2019-02-10 02:08:17.206|Main Thread> Log Started 2019-02-10 02:08:17.206|Main Thread> Timezone (local - UTC): 1h 2019-02-10 02:08:17.248|Main Thread> VRage Engine v2.7 2019-02-10 02:08:17.248|Main Thread> Medieval Engineers v0.7.0.E14341 2019-02-10 02:08:17.248|Main Thread> Loading... 2019-02-10 02:08:17.378|Main Thread> Performing start-up memory test... 2019-02-10 02:08:17.384|Main Thread> Physical memory is 17,139,593,216 bytes. 2019-02-10 02:08:17.384|Main Thread> Minimum requirement is 8,000,000,000 bytes. 2019-02-10 02:08:17.384|Main Thread> System meets minimum memory requirements. 2019-02-10 02:08:17.394|Main Thread> Info: Official 2019-02-10 02:08:17.398|Main Thread> Info: Non Obfuscated 2019-02-10 02:08:17.398|Main Thread> Info: Installed in Steam Directory 2019-02-10 02:08:17.398|Main Thread> Info: Manifest Not Present 2019-02-10 02:08:17.398|Main Thread> Environment.ProcessorCount: 4 2019-02-10 02:08:17.398|Main Thread> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1 2019-02-10 02:08:17.398|Main Thread> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe" 2019-02-10 02:08:17.399|Main Thread> Environment.Version: 4.6.2 or later (461814) 2019-02-10 02:08:17.399|Main Thread> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2019-02-10 02:08:17.399|Main Thread> Default Culture: 2019-02-10 02:08:17.399|Main Thread> Default UI Culture: 2019-02-10 02:08:17.400|Main Thread> IsAdmin: True 2019-02-10 02:08:17.405|Main Thread> MyConfig.Load() - START 2019-02-10 02:08:17.406|Main Thread> Path: C:\Users\Thomas\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-10 02:08:17.439|Main Thread> MusicVolume: 0.1492512 2019-02-10 02:08:17.439|Main Thread> GameVolume: 0.40153 2019-02-10 02:08:17.439|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-10 02:08:17.439|Main Thread> Language: 3 2019-02-10 02:08:17.439|Main Thread> ControlsGeneral: System.Xml.XmlNode[] 2019-02-10 02:08:17.439|Main Thread> ControlsButtons: System.Xml.XmlNode[] 2019-02-10 02:08:17.439|Main Thread> VideoAdapter: 0 2019-02-10 02:08:17.439|Main Thread> ScreenWidth: 1920 2019-02-10 02:08:17.439|Main Thread> ScreenHeight: 1080 2019-02-10 02:08:17.439|Main Thread> RefreshRate: 0 2019-02-10 02:08:17.439|Main Thread> WindowMode: 2 2019-02-10 02:08:17.439|Main Thread> VerticalSync: False 2019-02-10 02:08:17.439|Main Thread> HardwareCursor: True 2019-02-10 02:08:17.439|Main Thread> RenderQuality: 0 2019-02-10 02:08:17.439|Main Thread> FieldOfView: 60 2019-02-10 02:08:17.439|Main Thread> RenderInterpolation: True 2019-02-10 02:08:17.439|Main Thread> TextureQuality: 2 2019-02-10 02:08:17.439|Main Thread> FoliageDetails: 3 2019-02-10 02:08:17.439|Main Thread> HudWarnings: True 2019-02-10 02:08:17.439|Main Thread> NeedShowTutorialQuestion: False 2019-02-10 02:08:17.439|Main Thread> MinimalHud: False 2019-02-10 02:08:17.439|Main Thread> CubeBuilderBuildingMode: 0 2019-02-10 02:08:17.439|Main Thread> ControlsHints: False 2019-02-10 02:08:17.439|Main Thread> RotationHints: False 2019-02-10 02:08:17.439|Main Thread> ShowCrosshair: True 2019-02-10 02:08:17.439|Main Thread> DisableHeadbob: True 2019-02-10 02:08:17.439|Main Thread> CompressSaveGames: False 2019-02-10 02:08:17.439|Main Thread> ShowPlayerNamesOnHud: True 2019-02-10 02:08:17.439|Main Thread> LastCheckedVersion: 2048005 2019-02-10 02:08:17.439|Main Thread> NeedShowBattleTutorialQuestion: False 2019-02-10 02:08:17.439|Main Thread> GraphicsRenderer: DirectX 11 2019-02-10 02:08:17.439|Main Thread> VoiceChat: True 2019-02-10 02:08:17.439|Main Thread> ScreenshotSizeMultiplier: 1 2019-02-10 02:08:17.439|Main Thread> GrassDensity: 0 2019-02-10 02:08:17.439|Main Thread> FirstTimeRun: False 2019-02-10 02:08:17.439|Main Thread> MutedPlayers: 2019-02-10 02:08:17.439|Main Thread> ReleasingAltResetsCamera: True 2019-02-10 02:08:17.439|Main Thread> UiTransparency: 1 2019-02-10 02:08:17.439|Main Thread> UiBkTransparency: 1 2019-02-10 02:08:17.439|Main Thread> VoxelQuality: 0 2019-02-10 02:08:17.439|Main Thread> LowMemSwitchToLow: 0 2019-02-10 02:08:17.439|Main Thread> VoiceChatVolume: 1 2019-02-10 02:08:17.439|Main Thread> EnableMuteWhenNotInFocus: True 2019-02-10 02:08:17.439|Main Thread> Skin: Default 2019-02-10 02:08:17.439|Main Thread> GameVersion: 0.7.0.14762817 2019-02-10 02:08:17.439|Main Thread> AnimatedRotation: True 2019-02-10 02:08:17.439|Main Thread> BuildingSizeHint: True 2019-02-10 02:08:17.439|Main Thread> InteractionHints: True 2019-02-10 02:08:17.439|Main Thread> VegetationViewDistance: 160 2019-02-10 02:08:17.439|Main Thread> EnableDynamicMusic: True 2019-02-10 02:08:17.439|Main Thread> ControlsJoystickName: Disabled 2019-02-10 02:08:17.439|Main Thread> ControlsMouseInvertX: False 2019-02-10 02:08:17.439|Main Thread> ControlsMouseInvertY: False 2019-02-10 02:08:17.440|Main Thread> ControlsMouseSensitivity: 1.655 2019-02-10 02:08:17.440|Main Thread> ControlsJoystickSensitivity: 0.2 2019-02-10 02:08:17.440|Main Thread> WorkerThreads: 2 2019-02-10 02:08:17.440|Main Thread> Tutorial: 3 2019-02-10 02:08:17.440|Main Thread> GrassDistance: 0 2019-02-10 02:08:17.440|Main Thread> TerrainLodQuality: 2 2019-02-10 02:08:17.440|Main Thread> ShadingQuality: 2 2019-02-10 02:08:17.440|Main Thread> ModelQuality: 2 2019-02-10 02:08:17.440|Main Thread> DontSendVoicePlayers: 2019-02-10 02:08:17.440|Main Thread> AnisotropicFiltering: 3 2019-02-10 02:08:17.440|Main Thread> GDPRConsent: True 2019-02-10 02:08:17.440|Main Thread> GDPRConsent_Sent: True 2019-02-10 02:08:17.440|Main Thread> UIChatPosition: {X:-0.1506944 Y:0.7624074} 2019-02-10 02:08:17.440|Main Thread> UIChatSize: {X:0.2 Y:0.2375925} 2019-02-10 02:08:17.440|Main Thread> AntialiasingMode: 0 2019-02-10 02:08:17.440|Main Thread> ShadowMapResolution: 1 2019-02-10 02:08:17.440|Main Thread> MyConfig.Load() - END 2019-02-10 02:08:17.972|Main Thread> Loading Metadata... 2019-02-10 02:08:19.538|Main Thread> Metadata Loaded is 1.5633642 seconds. 2019-02-10 02:08:19.538|Main Thread> Initializing... 2019-02-10 02:08:19.670|Main Thread>Steam Game Services> Info: Steam.IsActive: True 2019-02-10 02:08:19.680|Main Thread>Steam Game Services> Info: Steam.IsOnline: True 2019-02-10 02:08:19.680|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False 2019-02-10 02:08:19.680|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198007593906 2019-02-10 02:08:19.680|Main Thread>Steam Game Services> Info: Steam.UserName: š¯•øorshuš¯•¬rtsš¯•´nc 2019-02-10 02:08:19.680|Main Thread>Steam Game Services> Info: Steam.Branch: publictest 2019-02-10 02:08:19.682|Main Thread>Havok> Physics.Init 2019-02-10 02:08:19.682|Main Thread>Havok> Version: Release(0), 1800, [S] 2019-02-10 02:08:19.692|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release 2019-02-10 02:08:22.717|Main Thread> 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02:08:22.727|Main Thread> Description = dev id: 4106, mem: 3149529088, shared mem: 8301361152, Luid: 40521, rev: 161, subsys id: -2069950397, vendor id: 4318 2019-02-10 02:08:22.727|Main Thread> Driver version = 25.21.14.1681 2019-02-10 02:08:22.727|Main Thread> Driver date = 20181102000000.000000-000 2019-02-10 02:08:22.727|Main Thread> DriverUpdateNecessary = False 2019-02-10 02:08:22.727|Main Thread> Adapter id = 0 2019-02-10 02:08:22.727|Main Thread> Supported = True 2019-02-10 02:08:22.727|Main Thread> RAM = 3149529088 2019-02-10 02:08:22.727|Main Thread> Priority = 2 2019-02-10 02:08:22.727|Main Thread> Multithreaded rendering supported = True 2019-02-10 02:08:22.727|Main Thread> Output is attached = True 2019-02-10 02:08:22.727|Main Thread> DesktopBounds = {X:1920 Y:0 Width:1680 Height:1050} 2019-02-10 02:08:22.727|Main Thread> Display modes = { 2019-02-10 02:08:22.727|Main Thread> DXGIOutput id = 1 2019-02-10 02:08:22.727|Main Thread> 640x480@60Hz 2019-02-10 02:08:22.727|Main 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Thread> 800x600@56.25Hz 2019-02-10 02:08:22.727|Main Thread> 800x600@60.317Hz 2019-02-10 02:08:22.727|Main Thread> 800x600@72.188Hz 2019-02-10 02:08:22.727|Main Thread> 1024x768@60.004Hz 2019-02-10 02:08:22.727|Main Thread> 1024x768@70.069Hz 2019-02-10 02:08:22.727|Main Thread> 1024x768@75.029Hz 2019-02-10 02:08:22.727|Main Thread> 1152x864@75Hz 2019-02-10 02:08:22.727|Main Thread> 1280x720@74.997Hz 2019-02-10 02:08:22.727|Main Thread> 1280x768@60Hz 2019-02-10 02:08:22.727|Main Thread> 1280x768@60Hz 2019-02-10 02:08:22.727|Main Thread> 1280x768@75Hz 2019-02-10 02:08:22.727|Main Thread> 1280x768@75Hz 2019-02-10 02:08:22.727|Main Thread> 1280x800@60Hz 2019-02-10 02:08:22.727|Main Thread> 1280x800@60Hz 2019-02-10 02:08:22.727|Main Thread> 1280x800@75Hz 2019-02-10 02:08:22.727|Main Thread> 1280x800@75Hz 2019-02-10 02:08:22.727|Main Thread> 1280x960@60Hz 2019-02-10 02:08:22.727|Main Thread> 1280x960@75Hz 2019-02-10 02:08:22.727|Main Thread> 1280x1024@60.02Hz 2019-02-10 02:08:22.727|Main Thread> 1280x1024@75.025Hz 2019-02-10 02:08:22.727|Main Thread> 1360x768@59.887Hz 2019-02-10 02:08:22.727|Main Thread> 1360x768@59.887Hz 2019-02-10 02:08:22.727|Main Thread> 1366x768@59.887Hz 2019-02-10 02:08:22.727|Main Thread> 1366x768@59.887Hz 2019-02-10 02:08:22.727|Main Thread> 1400x1050@59.978Hz 2019-02-10 02:08:22.727|Main Thread> 1440x900@59.887Hz 2019-02-10 02:08:22.727|Main Thread> 1600x900@59.954Hz 2019-02-10 02:08:22.727|Main Thread> 1600x900@59.954Hz 2019-02-10 02:08:22.727|Main Thread> 1600x1024@59.954Hz 2019-02-10 02:08:22.727|Main Thread> 1600x1024@59.954Hz 2019-02-10 02:08:22.727|Main Thread> 1680x1050@59.954Hz 2019-02-10 02:08:22.727|Main Thread> } 2019-02-10 02:08:22.727|Main Thread> } 2019-02-10 02:08:22.727|Main Thread> AdapterInfo = { 2019-02-10 02:08:22.727|Main Thread> Name = NVIDIA GeForce GTX 780 Ti + DISPLAY3 2019-02-10 02:08:22.727|Main Thread> Description = dev id: 4106, mem: 3149529088, shared mem: 8301361152, Luid: 40521, rev: 161, subsys id: -2069950397, vendor id: 4318 2019-02-10 02:08:22.727|Main Thread> Driver version = 25.21.14.1681 2019-02-10 02:08:22.727|Main Thread> Driver date = 20181102000000.000000-000 2019-02-10 02:08:22.727|Main Thread> DriverUpdateNecessary = False 2019-02-10 02:08:22.727|Main Thread> Adapter id = 0 2019-02-10 02:08:22.727|Main Thread> Supported = True 2019-02-10 02:08:22.727|Main Thread> RAM = 3149529088 2019-02-10 02:08:22.727|Main Thread> Priority = 2 2019-02-10 02:08:22.727|Main Thread> Multithreaded rendering supported = True 2019-02-10 02:08:22.727|Main Thread> Output is attached = True 2019-02-10 02:08:22.727|Main Thread> DesktopBounds = {X:0 Y:1080 Width:1920 Height:1080} 2019-02-10 02:08:22.727|Main Thread> Display modes = { 2019-02-10 02:08:22.727|Main Thread> DXGIOutput id = 2 2019-02-10 02:08:22.727|Main Thread> 640x480@75Hz 2019-02-10 02:08:22.727|Main Thread> 640x480@75Hz 2019-02-10 02:08:22.727|Main Thread> 640x480@56.25Hz 2019-02-10 02:08:22.727|Main Thread> 640x480@56.25Hz 2019-02-10 02:08:22.727|Main Thread> 640x480@60.317Hz 2019-02-10 02:08:22.727|Main Thread> 640x480@60.317Hz 2019-02-10 02:08:22.727|Main Thread> 640x480@72.188Hz 2019-02-10 02:08:22.727|Main Thread> 640x480@72.188Hz 2019-02-10 02:08:22.727|Main Thread> 720x480@60Hz 2019-02-10 02:08:22.727|Main Thread> 720x480@59.94Hz 2019-02-10 02:08:22.727|Main Thread> 720x576@50Hz 2019-02-10 02:08:22.727|Main Thread> 800x600@75Hz 2019-02-10 02:08:22.727|Main Thread> 800x600@56.25Hz 2019-02-10 02:08:22.727|Main Thread> 800x600@60.317Hz 2019-02-10 02:08:22.727|Main Thread> 800x600@72.188Hz 2019-02-10 02:08:22.727|Main Thread> 1024x768@60.004Hz 2019-02-10 02:08:22.727|Main Thread> 1024x768@70.069Hz 2019-02-10 02:08:22.727|Main Thread> 1024x768@75.029Hz 2019-02-10 02:08:22.727|Main Thread> 1152x864@60Hz 2019-02-10 02:08:22.727|Main Thread> 1152x864@60Hz 2019-02-10 02:08:22.727|Main Thread> 1176x664@60Hz 2019-02-10 02:08:22.727|Main Thread> 1176x664@60Hz 2019-02-10 02:08:22.727|Main Thread> 1176x664@50Hz 2019-02-10 02:08:22.727|Main Thread> 1176x664@50Hz 2019-02-10 02:08:22.727|Main Thread> 1176x664@59.94Hz 2019-02-10 02:08:22.727|Main Thread> 1176x664@59.94Hz 2019-02-10 02:08:22.727|Main Thread> 1280x720@60Hz 2019-02-10 02:08:22.727|Main Thread> 1280x720@50Hz 2019-02-10 02:08:22.727|Main Thread> 1280x720@59.94Hz 2019-02-10 02:08:22.727|Main Thread> 1280x768@59.87Hz 2019-02-10 02:08:22.727|Main Thread> 1280x800@59.81Hz 2019-02-10 02:08:22.727|Main Thread> 1280x960@60Hz 2019-02-10 02:08:22.727|Main Thread> 1280x1024@60.02Hz 2019-02-10 02:08:22.727|Main Thread> 1280x1024@75.025Hz 2019-02-10 02:08:22.727|Main Thread> 1360x768@59.79Hz 2019-02-10 02:08:22.727|Main Thread> 1360x768@59.79Hz 2019-02-10 02:08:22.727|Main Thread> 1366x768@59.79Hz 2019-02-10 02:08:22.727|Main Thread> 1400x1050@59.978Hz 2019-02-10 02:08:22.727|Main Thread> 1440x900@59.887Hz 2019-02-10 02:08:22.727|Main Thread> 1600x900@60Hz 2019-02-10 02:08:22.727|Main Thread> 1600x1024@59.954Hz 2019-02-10 02:08:22.727|Main Thread> 1600x1024@59.954Hz 2019-02-10 02:08:22.727|Main Thread> 1680x1050@59.954Hz 2019-02-10 02:08:22.727|Main Thread> 1768x992@60Hz 2019-02-10 02:08:22.727|Main Thread> 1768x992@60Hz 2019-02-10 02:08:22.727|Main Thread> 1768x992@50Hz 2019-02-10 02:08:22.727|Main Thread> 1768x992@50Hz 2019-02-10 02:08:22.727|Main Thread> 1768x992@59.94Hz 2019-02-10 02:08:22.727|Main Thread> 1768x992@59.94Hz 2019-02-10 02:08:22.727|Main Thread> 1920x1080@60Hz 2019-02-10 02:08:22.727|Main Thread> 1920x1080@60Hz 2019-02-10 02:08:22.727|Main Thread> 1920x1080@50Hz 2019-02-10 02:08:22.727|Main Thread> 1920x1080@50Hz 2019-02-10 02:08:22.727|Main Thread> 1920x1080@59.94Hz 2019-02-10 02:08:22.727|Main Thread> 1920x1080@59.94006Hz 2019-02-10 02:08:22.727|Main Thread> } 2019-02-10 02:08:22.727|Main Thread> } 2019-02-10 02:08:22.812|Main Thread> MySandboxGame.Constructor() - START 2019-02-10 02:08:22.812|Main Thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2019-02-10 02:08:22.812|Main Thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content 2019-02-10 02:08:22.812|Main Thread> Info: Detected 4 logical CPU cores, using up to 4 for asynchronous workers. 2019-02-10 02:08:23.185|Main Thread> Info: Worker Configuration { Total: 3, Default: Logic Groups: [ Group Background, BelowNormal, 1 Workers, Group Logic, Normal, 1 Workers, Group Render, AboveNormal, 1 Workers ] } 2019-02-10 02:08:23.193|Main Thread> MySandboxGame.Constructor() - END 2019-02-10 02:08:23.196|Main Thread> MyVideoModeManager.LogApplicationInformation - START 2019-02-10 02:08:23.197|Main Thread> Assembly.GetName: Sandbox.Game, Version=0.1.6979.33035, Culture=neutral, PublicKeyToken=null 2019-02-10 02:08:23.197|Main Thread> Assembly.FullName: Sandbox.Game, Version=0.1.6979.33035, Culture=neutral, PublicKeyToken=null 2019-02-10 02:08:23.197|Main Thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll 2019-02-10 02:08:23.197|Main Thread> Assembly.ImageRuntimeVersion: v4.0.30319 2019-02-10 02:08:23.197|Main Thread> MyVideoModeManager.LogApplicationInformation - END 2019-02-10 02:08:23.200|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START 2019-02-10 02:08:23.214|Main Thread> Win32_ComputerSystem.Manufacturer: MSI 2019-02-10 02:08:23.214|Main Thread> Win32_ComputerSystem.Model: MS-7693 2019-02-10 02:08:23.214|Main Thread> Virtualized: False 2019-02-10 02:08:23.218|Main Thread> Environment.ProcessorName: AMD Phenom(tm) II X4 970 Processor 2019-02-10 02:08:23.219|Main Thread> ComputerInfo.TotalPhysicalMemory: 17,139,593,216 bytes 2019-02-10 02:08:23.219|Main Thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes 2019-02-10 02:08:23.219|Main Thread> ComputerInfo.AvailablePhysicalMemory: 12,352,204,800 bytes 2019-02-10 02:08:23.219|Main Thread> ComputerInfo.AvailableVirtualMemory: 8,795,136,442,368 bytes 2019-02-10 02:08:23.223|Main Thread> Drive C: | Capacity: 314,466,889,728 bytes | Free space: 65,150,435,328 bytes 2019-02-10 02:08:23.223|Main Thread> Drive D: | Capacity: 104,853,504 bytes | Free space: 75,337,728 bytes 2019-02-10 02:08:23.223|Main Thread> Drive E: | Capacity: 314,466,889,728 bytes | Free space: 40,095,186,944 bytes 2019-02-10 02:08:23.223|Main Thread> Drive F: | Capacity: 685,630,287,872 bytes | Free space: 208,241,963,008 bytes 2019-02-10 02:08:23.223|Main Thread> Drive G: | Capacity: 165,528,145,920 bytes | Free space: 165,409,865,728 bytes 2019-02-10 02:08:23.223|Main Thread> Drive I: | Capacity: 104,853,504 bytes | Free space: 75,272,192 bytes 2019-02-10 02:08:23.224|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END 2019-02-10 02:08:23.510|Main Thread> MySandboxGame.Initialize() - START 2019-02-10 02:08:24.786|Main Thread> MySandboxGame.LoadData() - START 2019-02-10 02:08:24.786|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2019-02-10 02:08:24.786|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START 2019-02-10 02:08:24.786|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END 2019-02-10 02:08:26.223|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-10 02:08:26.578|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-10 02:08:26.578|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2019-02-10 02:08:26.588|Main Thread> MyAudio.LoadData - START 2019-02-10 02:08:26.644|Main Thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 4 2019-02-10 02:08:26.698|Main Thread> MyAudio.LoadData - END 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudUse' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudRotateBlock' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudPlaceBlock' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudDeleteBlock' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudColorBlock' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'PlayDropItem' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocInventoryFull' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocMeteorInbound' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocHealthLow' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocHealthCritical' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'None' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocEnergyLow' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelLow' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelLow' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocEnergyCrit' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelCrit' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelCrit' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocEnergyNo' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelNo' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelNo' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudOpenCraftWin' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudOpenInventory' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'PlayTakeItem' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'HudPlaceItem' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'QuestCompleted' 2019-02-10 02:08:26.710|Main Thread> Warning: Could not find any sound for 'QuestStepCompleted' 2019-02-10 02:08:26.714|Main Thread> MyGuiManager() 2019-02-10 02:08:26.800|Main Thread> MyScreenManager() 2019-02-10 02:08:27.084|Main Thread> MyGuiManager.LoadContent() - START 2019-02-10 02:08:32.320|Main Thread> MyGuiManager.LoadContent() - START 2019-02-10 02:08:32.321|Main Thread> MyGuiManager.LoadContent() - END 2019-02-10 02:08:32.321|Main Thread> MyGuiManager.LoadContent() - END 2019-02-10 02:08:32.515|Main Thread> MySandboxGame.LoadData() - END 2019-02-10 02:08:32.643|Worker Logic 0> Loading available saves - START 2019-02-10 02:08:32.645|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906' 2019-02-10 02:08:32.740|Worker Logic 0> Loading available saves - END 2019-02-10 02:08:33.821|Main Thread> Analytics helper process start reported 2019-02-10 02:08:33.827|Main Thread> MySandboxGame.Initialize() - END 2019-02-10 02:08:33.838|Main Thread> All systems initialized in 14.2974091 seconds. 2019-02-10 02:08:33.860|Main Thread> Timer Frequency: 3418046 2019-02-10 02:08:33.860|Main Thread> Ticks per frame: 57206 2019-02-10 02:08:33.892|Worker Logic 0> Loading available saves - START 2019-02-10 02:08:33.892|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906' 2019-02-10 02:08:33.934|Worker Logic 0> Loading available saves - END 2019-02-10 02:09:46.369|Main Thread> MyConfig.Save() - START 2019-02-10 02:09:46.370|Main Thread> Path: C:\Users\Thomas\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-10 02:09:46.370|Main Thread> MusicVolume: 0.1492512 2019-02-10 02:09:46.370|Main Thread> GameVolume: 0.40153 2019-02-10 02:09:46.371|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-10 02:09:46.371|Main Thread> Language: 0 2019-02-10 02:09:46.371|Main Thread> ControlsGeneral: System.Xml.XmlNode[] 2019-02-10 02:09:46.371|Main Thread> ControlsButtons: System.Xml.XmlNode[] 2019-02-10 02:09:46.371|Main Thread> VideoAdapter: 0 2019-02-10 02:09:46.371|Main Thread> ScreenWidth: 1920 2019-02-10 02:09:46.371|Main Thread> ScreenHeight: 1080 2019-02-10 02:09:46.371|Main Thread> RefreshRate: 0 2019-02-10 02:09:46.371|Main Thread> WindowMode: 2 2019-02-10 02:09:46.371|Main Thread> VerticalSync: False 2019-02-10 02:09:46.371|Main Thread> HardwareCursor: True 2019-02-10 02:09:46.371|Main Thread> RenderQuality: 0 2019-02-10 02:09:46.371|Main Thread> FieldOfView: 60 2019-02-10 02:09:46.371|Main Thread> RenderInterpolation: True 2019-02-10 02:09:46.371|Main Thread> TextureQuality: 2 2019-02-10 02:09:46.371|Main Thread> FoliageDetails: 3 2019-02-10 02:09:46.371|Main Thread> HudWarnings: True 2019-02-10 02:09:46.371|Main Thread> NeedShowTutorialQuestion: False 2019-02-10 02:09:46.371|Main Thread> MinimalHud: False 2019-02-10 02:09:46.371|Main Thread> CubeBuilderBuildingMode: 0 2019-02-10 02:09:46.371|Main Thread> ControlsHints: False 2019-02-10 02:09:46.371|Main Thread> RotationHints: False 2019-02-10 02:09:46.371|Main Thread> ShowCrosshair: True 2019-02-10 02:09:46.371|Main Thread> DisableHeadbob: True 2019-02-10 02:09:46.371|Main Thread> CompressSaveGames: False 2019-02-10 02:09:46.371|Main Thread> ShowPlayerNamesOnHud: True 2019-02-10 02:09:46.371|Main Thread> LastCheckedVersion: 2048005 2019-02-10 02:09:46.371|Main Thread> NeedShowBattleTutorialQuestion: False 2019-02-10 02:09:46.371|Main Thread> GraphicsRenderer: DirectX 11 2019-02-10 02:09:46.371|Main Thread> VoiceChat: True 2019-02-10 02:09:46.371|Main Thread> ScreenshotSizeMultiplier: 1 2019-02-10 02:09:46.371|Main Thread> GrassDensity: 0 2019-02-10 02:09:46.371|Main Thread> FirstTimeRun: False 2019-02-10 02:09:46.371|Main Thread> MutedPlayers: 2019-02-10 02:09:46.371|Main Thread> ReleasingAltResetsCamera: True 2019-02-10 02:09:46.371|Main Thread> UiTransparency: 1 2019-02-10 02:09:46.371|Main Thread> UiBkTransparency: 1 2019-02-10 02:09:46.371|Main Thread> VoxelQuality: 0 2019-02-10 02:09:46.371|Main Thread> LowMemSwitchToLow: 0 2019-02-10 02:09:46.371|Main Thread> VoiceChatVolume: 1 2019-02-10 02:09:46.371|Main Thread> EnableMuteWhenNotInFocus: True 2019-02-10 02:09:46.371|Main Thread> Skin: Default 2019-02-10 02:09:46.371|Main Thread> GameVersion: 0.7.0.14762817 2019-02-10 02:09:46.371|Main Thread> AnimatedRotation: True 2019-02-10 02:09:46.371|Main Thread> BuildingSizeHint: True 2019-02-10 02:09:46.371|Main Thread> InteractionHints: True 2019-02-10 02:09:46.371|Main Thread> VegetationViewDistance: 160 2019-02-10 02:09:46.371|Main Thread> EnableDynamicMusic: True 2019-02-10 02:09:46.371|Main Thread> ControlsJoystickName: Disabled 2019-02-10 02:09:46.371|Main Thread> ControlsMouseInvertX: False 2019-02-10 02:09:46.371|Main Thread> ControlsMouseInvertY: False 2019-02-10 02:09:46.371|Main Thread> ControlsMouseSensitivity: 1.655 2019-02-10 02:09:46.371|Main Thread> ControlsJoystickSensitivity: 0.2 2019-02-10 02:09:46.371|Main Thread> WorkerThreads: 2 2019-02-10 02:09:46.371|Main Thread> Tutorial: 3 2019-02-10 02:09:46.371|Main Thread> GrassDistance: 0 2019-02-10 02:09:46.371|Main Thread> TerrainLodQuality: 2 2019-02-10 02:09:46.371|Main Thread> ShadingQuality: 2 2019-02-10 02:09:46.371|Main Thread> ModelQuality: 2 2019-02-10 02:09:46.371|Main Thread> DontSendVoicePlayers: 2019-02-10 02:09:46.371|Main Thread> AnisotropicFiltering: 3 2019-02-10 02:09:46.371|Main Thread> GDPRConsent: True 2019-02-10 02:09:46.371|Main Thread> GDPRConsent_Sent: True 2019-02-10 02:09:46.371|Main Thread> UIChatPosition: {X:-0.1506944 Y:0.7624074} 2019-02-10 02:09:46.371|Main Thread> UIChatSize: {X:0.2 Y:0.2375925} 2019-02-10 02:09:46.371|Main Thread> AntialiasingMode: 0 2019-02-10 02:09:46.371|Main Thread> ShadowMapResolution: 1 2019-02-10 02:09:46.371|Main Thread> InteractionHint: 2 2019-02-10 02:09:46.371|Main Thread> EnableDiscord: True 2019-02-10 02:09:46.410|Main Thread> MyConfig.Save() - END 2019-02-10 02:10:01.475|Worker Logic 0> Loading available saves - START 2019-02-10 02:10:01.475|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906' 2019-02-10 02:10:01.526|Worker Logic 0> Loading available saves - END 2019-02-10 02:10:08.839|Worker Logic 0> Loading available saves - START 2019-02-10 02:10:08.839|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906' 2019-02-10 02:10:08.888|Worker Logic 0> Loading available saves - END 2019-02-10 02:10:21.634|Main Thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START 2019-02-10 02:10:21.685|Main Thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END 2019-02-10 02:10:25.515|Worker Logic 0> Loading available saves - START 2019-02-10 02:10:25.515|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906' 2019-02-10 02:10:25.563|Worker Logic 0> Loading available saves - END 2019-02-10 02:10:30.036|Main Thread> LoadSandbox() - Start 2019-02-10 02:10:30.038|Main Thread> 2019-02-10 02:10:30.038|Main Thread> LoadSession() - Start 2019-02-10 02:10:30.038|Main Thread> C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906\Safe Area Start 2019-02-10 1128 2019-02-10 02:10:30.059|Main Thread> LoadSession() - End 2019-02-10 02:10:30.059|Main Thread> LoadSandbox() - End 2019-02-10 02:10:30.461|Main Thread> Loading session: C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906\Safe Area Start 2019-02-10 1128 2019-02-10 02:10:30.461|Main Thread> Save version: 0.7.0.14762817 2019-02-10 02:10:30.535|Main Thread> MyModManager.LoadData() - START 2019-02-10 02:10:30.579|Main Thread> Finished loading mods. 2019-02-10 02:10:30.579|Main Thread> MyModManager.LoadData() - END 2019-02-10 02:10:30.969|Main Thread> Finished loading stage Initializing session, elapsed time: 0.4280245 seconds 2019-02-10 02:10:31.305|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START 2019-02-10 02:10:36.965|Main Thread>Definitions> Info: List of used mods (0) - START 2019-02-10 02:10:36.965|Main Thread>Definitions> Info: List of used mods - END 2019-02-10 02:10:38.967|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default. 2019-02-10 02:10:38.971|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default. 2019-02-10 02:10:38.972|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default. 2019-02-10 02:10:38.972|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default. 2019-02-10 02:10:38.972|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default. 2019-02-10 02:10:38.973|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default. 2019-02-10 02:10:38.973|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default. 2019-02-10 02:10:38.974|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default. 2019-02-10 02:10:38.975|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default. 2019-02-10 02:10:38.986|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default. 2019-02-10 02:10:38.988|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default. 2019-02-10 02:10:39.728|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default. 2019-02-10 02:10:39.764|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default. 2019-02-10 02:10:39.774|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default. 2019-02-10 02:10:39.776|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default. 2019-02-10 02:10:39.824|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default. 2019-02-10 02:10:40.070|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default. 2019-02-10 02:10:40.083|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default. 2019-02-10 02:10:40.090|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default. 2019-02-10 02:10:40.092|Main Thread> Warning: Either model 'Models\Cubes\small\CrateWood.mwm' or Buildable block definition 'Block:CrateWood' does not contain Mountpoints. Creating default. 2019-02-10 02:10:50.035|Main Thread> MyAudio.UnloadData - START 2019-02-10 02:10:50.044|Main Thread> MyAudio.UnloadData - END 2019-02-10 02:10:50.044|Main Thread> MyAudio.LoadData - START 2019-02-10 02:10:50.065|Main Thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) Definition Audio) - Channel #: 4 2019-02-10 02:10:55.326|Main Thread> MyAudio.LoadData - END 2019-02-10 02:10:55.326|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-10 02:10:55.375|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-10 02:10:55.375|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END 2019-02-10 02:10:55.379|Main Thread> Finished loading stage Loading definitions, elapsed time: 24.0793773 seconds 2019-02-10 02:10:55.381|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2019-02-10 02:10:55.405|Main Thread> Warning: A session component specified with name MyFracturedPiecesManager was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-10 02:11:00.421|Main Thread> MyTransparentGeometry.LoadData - START 2019-02-10 02:11:00.439|Main Thread> MyLights.LoadData() - START 2019-02-10 02:11:00.453|Main Thread> MyLights.LoadData() - END 2019-02-10 02:11:00.486|External Debugging Listener> External debugger: listening... 2019-02-10 02:11:01.131|Main Thread> Finished loading stage Loading session components, elapsed time: 5.7513289 seconds 2019-02-10 02:11:03.008|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry 2019-02-10 02:11:03.008|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-10 02:11:03.029|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry 2019-02-10 02:11:03.029|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-10 02:11:03.136|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry 2019-02-10 02:11:03.137|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-10 02:11:03.141|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry 2019-02-10 02:11:03.141|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-10 02:11:03.176|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry 2019-02-10 02:11:03.176|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-10 02:11:03.177|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry 2019-02-10 02:11:03.177|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-10 02:11:03.178|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry 2019-02-10 02:11:03.178|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-10 02:11:03.261|Main Thread> Finished loading stage Loading models, elapsed time: 2.1291218 seconds 2019-02-10 02:11:03.261|Main Thread> Finished loading stage Loading data, elapsed time: 32.291847 seconds 2019-02-10 02:11:03.276|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0090005 seconds 2019-02-10 02:11:03.326|Main Thread> Loading voxel storage from file 'C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906\Safe Area Start 2019-02-10 1128\EarthSecond-1251102759r5000.vx2' 2019-02-10 02:11:04.782|Main Thread> Could not load voxel material Rock_moss 2019-02-10 02:11:04.782|Main Thread> Could not load voxel material Rock_moss 2019-02-10 02:11:05.579|Main Thread> RespawnInPlayerControlledEntity: Finding free place for š¯•øorshuš¯•¬rtsš¯•´nc 2019-02-10 02:11:05.636|Main Thread> RespawnInPlayerControlledEntity: š¯•øorshuš¯•¬rtsš¯•´nc has entity: False 2019-02-10 02:11:05.636|Main Thread> RespawnInPlayerControlledEntity: Creating new entity for š¯•øorshuš¯•¬rtsš¯•´nc 2019-02-10 02:11:07.107|Main Thread> RespawnInPlayerControlledEntity: Setting position for š¯•øorshuš¯•¬rtsš¯•´nc 2019-02-10 02:11:07.298|Main Thread> RespawnInPlayerControlledEntity: Informing everyone š¯•øorshuš¯•¬rtsš¯•´nc is spawning. 2019-02-10 02:11:07.305|Main Thread> RespawnInPlayerControlledEntity: Replicating entity components for š¯•øorshuš¯•¬rtsš¯•´nc 2019-02-10 02:11:07.305|Main Thread> RespawnInPlayerControlledEntity: Setting control for š¯•øorshuš¯•¬rtsš¯•´nc 2019-02-10 02:11:07.312|Main Thread> RespawnInPlayerControlledEntity: Reviving š¯•øorshuš¯•¬rtsš¯•´nc if necessary. 2019-02-10 02:11:07.315|Main Thread> Checkpoint.CameraAttach success: entity id129017559075243711, camera subtype DefaultFirstPerson 2019-02-10 02:11:07.316|Main Thread> Finished loading stage Loading final details, elapsed time: 1.9921139 seconds 2019-02-10 02:11:07.317|Main Thread> MySession.Static.LogSettings - START 2019-02-10 02:11:07.318|Main Thread> Name = Safe Area Start 2019-02-10 11:28 2019-02-10 02:11:07.318|Main Thread> Description = 2019-02-10 02:11:07.318|Main Thread> InGameTime = 01/01/0001 00:00:00 2019-02-10 02:11:07.318|Main Thread> Password = 2019-02-10 02:11:07.318|Main Thread> CurrentPath = C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906\Safe Area Start 2019-02-10 1128 2019-02-10 02:11:07.318|Main Thread> WorkshopId = 2019-02-10 02:11:07.319|Main Thread> CameraController = EntityBase:Medieval_female {01CA5CC95277C6BF}/Camera 1st - DefaultFirstPerson 2019-02-10 02:11:07.319|Main Thread> ThumbPath = C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906\Safe Area Start 2019-02-10 1128\thumb.jpg 2019-02-10 02:11:07.320|Main Thread> Settings: 2019-02-10 02:11:07.321|Main Thread> AI - Hostile AI Enabled = True 2019-02-10 02:11:07.321|Main Thread> AI - Maximum = 8 2019-02-10 02:11:07.321|Main Thread> Decay - Ruin = False 2019-02-10 02:11:07.321|Main Thread> Fast Travel - Enabled = True 2019-02-10 02:11:07.321|Main Thread> Fast Travel - Limitations = True 2019-02-10 02:11:07.321|Main Thread> Maximum Fracture Pieces = 50 2019-02-10 02:11:07.323|Main Thread> Auto-Save Time (Minutes) = 5 2019-02-10 02:11:07.323|Main Thread> Cut, Copy and Paste = True 2019-02-10 02:11:07.323|Main Thread> Days per season = 4 2019-02-10 02:11:07.323|Main Thread> Destructible blocks = True 2019-02-10 02:11:07.323|Main Thread> Enable 3rd person view = True 2019-02-10 02:11:07.323|Main Thread> Enable Sun Rotation = True 2019-02-10 02:11:07.323|Main Thread> Enable voxel destruction = True 2019-02-10 02:11:07.323|Main Thread> Game Mode = Survival 2019-02-10 02:11:07.323|Main Thread> Inventory size multiplier = 2 2019-02-10 02:11:07.323|Main Thread> Maximum Backup Saves = 1 2019-02-10 02:11:07.323|Main Thread> Maximum Floating Objects = 64 2019-02-10 02:11:07.323|Main Thread> Maximum Players = 4 2019-02-10 02:11:07.323|Main Thread> Maximum Solar Altitude = 0.4101524 2019-02-10 02:11:07.323|Main Thread> Serverside Chat Logging = True 2019-02-10 02:11:07.323|Main Thread> Show player names on HUD = True 2019-02-10 02:11:07.323|Main Thread> Spectator = False 2019-02-10 02:11:07.323|Main Thread> Structural Integrity = True 2019-02-10 02:11:07.323|Main Thread> Sun rotation interval = 20 2019-02-10 02:11:07.323|Main Thread> View distance = 2600 2019-02-10 02:11:07.323|Main Thread> MySession.Static.LogSettings - END 2019-02-10 02:11:07.324|Main Thread> Finished loading stage Loading planet, elapsed time: 4.0632324 seconds 2019-02-10 02:11:07.328|Main Thread> Setting update order on MyGravityProviderSystem to NoUpdate 2019-02-10 02:11:07.329|Main Thread> Setting update order on MyParticlesManager to AfterSimulation 2019-02-10 02:11:07.329|Main Thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation 2019-02-10 02:11:07.329|Main Thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation 2019-02-10 02:11:07.329|Main Thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation 2019-02-10 02:11:07.329|Main Thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate 2019-02-10 02:11:07.329|Main Thread> Setting update order on MyLights to NoUpdate 2019-02-10 02:11:07.329|Main Thread> Setting update order on MySector to BeforeSimulation, AfterSimulation 2019-02-10 02:11:07.329|Main Thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation 2019-02-10 02:11:07.329|Main Thread> Setting update order on MyParticleEditorComponent to AfterSimulation 2019-02-10 02:11:07.329|Main Thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation 2019-02-10 02:11:07.329|Main Thread> Setting update order on MyDestructionEffectsComponent to NoUpdate 2019-02-10 02:11:07.333|Main Thread> Setting update order on MySessionComponentSpectator to NoUpdate 2019-02-10 02:11:07.334|Main Thread> Setting update order on MySoundSystem to Simulation 2019-02-10 02:11:07.348|Main Thread> Setting update order on MyGridPickupComponent to NoUpdate 2019-02-10 02:11:07.348|Main Thread> Setting update order on MyDamageSystem to NoUpdate 2019-02-10 02:11:07.348|Main Thread> Setting update order on MyHitReportingComponent to NoUpdate 2019-02-10 02:11:07.348|Main Thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation 2019-02-10 02:11:07.348|Main Thread> Setting update order on MySessionComponentResearch to NoUpdate 2019-02-10 02:11:07.348|Main Thread> Setting update order on MyLocalToolbar to BeforeSimulation 2019-02-10 02:11:07.348|Main Thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation 2019-02-10 02:11:07.348|Main Thread> Setting update order on MyClipboardComponent to BeforeSimulation 2019-02-10 02:11:07.349|Main Thread> Setting update order on MyHudWarnings to AfterSimulation 2019-02-10 02:11:07.349|Main Thread> Setting update order on MyHud to BeforeSimulation 2019-02-10 02:11:07.349|Main Thread> Setting update order on MyAIComponent to Simulation, AfterSimulation 2019-02-10 02:11:07.349|Main Thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation 2019-02-10 02:11:07.349|Main Thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation 2019-02-10 02:11:07.349|Main Thread> Setting update order on MySleepingGridsCorrection to NoUpdate 2019-02-10 02:11:07.349|Main Thread> Setting update order on MySessionComponentThrower to AfterSimulation 2019-02-10 02:11:07.349|Main Thread> Setting update order on MyPlaceAreas to NoUpdate 2019-02-10 02:11:07.349|Main Thread> Setting update order on MyFloatingObjects to AfterSimulation 2019-02-10 02:11:07.349|Main Thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation 2019-02-10 02:11:07.893|Main Thread> Setting update order on MyPlanets to NoUpdate 2019-02-10 02:11:07.893|Main Thread> Setting update order on MyAiTargetManager to AfterSimulation 2019-02-10 02:11:07.893|Main Thread> Setting update order on MyPhysicsSandbox to Simulation 2019-02-10 02:11:08.203|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-10 02:11:08.207|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-10 02:11:09.008|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-10 02:11:09.050|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-10 02:11:09.059|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-10 02:11:09.059|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-10 02:11:09.059|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-10 02:11:09.064|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Doors\WoodenCeilingDoor_Door.mwm 2019-02-10 02:11:09.065|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-10 02:11:09.069|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-10 02:11:09.070|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-10 02:11:09.070|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-10 02:11:09.217|Main Thread> Setting update order on MyBannerComponent to BeforeSimulation 2019-02-10 02:11:09.220|Main Thread> Setting update order on MyActionTrackingSystem to NoUpdate 2019-02-10 02:11:09.220|Main Thread> Setting update order on MyWatchdogComponent to NoUpdate 2019-02-10 02:11:09.224|Main Thread> Setting update order on MyCuttingComponent to AfterSimulation 2019-02-10 02:11:09.224|Main Thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation 2019-02-10 02:11:09.224|Main Thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate 2019-02-10 02:11:09.224|Main Thread> Setting update order on MyFastTravelSystem to AfterSimulation 2019-02-10 02:11:09.224|Main Thread> Setting update order on MyFarmingSystem to NoUpdate 2019-02-10 02:11:09.226|Main Thread> Setting update order on MyKeychainSystem to NoUpdate 2019-02-10 02:11:09.226|Main Thread> Setting update order on MyMapSessionComponent to BeforeSimulation 2019-02-10 02:11:09.226|Main Thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation 2019-02-10 02:11:09.226|Main Thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate 2019-02-10 02:11:09.226|Main Thread> Setting update order on MyAreaPermissionSystem to NoUpdate 2019-02-10 02:11:09.226|Main Thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation 2019-02-10 02:11:09.226|Main Thread> Setting update order on MyWaypointSystem to NoUpdate 2019-02-10 02:11:09.226|Main Thread> Setting update order on MyMapDataComponent to NoUpdate 2019-02-10 02:11:09.226|Main Thread> Setting update order on MySearchSystem to NoUpdate 2019-02-10 02:11:09.226|Main Thread> Setting update order on MyDiplomacyManager to NoUpdate 2019-02-10 02:11:09.229|Main Thread> Setting update order on MyDecaySystem to BeforeSimulation 2019-02-10 02:11:09.229|Main Thread> Setting update order on MyTrashRemoval to AfterSimulation 2019-02-10 02:11:09.231|Main Thread> Finished loading stage Starting Components, elapsed time: 1.905109 seconds 2019-02-10 02:11:09.239|Main Thread> 2019-02-10 02:11:09.239|Main Thread> Session loaded 2019-02-10 02:11:09.239|Main Thread> Finished loading stage Finished loading, elapsed time: 38.709214 seconds 2019-02-10 02:11:09.308|Main Thread> Process information Periodic Check: 2019-02-10 02:11:09.309|Main Thread> Managed Memory: 2,028,053,592 B 2019-02-10 02:11:09.312|Main Thread> Private Memory: 3,681,644,544 B 2019-02-10 02:11:09.312|Main Thread> Nr of Threads: 50 2019-02-10 02:11:09.312|Main Thread> Simulation Speed: 0.01 2019-02-10 02:11:09.312|Main Thread> Entity count: 230 2019-02-10 02:11:09.312|Main Thread> Player count: 1 2019-02-10 02:11:09.312|Main Thread> Current: 2019-02-10 02:11:09.313|Main Thread> Paged Memory: 3,681,644,544 B 2019-02-10 02:11:09.313|Main Thread> Working Set: 3,236,622,336 B 2019-02-10 02:11:09.313|Main Thread> Virtual Memory: 4,509,818,880 B 2019-02-10 02:11:09.313|Main Thread> Peak: 2019-02-10 02:11:09.314|Main Thread> Paged Memory: 3,681,972,224 B 2019-02-10 02:11:09.314|Main Thread> Working Set: 3,236,913,152 B 2019-02-10 02:11:09.314|Main Thread> Virtual Memory: 4,511,887,360 B 2019-02-10 02:11:09.316|Main Thread> Number of Worlds: 1 2019-02-10 02:11:09.317|Main Thread> 0) RigidBodies: 93, ActiveRigidBodies: 12, CharacterRigidBodies: 4 2019-02-10 02:11:09.319|Main Thread> 0) Constraints: 0 2019-02-10 02:11:10.183|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-10 02:11:10.184|Main Thread> MySessionLoading status: 2019-02-10 02:11:10.185|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-10 02:11:11.518|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-10 02:11:11.518|Main Thread> MySessionLoading status: 2019-02-10 02:11:11.519|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-10 02:11:12.573|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-10 02:11:12.573|Main Thread> MySessionLoading status: 2019-02-10 02:11:12.574|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-10 02:11:13.627|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-10 02:11:13.627|Main Thread> MySessionLoading status: 2019-02-10 02:11:13.628|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-10 02:11:14.726|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-10 02:11:14.726|Main Thread> MySessionLoading status: 2019-02-10 02:11:14.726|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-10 02:11:15.853|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-10 02:11:15.853|Main Thread> MySessionLoading status: 2019-02-10 02:11:15.854|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-10 02:11:16.946|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-10 02:11:16.946|Main Thread> MySessionLoading status: 2019-02-10 02:11:16.947|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-10 02:11:18.548|Main Thread> All voxels loaded, cleaning up hooks. 2019-02-10 02:11:18.951|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True 2019-02-10 02:11:19.186|Main Thread> Loading completed, starting session. 2019-02-10 02:11:51.429|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-10 02:11:51.464|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-10 02:12:09.334|Main Thread> Process information Periodic Check: 2019-02-10 02:12:09.336|Main Thread> Managed Memory: 2,919,780,688 B 2019-02-10 02:12:09.341|Main Thread> Private Memory: 9,592,070,144 B 2019-02-10 02:12:09.341|Main Thread> Nr of Threads: 46 2019-02-10 02:12:09.341|Main Thread> Simulation Speed: 1.00 2019-02-10 02:12:09.341|Main Thread> Entity count: 240 2019-02-10 02:12:09.341|Main Thread> Player count: 1 2019-02-10 02:12:09.341|Main Thread> Current: 2019-02-10 02:12:09.342|Main Thread> Paged Memory: 9,592,070,144 B 2019-02-10 02:12:09.342|Main Thread> Working Set: 8,785,461,248 B 2019-02-10 02:12:09.342|Main Thread> Virtual Memory: 10,447,097,856 B 2019-02-10 02:12:09.342|Main Thread> Peak: 2019-02-10 02:12:09.343|Main Thread> Paged Memory: 9,670,299,648 B 2019-02-10 02:12:09.343|Main Thread> Working Set: 8,789,823,488 B 2019-02-10 02:12:09.343|Main Thread> Virtual Memory: 10,592,604,160 B 2019-02-10 02:12:09.343|Main Thread> Number of Worlds: 1 2019-02-10 02:12:09.343|Main Thread> 0) RigidBodies: 105, ActiveRigidBodies: 2, CharacterRigidBodies: 2 2019-02-10 02:12:09.344|Main Thread> 0) Constraints: 0 2019-02-10 02:13:09.350|Main Thread> Process information Periodic Check: 2019-02-10 02:13:09.351|Main Thread> Managed Memory: 2,328,072,824 B 2019-02-10 02:13:09.352|Main Thread> Private Memory: 9,690,628,096 B 2019-02-10 02:13:09.352|Main Thread> Nr of Threads: 45 2019-02-10 02:13:09.352|Main Thread> Simulation Speed: 1.00 2019-02-10 02:13:09.352|Main Thread> Entity count: 245 2019-02-10 02:13:09.352|Main Thread> Player count: 1 2019-02-10 02:13:09.352|Main Thread> Current: 2019-02-10 02:13:09.353|Main Thread> Paged Memory: 9,690,628,096 B 2019-02-10 02:13:09.353|Main Thread> Working Set: 8,844,472,320 B 2019-02-10 02:13:09.353|Main Thread> Virtual Memory: 10,633,678,848 B 2019-02-10 02:13:09.353|Main Thread> Peak: 2019-02-10 02:13:09.354|Main Thread> Paged Memory: 9,743,167,488 B 2019-02-10 02:13:09.354|Main Thread> Working Set: 8,850,485,248 B 2019-02-10 02:13:09.354|Main Thread> Virtual Memory: 10,688,294,912 B 2019-02-10 02:13:09.354|Main Thread> Number of Worlds: 1 2019-02-10 02:13:09.354|Main Thread> 0) RigidBodies: 106, ActiveRigidBodies: 2, CharacterRigidBodies: 2 2019-02-10 02:13:09.354|Main Thread> 0) Constraints: 0 2019-02-10 02:13:11.867|Main Thread> Saving world - START 2019-02-10 02:13:11.868|Main Thread> Making world state snapshot. 2019-02-10 02:13:11.868|Main Thread> Process information Before snapshot.: 2019-02-10 02:13:11.869|Main Thread> Managed Memory: 2,328,518,672 B 2019-02-10 02:13:11.870|Main Thread> Private Memory: 9,692,315,648 B 2019-02-10 02:13:11.870|Main Thread> Nr of Threads: 45 2019-02-10 02:13:11.870|Main Thread> Simulation Speed: 1.00 2019-02-10 02:13:11.870|Main Thread> Entity count: 245 2019-02-10 02:13:11.870|Main Thread> Player count: 1 2019-02-10 02:13:11.870|Main Thread> Current: 2019-02-10 02:13:11.871|Main Thread> Paged Memory: 9,692,315,648 B 2019-02-10 02:13:11.871|Main Thread> Working Set: 8,846,274,560 B 2019-02-10 02:13:11.871|Main Thread> Virtual Memory: 10,633,678,848 B 2019-02-10 02:13:11.871|Main Thread> Peak: 2019-02-10 02:13:11.872|Main Thread> Paged Memory: 9,743,167,488 B 2019-02-10 02:13:11.872|Main Thread> Working Set: 8,850,485,248 B 2019-02-10 02:13:11.872|Main Thread> Virtual Memory: 10,688,294,912 B 2019-02-10 02:13:11.976|Main Thread> Process information After snapshot.: 2019-02-10 02:13:11.977|Main Thread> Managed Memory: 2,329,066,064 B 2019-02-10 02:13:11.978|Main Thread> Private Memory: 9,692,426,240 B 2019-02-10 02:13:11.979|Main Thread> Nr of Threads: 45 2019-02-10 02:13:11.979|Main Thread> Simulation Speed: 1.00 2019-02-10 02:13:11.979|Main Thread> Entity count: 245 2019-02-10 02:13:11.979|Main Thread> Player count: 1 2019-02-10 02:13:11.979|Main Thread> Current: 2019-02-10 02:13:11.979|Main Thread> Paged Memory: 9,692,426,240 B 2019-02-10 02:13:11.979|Main Thread> Working Set: 8,846,393,344 B 2019-02-10 02:13:11.979|Main Thread> Virtual Memory: 10,633,744,384 B 2019-02-10 02:13:11.979|Main Thread> Peak: 2019-02-10 02:13:11.980|Main Thread> Paged Memory: 9,743,167,488 B 2019-02-10 02:13:11.980|Main Thread> Working Set: 8,850,485,248 B 2019-02-10 02:13:11.980|Main Thread> Virtual Memory: 10,688,294,912 B 2019-02-10 02:13:13.615|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2019-02-10 02:13:48.612|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-10 02:13:48.613|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-10 02:14:05.694|Main Thread> Warning: MyPhysicsBody (HandItem:HammerBronze): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandBronze.mwm 2019-02-10 02:14:09.359|Main Thread> Process information Periodic Check: 2019-02-10 02:14:09.360|Main Thread> Managed Memory: 2,387,096,432 B 2019-02-10 02:14:09.362|Main Thread> Private Memory: 9,805,594,624 B 2019-02-10 02:14:09.362|Main Thread> Nr of Threads: 42 2019-02-10 02:14:09.362|Main Thread> Simulation Speed: 1.00 2019-02-10 02:14:09.362|Main Thread> Entity count: 255 2019-02-10 02:14:09.362|Main Thread> Player count: 1 2019-02-10 02:14:09.362|Main Thread> Current: 2019-02-10 02:14:09.362|Main Thread> Paged Memory: 9,805,594,624 B 2019-02-10 02:14:09.362|Main Thread> Working Set: 8,619,225,088 B 2019-02-10 02:14:09.362|Main Thread> Virtual Memory: 10,741,915,648 B 2019-02-10 02:14:09.362|Main Thread> Peak: 2019-02-10 02:14:09.363|Main Thread> Paged Memory: 10,091,819,008 B 2019-02-10 02:14:09.363|Main Thread> Working Set: 8,921,952,256 B 2019-02-10 02:14:09.363|Main Thread> Virtual Memory: 11,029,356,544 B 2019-02-10 02:14:09.363|Main Thread> Number of Worlds: 1 2019-02-10 02:14:09.364|Main Thread> 0) RigidBodies: 114, ActiveRigidBodies: 3, CharacterRigidBodies: 3 2019-02-10 02:14:09.364|Main Thread> 0) Constraints: 0 2019-02-10 02:14:11.904|Main Thread> Warning: MyPhysicsBody (HandItem:AxeBronze): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Axe_OneHandBronze.mwm 2019-02-10 02:14:16.194|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-10 02:14:16.194|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-10 02:14:16.214|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-10 02:14:16.217|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: 2019-02-10 02:15:09.370|Main Thread> Process information Periodic Check: 2019-02-10 02:15:09.371|Main Thread> Managed Memory: 2,360,549,064 B 2019-02-10 02:15:09.375|Main Thread> Private Memory: 9,800,404,992 B 2019-02-10 02:15:09.376|Main Thread> Nr of Threads: 42 2019-02-10 02:15:09.376|Main Thread> Simulation Speed: 1.00 2019-02-10 02:15:09.376|Main Thread> Entity count: 256 2019-02-10 02:15:09.376|Main Thread> Player count: 1 2019-02-10 02:15:09.376|Main Thread> Current: 2019-02-10 02:15:09.377|Main Thread> Paged Memory: 9,800,404,992 B 2019-02-10 02:15:09.377|Main Thread> Working Set: 9,176,870,912 B 2019-02-10 02:15:09.377|Main Thread> Virtual Memory: 10,733,658,112 B 2019-02-10 02:15:09.377|Main Thread> Peak: 2019-02-10 02:15:09.378|Main Thread> Paged Memory: 10,091,819,008 B 2019-02-10 02:15:09.378|Main Thread> Working Set: 9,203,154,944 B 2019-02-10 02:15:09.378|Main Thread> Virtual Memory: 11,029,356,544 B 2019-02-10 02:15:09.378|Main Thread> Number of Worlds: 1 2019-02-10 02:15:09.378|Main Thread> 0) RigidBodies: 109, ActiveRigidBodies: 4, CharacterRigidBodies: 3 2019-02-10 02:15:09.378|Main Thread> 0) Constraints: 0 2019-02-10 02:15:30.275|Main Thread> Character state: True 2019-02-10 02:15:30.275|Main Thread> Auto-Save 2019-02-10 02:15:30.276|Main Thread> Saving world - START 2019-02-10 02:15:30.277|Main Thread> Making world state snapshot. 2019-02-10 02:15:30.277|Main Thread> Process information Before snapshot.: 2019-02-10 02:15:30.278|Main Thread> Managed Memory: 2,362,819,800 B 2019-02-10 02:15:30.279|Main Thread> Private Memory: 9,804,275,712 B 2019-02-10 02:15:30.280|Main Thread> Nr of Threads: 42 2019-02-10 02:15:30.280|Main Thread> Simulation Speed: 1.02 2019-02-10 02:15:30.280|Main Thread> Entity count: 261 2019-02-10 02:15:30.280|Main Thread> Player count: 1 2019-02-10 02:15:30.280|Main Thread> Current: 2019-02-10 02:15:30.281|Main Thread> Paged Memory: 9,804,275,712 B 2019-02-10 02:15:30.281|Main Thread> Working Set: 9,180,676,096 B 2019-02-10 02:15:30.281|Main Thread> Virtual Memory: 10,733,658,112 B 2019-02-10 02:15:30.281|Main Thread> Peak: 2019-02-10 02:15:30.281|Main Thread> Paged Memory: 10,091,819,008 B 2019-02-10 02:15:30.281|Main Thread> Working Set: 9,203,154,944 B 2019-02-10 02:15:30.281|Main Thread> Virtual Memory: 11,029,356,544 B 2019-02-10 02:15:30.958|Main Thread> Process information After snapshot.: 2019-02-10 02:15:30.959|Main Thread> Managed Memory: 2,372,937,552 B 2019-02-10 02:15:30.961|Main Thread> Private Memory: 9,804,296,192 B 2019-02-10 02:15:30.961|Main Thread> Nr of Threads: 42 2019-02-10 02:15:30.961|Main Thread> Simulation Speed: 1.02 2019-02-10 02:15:30.961|Main Thread> Entity count: 261 2019-02-10 02:15:30.961|Main Thread> Player count: 1 2019-02-10 02:15:30.961|Main Thread> Current: 2019-02-10 02:15:30.961|Main Thread> Paged Memory: 9,804,296,192 B 2019-02-10 02:15:30.961|Main Thread> Working Set: 9,180,704,768 B 2019-02-10 02:15:30.961|Main Thread> Virtual Memory: 10,733,723,648 B 2019-02-10 02:15:30.961|Main Thread> Peak: 2019-02-10 02:15:30.962|Main Thread> Paged Memory: 10,091,819,008 B 2019-02-10 02:15:30.962|Main Thread> Working Set: 9,203,154,944 B 2019-02-10 02:15:30.962|Main Thread> Virtual Memory: 11,029,356,544 B 2019-02-10 02:15:57.612|Main Thread> Warning: MyPhysicsBody (HandItem:HammerBronze): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandBronze.mwm 2019-02-10 02:16:08.424|Main Thread> Saving world - START 2019-02-10 02:16:08.425|Main Thread> Making world state snapshot. 2019-02-10 02:16:08.425|Main Thread> Process information Before snapshot.: 2019-02-10 02:16:08.425|Main Thread> Managed Memory: 2,321,380,824 B 2019-02-10 02:16:08.426|Main Thread> Private Memory: 9,805,946,880 B 2019-02-10 02:16:08.426|Main Thread> Nr of Threads: 43 2019-02-10 02:16:08.427|Main Thread> Simulation Speed: 1.00 2019-02-10 02:16:08.427|Main Thread> Entity count: 258 2019-02-10 02:16:08.427|Main Thread> Player count: 1 2019-02-10 02:16:08.427|Main Thread> Current: 2019-02-10 02:16:08.427|Main Thread> Paged Memory: 9,805,946,880 B 2019-02-10 02:16:08.427|Main Thread> Working Set: 9,208,905,728 B 2019-02-10 02:16:08.427|Main Thread> Virtual Memory: 10,738,311,168 B 2019-02-10 02:16:08.427|Main Thread> Peak: 2019-02-10 02:16:08.428|Main Thread> Paged Memory: 10,091,819,008 B 2019-02-10 02:16:08.428|Main Thread> Working Set: 9,211,072,512 B 2019-02-10 02:16:08.428|Main Thread> Virtual Memory: 11,029,356,544 B 2019-02-10 02:16:09.107|Main Thread> Process information After snapshot.: 2019-02-10 02:16:09.108|Main Thread> Managed Memory: 2,331,919,880 B 2019-02-10 02:16:09.109|Main Thread> Private Memory: 9,806,667,776 B 2019-02-10 02:16:09.109|Main Thread> Nr of Threads: 43 2019-02-10 02:16:09.109|Main Thread> Simulation Speed: 1.00 2019-02-10 02:16:09.109|Main Thread> Entity count: 258 2019-02-10 02:16:09.109|Main Thread> Player count: 1 2019-02-10 02:16:09.109|Main Thread> Current: 2019-02-10 02:16:09.110|Main Thread> Paged Memory: 9,806,667,776 B 2019-02-10 02:16:09.110|Main Thread> Working Set: 9,209,581,568 B 2019-02-10 02:16:09.110|Main Thread> Virtual Memory: 10,738,311,168 B 2019-02-10 02:16:09.110|Main Thread> Peak: 2019-02-10 02:16:09.111|Main Thread> Paged Memory: 10,091,819,008 B 2019-02-10 02:16:09.111|Main Thread> Working Set: 9,211,072,512 B 2019-02-10 02:16:09.111|Main Thread> Virtual Memory: 11,029,356,544 B 2019-02-10 02:16:23.196|Main Thread> Saving world - START 2019-02-10 02:16:23.196|Main Thread> Making world state snapshot. 2019-02-10 02:16:23.196|Main Thread> Process information Before snapshot.: 2019-02-10 02:16:23.197|Main Thread> Managed Memory: 2,333,100,952 B 2019-02-10 02:16:23.198|Main Thread> Private Memory: 9,803,997,184 B 2019-02-10 02:16:23.198|Main Thread> Nr of Threads: 42 2019-02-10 02:16:23.198|Main Thread> Simulation Speed: 1.00 2019-02-10 02:16:23.198|Main Thread> Entity count: 258 2019-02-10 02:16:23.198|Main Thread> Player count: 1 2019-02-10 02:16:23.198|Main Thread> Current: 2019-02-10 02:16:23.199|Main Thread> Paged Memory: 9,803,997,184 B 2019-02-10 02:16:23.199|Main Thread> Working Set: 9,206,992,896 B 2019-02-10 02:16:23.199|Main Thread> Virtual Memory: 10,734,116,864 B 2019-02-10 02:16:23.199|Main Thread> Peak: 2019-02-10 02:16:23.200|Main Thread> Paged Memory: 10,091,819,008 B 2019-02-10 02:16:23.200|Main Thread> Working Set: 9,211,072,512 B 2019-02-10 02:16:23.200|Main Thread> Virtual Memory: 11,029,356,544 B 2019-02-10 02:16:23.201|Main Thread> Process information After snapshot.: 2019-02-10 02:16:23.204|Main Thread> Managed Memory: 2,333,594,464 B 2019-02-10 02:16:23.205|Main Thread> Private Memory: 9,803,997,184 B 2019-02-10 02:16:23.205|Main Thread> Nr of Threads: 42 2019-02-10 02:16:23.205|Main Thread> Simulation Speed: 1.00 2019-02-10 02:16:23.205|Main Thread> Entity count: 258 2019-02-10 02:16:23.205|Main Thread> Player count: 1 2019-02-10 02:16:23.205|Main Thread> Current: 2019-02-10 02:16:23.206|Main Thread> Paged Memory: 9,803,997,184 B 2019-02-10 02:16:23.206|Main Thread> Working Set: 9,206,976,512 B 2019-02-10 02:16:23.206|Main Thread> Virtual Memory: 10,734,116,864 B 2019-02-10 02:16:23.206|Main Thread> Peak: 2019-02-10 02:16:23.207|Main Thread> Paged Memory: 10,091,819,008 B 2019-02-10 02:16:23.207|Main Thread> Working Set: 9,211,072,512 B 2019-02-10 02:16:23.207|Main Thread> Virtual Memory: 11,029,356,544 B 2019-02-10 02:16:23.588|Main Thread> MySession::Unload START 2019-02-10 02:16:23.608|Main Thread> AutoSaveInMinutes: 5 2019-02-10 02:16:23.608|Main Thread> MySandboxGame.IsDedicated: False 2019-02-10 02:16:23.608|Main Thread> IsServer: True 2019-02-10 02:16:23.613|Main Thread> MyConfig.Save() - START 2019-02-10 02:16:23.614|Main Thread> Path: C:\Users\Thomas\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-10 02:16:23.615|Main Thread> MusicVolume: 0.1492512 2019-02-10 02:16:23.615|Main Thread> GameVolume: 0.40153 2019-02-10 02:16:23.615|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-10 02:16:23.615|Main Thread> Language: 0 2019-02-10 02:16:23.615|Main Thread> ControlsGeneral: System.Xml.XmlNode[] 2019-02-10 02:16:23.615|Main Thread> ControlsButtons: System.Xml.XmlNode[] 2019-02-10 02:16:23.615|Main Thread> VideoAdapter: 0 2019-02-10 02:16:23.615|Main Thread> ScreenWidth: 1920 2019-02-10 02:16:23.615|Main Thread> ScreenHeight: 1080 2019-02-10 02:16:23.615|Main Thread> RefreshRate: 0 2019-02-10 02:16:23.615|Main Thread> WindowMode: 2 2019-02-10 02:16:23.615|Main Thread> VerticalSync: False 2019-02-10 02:16:23.615|Main Thread> HardwareCursor: True 2019-02-10 02:16:23.615|Main Thread> RenderQuality: 0 2019-02-10 02:16:23.615|Main Thread> FieldOfView: 60 2019-02-10 02:16:23.615|Main Thread> RenderInterpolation: True 2019-02-10 02:16:23.615|Main Thread> TextureQuality: 2 2019-02-10 02:16:23.615|Main Thread> FoliageDetails: 3 2019-02-10 02:16:23.615|Main Thread> HudWarnings: True 2019-02-10 02:16:23.615|Main Thread> NeedShowTutorialQuestion: False 2019-02-10 02:16:23.615|Main Thread> MinimalHud: False 2019-02-10 02:16:23.615|Main Thread> CubeBuilderBuildingMode: 0 2019-02-10 02:16:23.615|Main Thread> ControlsHints: False 2019-02-10 02:16:23.615|Main Thread> RotationHints: False 2019-02-10 02:16:23.615|Main Thread> ShowCrosshair: True 2019-02-10 02:16:23.615|Main Thread> DisableHeadbob: True 2019-02-10 02:16:23.615|Main Thread> CompressSaveGames: False 2019-02-10 02:16:23.615|Main Thread> ShowPlayerNamesOnHud: True 2019-02-10 02:16:23.615|Main Thread> LastCheckedVersion: 2048005 2019-02-10 02:16:23.615|Main Thread> NeedShowBattleTutorialQuestion: False 2019-02-10 02:16:23.615|Main Thread> GraphicsRenderer: DirectX 11 2019-02-10 02:16:23.615|Main Thread> VoiceChat: True 2019-02-10 02:16:23.615|Main Thread> ScreenshotSizeMultiplier: 1 2019-02-10 02:16:23.615|Main Thread> GrassDensity: 0 2019-02-10 02:16:23.615|Main Thread> FirstTimeRun: False 2019-02-10 02:16:23.615|Main Thread> MutedPlayers: 2019-02-10 02:16:23.615|Main Thread> ReleasingAltResetsCamera: True 2019-02-10 02:16:23.615|Main Thread> UiTransparency: 1 2019-02-10 02:16:23.615|Main Thread> UiBkTransparency: 1 2019-02-10 02:16:23.615|Main Thread> VoxelQuality: 0 2019-02-10 02:16:23.615|Main Thread> LowMemSwitchToLow: 0 2019-02-10 02:16:23.615|Main Thread> VoiceChatVolume: 1 2019-02-10 02:16:23.615|Main Thread> EnableMuteWhenNotInFocus: True 2019-02-10 02:16:23.615|Main Thread> Skin: Default 2019-02-10 02:16:23.615|Main Thread> GameVersion: 0.7.0.14762817 2019-02-10 02:16:23.615|Main Thread> AnimatedRotation: True 2019-02-10 02:16:23.615|Main Thread> BuildingSizeHint: True 2019-02-10 02:16:23.615|Main Thread> InteractionHints: True 2019-02-10 02:16:23.615|Main Thread> VegetationViewDistance: 160 2019-02-10 02:16:23.615|Main Thread> EnableDynamicMusic: True 2019-02-10 02:16:23.615|Main Thread> ControlsJoystickName: Disabled 2019-02-10 02:16:23.615|Main Thread> ControlsMouseInvertX: False 2019-02-10 02:16:23.615|Main Thread> ControlsMouseInvertY: False 2019-02-10 02:16:23.615|Main Thread> ControlsMouseSensitivity: 1.655 2019-02-10 02:16:23.615|Main Thread> ControlsJoystickSensitivity: 0.2 2019-02-10 02:16:23.615|Main Thread> WorkerThreads: 2 2019-02-10 02:16:23.615|Main Thread> Tutorial: 3 2019-02-10 02:16:23.615|Main Thread> GrassDistance: 0 2019-02-10 02:16:23.615|Main Thread> TerrainLodQuality: 2 2019-02-10 02:16:23.615|Main Thread> ShadingQuality: 2 2019-02-10 02:16:23.615|Main Thread> ModelQuality: 2 2019-02-10 02:16:23.615|Main Thread> DontSendVoicePlayers: 2019-02-10 02:16:23.615|Main Thread> AnisotropicFiltering: 3 2019-02-10 02:16:23.615|Main Thread> GDPRConsent: True 2019-02-10 02:16:23.615|Main Thread> GDPRConsent_Sent: True 2019-02-10 02:16:23.615|Main Thread> UIChatPosition: {X:-0.1506944 Y:0.7624074} 2019-02-10 02:16:23.615|Main Thread> UIChatSize: {X:0.2 Y:0.2375925} 2019-02-10 02:16:23.615|Main Thread> AntialiasingMode: 0 2019-02-10 02:16:23.615|Main Thread> ShadowMapResolution: 1 2019-02-10 02:16:23.615|Main Thread> InteractionHint: 2 2019-02-10 02:16:23.615|Main Thread> EnableDiscord: True 2019-02-10 02:16:23.649|Main Thread> MyConfig.Save() - END 2019-02-10 02:16:23.695|Main Thread> Voxels loaded with loaded session. 2019-02-10 02:16:24.026|Main Thread> Network readers disposed 2019-02-10 02:16:24.040|Main Thread> Network readers disposed 2019-02-10 02:16:24.063|Main Thread>Session> hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 43725176 allocated by heap 256 allocated by debug 16777216 allocated by solver ------- 60502648 computed total 60502648 reported total Heap usage: 229008 ( 0%) unused in thread local freelists 42915432 (98%) unused in main heap 580736 ( 1%) used in main heap ------- 43725176 allocated by heap Peak usage: 28426016 ( 2%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2019-02-10 02:16:24.064|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2019-02-10 02:16:25.607|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-10 02:16:25.711|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-10 02:16:25.711|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2019-02-10 02:16:25.712|Main Thread> MyAudio.UnloadData - START 2019-02-10 02:16:25.724|Main Thread> MyAudio.UnloadData - END 2019-02-10 02:16:25.724|Main Thread> MyAudio.LoadData - START 2019-02-10 02:16:25.748|Main Thread> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) Definition Audio) - Channel #: 4 2019-02-10 02:16:25.781|Main Thread> MyAudio.LoadData - END 2019-02-10 02:16:26.569|Main Thread> MySession::Unload END 2019-02-10 02:16:26.570|Worker Logic 0> Loading available saves - START 2019-02-10 02:16:26.570|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Thomas\AppData\Roaming\MedievalEngineers\Saves\76561198007593906' 2019-02-10 02:16:26.572|Main Thread> Cue was not found: MusicForestNight 2019-02-10 02:16:26.572|Main Thread> Cue was not found: MusicForestNight 2019-02-10 02:16:26.992|Worker Logic 0> Loading available saves - END 2019-02-10 02:16:31.532|Main Thread> Application closed by user (Main Menu Exit Button) 2019-02-10 02:16:31.551|Main Thread> Exiting.. 2019-02-10 02:16:31.557|Main Thread> MySandboxGame.UnloadData() - START 2019-02-10 02:16:31.761|Main Thread> MyAudio.UnloadData - START 2019-02-10 02:16:31.766|Main Thread> MyAudio.UnloadData - END 2019-02-10 02:16:31.766|Main Thread> MySandboxGame.UnloadData() - END 2019-02-10 02:16:34.350|External Debugging Listener> External debugger: interrupted. 2019-02-10 02:16:34.678|Main Thread> Log Closed