2019-02-09 03:51:56.460|Main Thread> Log Started 2019-02-09 03:51:56.463|Main Thread> Timezone (local - UTC): 1h 2019-02-09 03:51:56.487|Main Thread> VRage Engine v2.7 2019-02-09 03:51:56.489|Main Thread> Medieval Engineers v0.7.0.6DAD9C 2019-02-09 03:51:56.493|Main Thread> Loading... 2019-02-09 03:51:56.609|Main Thread> Performing start-up memory test... 2019-02-09 03:51:56.613|Main Thread> Physical memory is 8,529,461,248 bytes. 2019-02-09 03:51:56.613|Main Thread> Minimum requirement is 8,000,000,000 bytes. 2019-02-09 03:51:56.613|Main Thread> System meets minimum memory requirements. 2019-02-09 03:51:56.621|Main Thread> Info: Official 2019-02-09 03:51:56.625|Main Thread> Info: Non Obfuscated 2019-02-09 03:51:56.625|Main Thread> Info: Installed in Steam Directory 2019-02-09 03:51:56.625|Main Thread> Info: Manifest Not Present 2019-02-09 03:51:56.625|Main Thread> Environment.ProcessorCount: 4 2019-02-09 03:51:56.625|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.17134.0 2019-02-09 03:51:56.625|Main Thread> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe" 2019-02-09 03:51:56.625|Main Thread> Environment.Version: 4.6.2 or later (461808) 2019-02-09 03:51:56.625|Main Thread> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2019-02-09 03:51:56.625|Main Thread> Default Culture: 2019-02-09 03:51:56.625|Main Thread> Default UI Culture: 2019-02-09 03:51:56.625|Main Thread> IsAdmin: False 2019-02-09 03:51:56.629|Main Thread> MyConfig.Load() - START 2019-02-09 03:51:56.630|Main Thread> Path: C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-09 03:51:56.654|Main Thread> RotationHints: False 2019-02-09 03:51:56.654|Main Thread> GraphicsRenderer: DirectX 11 2019-02-09 03:51:56.654|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-09 03:51:56.654|Main Thread> Language: 0 2019-02-09 03:51:56.654|Main Thread> Skin: Default 2019-02-09 03:51:56.654|Main Thread> GameVersion: 0.7.0.7187868 2019-02-09 03:51:56.654|Main Thread> ControlsGeneral: System.Xml.XmlNode[] 2019-02-09 03:51:56.654|Main Thread> ControlsButtons: System.Xml.XmlNode[] 2019-02-09 03:51:56.654|Main Thread> FirstTimeRun: False 2019-02-09 03:51:56.654|Main Thread> VideoAdapter: 0 2019-02-09 03:51:56.654|Main Thread> ScreenWidth: 1920 2019-02-09 03:51:56.654|Main Thread> ScreenHeight: 1080 2019-02-09 03:51:56.654|Main Thread> RefreshRate: 60000 2019-02-09 03:51:56.654|Main Thread> WindowMode: 2 2019-02-09 03:51:56.654|Main Thread> VerticalSync: False 2019-02-09 03:51:56.654|Main Thread> HardwareCursor: True 2019-02-09 03:51:56.654|Main Thread> RenderQuality: 0 2019-02-09 03:51:56.654|Main Thread> FieldOfView: 70.00001 2019-02-09 03:51:56.654|Main Thread> VegetationViewDistance: 1000 2019-02-09 03:51:56.654|Main Thread> RenderInterpolation: False 2019-02-09 03:51:56.654|Main Thread> GrassDensity: 2 2019-02-09 03:51:56.654|Main Thread> VoxelQuality: 0 2019-02-09 03:51:56.654|Main Thread> LowMemSwitchToLow: 0 2019-02-09 03:51:56.654|Main Thread> GameVolume: 0.1736654 2019-02-09 03:51:56.654|Main Thread> MusicVolume: 0.01090486 2019-02-09 03:51:56.654|Main Thread> VoiceChatVolume: 1 2019-02-09 03:51:56.654|Main Thread> HudWarnings: True 2019-02-09 03:51:56.654|Main Thread> VoiceChat: True 2019-02-09 03:51:56.654|Main Thread> EnableMuteWhenNotInFocus: True 2019-02-09 03:51:56.654|Main Thread> EnableDynamicMusic: True 2019-02-09 03:51:56.654|Main Thread> TextureQuality: 2 2019-02-09 03:51:56.654|Main Thread> AnisotropicFiltering: 4 2019-02-09 03:51:56.654|Main Thread> FoliageDetails: 3 2019-02-09 03:51:56.654|Main Thread> ControlsJoystickName: Disabled 2019-02-09 03:51:56.654|Main Thread> MinimalHud: False 2019-02-09 03:51:56.654|Main Thread> MutedPlayers: 2019-02-09 03:51:56.654|Main Thread> ControlsMouseInvertX: False 2019-02-09 03:51:56.654|Main Thread> ControlsMouseInvertY: False 2019-02-09 03:51:56.654|Main Thread> ControlsMouseSensitivity: 1.655 2019-02-09 03:51:56.654|Main Thread> ControlsJoystickSensitivity: 0.2 2019-02-09 03:51:56.654|Main Thread> DontSendVoicePlayers: 2019-02-09 03:51:56.654|Main Thread> Tutorial: 3 2019-02-09 03:51:56.654|Main Thread> ScreenshotSizeMultiplier: 1 2019-02-09 03:51:56.654|Main Thread> CubeBuilderBuildingMode: 0 2019-02-09 03:51:56.654|Main Thread> AnimatedRotation: True 2019-02-09 03:51:56.654|Main Thread> ShowCrosshair: True 2019-02-09 03:51:56.654|Main Thread> InteractionHint: 2 2019-02-09 03:51:56.654|Main Thread> CompressSaveGames: False 2019-02-09 03:51:56.654|Main Thread> ShowPlayerNamesOnHud: True 2019-02-09 03:51:56.654|Main Thread> ReleasingAltResetsCamera: False 2019-02-09 03:51:56.654|Main Thread> WorkerThreads: 2 2019-02-09 03:51:56.654|Main Thread> GDPRConsent: True 2019-02-09 03:51:56.654|Main Thread> GDPRConsent_Sent: True 2019-02-09 03:51:56.654|Main Thread> UIChatSize: {X:0.4423611 Y:0.1885186} 2019-02-09 03:51:56.654|Main Thread> UIChatPosition: {X:-0.1597222 Y:0.7455555} 2019-02-09 03:51:56.654|Main Thread> MyConfig.Load() - END 2019-02-09 03:51:57.060|Main Thread> Loading Metadata... 2019-02-09 03:51:58.326|Main Thread> Metadata Loaded is 1.2650345 seconds. 2019-02-09 03:51:58.326|Main Thread> Initializing... 2019-02-09 03:51:58.451|Main Thread>Steam Game Services> Info: Steam.IsActive: True 2019-02-09 03:51:58.452|Main Thread>Steam Game Services> Info: Steam.IsOnline: True 2019-02-09 03:51:58.452|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False 2019-02-09 03:51:58.452|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198113261711 2019-02-09 03:51:58.452|Main Thread>Steam Game Services> Info: Steam.UserName: Bachus IV 2019-02-09 03:51:58.452|Main Thread>Steam Game Services> Info: Steam.Branch: publictest 2019-02-09 03:51:58.459|Main Thread>Havok> Physics.Init 2019-02-09 03:51:58.459|Main Thread>Havok> Version: Release(0), 1800, [S] 2019-02-09 03:51:58.465|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release 2019-02-09 03:52:00.782|Main Thread> AdapterInfo = { 2019-02-09 03:52:00.782|Main Thread> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2019-02-09 03:52:00.782|Main Thread> Description = dev id: 7298, mem: 4224712704, shared mem: 4264730624, Luid: 39184, rev: 161, subsys id: -1936321438, vendor id: 4318 2019-02-09 03:52:00.782|Main Thread> Driver version = 23.21.13.8813 2019-02-09 03:52:00.782|Main Thread> Driver date = 20171027000000.000000-000 2019-02-09 03:52:00.782|Main Thread> DriverUpdateNecessary = False 2019-02-09 03:52:00.782|Main Thread> Adapter id = 0 2019-02-09 03:52:00.782|Main Thread> Supported = True 2019-02-09 03:52:00.782|Main Thread> RAM = 4224712704 2019-02-09 03:52:00.782|Main Thread> Priority = 2 2019-02-09 03:52:00.782|Main Thread> Multithreaded rendering supported = True 2019-02-09 03:52:00.782|Main Thread> Output is attached = True 2019-02-09 03:52:00.782|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2019-02-09 03:52:00.782|Main Thread> Display modes = { 2019-02-09 03:52:00.782|Main Thread> DXGIOutput id = 0 2019-02-09 03:52:00.782|Main Thread> 640x480@60Hz 2019-02-09 03:52:00.782|Main Thread> 720x480@56.25Hz 2019-02-09 03:52:00.782|Main Thread> 720x480@56.25Hz 2019-02-09 03:52:00.782|Main Thread> 720x480@60.317Hz 2019-02-09 03:52:00.782|Main Thread> 720x480@60.317Hz 2019-02-09 03:52:00.782|Main Thread> 720x576@56.25Hz 2019-02-09 03:52:00.782|Main Thread> 720x576@56.25Hz 2019-02-09 03:52:00.782|Main Thread> 720x576@60.317Hz 2019-02-09 03:52:00.782|Main Thread> 720x576@60.317Hz 2019-02-09 03:52:00.782|Main Thread> 800x600@56.25Hz 2019-02-09 03:52:00.782|Main Thread> 800x600@60.317Hz 2019-02-09 03:52:00.782|Main Thread> 1024x768@60.004Hz 2019-02-09 03:52:00.782|Main Thread> 1152x720@60.001Hz 2019-02-09 03:52:00.782|Main Thread> 1152x864@60Hz 2019-02-09 03:52:00.783|Main Thread> 1152x864@60Hz 2019-02-09 03:52:00.783|Main Thread> 1280x720@60Hz 2019-02-09 03:52:00.783|Main Thread> 1280x720@60Hz 2019-02-09 03:52:00.783|Main Thread> 1280x768@60Hz 2019-02-09 03:52:00.783|Main Thread> 1280x768@60Hz 2019-02-09 03:52:00.783|Main Thread> 1280x800@60Hz 2019-02-09 03:52:00.783|Main Thread> 1280x800@60Hz 2019-02-09 03:52:00.783|Main Thread> 1280x960@60Hz 2019-02-09 03:52:00.783|Main Thread> 1280x1024@60.02Hz 2019-02-09 03:52:00.783|Main Thread> 1360x768@59.887Hz 2019-02-09 03:52:00.783|Main Thread> 1360x768@59.887Hz 2019-02-09 03:52:00.783|Main Thread> 1366x768@59.887Hz 2019-02-09 03:52:00.783|Main Thread> 1366x768@59.887Hz 2019-02-09 03:52:00.783|Main Thread> 1440x900@59.887Hz 2019-02-09 03:52:00.783|Main Thread> 1600x900@59.954Hz 2019-02-09 03:52:00.783|Main Thread> 1600x900@59.954Hz 2019-02-09 03:52:00.783|Main Thread> 1600x1024@59.954Hz 2019-02-09 03:52:00.783|Main Thread> 1600x1024@59.954Hz 2019-02-09 03:52:00.783|Main Thread> 1600x1200@60Hz 2019-02-09 03:52:00.783|Main Thread> 1680x1050@59.954Hz 2019-02-09 03:52:00.783|Main Thread> 1920x1080@60Hz 2019-02-09 03:52:00.783|Main Thread> } 2019-02-09 03:52:00.783|Main Thread> } 2019-02-09 03:52:00.784|Main Thread> AdapterInfo = { 2019-02-09 03:52:00.784|Main Thread> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY2 2019-02-09 03:52:00.784|Main Thread> Description = dev id: 7298, mem: 4224712704, shared mem: 4264730624, Luid: 39184, rev: 161, subsys id: -1936321438, vendor id: 4318 2019-02-09 03:52:00.784|Main Thread> Driver version = 23.21.13.8813 2019-02-09 03:52:00.784|Main Thread> Driver date = 20171027000000.000000-000 2019-02-09 03:52:00.784|Main Thread> DriverUpdateNecessary = False 2019-02-09 03:52:00.784|Main Thread> Adapter id = 0 2019-02-09 03:52:00.784|Main Thread> Supported = True 2019-02-09 03:52:00.784|Main Thread> RAM = 4224712704 2019-02-09 03:52:00.784|Main Thread> Priority = 2 2019-02-09 03:52:00.784|Main Thread> Multithreaded rendering supported = True 2019-02-09 03:52:00.784|Main Thread> Output is attached = True 2019-02-09 03:52:00.784|Main Thread> DesktopBounds = {X:1920 Y:-75 Width:1920 Height:1080} 2019-02-09 03:52:00.784|Main Thread> Display modes = { 2019-02-09 03:52:00.784|Main Thread> DXGIOutput id = 1 2019-02-09 03:52:00.784|Main Thread> 640x480@60Hz 2019-02-09 03:52:00.784|Main Thread> 640x480@75Hz 2019-02-09 03:52:00.784|Main Thread> 640x480@72Hz 2019-02-09 03:52:00.784|Main Thread> 640x480@59.94Hz 2019-02-09 03:52:00.784|Main Thread> 720x480@60Hz 2019-02-09 03:52:00.784|Main Thread> 720x480@59.94Hz 2019-02-09 03:52:00.784|Main Thread> 720x576@50Hz 2019-02-09 03:52:00.784|Main Thread> 800x600@75Hz 2019-02-09 03:52:00.784|Main Thread> 800x600@56.25Hz 2019-02-09 03:52:00.784|Main Thread> 800x600@60.317Hz 2019-02-09 03:52:00.784|Main Thread> 800x600@72.188Hz 2019-02-09 03:52:00.784|Main Thread> 1024x768@60.004Hz 2019-02-09 03:52:00.784|Main Thread> 1024x768@70.069Hz 2019-02-09 03:52:00.784|Main Thread> 1024x768@75.029Hz 2019-02-09 03:52:00.784|Main Thread> 1152x720@60Hz 2019-02-09 03:52:00.784|Main Thread> 1152x720@60Hz 2019-02-09 03:52:00.784|Main Thread> 1152x720@50Hz 2019-02-09 03:52:00.784|Main Thread> 1152x720@50Hz 2019-02-09 03:52:00.784|Main Thread> 1152x720@59.94Hz 2019-02-09 03:52:00.784|Main Thread> 1152x720@59.94Hz 2019-02-09 03:52:00.784|Main Thread> 1152x864@75Hz 2019-02-09 03:52:00.784|Main Thread> 1176x664@60Hz 2019-02-09 03:52:00.784|Main Thread> 1176x664@60Hz 2019-02-09 03:52:00.784|Main Thread> 1176x664@50Hz 2019-02-09 03:52:00.784|Main Thread> 1176x664@50Hz 2019-02-09 03:52:00.784|Main Thread> 1176x664@59.94Hz 2019-02-09 03:52:00.784|Main Thread> 1176x664@59.94Hz 2019-02-09 03:52:00.784|Main Thread> 1280x720@60Hz 2019-02-09 03:52:00.784|Main Thread> 1280x720@50Hz 2019-02-09 03:52:00.784|Main Thread> 1280x720@59.94Hz 2019-02-09 03:52:00.784|Main Thread> 1280x768@59.887Hz 2019-02-09 03:52:00.784|Main Thread> 1280x768@59.887Hz 2019-02-09 03:52:00.784|Main Thread> 1280x768@74.984Hz 2019-02-09 03:52:00.784|Main Thread> 1280x768@74.984Hz 2019-02-09 03:52:00.784|Main Thread> 1280x800@59.887Hz 2019-02-09 03:52:00.784|Main Thread> 1280x800@59.887Hz 2019-02-09 03:52:00.784|Main Thread> 1280x800@74.984Hz 2019-02-09 03:52:00.784|Main Thread> 1280x800@74.984Hz 2019-02-09 03:52:00.784|Main Thread> 1280x960@60Hz 2019-02-09 03:52:00.784|Main Thread> 1280x1024@60.02Hz 2019-02-09 03:52:00.784|Main Thread> 1280x1024@75.025Hz 2019-02-09 03:52:00.784|Main Thread> 1360x768@59.887Hz 2019-02-09 03:52:00.784|Main Thread> 1360x768@59.887Hz 2019-02-09 03:52:00.784|Main Thread> 1360x768@74.984Hz 2019-02-09 03:52:00.784|Main Thread> 1360x768@74.984Hz 2019-02-09 03:52:00.784|Main Thread> 1366x768@59.887Hz 2019-02-09 03:52:00.784|Main Thread> 1366x768@59.887Hz 2019-02-09 03:52:00.784|Main Thread> 1366x768@74.984Hz 2019-02-09 03:52:00.784|Main Thread> 1366x768@74.984Hz 2019-02-09 03:52:00.784|Main Thread> 1440x900@59.887Hz 2019-02-09 03:52:00.784|Main Thread> 1440x900@74.984Hz 2019-02-09 03:52:00.784|Main Thread> 1600x900@59.954Hz 2019-02-09 03:52:00.784|Main Thread> 1600x900@59.954Hz 2019-02-09 03:52:00.784|Main Thread> 1600x1024@59.954Hz 2019-02-09 03:52:00.784|Main Thread> 1600x1024@59.954Hz 2019-02-09 03:52:00.784|Main Thread> 1600x1200@60Hz 2019-02-09 03:52:00.784|Main Thread> 1680x1050@59.954Hz 2019-02-09 03:52:00.784|Main Thread> 1768x992@60Hz 2019-02-09 03:52:00.784|Main Thread> 1768x992@60Hz 2019-02-09 03:52:00.784|Main Thread> 1768x992@50Hz 2019-02-09 03:52:00.784|Main Thread> 1768x992@50Hz 2019-02-09 03:52:00.784|Main Thread> 1768x992@59.94Hz 2019-02-09 03:52:00.784|Main Thread> 1768x992@59.94Hz 2019-02-09 03:52:00.784|Main Thread> 1920x1080@60Hz 2019-02-09 03:52:00.784|Main Thread> 1920x1080@60Hz 2019-02-09 03:52:00.784|Main Thread> 1920x1080@50Hz 2019-02-09 03:52:00.784|Main Thread> 1920x1080@50Hz 2019-02-09 03:52:00.784|Main Thread> 1920x1080@59.94Hz 2019-02-09 03:52:00.784|Main Thread> 1920x1080@59.94006Hz 2019-02-09 03:52:00.784|Main Thread> } 2019-02-09 03:52:00.784|Main Thread> } 2019-02-09 03:52:00.837|Main Thread> MySandboxGame.Constructor() - START 2019-02-09 03:52:00.838|Main Thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2019-02-09 03:52:00.838|Main Thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content 2019-02-09 03:52:00.838|Main Thread> Info: Detected 4 logical CPU cores, using up to 4 for asynchronous workers. 2019-02-09 03:52:01.038|Main Thread> Info: Worker Configuration { Total: 3, Default: Logic Groups: [ Group Background, BelowNormal, 1 Workers, Group Logic, Normal, 1 Workers, Group Render, AboveNormal, 1 Workers ] } 2019-02-09 03:52:01.046|Main Thread> MySandboxGame.Constructor() - END 2019-02-09 03:52:01.049|Main Thread> MyVideoModeManager.LogApplicationInformation - START 2019-02-09 03:52:01.049|Main Thread> Assembly.GetName: Sandbox.Game, Version=0.1.6978.33553, Culture=neutral, PublicKeyToken=null 2019-02-09 03:52:01.049|Main Thread> Assembly.FullName: Sandbox.Game, Version=0.1.6978.33553, Culture=neutral, PublicKeyToken=null 2019-02-09 03:52:01.049|Main Thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll 2019-02-09 03:52:01.049|Main Thread> Assembly.ImageRuntimeVersion: v4.0.30319 2019-02-09 03:52:01.049|Main Thread> MyVideoModeManager.LogApplicationInformation - END 2019-02-09 03:52:01.052|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START 2019-02-09 03:52:01.062|Main Thread> Win32_ComputerSystem.Manufacturer: System manufacturer 2019-02-09 03:52:01.062|Main Thread> Win32_ComputerSystem.Model: System Product Name 2019-02-09 03:52:01.062|Main Thread> Virtualized: False 2019-02-09 03:52:01.065|Main Thread> Environment.ProcessorName: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz 2019-02-09 03:52:01.066|Main Thread> ComputerInfo.TotalPhysicalMemory: 8,529,461,248 bytes 2019-02-09 03:52:01.066|Main Thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2019-02-09 03:52:01.066|Main Thread> ComputerInfo.AvailablePhysicalMemory: 3,068,571,648 bytes 2019-02-09 03:52:01.066|Main Thread> ComputerInfo.AvailableVirtualMemory: 140,731,950,587,904 bytes 2019-02-09 03:52:01.069|Main Thread> Drive C: | Capacity: 239,035,977,728 bytes | Free space: 31,125,544,960 bytes 2019-02-09 03:52:01.069|Main Thread> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 263,138,488,320 bytes 2019-02-09 03:52:01.070|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END 2019-02-09 03:52:01.286|Main Thread> MySandboxGame.Initialize() - START 2019-02-09 03:52:01.512|Main Thread> MySandboxGame.LoadData() - START 2019-02-09 03:52:01.514|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2019-02-09 03:52:01.514|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START 2019-02-09 03:52:01.514|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END 2019-02-09 03:52:02.761|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-09 03:52:03.023|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-09 03:52:03.023|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2019-02-09 03:52:03.031|Main Thread> MyAudio.LoadData - START 2019-02-09 03:52:03.083|Main Thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2 2019-02-09 03:52:03.126|Main Thread> MyAudio.LoadData - END 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudUse' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudRotateBlock' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudPlaceBlock' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudDeleteBlock' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudColorBlock' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'PlayDropItem' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocInventoryFull' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocMeteorInbound' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocHealthLow' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocHealthCritical' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'None' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocEnergyLow' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelLow' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelLow' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocEnergyCrit' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelCrit' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelCrit' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocEnergyNo' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelNo' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelNo' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudOpenCraftWin' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudOpenInventory' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'PlayTakeItem' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'HudPlaceItem' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'QuestCompleted' 2019-02-09 03:52:03.136|Main Thread> Warning: Could not find any sound for 'QuestStepCompleted' 2019-02-09 03:52:03.139|Main Thread> MyGuiManager() 2019-02-09 03:52:03.213|Main Thread> MyScreenManager() 2019-02-09 03:52:03.322|Main Thread> MyGuiManager.LoadContent() - START 2019-02-09 03:52:04.501|Main Thread> MyGuiManager.LoadContent() - START 2019-02-09 03:52:04.501|Main Thread> MyGuiManager.LoadContent() - END 2019-02-09 03:52:04.501|Main Thread> MyGuiManager.LoadContent() - END 2019-02-09 03:52:04.592|Main Thread> MySandboxGame.LoadData() - END 2019-02-09 03:52:04.674|Worker Logic 0> Loading available saves - START 2019-02-09 03:52:04.676|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\Saves\76561198113261711' 2019-02-09 03:52:04.706|Worker Logic 0> Loading available saves - END 2019-02-09 03:52:05.875|Main Thread> Analytics helper process start reported 2019-02-09 03:52:05.879|Main Thread> MySandboxGame.Initialize() - END 2019-02-09 03:52:05.887|Main Thread> All systems initialized in 7.5611504 seconds. 2019-02-09 03:52:05.915|Main Thread> Timer Frequency: 2929690 2019-02-09 03:52:05.915|Main Thread> Ticks per frame: 49032 2019-02-09 03:52:05.947|Worker Logic 0> Loading available saves - START 2019-02-09 03:52:05.947|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\Saves\76561198113261711' 2019-02-09 03:52:05.950|Worker Logic 0> Loading available saves - END 2019-02-09 03:52:13.829|Main Thread> Requesting dedicated servers 2019-02-09 03:52:13.829|Main Thread> Requesting worlds, only compatible: True 2019-02-09 03:52:14.405|Main Thread> Enumerate worlds successful. 2019-02-09 03:52:17.518|Main Thread> Info: Joining server UK | Top Hat Testing | 24/7:188.165.229.91 2019-02-09 03:52:22.163|Main Thread> Lobby join response: True, enter state: Success 2019-02-09 03:52:22.164|Main Thread> World requested 2019-02-09 03:52:22.170|Main Thread> World requested - connection alive 2019-02-09 03:52:22.200|Main Thread> World requested - preemble received 2019-02-09 03:52:22.646|Main Thread> First world part received 2019-02-09 03:52:26.209|Main Thread> World download progress status: Success, 1 2019-02-09 03:52:26.211|Main Thread> 2019-02-09 03:52:26.211|Main Thread> LoadSession() - Start 2019-02-09 03:52:26.234|Main Thread> LoadSession() - End 2019-02-09 03:52:26.517|Main Thread> MyModManager.LoadData() - START 2019-02-09 03:52:26.551|Main Thread> Finished loading mods. 2019-02-09 03:52:26.551|Main Thread> MyModManager.LoadData() - END 2019-02-09 03:52:26.684|Main Thread> Finished loading stage Initializing session, elapsed time: 0.1695493 seconds 2019-02-09 03:52:26.693|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START 2019-02-09 03:52:31.204|Main Thread>Definitions> Info: List of used mods (0) - START 2019-02-09 03:52:31.204|Main Thread>Definitions> Info: List of used mods - END 2019-02-09 03:52:33.648|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default. 2019-02-09 03:52:33.657|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default. 2019-02-09 03:52:33.664|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default. 2019-02-09 03:52:33.671|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default. 2019-02-09 03:52:33.680|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default. 2019-02-09 03:52:33.687|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default. 2019-02-09 03:52:33.695|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default. 2019-02-09 03:52:33.703|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default. 2019-02-09 03:52:33.714|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default. 2019-02-09 03:52:33.728|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default. 2019-02-09 03:52:33.829|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default. 2019-02-09 03:52:35.419|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default. 2019-02-09 03:52:35.501|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default. 2019-02-09 03:52:35.528|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default. 2019-02-09 03:52:35.542|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default. 2019-02-09 03:52:35.763|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default. 2019-02-09 03:52:36.896|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default. 2019-02-09 03:52:36.971|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default. 2019-02-09 03:52:36.986|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default. 2019-02-09 03:52:37.012|Main Thread> Warning: Either model 'Models\Cubes\small\CrateWood.mwm' or Buildable block definition 'Block:CrateWood' does not contain Mountpoints. Creating default. 2019-02-09 03:52:46.476|Main Thread> MyAudio.UnloadData - START 2019-02-09 03:52:46.489|Main Thread> MyAudio.UnloadData - END 2019-02-09 03:52:46.489|Main Thread> MyAudio.LoadData - START 2019-02-09 03:52:46.514|Main Thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2 2019-02-09 03:52:51.104|Main Thread> MyAudio.LoadData - END 2019-02-09 03:52:51.104|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-09 03:52:51.149|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-09 03:52:51.149|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END 2019-02-09 03:52:51.153|Main Thread> Finished loading stage Loading definitions, elapsed time: 24.4630558 seconds 2019-02-09 03:52:51.154|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2019-02-09 03:52:51.175|Main Thread> Warning: A session component specified with name MyRDPathfinding was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-09 03:52:51.175|Main Thread> Warning: A session component specified with name MyFracturedPiecesManager was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-09 03:52:51.175|Main Thread> Warning: A session component specified with name MyInfiniteWorldPersistence was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-09 03:52:55.381|Main Thread> MyTransparentGeometry.LoadData - START 2019-02-09 03:52:55.389|Main Thread> MyLights.LoadData() - START 2019-02-09 03:52:55.402|Main Thread> MyLights.LoadData() - END 2019-02-09 03:52:55.436|External Debugging Listener> External debugger: listening... 2019-02-09 03:52:55.677|Main Thread> Finished loading stage Loading session components, elapsed time: 4.5235639 seconds 2019-02-09 03:53:05.525|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry 2019-02-09 03:53:05.525|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-09 03:53:05.637|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry 2019-02-09 03:53:05.637|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-09 03:53:05.983|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry 2019-02-09 03:53:05.983|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-09 03:53:06.004|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry 2019-02-09 03:53:06.004|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-09 03:53:06.114|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry 2019-02-09 03:53:06.114|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-09 03:53:06.120|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry 2019-02-09 03:53:06.120|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-09 03:53:06.126|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry 2019-02-09 03:53:06.126|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-09 03:53:06.347|Main Thread> Finished loading stage Loading models, elapsed time: 10.6688813 seconds 2019-02-09 03:53:06.349|Main Thread> Finished loading stage Loading data, elapsed time: 39.6644495 seconds 2019-02-09 03:53:06.360|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0069813 seconds 2019-02-09 03:53:06.395|Main Thread> Finished loading stage Loading final details, elapsed time: 0.0099731 seconds 2019-02-09 03:53:06.403|Main Thread> Setting update order on MyGravityProviderSystem to NoUpdate 2019-02-09 03:53:06.404|Main Thread> Setting update order on MyParticlesManager to AfterSimulation 2019-02-09 03:53:06.404|Main Thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation 2019-02-09 03:53:06.404|Main Thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation 2019-02-09 03:53:06.404|Main Thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation 2019-02-09 03:53:06.404|Main Thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate 2019-02-09 03:53:06.404|Main Thread> Setting update order on MyLights to NoUpdate 2019-02-09 03:53:06.404|Main Thread> Setting update order on MySector to BeforeSimulation, AfterSimulation 2019-02-09 03:53:06.405|Main Thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation 2019-02-09 03:53:06.405|Main Thread> Setting update order on MyParticleEditorComponent to AfterSimulation 2019-02-09 03:53:06.405|Main Thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation 2019-02-09 03:53:06.405|Main Thread> Setting update order on MyDestructionEffectsComponent to NoUpdate 2019-02-09 03:53:06.409|Main Thread> Setting update order on MySessionComponentSpectator to NoUpdate 2019-02-09 03:53:06.428|Main Thread> Setting update order on MySoundSystem to Simulation 2019-02-09 03:53:06.435|Main Thread> Setting update order on MyGridPickupComponent to NoUpdate 2019-02-09 03:53:06.435|Main Thread> Setting update order on MyDamageSystem to NoUpdate 2019-02-09 03:53:06.435|Main Thread> Setting update order on MyHitReportingComponent to NoUpdate 2019-02-09 03:53:06.435|Main Thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation 2019-02-09 03:53:06.435|Main Thread> Setting update order on MySessionComponentResearch to NoUpdate 2019-02-09 03:53:06.435|Main Thread> Setting update order on MyLocalToolbar to BeforeSimulation 2019-02-09 03:53:06.435|Main Thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation 2019-02-09 03:53:06.435|Main Thread> Setting update order on MyClipboardComponent to BeforeSimulation 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyHudWarnings to AfterSimulation 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyHud to BeforeSimulation 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyAIComponent to Simulation, AfterSimulation 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation 2019-02-09 03:53:06.436|Main Thread> Setting update order on MySleepingGridsCorrection to NoUpdate 2019-02-09 03:53:06.436|Main Thread> Setting update order on MySessionComponentThrower to AfterSimulation 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyPlaceAreas to NoUpdate 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyFloatingObjects to AfterSimulation 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyPlanets to NoUpdate 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyAiTargetManager to AfterSimulation 2019-02-09 03:53:06.436|Main Thread> Setting update order on MyPhysicsSandbox to Simulation 2019-02-09 03:53:06.447|Main Thread> Setting update order on MyBannerComponent to BeforeSimulation 2019-02-09 03:53:06.450|Main Thread> Setting update order on MyActionTrackingSystem to NoUpdate 2019-02-09 03:53:06.450|Main Thread> Setting update order on MyWatchdogComponent to NoUpdate 2019-02-09 03:53:06.452|Main Thread> Setting update order on MyCuttingComponent to AfterSimulation 2019-02-09 03:53:06.452|Main Thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation 2019-02-09 03:53:06.452|Main Thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate 2019-02-09 03:53:06.452|Main Thread> Setting update order on MyFastTravelSystem to AfterSimulation 2019-02-09 03:53:06.452|Main Thread> Setting update order on MyFarmingSystem to NoUpdate 2019-02-09 03:53:06.454|Main Thread> Setting update order on MyKeychainSystem to NoUpdate 2019-02-09 03:53:06.454|Main Thread> Setting update order on MyMapSessionComponent to BeforeSimulation 2019-02-09 03:53:06.454|Main Thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation 2019-02-09 03:53:06.454|Main Thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate 2019-02-09 03:53:06.454|Main Thread> Setting update order on MyAreaPermissionSystem to NoUpdate 2019-02-09 03:53:06.454|Main Thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation 2019-02-09 03:53:06.454|Main Thread> Setting update order on MyWaypointSystem to NoUpdate 2019-02-09 03:53:06.454|Main Thread> Setting update order on MyMapDataComponent to NoUpdate 2019-02-09 03:53:06.454|Main Thread> Setting update order on MySearchSystem to NoUpdate 2019-02-09 03:53:06.454|Main Thread> Setting update order on MyDiplomacyManager to NoUpdate 2019-02-09 03:53:06.455|Main Thread> Setting update order on MyDecaySystem to BeforeSimulation 2019-02-09 03:53:06.456|Main Thread> Setting update order on MyTrashRemoval to AfterSimulation 2019-02-09 03:53:06.457|Main Thread> Finished loading stage Starting Components, elapsed time: 0.0543631 seconds 2019-02-09 03:53:06.462|Main Thread> Finished loading stage Loading planet, elapsed time: 0.1132335 seconds 2019-02-09 03:53:06.462|Main Thread> Finished loading stage Finished loading, elapsed time: 39.9492281 seconds 2019-02-09 03:53:06.494|Main Thread> Process information Periodic Check: 2019-02-09 03:53:06.494|Main Thread> Managed Memory: 1,773,291,640 B 2019-02-09 03:53:06.499|Main Thread> Private Memory: 3,155,386,368 B 2019-02-09 03:53:06.500|Main Thread> Nr of Threads: 52 2019-02-09 03:53:06.500|Main Thread> Simulation Speed: 0.01 2019-02-09 03:53:06.500|Main Thread> Entity count: 1 2019-02-09 03:53:06.500|Main Thread> Current: 2019-02-09 03:53:06.500|Main Thread> Paged Memory: 3,155,386,368 B 2019-02-09 03:53:06.500|Main Thread> Working Set: 2,531,762,176 B 2019-02-09 03:53:06.500|Main Thread> Virtual Memory: 8,592,891,904 B 2019-02-09 03:53:06.500|Main Thread> Peak: 2019-02-09 03:53:06.501|Main Thread> Paged Memory: 3,156,422,656 B 2019-02-09 03:53:06.501|Main Thread> Working Set: 2,532,704,256 B 2019-02-09 03:53:06.501|Main Thread> Virtual Memory: 8,594,542,592 B 2019-02-09 03:53:06.503|Main Thread> Number of Worlds: 0 2019-02-09 03:53:07.618|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:07.619|Main Thread> MySessionLoading status: 2019-02-09 03:53:07.620|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-09 03:53:11.030|Main Thread> Could not load voxel material Rock_moss 2019-02-09 03:53:11.030|Main Thread> Could not load voxel material Rock_moss 2019-02-09 03:53:11.484|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:11.484|Main Thread> MySessionLoading status: 2019-02-09 03:53:11.489|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:12.503|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.512|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree5m.mwm 2019-02-09 03:53:12.577|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:12.577|Main Thread> MySessionLoading status: 2019-02-09 03:53:12.578|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:12.650|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.650|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree5m.mwm 2019-02-09 03:53:12.672|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.680|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:12.694|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.708|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree75m.mwm 2019-02-09 03:53:12.733|Worker Logic 0>Havok> Warning: Object: 'Box057' exists twice, deleting second version 2019-02-09 03:53:12.774|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.782|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.801|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.801|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.801|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.801|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.801|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.801|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.801|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.801|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree5m.mwm 2019-02-09 03:53:12.801|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.801|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.803|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.812|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:12.825|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.825|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.826|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.828|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.828|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.828|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.828|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:12.828|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.838|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.849|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.850|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.850|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.850|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.850|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:12.850|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.850|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:12.850|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:12.850|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:13.077|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.077|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:13.077|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.077|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:13.077|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.077|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:13.077|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.077|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:13.176|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.176|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.176|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.195|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-09 03:53:13.241|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.241|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.241|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.241|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:13.241|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.241|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.266|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree75m.mwm 2019-02-09 03:53:13.267|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.267|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:13.353|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.353|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.567|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:13.567|Main Thread> MySessionLoading status: 2019-02-09 03:53:13.567|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:13.609|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.609|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.692|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.692|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:53:13.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.696|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-09 03:53:13.697|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.697|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:13.697|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.697|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:13.697|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.697|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:13.697|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.697|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-09 03:53:13.697|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.698|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:13.698|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:53:13.698|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-09 03:53:13.856|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:13.882|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:13.891|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:13.891|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:13.894|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:13.901|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Doors\WoodenCeilingDoor_Door.mwm 2019-02-09 03:53:13.901|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:13.902|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:13.902|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:13.907|Main Thread> Warning: Component Block:TanningRack {0126D7EE02278A1E}/Inventory - InputInventory redefines event OpenInventory, that was already defined for component Block:TanningRack {0126D7EE02278A1E}/Inventory - TanningRackOutputInventory. 2019-02-09 03:53:13.908|Main Thread> Warning: Component Block:TanningRack {0126D7EE02278A1E}/Inventory - InputInventory redefines event CloseInventory, that was already defined for component Block:TanningRack {0126D7EE02278A1E}/Inventory - TanningRackOutputInventory. 2019-02-09 03:53:13.930|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\WoodGate.mwm 2019-02-09 03:53:13.951|Main Thread> Warning: Component EntityBase:BarbarianForestGreen {01BF0DE19C3886A8}/MyBarbarianBehavior redefines event Death, that was already defined for component EntityBase:BarbarianForestGreen {01BF0DE19C3886A8}/MyDeathComponent. 2019-02-09 03:53:13.951|Main Thread> Warning: Component EntityBase:BarbarianForestGreen {01BF0DE19C3886A8}/MyBarbarianBehavior redefines event Pain, that was already defined for component EntityBase:BarbarianForestGreen {01BF0DE19C3886A8}/MyCharacterDamageComponent. 2019-02-09 03:53:13.951|Main Thread> Warning: Component EntityBase:BarbarianForestGreen {01BF0DE19C3886A8}/MyBarbarianBehavior redefines event AttackShout, that was already defined for component EntityBase:BarbarianForestGreen {01BF0DE19C3886A8}/MyCombatComponent. 2019-02-09 03:53:13.951|Main Thread> Warning: Component EntityBase:BarbarianForestGreen {01BF0DE19C3886A8}/MyBarbarianBehavior redefines event Exhausted, that was already defined for component EntityBase:BarbarianForestGreen {01BF0DE19C3886A8}/MyEntityStatComponent. 2019-02-09 03:53:13.960|Main Thread> Warning: Component EntityBase:BarbarianForestRed {01ED4C3A70173483}/MyBarbarianBehavior redefines event Death, that was already defined for component EntityBase:BarbarianForestRed {01ED4C3A70173483}/MyDeathComponent. 2019-02-09 03:53:13.960|Main Thread> Warning: Component EntityBase:BarbarianForestRed {01ED4C3A70173483}/MyBarbarianBehavior redefines event Pain, that was already defined for component EntityBase:BarbarianForestRed {01ED4C3A70173483}/MyCharacterDamageComponent. 2019-02-09 03:53:13.960|Main Thread> Warning: Component EntityBase:BarbarianForestRed {01ED4C3A70173483}/MyBarbarianBehavior redefines event AttackShout, that was already defined for component EntityBase:BarbarianForestRed {01ED4C3A70173483}/MyCombatComponent. 2019-02-09 03:53:13.961|Main Thread> Warning: Component EntityBase:BarbarianForestRed {01ED4C3A70173483}/MyBarbarianBehavior redefines event Exhausted, that was already defined for component EntityBase:BarbarianForestRed {01ED4C3A70173483}/MyEntityStatComponent. 2019-02-09 03:53:13.969|Main Thread> Warning: Component EntityBase:BarbarianForestRed {011D0658F95FF29E}/MyBarbarianBehavior redefines event Death, that was already defined for component EntityBase:BarbarianForestRed {011D0658F95FF29E}/MyDeathComponent. 2019-02-09 03:53:13.970|Main Thread> Warning: Component EntityBase:BarbarianForestRed {011D0658F95FF29E}/MyBarbarianBehavior redefines event Pain, that was already defined for component EntityBase:BarbarianForestRed {011D0658F95FF29E}/MyCharacterDamageComponent. 2019-02-09 03:53:13.970|Main Thread> Warning: Component EntityBase:BarbarianForestRed {011D0658F95FF29E}/MyBarbarianBehavior redefines event AttackShout, that was already defined for component EntityBase:BarbarianForestRed {011D0658F95FF29E}/MyCombatComponent. 2019-02-09 03:53:13.970|Main Thread> Warning: Component EntityBase:BarbarianForestRed {011D0658F95FF29E}/MyBarbarianBehavior redefines event Exhausted, that was already defined for component EntityBase:BarbarianForestRed {011D0658F95FF29E}/MyEntityStatComponent. 2019-02-09 03:53:13.980|Main Thread> Warning: Component EntityBase:BarbarianForestRed {01EDCF541671DD54}/MyBarbarianBehavior redefines event Death, that was already defined for component EntityBase:BarbarianForestRed {01EDCF541671DD54}/MyDeathComponent. 2019-02-09 03:53:13.980|Main Thread> Warning: Component EntityBase:BarbarianForestRed {01EDCF541671DD54}/MyBarbarianBehavior redefines event Pain, that was already defined for component EntityBase:BarbarianForestRed {01EDCF541671DD54}/MyCharacterDamageComponent. 2019-02-09 03:53:13.980|Main Thread> Warning: Component EntityBase:BarbarianForestRed {01EDCF541671DD54}/MyBarbarianBehavior redefines event AttackShout, that was already defined for component EntityBase:BarbarianForestRed {01EDCF541671DD54}/MyCombatComponent. 2019-02-09 03:53:13.980|Main Thread> Warning: Component EntityBase:BarbarianForestRed {01EDCF541671DD54}/MyBarbarianBehavior redefines event Exhausted, that was already defined for component EntityBase:BarbarianForestRed {01EDCF541671DD54}/MyEntityStatComponent. 2019-02-09 03:53:13.998|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PalisadeGateLargeRight.mwm 2019-02-09 03:53:13.999|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PalisadeGateLargeRight.mwm 2019-02-09 03:53:14.020|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\WoodGate.mwm 2019-02-09 03:53:14.020|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.021|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.021|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.021|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.021|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.021|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.021|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.022|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.022|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.031|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.032|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.032|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.032|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.032|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.033|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.033|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.033|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.033|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.033|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.047|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\WoodGate.mwm 2019-02-09 03:53:14.047|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.047|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.047|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.048|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.048|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.048|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.048|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.048|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.060|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterR.mwm 2019-02-09 03:53:14.072|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterL.mwm 2019-02-09 03:53:14.078|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterR.mwm 2019-02-09 03:53:14.078|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterL.mwm 2019-02-09 03:53:14.079|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterR.mwm 2019-02-09 03:53:14.079|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterL.mwm 2019-02-09 03:53:14.079|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterR.mwm 2019-02-09 03:53:14.079|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterL.mwm 2019-02-09 03:53:14.079|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterR.mwm 2019-02-09 03:53:14.079|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterL.mwm 2019-02-09 03:53:14.079|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterR.mwm 2019-02-09 03:53:14.079|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterL.mwm 2019-02-09 03:53:14.079|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterR.mwm 2019-02-09 03:53:14.080|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterL.mwm 2019-02-09 03:53:14.080|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterR.mwm 2019-02-09 03:53:14.080|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterL.mwm 2019-02-09 03:53:14.080|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterR.mwm 2019-02-09 03:53:14.080|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Shutters\WoodShutterL.mwm 2019-02-09 03:53:14.108|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.109|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.109|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.110|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.110|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.110|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.110|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.116|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.121|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.129|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.130|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.130|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.130|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Doors\WoodenCeilingDoor_Door.mwm 2019-02-09 03:53:14.130|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.144|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.144|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.196|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 03:53:14.196|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.196|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.196|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.196|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-09 03:53:14.430|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:15.261|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:15.261|Main Thread> MySessionLoading status: 2019-02-09 03:53:15.262|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:16.252|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:16.252|Main Thread> MySessionLoading status: 2019-02-09 03:53:16.253|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:17.244|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:17.244|Main Thread> MySessionLoading status: 2019-02-09 03:53:17.245|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:18.235|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:18.235|Main Thread> MySessionLoading status: 2019-02-09 03:53:18.236|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:18.346|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:19.424|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:19.424|Main Thread> MySessionLoading status: 2019-02-09 03:53:19.425|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:20.416|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:20.416|Main Thread> MySessionLoading status: 2019-02-09 03:53:20.416|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:21.407|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:21.407|Main Thread> MySessionLoading status: 2019-02-09 03:53:21.408|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:22.437|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:22.437|Main Thread> MySessionLoading status: 2019-02-09 03:53:22.437|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:23.639|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:23.639|Main Thread> MySessionLoading status: 2019-02-09 03:53:23.640|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:24.146|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:24.664|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:24.664|Main Thread> MySessionLoading status: 2019-02-09 03:53:24.665|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:25.719|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:25.719|Main Thread> MySessionLoading status: 2019-02-09 03:53:25.719|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:26.792|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:26.792|Main Thread> MySessionLoading status: 2019-02-09 03:53:26.792|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:27.846|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:27.846|Main Thread> MySessionLoading status: 2019-02-09 03:53:27.847|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:28.900|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:28.900|Main Thread> MySessionLoading status: 2019-02-09 03:53:28.901|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:29.205|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:29.268|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:29.336|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:29.955|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:29.955|Main Thread> MySessionLoading status: 2019-02-09 03:53:29.955|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:31.018|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:31.018|Main Thread> MySessionLoading status: 2019-02-09 03:53:31.018|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:32.076|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:32.076|Main Thread> MySessionLoading status: 2019-02-09 03:53:32.076|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:32.146|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:33.127|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:33.127|Main Thread> MySessionLoading status: 2019-02-09 03:53:33.127|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:34.181|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:34.181|Main Thread> MySessionLoading status: 2019-02-09 03:53:34.182|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:35.235|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:35.235|Main Thread> MySessionLoading status: 2019-02-09 03:53:35.235|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:37.583|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-09 03:53:37.605|Main Thread> MySessionLoading status: 2019-02-09 03:53:37.708|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-09 03:53:38.400|Main Thread> All voxels loaded, cleaning up hooks. 2019-02-09 03:53:39.980|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True 2019-02-09 03:53:40.562|Main Thread> Loading completed, starting session. 2019-02-09 03:53:42.380|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:42.391|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:42.397|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:42.400|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:46.452|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:46.487|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:53:54.569|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:06.512|Main Thread> Process information Periodic Check: 2019-02-09 03:54:06.517|Main Thread> Managed Memory: 3,150,226,848 B 2019-02-09 03:54:06.526|Main Thread> Private Memory: 10,737,164,288 B 2019-02-09 03:54:06.527|Main Thread> Nr of Threads: 44 2019-02-09 03:54:06.527|Main Thread> Simulation Speed: 1.00 2019-02-09 03:54:06.527|Main Thread> Entity count: 1247 2019-02-09 03:54:06.527|Main Thread> Player count: 1 2019-02-09 03:54:06.527|Main Thread> Current: 2019-02-09 03:54:06.528|Main Thread> Paged Memory: 10,737,164,288 B 2019-02-09 03:54:06.528|Main Thread> Working Set: 3,949,531,136 B 2019-02-09 03:54:06.528|Main Thread> Virtual Memory: 16,491,941,888 B 2019-02-09 03:54:06.528|Main Thread> Peak: 2019-02-09 03:54:06.528|Main Thread> Paged Memory: 11,162,914,816 B 2019-02-09 03:54:06.529|Main Thread> Working Set: 4,045,230,080 B 2019-02-09 03:54:06.529|Main Thread> Virtual Memory: 16,891,355,136 B 2019-02-09 03:54:06.529|Main Thread> Number of Worlds: 1 2019-02-09 03:54:06.529|Main Thread> 0) RigidBodies: 618, ActiveRigidBodies: 75, CharacterRigidBodies: 10 2019-02-09 03:54:06.531|Main Thread> 0) Constraints: 9 2019-02-09 03:54:11.183|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:11.193|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:15.292|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:21.848|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:29.934|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:32.311|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:44.712|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:47.893|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:48.578|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:48.662|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:48.729|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:48.795|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:48.846|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:54:48.913|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:03.290|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:04.695|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:06.541|Main Thread> Process information Periodic Check: 2019-02-09 03:55:06.541|Main Thread> Managed Memory: 3,251,057,368 B 2019-02-09 03:55:06.543|Main Thread> Private Memory: 10,865,414,144 B 2019-02-09 03:55:06.543|Main Thread> Nr of Threads: 46 2019-02-09 03:55:06.543|Main Thread> Simulation Speed: 1.00 2019-02-09 03:55:06.543|Main Thread> Entity count: 1251 2019-02-09 03:55:06.543|Main Thread> Player count: 1 2019-02-09 03:55:06.543|Main Thread> Current: 2019-02-09 03:55:06.543|Main Thread> Paged Memory: 10,865,414,144 B 2019-02-09 03:55:06.543|Main Thread> Working Set: 4,111,351,808 B 2019-02-09 03:55:06.543|Main Thread> Virtual Memory: 16,562,524,160 B 2019-02-09 03:55:06.543|Main Thread> Peak: 2019-02-09 03:55:06.543|Main Thread> Paged Memory: 11,162,914,816 B 2019-02-09 03:55:06.543|Main Thread> Working Set: 4,111,699,968 B 2019-02-09 03:55:06.543|Main Thread> Virtual Memory: 16,891,355,136 B 2019-02-09 03:55:06.543|Main Thread> Number of Worlds: 1 2019-02-09 03:55:06.544|Main Thread> 0) RigidBodies: 621, ActiveRigidBodies: 71, CharacterRigidBodies: 10 2019-02-09 03:55:06.544|Main Thread> 0) Constraints: 9 2019-02-09 03:55:16.678|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:20.430|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:20.496|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:20.563|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:20.630|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:32.647|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:35.592|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:35.612|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-09 03:55:49.216|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:55:58.020|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:03.541|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:06.559|Main Thread> Process information Periodic Check: 2019-02-09 03:56:06.560|Main Thread> Managed Memory: 2,299,227,704 B 2019-02-09 03:56:06.563|Main Thread> Private Memory: 10,920,894,464 B 2019-02-09 03:56:06.563|Main Thread> Nr of Threads: 45 2019-02-09 03:56:06.563|Main Thread> Simulation Speed: 1.00 2019-02-09 03:56:06.563|Main Thread> Entity count: 1251 2019-02-09 03:56:06.563|Main Thread> Player count: 1 2019-02-09 03:56:06.563|Main Thread> Current: 2019-02-09 03:56:06.563|Main Thread> Paged Memory: 10,920,894,464 B 2019-02-09 03:56:06.563|Main Thread> Working Set: 4,396,380,160 B 2019-02-09 03:56:06.563|Main Thread> Virtual Memory: 16,604,942,336 B 2019-02-09 03:56:06.563|Main Thread> Peak: 2019-02-09 03:56:06.563|Main Thread> Paged Memory: 11,162,914,816 B 2019-02-09 03:56:06.563|Main Thread> Working Set: 4,424,339,456 B 2019-02-09 03:56:06.563|Main Thread> Virtual Memory: 16,891,355,136 B 2019-02-09 03:56:06.563|Main Thread> Number of Worlds: 1 2019-02-09 03:56:06.564|Main Thread> 0) RigidBodies: 617, ActiveRigidBodies: 66, CharacterRigidBodies: 10 2019-02-09 03:56:06.564|Main Thread> 0) Constraints: 9 2019-02-09 03:56:13.450|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:16.603|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:16.670|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:16.736|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:17.211|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:56:17.211|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:56:23.603|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:38.096|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:38.163|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:38.230|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:38.297|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:38.364|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:40.070|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:53.959|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:54.026|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:55.683|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:57.976|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:58.043|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:56:58.277|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:57:06.662|Main Thread> Process information Periodic Check: 2019-02-09 03:57:06.663|Main Thread> Managed Memory: 2,304,449,568 B 2019-02-09 03:57:06.665|Main Thread> Private Memory: 11,048,284,160 B 2019-02-09 03:57:06.665|Main Thread> Nr of Threads: 44 2019-02-09 03:57:06.665|Main Thread> Simulation Speed: 0.90 2019-02-09 03:57:06.665|Main Thread> Entity count: 1276 2019-02-09 03:57:06.665|Main Thread> Player count: 1 2019-02-09 03:57:06.665|Main Thread> Current: 2019-02-09 03:57:06.666|Main Thread> Paged Memory: 11,048,284,160 B 2019-02-09 03:57:06.666|Main Thread> Working Set: 4,488,314,880 B 2019-02-09 03:57:06.666|Main Thread> Virtual Memory: 16,702,423,040 B 2019-02-09 03:57:06.666|Main Thread> Peak: 2019-02-09 03:57:06.666|Main Thread> Paged Memory: 11,184,861,184 B 2019-02-09 03:57:06.666|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 03:57:06.666|Main Thread> Virtual Memory: 16,891,355,136 B 2019-02-09 03:57:06.667|Main Thread> Number of Worlds: 1 2019-02-09 03:57:06.667|Main Thread> 0) RigidBodies: 626, ActiveRigidBodies: 73, CharacterRigidBodies: 19 2019-02-09 03:57:06.667|Main Thread> 0) Constraints: 9 2019-02-09 03:57:11.010|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:57:11.078|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:57:11.999|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:57:12.969|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:57:22.374|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:57:26.006|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:57:36.517|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-09 03:57:38.592|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:57:45.135|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:57:54.045|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:57:54.107|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:58:00.282|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:58:02.441|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:58:06.678|Main Thread> Process information Periodic Check: 2019-02-09 03:58:06.681|Main Thread> Managed Memory: 2,304,666,096 B 2019-02-09 03:58:06.682|Main Thread> Private Memory: 11,189,387,264 B 2019-02-09 03:58:06.682|Main Thread> Nr of Threads: 44 2019-02-09 03:58:06.682|Main Thread> Simulation Speed: 1.00 2019-02-09 03:58:06.682|Main Thread> Entity count: 1276 2019-02-09 03:58:06.682|Main Thread> Player count: 1 2019-02-09 03:58:06.682|Main Thread> Current: 2019-02-09 03:58:06.682|Main Thread> Paged Memory: 11,189,387,264 B 2019-02-09 03:58:06.682|Main Thread> Working Set: 2,669,277,184 B 2019-02-09 03:58:06.682|Main Thread> Virtual Memory: 16,882,130,944 B 2019-02-09 03:58:06.682|Main Thread> Peak: 2019-02-09 03:58:06.683|Main Thread> Paged Memory: 11,348,160,512 B 2019-02-09 03:58:06.683|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 03:58:06.683|Main Thread> Virtual Memory: 17,009,971,200 B 2019-02-09 03:58:06.683|Main Thread> Number of Worlds: 1 2019-02-09 03:58:06.683|Main Thread> 0) RigidBodies: 626, ActiveRigidBodies: 72, CharacterRigidBodies: 12 2019-02-09 03:58:06.683|Main Thread> 0) Constraints: 9 2019-02-09 03:58:07.864|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:58:13.454|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:58:18.040|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:58:20.231|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:58:27.762|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-09 03:58:28.566|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-09 03:59:06.683|Main Thread> Process information Periodic Check: 2019-02-09 03:59:06.684|Main Thread> Managed Memory: 2,309,423,984 B 2019-02-09 03:59:06.685|Main Thread> Private Memory: 11,204,796,416 B 2019-02-09 03:59:06.685|Main Thread> Nr of Threads: 43 2019-02-09 03:59:06.685|Main Thread> Simulation Speed: 1.00 2019-02-09 03:59:06.685|Main Thread> Entity count: 1264 2019-02-09 03:59:06.685|Main Thread> Player count: 1 2019-02-09 03:59:06.685|Main Thread> Current: 2019-02-09 03:59:06.685|Main Thread> Paged Memory: 11,204,796,416 B 2019-02-09 03:59:06.685|Main Thread> Working Set: 2,695,532,544 B 2019-02-09 03:59:06.685|Main Thread> Virtual Memory: 16,882,036,736 B 2019-02-09 03:59:06.685|Main Thread> Peak: 2019-02-09 03:59:06.685|Main Thread> Paged Memory: 11,348,160,512 B 2019-02-09 03:59:06.685|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 03:59:06.685|Main Thread> Virtual Memory: 17,009,971,200 B 2019-02-09 03:59:06.685|Main Thread> Number of Worlds: 1 2019-02-09 03:59:06.686|Main Thread> 0) RigidBodies: 617, ActiveRigidBodies: 71, CharacterRigidBodies: 11 2019-02-09 03:59:06.686|Main Thread> 0) Constraints: 9 2019-02-09 03:59:17.308|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-09 03:59:31.019|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:59:31.019|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 03:59:39.249|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:59:39.249|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree25m.mwm 2019-02-09 03:59:39.332|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 03:59:39.332|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree25m.mwm 2019-02-09 04:00:06.696|Main Thread> Process information Periodic Check: 2019-02-09 04:00:06.696|Main Thread> Managed Memory: 2,347,874,088 B 2019-02-09 04:00:06.697|Main Thread> Private Memory: 11,203,686,400 B 2019-02-09 04:00:06.697|Main Thread> Nr of Threads: 43 2019-02-09 04:00:06.697|Main Thread> Simulation Speed: 1.00 2019-02-09 04:00:06.697|Main Thread> Entity count: 1264 2019-02-09 04:00:06.697|Main Thread> Player count: 1 2019-02-09 04:00:06.697|Main Thread> Current: 2019-02-09 04:00:06.698|Main Thread> Paged Memory: 11,203,686,400 B 2019-02-09 04:00:06.698|Main Thread> Working Set: 2,819,624,960 B 2019-02-09 04:00:06.698|Main Thread> Virtual Memory: 16,887,099,392 B 2019-02-09 04:00:06.698|Main Thread> Peak: 2019-02-09 04:00:06.698|Main Thread> Paged Memory: 11,348,160,512 B 2019-02-09 04:00:06.698|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:00:06.698|Main Thread> Virtual Memory: 17,009,971,200 B 2019-02-09 04:00:06.698|Main Thread> Number of Worlds: 1 2019-02-09 04:00:06.698|Main Thread> 0) RigidBodies: 619, ActiveRigidBodies: 67, CharacterRigidBodies: 12 2019-02-09 04:00:06.698|Main Thread> 0) Constraints: 9 2019-02-09 04:01:06.699|Main Thread> Process information Periodic Check: 2019-02-09 04:01:06.700|Main Thread> Managed Memory: 2,351,713,216 B 2019-02-09 04:01:06.701|Main Thread> Private Memory: 11,202,400,256 B 2019-02-09 04:01:06.701|Main Thread> Nr of Threads: 43 2019-02-09 04:01:06.701|Main Thread> Simulation Speed: 1.00 2019-02-09 04:01:06.701|Main Thread> Entity count: 1258 2019-02-09 04:01:06.701|Main Thread> Player count: 1 2019-02-09 04:01:06.701|Main Thread> Current: 2019-02-09 04:01:06.701|Main Thread> Paged Memory: 11,202,400,256 B 2019-02-09 04:01:06.701|Main Thread> Working Set: 2,820,067,328 B 2019-02-09 04:01:06.701|Main Thread> Virtual Memory: 16,887,099,392 B 2019-02-09 04:01:06.701|Main Thread> Peak: 2019-02-09 04:01:06.702|Main Thread> Paged Memory: 11,348,160,512 B 2019-02-09 04:01:06.702|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:01:06.702|Main Thread> Virtual Memory: 17,009,971,200 B 2019-02-09 04:01:06.702|Main Thread> Number of Worlds: 1 2019-02-09 04:01:06.702|Main Thread> 0) RigidBodies: 617, ActiveRigidBodies: 68, CharacterRigidBodies: 10 2019-02-09 04:01:06.702|Main Thread> 0) Constraints: 9 2019-02-09 04:01:44.555|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-09 04:02:06.717|Main Thread> Process information Periodic Check: 2019-02-09 04:02:06.717|Main Thread> Managed Memory: 2,357,460,808 B 2019-02-09 04:02:06.719|Main Thread> Private Memory: 11,246,301,184 B 2019-02-09 04:02:06.719|Main Thread> Nr of Threads: 43 2019-02-09 04:02:06.719|Main Thread> Simulation Speed: 1.00 2019-02-09 04:02:06.719|Main Thread> Entity count: 1256 2019-02-09 04:02:06.719|Main Thread> Player count: 1 2019-02-09 04:02:06.719|Main Thread> Current: 2019-02-09 04:02:06.719|Main Thread> Paged Memory: 11,246,301,184 B 2019-02-09 04:02:06.719|Main Thread> Working Set: 2,865,012,736 B 2019-02-09 04:02:06.719|Main Thread> Virtual Memory: 16,928,780,288 B 2019-02-09 04:02:06.719|Main Thread> Peak: 2019-02-09 04:02:06.720|Main Thread> Paged Memory: 11,348,160,512 B 2019-02-09 04:02:06.720|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:02:06.720|Main Thread> Virtual Memory: 17,009,971,200 B 2019-02-09 04:02:06.720|Main Thread> Number of Worlds: 1 2019-02-09 04:02:06.720|Main Thread> 0) RigidBodies: 613, ActiveRigidBodies: 73, CharacterRigidBodies: 10 2019-02-09 04:02:06.720|Main Thread> 0) Constraints: 9 2019-02-09 04:03:06.733|Main Thread> Process information Periodic Check: 2019-02-09 04:03:06.734|Main Thread> Managed Memory: 2,361,745,432 B 2019-02-09 04:03:06.735|Main Thread> Private Memory: 11,255,554,048 B 2019-02-09 04:03:06.735|Main Thread> Nr of Threads: 45 2019-02-09 04:03:06.735|Main Thread> Simulation Speed: 1.00 2019-02-09 04:03:06.735|Main Thread> Entity count: 1273 2019-02-09 04:03:06.735|Main Thread> Player count: 1 2019-02-09 04:03:06.735|Main Thread> Current: 2019-02-09 04:03:06.736|Main Thread> Paged Memory: 11,255,554,048 B 2019-02-09 04:03:06.736|Main Thread> Working Set: 2,246,979,584 B 2019-02-09 04:03:06.736|Main Thread> Virtual Memory: 16,936,407,040 B 2019-02-09 04:03:06.736|Main Thread> Peak: 2019-02-09 04:03:06.736|Main Thread> Paged Memory: 11,348,160,512 B 2019-02-09 04:03:06.736|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:03:06.736|Main Thread> Virtual Memory: 17,009,971,200 B 2019-02-09 04:03:06.736|Main Thread> Number of Worlds: 1 2019-02-09 04:03:06.736|Main Thread> 0) RigidBodies: 626, ActiveRigidBodies: 73, CharacterRigidBodies: 12 2019-02-09 04:03:06.736|Main Thread> 0) Constraints: 9 2019-02-09 04:04:06.742|Main Thread> Process information Periodic Check: 2019-02-09 04:04:06.742|Main Thread> Managed Memory: 2,369,773,288 B 2019-02-09 04:04:06.744|Main Thread> Private Memory: 11,252,539,392 B 2019-02-09 04:04:06.744|Main Thread> Nr of Threads: 44 2019-02-09 04:04:06.744|Main Thread> Simulation Speed: 1.03 2019-02-09 04:04:06.744|Main Thread> Entity count: 1258 2019-02-09 04:04:06.744|Main Thread> Player count: 1 2019-02-09 04:04:06.744|Main Thread> Current: 2019-02-09 04:04:06.744|Main Thread> Paged Memory: 11,252,539,392 B 2019-02-09 04:04:06.744|Main Thread> Working Set: 2,304,012,288 B 2019-02-09 04:04:06.744|Main Thread> Virtual Memory: 16,949,317,632 B 2019-02-09 04:04:06.744|Main Thread> Peak: 2019-02-09 04:04:06.744|Main Thread> Paged Memory: 11,348,160,512 B 2019-02-09 04:04:06.744|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:04:06.744|Main Thread> Virtual Memory: 17,009,971,200 B 2019-02-09 04:04:06.744|Main Thread> Number of Worlds: 1 2019-02-09 04:04:06.745|Main Thread> 0) RigidBodies: 617, ActiveRigidBodies: 66, CharacterRigidBodies: 12 2019-02-09 04:04:06.745|Main Thread> 0) Constraints: 9 2019-02-09 04:04:09.994|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-09 04:04:12.142|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-09 04:05:06.752|Main Thread> Process information Periodic Check: 2019-02-09 04:05:06.753|Main Thread> Managed Memory: 2,368,133,136 B 2019-02-09 04:05:06.754|Main Thread> Private Memory: 11,256,975,360 B 2019-02-09 04:05:06.754|Main Thread> Nr of Threads: 43 2019-02-09 04:05:06.754|Main Thread> Simulation Speed: 1.00 2019-02-09 04:05:06.754|Main Thread> Entity count: 1272 2019-02-09 04:05:06.754|Main Thread> Player count: 1 2019-02-09 04:05:06.754|Main Thread> Current: 2019-02-09 04:05:06.755|Main Thread> Paged Memory: 11,256,975,360 B 2019-02-09 04:05:06.755|Main Thread> Working Set: 2,313,289,728 B 2019-02-09 04:05:06.755|Main Thread> Virtual Memory: 16,945,373,184 B 2019-02-09 04:05:06.755|Main Thread> Peak: 2019-02-09 04:05:06.755|Main Thread> Paged Memory: 11,348,160,512 B 2019-02-09 04:05:06.755|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:05:06.755|Main Thread> Virtual Memory: 17,009,971,200 B 2019-02-09 04:05:06.755|Main Thread> Number of Worlds: 1 2019-02-09 04:05:06.755|Main Thread> 0) RigidBodies: 628, ActiveRigidBodies: 70, CharacterRigidBodies: 12 2019-02-09 04:05:06.755|Main Thread> 0) Constraints: 9 2019-02-09 04:05:24.506|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-09 04:05:25.829|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-09 04:06:06.770|Main Thread> Process information Periodic Check: 2019-02-09 04:06:06.771|Main Thread> Managed Memory: 2,370,883,288 B 2019-02-09 04:06:06.772|Main Thread> Private Memory: 11,252,441,088 B 2019-02-09 04:06:06.772|Main Thread> Nr of Threads: 43 2019-02-09 04:06:06.772|Main Thread> Simulation Speed: 1.00 2019-02-09 04:06:06.772|Main Thread> Entity count: 1272 2019-02-09 04:06:06.772|Main Thread> Player count: 1 2019-02-09 04:06:06.772|Main Thread> Current: 2019-02-09 04:06:06.772|Main Thread> Paged Memory: 11,252,441,088 B 2019-02-09 04:06:06.772|Main Thread> Working Set: 2,316,382,208 B 2019-02-09 04:06:06.772|Main Thread> Virtual Memory: 16,945,438,720 B 2019-02-09 04:06:06.772|Main Thread> Peak: 2019-02-09 04:06:06.773|Main Thread> Paged Memory: 11,348,160,512 B 2019-02-09 04:06:06.773|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:06:06.773|Main Thread> Virtual Memory: 17,009,971,200 B 2019-02-09 04:06:06.773|Main Thread> Number of Worlds: 1 2019-02-09 04:06:06.773|Main Thread> 0) RigidBodies: 622, ActiveRigidBodies: 72, CharacterRigidBodies: 13 2019-02-09 04:06:06.773|Main Thread> 0) Constraints: 9 2019-02-09 04:06:12.424|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-09 04:06:12.892|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-09 04:07:06.779|Main Thread> Process information Periodic Check: 2019-02-09 04:07:06.779|Main Thread> Managed Memory: 2,371,612,352 B 2019-02-09 04:07:06.780|Main Thread> Private Memory: 11,253,932,032 B 2019-02-09 04:07:06.780|Main Thread> Nr of Threads: 43 2019-02-09 04:07:06.780|Main Thread> Simulation Speed: 1.00 2019-02-09 04:07:06.780|Main Thread> Entity count: 1260 2019-02-09 04:07:06.780|Main Thread> Player count: 1 2019-02-09 04:07:06.780|Main Thread> Current: 2019-02-09 04:07:06.781|Main Thread> Paged Memory: 11,253,932,032 B 2019-02-09 04:07:06.781|Main Thread> Working Set: 2,319,908,864 B 2019-02-09 04:07:06.781|Main Thread> Virtual Memory: 16,945,438,720 B 2019-02-09 04:07:06.781|Main Thread> Peak: 2019-02-09 04:07:06.781|Main Thread> Paged Memory: 11,348,160,512 B 2019-02-09 04:07:06.781|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:07:06.781|Main Thread> Virtual Memory: 17,009,971,200 B 2019-02-09 04:07:06.781|Main Thread> Number of Worlds: 1 2019-02-09 04:07:06.781|Main Thread> 0) RigidBodies: 617, ActiveRigidBodies: 73, CharacterRigidBodies: 12 2019-02-09 04:07:06.782|Main Thread> 0) Constraints: 9 2019-02-09 04:08:06.794|Main Thread> Process information Periodic Check: 2019-02-09 04:08:06.795|Main Thread> Managed Memory: 2,371,333,016 B 2019-02-09 04:08:06.796|Main Thread> Private Memory: 11,514,408,960 B 2019-02-09 04:08:06.796|Main Thread> Nr of Threads: 44 2019-02-09 04:08:06.796|Main Thread> Simulation Speed: 1.00 2019-02-09 04:08:06.796|Main Thread> Entity count: 1267 2019-02-09 04:08:06.796|Main Thread> Player count: 1 2019-02-09 04:08:06.796|Main Thread> Current: 2019-02-09 04:08:06.796|Main Thread> Paged Memory: 11,514,408,960 B 2019-02-09 04:08:06.796|Main Thread> Working Set: 2,508,324,864 B 2019-02-09 04:08:06.796|Main Thread> Virtual Memory: 17,201,336,320 B 2019-02-09 04:08:06.796|Main Thread> Peak: 2019-02-09 04:08:06.797|Main Thread> Paged Memory: 11,515,748,352 B 2019-02-09 04:08:06.797|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:08:06.797|Main Thread> Virtual Memory: 17,202,987,008 B 2019-02-09 04:08:06.797|Main Thread> Number of Worlds: 1 2019-02-09 04:08:06.797|Main Thread> 0) RigidBodies: 618, ActiveRigidBodies: 72, CharacterRigidBodies: 13 2019-02-09 04:08:06.797|Main Thread> 0) Constraints: 9 2019-02-09 04:09:06.812|Main Thread> Process information Periodic Check: 2019-02-09 04:09:06.814|Main Thread> Managed Memory: 2,376,633,320 B 2019-02-09 04:09:06.815|Main Thread> Private Memory: 11,300,012,032 B 2019-02-09 04:09:06.815|Main Thread> Nr of Threads: 43 2019-02-09 04:09:06.815|Main Thread> Simulation Speed: 1.00 2019-02-09 04:09:06.815|Main Thread> Entity count: 1261 2019-02-09 04:09:06.815|Main Thread> Player count: 1 2019-02-09 04:09:06.815|Main Thread> Current: 2019-02-09 04:09:06.816|Main Thread> Paged Memory: 11,300,012,032 B 2019-02-09 04:09:06.816|Main Thread> Working Set: 2,299,637,760 B 2019-02-09 04:09:06.816|Main Thread> Virtual Memory: 17,004,269,568 B 2019-02-09 04:09:06.816|Main Thread> Peak: 2019-02-09 04:09:06.816|Main Thread> Paged Memory: 11,515,748,352 B 2019-02-09 04:09:06.816|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:09:06.816|Main Thread> Virtual Memory: 17,202,987,008 B 2019-02-09 04:09:06.816|Main Thread> Number of Worlds: 1 2019-02-09 04:09:06.816|Main Thread> 0) RigidBodies: 618, ActiveRigidBodies: 72, CharacterRigidBodies: 13 2019-02-09 04:09:06.816|Main Thread> 0) Constraints: 9 2019-02-09 04:09:50.723|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-09 04:10:06.370|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-09 04:10:06.827|Main Thread> Process information Periodic Check: 2019-02-09 04:10:06.827|Main Thread> Managed Memory: 2,373,066,880 B 2019-02-09 04:10:06.829|Main Thread> Private Memory: 11,310,002,176 B 2019-02-09 04:10:06.829|Main Thread> Nr of Threads: 43 2019-02-09 04:10:06.829|Main Thread> Simulation Speed: 1.00 2019-02-09 04:10:06.829|Main Thread> Entity count: 1268 2019-02-09 04:10:06.829|Main Thread> Player count: 1 2019-02-09 04:10:06.829|Main Thread> Current: 2019-02-09 04:10:06.830|Main Thread> Paged Memory: 11,310,002,176 B 2019-02-09 04:10:06.830|Main Thread> Working Set: 2,309,279,744 B 2019-02-09 04:10:06.830|Main Thread> Virtual Memory: 17,004,253,184 B 2019-02-09 04:10:06.830|Main Thread> Peak: 2019-02-09 04:10:06.830|Main Thread> Paged Memory: 11,515,748,352 B 2019-02-09 04:10:06.830|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:10:06.830|Main Thread> Virtual Memory: 17,202,987,008 B 2019-02-09 04:10:06.830|Main Thread> Number of Worlds: 1 2019-02-09 04:10:06.830|Main Thread> 0) RigidBodies: 623, ActiveRigidBodies: 67, CharacterRigidBodies: 13 2019-02-09 04:10:06.830|Main Thread> 0) Constraints: 9 2019-02-09 04:11:06.845|Main Thread> Process information Periodic Check: 2019-02-09 04:11:06.846|Main Thread> Managed Memory: 2,377,476,880 B 2019-02-09 04:11:06.847|Main Thread> Private Memory: 11,310,067,712 B 2019-02-09 04:11:06.847|Main Thread> Nr of Threads: 44 2019-02-09 04:11:06.847|Main Thread> Simulation Speed: 1.00 2019-02-09 04:11:06.847|Main Thread> Entity count: 1271 2019-02-09 04:11:06.847|Main Thread> Player count: 1 2019-02-09 04:11:06.847|Main Thread> Current: 2019-02-09 04:11:06.848|Main Thread> Paged Memory: 11,310,067,712 B 2019-02-09 04:11:06.848|Main Thread> Working Set: 2,313,232,384 B 2019-02-09 04:11:06.848|Main Thread> Virtual Memory: 17,008,447,488 B 2019-02-09 04:11:06.848|Main Thread> Peak: 2019-02-09 04:11:06.848|Main Thread> Paged Memory: 11,515,748,352 B 2019-02-09 04:11:06.848|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:11:06.848|Main Thread> Virtual Memory: 17,202,987,008 B 2019-02-09 04:11:06.848|Main Thread> Number of Worlds: 1 2019-02-09 04:11:06.849|Main Thread> 0) RigidBodies: 624, ActiveRigidBodies: 67, CharacterRigidBodies: 13 2019-02-09 04:11:06.849|Main Thread> 0) Constraints: 9 2019-02-09 04:12:00.263|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 04:12:00.263|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-09 04:12:06.850|Main Thread> Process information Periodic Check: 2019-02-09 04:12:06.850|Main Thread> Managed Memory: 2,383,108,080 B 2019-02-09 04:12:06.851|Main Thread> Private Memory: 11,600,936,960 B 2019-02-09 04:12:06.851|Main Thread> Nr of Threads: 43 2019-02-09 04:12:06.851|Main Thread> Simulation Speed: 1.00 2019-02-09 04:12:06.851|Main Thread> Entity count: 1306 2019-02-09 04:12:06.851|Main Thread> Player count: 1 2019-02-09 04:12:06.851|Main Thread> Current: 2019-02-09 04:12:06.852|Main Thread> Paged Memory: 11,600,936,960 B 2019-02-09 04:12:06.852|Main Thread> Working Set: 2,667,130,880 B 2019-02-09 04:12:06.852|Main Thread> Virtual Memory: 17,293,082,624 B 2019-02-09 04:12:06.852|Main Thread> Peak: 2019-02-09 04:12:06.852|Main Thread> Paged Memory: 11,600,936,960 B 2019-02-09 04:12:06.852|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:12:06.852|Main Thread> Virtual Memory: 17,294,733,312 B 2019-02-09 04:12:06.852|Main Thread> Number of Worlds: 1 2019-02-09 04:12:06.852|Main Thread> 0) RigidBodies: 634, ActiveRigidBodies: 69, CharacterRigidBodies: 28 2019-02-09 04:12:06.852|Main Thread> 0) Constraints: 9 2019-02-09 04:13:06.859|Main Thread> Process information Periodic Check: 2019-02-09 04:13:06.861|Main Thread> Managed Memory: 2,388,428,648 B 2019-02-09 04:13:06.862|Main Thread> Private Memory: 11,621,666,816 B 2019-02-09 04:13:06.862|Main Thread> Nr of Threads: 42 2019-02-09 04:13:06.862|Main Thread> Simulation Speed: 1.00 2019-02-09 04:13:06.862|Main Thread> Entity count: 1307 2019-02-09 04:13:06.862|Main Thread> Player count: 1 2019-02-09 04:13:06.862|Main Thread> Current: 2019-02-09 04:13:06.863|Main Thread> Paged Memory: 11,621,666,816 B 2019-02-09 04:13:06.863|Main Thread> Working Set: 2,927,603,712 B 2019-02-09 04:13:06.863|Main Thread> Virtual Memory: 17,300,234,240 B 2019-02-09 04:13:06.863|Main Thread> Peak: 2019-02-09 04:13:06.864|Main Thread> Paged Memory: 11,701,624,832 B 2019-02-09 04:13:06.864|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:13:06.864|Main Thread> Virtual Memory: 17,375,670,272 B 2019-02-09 04:13:06.864|Main Thread> Number of Worlds: 1 2019-02-09 04:13:06.864|Main Thread> 0) RigidBodies: 639, ActiveRigidBodies: 68, CharacterRigidBodies: 37 2019-02-09 04:13:06.864|Main Thread> 0) Constraints: 9 2019-02-09 04:13:55.461|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-09 04:14:03.185|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 04:14:03.185|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree25m.mwm 2019-02-09 04:14:03.214|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-09 04:14:03.214|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree25m.mwm 2019-02-09 04:14:06.884|Main Thread> Process information Periodic Check: 2019-02-09 04:14:06.885|Main Thread> Managed Memory: 2,383,350,496 B 2019-02-09 04:14:06.886|Main Thread> Private Memory: 11,588,206,592 B 2019-02-09 04:14:06.886|Main Thread> Nr of Threads: 43 2019-02-09 04:14:06.886|Main Thread> Simulation Speed: 0.62 2019-02-09 04:14:06.886|Main Thread> Entity count: 1320 2019-02-09 04:14:06.886|Main Thread> Player count: 1 2019-02-09 04:14:06.886|Main Thread> Current: 2019-02-09 04:14:06.887|Main Thread> Paged Memory: 11,588,206,592 B 2019-02-09 04:14:06.887|Main Thread> Working Set: 2,892,972,032 B 2019-02-09 04:14:06.887|Main Thread> Virtual Memory: 17,283,428,352 B 2019-02-09 04:14:06.887|Main Thread> Peak: 2019-02-09 04:14:06.887|Main Thread> Paged Memory: 11,701,624,832 B 2019-02-09 04:14:06.887|Main Thread> Working Set: 4,624,478,208 B 2019-02-09 04:14:06.887|Main Thread> Virtual Memory: 17,375,670,272 B 2019-02-09 04:14:06.887|Main Thread> Number of Worlds: 1 2019-02-09 04:14:06.888|Main Thread> 0) RigidBodies: 647, ActiveRigidBodies: 70, CharacterRigidBodies: 44 2019-02-09 04:14:06.888|Main Thread> 0) Constraints: 9 2019-02-09 04:14:28.229|Main Thread> MySession::Unload START 2019-02-09 04:14:28.231|Main Thread> AutoSaveInMinutes: 0 2019-02-09 04:14:28.231|Main Thread> MySandboxGame.IsDedicated: False 2019-02-09 04:14:28.231|Main Thread> IsServer: False 2019-02-09 04:14:28.454|Main Thread> MyConfig.Save() - START 2019-02-09 04:14:28.454|Main Thread> Path: C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-09 04:14:28.457|Main Thread> RotationHints: False 2019-02-09 04:14:28.457|Main Thread> GraphicsRenderer: DirectX 11 2019-02-09 04:14:28.457|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-09 04:14:28.457|Main Thread> Language: 0 2019-02-09 04:14:28.457|Main Thread> Skin: Default 2019-02-09 04:14:28.457|Main Thread> GameVersion: 0.7.0.7187868 2019-02-09 04:14:28.457|Main Thread> ControlsGeneral: System.Xml.XmlNode[] 2019-02-09 04:14:28.457|Main Thread> ControlsButtons: System.Xml.XmlNode[] 2019-02-09 04:14:28.457|Main Thread> FirstTimeRun: False 2019-02-09 04:14:28.457|Main Thread> VideoAdapter: 0 2019-02-09 04:14:28.457|Main Thread> ScreenWidth: 1920 2019-02-09 04:14:28.457|Main Thread> ScreenHeight: 1080 2019-02-09 04:14:28.457|Main Thread> RefreshRate: 60000 2019-02-09 04:14:28.457|Main Thread> WindowMode: 2 2019-02-09 04:14:28.457|Main Thread> VerticalSync: False 2019-02-09 04:14:28.457|Main Thread> HardwareCursor: True 2019-02-09 04:14:28.457|Main Thread> RenderQuality: 0 2019-02-09 04:14:28.457|Main Thread> FieldOfView: 70.00001 2019-02-09 04:14:28.457|Main Thread> VegetationViewDistance: 1000 2019-02-09 04:14:28.457|Main Thread> RenderInterpolation: False 2019-02-09 04:14:28.457|Main Thread> GrassDensity: 2 2019-02-09 04:14:28.457|Main Thread> VoxelQuality: 0 2019-02-09 04:14:28.457|Main Thread> LowMemSwitchToLow: 0 2019-02-09 04:14:28.457|Main Thread> GameVolume: 0.1736654 2019-02-09 04:14:28.457|Main Thread> MusicVolume: 0.01090486 2019-02-09 04:14:28.457|Main Thread> VoiceChatVolume: 1 2019-02-09 04:14:28.457|Main Thread> HudWarnings: True 2019-02-09 04:14:28.457|Main Thread> VoiceChat: True 2019-02-09 04:14:28.457|Main Thread> EnableMuteWhenNotInFocus: True 2019-02-09 04:14:28.457|Main Thread> EnableDynamicMusic: True 2019-02-09 04:14:28.457|Main Thread> TextureQuality: 2 2019-02-09 04:14:28.457|Main Thread> AnisotropicFiltering: 4 2019-02-09 04:14:28.457|Main Thread> FoliageDetails: 3 2019-02-09 04:14:28.457|Main Thread> ControlsJoystickName: Disabled 2019-02-09 04:14:28.457|Main Thread> MinimalHud: False 2019-02-09 04:14:28.457|Main Thread> MutedPlayers: 2019-02-09 04:14:28.457|Main Thread> ControlsMouseInvertX: False 2019-02-09 04:14:28.457|Main Thread> ControlsMouseInvertY: False 2019-02-09 04:14:28.457|Main Thread> ControlsMouseSensitivity: 1.655 2019-02-09 04:14:28.457|Main Thread> ControlsJoystickSensitivity: 0.2 2019-02-09 04:14:28.457|Main Thread> DontSendVoicePlayers: 2019-02-09 04:14:28.457|Main Thread> Tutorial: 3 2019-02-09 04:14:28.457|Main Thread> ScreenshotSizeMultiplier: 1 2019-02-09 04:14:28.457|Main Thread> CubeBuilderBuildingMode: 0 2019-02-09 04:14:28.457|Main Thread> AnimatedRotation: True 2019-02-09 04:14:28.457|Main Thread> ShowCrosshair: True 2019-02-09 04:14:28.457|Main Thread> InteractionHint: 2 2019-02-09 04:14:28.457|Main Thread> CompressSaveGames: False 2019-02-09 04:14:28.457|Main Thread> ShowPlayerNamesOnHud: True 2019-02-09 04:14:28.457|Main Thread> ReleasingAltResetsCamera: False 2019-02-09 04:14:28.457|Main Thread> WorkerThreads: 2 2019-02-09 04:14:28.457|Main Thread> GDPRConsent: True 2019-02-09 04:14:28.457|Main Thread> GDPRConsent_Sent: True 2019-02-09 04:14:28.457|Main Thread> UICha