2019-02-17 07:47:46.761|Main Thread> Setting update order on MyParticlesManager to AfterSimulation 2019-02-17 07:47:46.761|Main Thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation 2019-02-17 07:47:46.761|Main Thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation 2019-02-17 07:47:46.761|Main Thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation 2019-02-17 07:47:46.761|Main Thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate 2019-02-17 07:47:46.761|Main Thread> Setting update order on MyLights to NoUpdate 2019-02-17 07:47:46.761|Main Thread> Setting update order on MySector to BeforeSimulation, AfterSimulation 2019-02-17 07:47:46.761|Main Thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation 2019-02-17 07:47:46.761|Main Thread> Setting update order on MyParticleEditorComponent to AfterSimulation 2019-02-17 07:47:46.761|Main Thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation 2019-02-17 07:47:46.761|Main Thread> Setting update order on MyDestructionEffectsComponent to NoUpdate 2019-02-17 07:47:46.766|Main Thread> Setting update order on MySessionComponentSpectator to NoUpdate 2019-02-17 07:47:46.767|Main Thread> Setting update order on MySoundSystem to NoUpdate 2019-02-17 07:47:46.767|Main Thread> Setting update order on MyGridPickupComponent to NoUpdate 2019-02-17 07:47:46.767|Main Thread> Setting update order on MyDamageSystem to NoUpdate 2019-02-17 07:47:46.767|Main Thread> Setting update order on MyHitReportingComponent to NoUpdate 2019-02-17 07:47:46.767|Main Thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation 2019-02-17 07:47:46.767|Main Thread> Setting update order on MySessionComponentResearch to NoUpdate 2019-02-17 07:47:46.767|Main Thread> Setting update order on MyLocalToolbar to BeforeSimulation 2019-02-17 07:47:46.767|Main Thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation 2019-02-17 07:47:46.767|Main Thread> Setting update order on MyClipboardComponent to BeforeSimulation 2019-02-17 07:47:46.768|Main Thread> Setting update order on MyHudWarnings to AfterSimulation 2019-02-17 07:47:46.768|Main Thread> Setting update order on MyHud to BeforeSimulation 2019-02-17 07:47:46.769|Main Thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation 2019-02-17 07:47:46.769|Main Thread> Setting update order on MySleepingGridsCorrection to NoUpdate 2019-02-17 07:47:46.769|Main Thread> Setting update order on MySessionComponentThrower to AfterSimulation 2019-02-17 07:47:46.769|Main Thread> Setting update order on MyPlaceAreas to NoUpdate 2019-02-17 07:47:46.769|Main Thread> Setting update order on MyFloatingObjects to AfterSimulation 2019-02-17 07:47:46.769|Main Thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation 2019-02-17 07:47:46.795|Main Thread> Setting update order on MyPlanets to NoUpdate 2019-02-17 07:47:46.795|Main Thread> Setting update order on MyAiTargetManager to AfterSimulation 2019-02-17 07:47:46.795|Main Thread> Setting update order on MyAIComponent to Simulation, AfterSimulation 2019-02-17 07:47:46.795|Main Thread> Setting update order on MyPhysicsSandbox to Simulation 2019-02-17 07:47:47.209|Worker Logic 4>Havok> Warning: Object: 'Box057' exists twice, deleting second version 2019-02-17 07:47:47.728|Main Thread> Setting update order on MyBannerComponent to BeforeSimulation 2019-02-17 07:47:47.732|Main Thread> Setting update order on MyActionTrackingSystem to NoUpdate 2019-02-17 07:47:47.732|Main Thread> Setting update order on MyWatchdogComponent to NoUpdate 2019-02-17 07:47:47.738|Main Thread> Setting update order on MyCuttingComponent to AfterSimulation 2019-02-17 07:47:47.738|Main Thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation 2019-02-17 07:47:47.738|Main Thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate 2019-02-17 07:47:47.738|Main Thread> Setting update order on MyFastTravelSystem to AfterSimulation 2019-02-17 07:47:47.738|Main Thread> Setting update order on MyFarmingSystem to NoUpdate 2019-02-17 07:47:47.740|Main Thread> Setting update order on MyKeychainSystem to NoUpdate 2019-02-17 07:47:47.740|Main Thread> Setting update order on MyMapSessionComponent to BeforeSimulation 2019-02-17 07:47:47.740|Main Thread> Setting update order on MyMedievalMeasurementsSessionComponent to NoUpdate 2019-02-17 07:47:47.740|Main Thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate 2019-02-17 07:47:47.740|Main Thread> Setting update order on MyAreaPermissionSystem to NoUpdate 2019-02-17 07:47:47.740|Main Thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation 2019-02-17 07:47:47.740|Main Thread> Setting update order on MyWaypointSystem to NoUpdate 2019-02-17 07:47:47.740|Main Thread> Setting update order on MyMapDataComponent to NoUpdate 2019-02-17 07:47:47.740|Main Thread> Setting update order on MySearchSystem to NoUpdate 2019-02-17 07:47:47.740|Main Thread> Setting update order on MyDiplomacyManager to NoUpdate 2019-02-17 07:47:47.743|Main Thread> Setting update order on MyDecaySystem to BeforeSimulation 2019-02-17 07:47:47.744|Main Thread> Setting update order on MyTrashRemoval to AfterSimulation 2019-02-17 07:47:47.746|Main Thread> 2019-02-17 07:47:47.746|Main Thread> Session loaded 2019-02-17 07:47:48.799|Main Thread> Analytics helper process start reported 2019-02-17 07:47:48.806|Main Thread> MySandboxGame.Initialize() - END 2019-02-17 07:47:48.810|Main Thread> All systems initialized in 27.2113063 seconds. 2019-02-17 07:47:48.812|Main Thread> Timer Frequency: 2441403 2019-02-17 07:47:48.813|Main Thread> Ticks per frame: 40860 2019-02-17 07:47:48.862|Main Thread> Steam GameServer connected to Steam 2019-02-17 07:47:48.863|Main Thread> Steam GameServer PolicyResponse (1) 2019-02-17 07:47:49.060|Main Thread> Process information Periodic Check: 2019-02-17 07:47:49.060|Main Thread> Managed Memory: 2,592,851,392 B 2019-02-17 07:47:49.066|Main Thread> Private Memory: 2,988,027,904 B 2019-02-17 07:47:49.066|Main Thread> Nr of Threads: 47 2019-02-17 07:47:49.066|Main Thread> Simulation Speed: 0.01 2019-02-17 07:47:49.066|Main Thread> Entity count: 87 2019-02-17 07:47:49.066|Main Thread> Current: 2019-02-17 07:47:49.066|Main Thread> Paged Memory: 2,988,027,904 B 2019-02-17 07:47:49.066|Main Thread> Working Set: 2,981,933,056 B 2019-02-17 07:47:49.066|Main Thread> Virtual Memory: 3,712,950,272 B 2019-02-17 07:47:49.066|Main Thread> Peak: 2019-02-17 07:47:49.066|Main Thread> Paged Memory: 2,988,437,504 B 2019-02-17 07:47:49.066|Main Thread> Working Set: 2,982,273,024 B 2019-02-17 07:47:49.066|Main Thread> Virtual Memory: 3,720,757,248 B 2019-02-17 07:47:49.070|Main Thread> Number of Worlds: 1 2019-02-17 07:47:49.070|Main Thread> 0) RigidBodies: 37, ActiveRigidBodies: 23, CharacterRigidBodies: 0 2019-02-17 07:47:49.073|Main Thread> 0) Constraints: 0 2019-02-17 07:47:49.209|Main Thread> MyScreenManager() 2019-02-17 07:47:49.602|Main Thread> Game ready... Press Ctrl+C to exit 2019-02-17 07:48:49.082|Main Thread> Process information Periodic Check: 2019-02-17 07:48:49.082|Main Thread> Managed Memory: 2,614,458,256 B 2019-02-17 07:48:49.086|Main Thread> Private Memory: 3,016,036,352 B 2019-02-17 07:48:49.086|Main Thread> Nr of Threads: 41 2019-02-17 07:48:49.086|Main Thread> Simulation Speed: 1.00 2019-02-17 07:48:49.086|Main Thread> Entity count: 94 2019-02-17 07:48:49.086|Main Thread> Current: 2019-02-17 07:48:49.086|Main Thread> Paged Memory: 3,016,036,352 B 2019-02-17 07:48:49.086|Main Thread> Working Set: 3,011,383,296 B 2019-02-17 07:48:49.086|Main Thread> Virtual Memory: 3,692,457,984 B 2019-02-17 07:48:49.086|Main Thread> Peak: 2019-02-17 07:48:49.086|Main Thread> Paged Memory: 3,018,964,992 B 2019-02-17 07:48:49.086|Main Thread> Working Set: 3,014,230,016 B 2019-02-17 07:48:49.086|Main Thread> Virtual Memory: 3,720,757,248 B 2019-02-17 07:48:49.086|Main Thread> Number of Worlds: 1 2019-02-17 07:48:49.086|Main Thread> 0) RigidBodies: 43, ActiveRigidBodies: 7, CharacterRigidBodies: 0 2019-02-17 07:48:49.086|Main Thread> 0) Constraints: 0 2019-02-17 07:49:11.345|Main Thread> Peer2Peer_SessionRequest: 76561198019398293 2019-02-17 07:49:15.184|Main Thread> OnConnectedClient Le-Tinois [76561198019398293] attempt 2019-02-17 07:49:15.495|Main Thread> Server ValidateAuthTicketResponse (OK), owner: 76561198019398293 2019-02-17 07:49:15.615|Main Thread> World request received: Le-Tinois 2019-02-17 07:49:15.615|Main Thread> ...responding 2019-02-17 07:49:27.929|Main Thread> RespawnInPlayerControlledEntity: Finding free place for Le-Tinois 2019-02-17 07:49:27.945|Main Thread> RespawnInPlayerControlledEntity: Le-Tinois has entity: False 2019-02-17 07:49:27.945|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for Le-Tinois 2019-02-17 07:49:29.366|Main Thread> RespawnInPlayerControlledEntity: Setting position for Le-Tinois 2019-02-17 07:49:29.528|Main Thread> RespawnInPlayerControlledEntity: Informing everyone Le-Tinois is spawning. 2019-02-17 07:49:29.601|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for Le-Tinois 2019-02-17 07:49:29.601|Main Thread> RespawnInPlayerControlledEntity: Setting control for Le-Tinois 2019-02-17 07:49:29.602|Main Thread> RespawnInPlayerControlledEntity: Reviving Le-Tinois if necessary. =============================== FATAL EXCEPTION ================================ Exception occurred: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at hkpConvexVerticesConnectivityUtil.findConnectivity(hkpConvexVerticesShape* ) at Havok.HkConvexVerticesShape.GetGeometry(HkGeometry geometry, Vector3& center) at Sandbox.Game.AI.Pathfinding.MyNavigationInputMesh.AddPhysicalShape(Nullable`1 queryShape, Matrix shapeToRd, HkShape shape) at Sandbox.Game.AI.Pathfinding.MyNavigationInputMesh.AddPhysicalShape(Nullable`1 queryShape, Matrix shapeToRd, HkShape shape) at Sandbox.Game.AI.Pathfinding.MyNavigationInputMesh.AddPhysicalShape(Nullable`1 queryShape, Matrix shapeToRd, HkShape shape) at Sandbox.Game.AI.Pathfinding.MyNavigationInputMesh.AddEntities(Single border, OrientedBoundingBoxD obb) at Sandbox.Game.AI.Pathfinding.MyNavmeshManager.GenerateTile(Vector2I coord) at VRage.ParallelWorkers.Work.WorkBase`1.DoWork() at VRage.ParallelWorkers.WorkerManager.ExecuteWork(WorkId workId, IWork work, Boolean removeFromQueue) at VRage.ParallelWorkers.Worker.WorkLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() =============================== FATAL EXCEPTION ================================ 2019-02-17 07:49:31.173|Worker Logic 0> Log Closed