2019-02-06 06:44:52.889|Main Thread> Log Started 2019-02-06 06:44:52.969|Main Thread> Timezone (local - UTC): -8h 2019-02-06 06:44:55.508|Main Thread> VRage Engine v2.7 2019-02-06 06:44:55.520|Main Thread> Medieval Engineers v0.7.0.15218847 2019-02-06 06:44:55.559|Main Thread> Loading... 2019-02-06 06:44:56.831|Main Thread> Performing start-up memory test... 2019-02-06 06:44:56.847|Main Thread> Physical memory is 17,125,392,384 bytes. 2019-02-06 06:44:56.847|Main Thread> Minimum requirement is 8,000,000,000 bytes. 2019-02-06 06:44:56.847|Main Thread> System meets minimum memory requirements. 2019-02-06 06:44:56.926|Main Thread> Info: Official 2019-02-06 06:44:56.930|Main Thread> Info: Non Obfuscated 2019-02-06 06:44:56.930|Main Thread> Info: Installed in Steam Directory 2019-02-06 06:44:56.930|Main Thread> Info: Manifest Not Present 2019-02-06 06:44:56.930|Main Thread> Environment.ProcessorCount: 6 2019-02-06 06:44:56.957|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.17134.0 2019-02-06 06:44:56.957|Main Thread> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe" 2019-02-06 06:44:56.992|Main Thread> Environment.Version: 4.6.2 or later (461808) 2019-02-06 06:44:56.992|Main Thread> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2019-02-06 06:44:56.992|Main Thread> Default Culture: 2019-02-06 06:44:56.992|Main Thread> Default UI Culture: 2019-02-06 06:44:57.021|Main Thread> IsAdmin: False 2019-02-06 06:44:57.139|Main Thread> MyConfig.Load() - START 2019-02-06 06:44:57.140|Main Thread> Path: C:\Users\ccsto\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 06:44:57.140|Main Thread> Config file not found! C:\Users\ccsto\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 06:44:57.140|Main Thread> MyConfig.Load() - END 2019-02-06 06:45:05.133|Main Thread> Loading Metadata... 2019-02-06 06:45:07.534|Main Thread> Metadata Loaded is 2.4008025 seconds. 2019-02-06 06:45:07.534|Main Thread> Initializing... 2019-02-06 06:45:11.748|Main Thread>Steam Game Services> Info: Steam.IsActive: True 2019-02-06 06:45:11.749|Main Thread>Steam Game Services> Info: Steam.IsOnline: True 2019-02-06 06:45:11.749|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False 2019-02-06 06:45:11.784|Main Thread>Steam Game Services> Info: Steam.UserId: 76561197980830902 2019-02-06 06:45:11.784|Main Thread>Steam Game Services> Info: Steam.UserName: White Raven 2019-02-06 06:45:11.784|Main Thread>Steam Game Services> Info: Steam.Branch: publictest 2019-02-06 06:45:11.792|Main Thread>Havok> Physics.Init 2019-02-06 06:45:11.793|Main Thread>Havok> Version: Release(0), 1800, [S] 2019-02-06 06:45:11.803|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release 2019-02-06 06:45:16.287|Main Thread> AdapterInfo = { 2019-02-06 06:45:16.288|Main Thread> Name = AMD Radeon(TM) R7 360 Series + DISPLAY1 2019-02-06 06:45:16.288|Main Thread> Description = dev id: 26200, mem: 2122756096, shared mem: 8562696192, Luid: 50240, rev: 0, subsys id: 1935677058, vendor id: 4098 2019-02-06 06:45:16.288|Main Thread> Driver version = 25.20.15011.1004 2019-02-06 06:45:16.288|Main Thread> Driver date = 20190109000000.000000-000 2019-02-06 06:45:16.288|Main Thread> DriverUpdateNecessary = False 2019-02-06 06:45:16.288|Main Thread> Adapter id = 0 2019-02-06 06:45:16.288|Main Thread> Supported = True 2019-02-06 06:45:16.288|Main Thread> RAM = 2122756096 2019-02-06 06:45:16.288|Main Thread> Priority = 2 2019-02-06 06:45:16.288|Main Thread> Multithreaded rendering supported = False 2019-02-06 06:45:16.288|Main Thread> Output is attached = True 2019-02-06 06:45:16.288|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2019-02-06 06:45:16.288|Main Thread> Display modes = { 2019-02-06 06:45:16.288|Main Thread> DXGIOutput id = 0 2019-02-06 06:45:16.288|Main Thread> 640x480@60Hz 2019-02-06 06:45:16.288|Main Thread> 640x480@75Hz 2019-02-06 06:45:16.288|Main Thread> 640x480@59.94006Hz 2019-02-06 06:45:16.288|Main Thread> 720x400@75Hz 2019-02-06 06:45:16.288|Main Thread> 720x400@75Hz 2019-02-06 06:45:16.288|Main Thread> 720x400@70Hz 2019-02-06 06:45:16.288|Main Thread> 720x400@59.94006Hz 2019-02-06 06:45:16.288|Main Thread> 720x400@59.94006Hz 2019-02-06 06:45:16.288|Main Thread> 720x480@60Hz 2019-02-06 06:45:16.288|Main Thread> 720x480@75Hz 2019-02-06 06:45:16.288|Main Thread> 720x480@75Hz 2019-02-06 06:45:16.288|Main Thread> 720x480@59.94006Hz 2019-02-06 06:45:16.288|Main Thread> 720x576@75Hz 2019-02-06 06:45:16.288|Main Thread> 720x576@75Hz 2019-02-06 06:45:16.288|Main Thread> 720x576@50Hz 2019-02-06 06:45:16.288|Main Thread> 720x576@59.94006Hz 2019-02-06 06:45:16.288|Main Thread> 720x576@59.94006Hz 2019-02-06 06:45:16.288|Main Thread> 800x600@60Hz 2019-02-06 06:45:16.288|Main Thread> 800x600@75Hz 2019-02-06 06:45:16.288|Main Thread> 1024x768@60Hz 2019-02-06 06:45:16.289|Main Thread> 1024x768@75Hz 2019-02-06 06:45:16.289|Main Thread> 1152x864@75Hz 2019-02-06 06:45:16.289|Main Thread> 1152x864@59.94006Hz 2019-02-06 06:45:16.289|Main Thread> 1152x864@59.94006Hz 2019-02-06 06:45:16.289|Main Thread> 1280x720@60Hz 2019-02-06 06:45:16.289|Main Thread> 1280x720@75Hz 2019-02-06 06:45:16.289|Main Thread> 1280x720@75Hz 2019-02-06 06:45:16.289|Main Thread> 1280x720@50Hz 2019-02-06 06:45:16.289|Main Thread> 1280x720@59.94006Hz 2019-02-06 06:45:16.289|Main Thread> 1280x768@60Hz 2019-02-06 06:45:16.289|Main Thread> 1280x768@60Hz 2019-02-06 06:45:16.289|Main Thread> 1280x768@75Hz 2019-02-06 06:45:16.289|Main Thread> 1280x768@75Hz 2019-02-06 06:45:16.289|Main Thread> 1280x800@60Hz 2019-02-06 06:45:16.289|Main Thread> 1280x800@75Hz 2019-02-06 06:45:16.289|Main Thread> 1280x800@75Hz 2019-02-06 06:45:16.289|Main Thread> 1280x960@60Hz 2019-02-06 06:45:16.289|Main Thread> 1280x960@60Hz 2019-02-06 06:45:16.289|Main Thread> 1280x960@75Hz 2019-02-06 06:45:16.289|Main Thread> 1280x960@75Hz 2019-02-06 06:45:16.289|Main Thread> 1280x1024@60Hz 2019-02-06 06:45:16.289|Main Thread> 1280x1024@75Hz 2019-02-06 06:45:16.289|Main Thread> 1360x768@60Hz 2019-02-06 06:45:16.289|Main Thread> 1360x768@60Hz 2019-02-06 06:45:16.289|Main Thread> 1360x768@75Hz 2019-02-06 06:45:16.289|Main Thread> 1360x768@75Hz 2019-02-06 06:45:16.289|Main Thread> 1366x768@60Hz 2019-02-06 06:45:16.289|Main Thread> 1366x768@60Hz 2019-02-06 06:45:16.289|Main Thread> 1366x768@75Hz 2019-02-06 06:45:16.289|Main Thread> 1366x768@75Hz 2019-02-06 06:45:16.289|Main Thread> 1400x1050@60Hz 2019-02-06 06:45:16.289|Main Thread> 1400x1050@75Hz 2019-02-06 06:45:16.289|Main Thread> 1400x1050@75Hz 2019-02-06 06:45:16.289|Main Thread> 1440x900@60Hz 2019-02-06 06:45:16.289|Main Thread> 1440x900@75Hz 2019-02-06 06:45:16.289|Main Thread> 1440x900@75Hz 2019-02-06 06:45:16.289|Main Thread> 1600x900@60Hz 2019-02-06 06:45:16.289|Main Thread> 1600x900@75Hz 2019-02-06 06:45:16.289|Main Thread> 1600x900@75Hz 2019-02-06 06:45:16.289|Main Thread> 1680x1050@60Hz 2019-02-06 06:45:16.289|Main Thread> 1680x1050@75Hz 2019-02-06 06:45:16.289|Main Thread> 1680x1050@75Hz 2019-02-06 06:45:16.289|Main Thread> 1920x1080@60Hz 2019-02-06 06:45:16.289|Main Thread> 1920x1080@75Hz 2019-02-06 06:45:16.289|Main Thread> 1920x1080@50Hz 2019-02-06 06:45:16.289|Main Thread> 1920x1080@59.94006Hz 2019-02-06 06:45:16.289|Main Thread> } 2019-02-06 06:45:16.289|Main Thread> } 2019-02-06 06:45:16.399|Main Thread> MySandboxGame.Constructor() - START 2019-02-06 06:45:16.399|Main Thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2019-02-06 06:45:16.399|Main Thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content 2019-02-06 06:45:16.410|Main Thread> Info: Detected 6 logical CPU cores, using up to 6 for asynchronous workers. 2019-02-06 06:45:16.702|Main Thread> Info: Worker Configuration { Total: 4, Default: Logic Groups: [ Group Background, BelowNormal, 1 Workers, Group Logic, Normal, 2 Workers, Group Render, AboveNormal, 1 Workers ] } 2019-02-06 06:45:16.712|Main Thread> MySandboxGame.Constructor() - END 2019-02-06 06:45:16.715|Main Thread> MyVideoModeManager.LogApplicationInformation - START 2019-02-06 06:45:16.716|Main Thread> Assembly.GetName: Sandbox.Game, Version=0.1.6976.20538, Culture=neutral, PublicKeyToken=null 2019-02-06 06:45:16.716|Main Thread> Assembly.FullName: Sandbox.Game, Version=0.1.6976.20538, Culture=neutral, PublicKeyToken=null 2019-02-06 06:45:16.716|Main Thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll 2019-02-06 06:45:16.716|Main Thread> Assembly.ImageRuntimeVersion: v4.0.30319 2019-02-06 06:45:16.716|Main Thread> MyVideoModeManager.LogApplicationInformation - END 2019-02-06 06:45:16.720|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START 2019-02-06 06:45:16.886|Main Thread> Win32_ComputerSystem.Manufacturer: MSI 2019-02-06 06:45:16.886|Main Thread> Win32_ComputerSystem.Model: MS-7693 2019-02-06 06:45:16.887|Main Thread> Virtualized: False 2019-02-06 06:45:16.891|Main Thread> Environment.ProcessorName: AMD FX(tm)-6300 Six-Core Processor 2019-02-06 06:45:16.892|Main Thread> ComputerInfo.TotalPhysicalMemory: 17,125,392,384 bytes 2019-02-06 06:45:16.892|Main Thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2019-02-06 06:45:16.892|Main Thread> ComputerInfo.AvailablePhysicalMemory: 10,993,278,976 bytes 2019-02-06 06:45:16.892|Main Thread> ComputerInfo.AvailableVirtualMemory: 140,732,075,597,824 bytes 2019-02-06 06:45:16.941|Main Thread> Drive C: | Capacity: 2,198,002,536,448 bytes | Free space: 92,765,462,528 bytes 2019-02-06 06:45:16.941|Main Thread> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 997,929,730,048 bytes 2019-02-06 06:45:16.941|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END 2019-02-06 06:45:16.949|Main Thread> MySandboxGame.Initialize() - START 2019-02-06 06:45:17.972|Main Thread> MySandboxGame.LoadData() - START 2019-02-06 06:45:17.974|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2019-02-06 06:45:17.975|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START 2019-02-06 06:45:17.975|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END 2019-02-06 06:45:19.835|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-06 06:45:20.348|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-06 06:45:20.348|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2019-02-06 06:45:20.370|Main Thread> MyAudio.LoadData - START 2019-02-06 06:45:20.537|Main Thread> MyAudio.CreateX3DAudio - Device: Headphones (Corsair HS60 Surround Adapter) - Channel #: 2 2019-02-06 06:45:20.617|Main Thread> MyAudio.LoadData - END 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudUse' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudRotateBlock' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudPlaceBlock' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudDeleteBlock' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudColorBlock' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'PlayDropItem' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocInventoryFull' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocMeteorInbound' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocHealthLow' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocHealthCritical' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'None' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocEnergyLow' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelLow' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelLow' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocEnergyCrit' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelCrit' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelCrit' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocEnergyNo' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelNo' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelNo' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudOpenCraftWin' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudOpenInventory' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'PlayTakeItem' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'HudPlaceItem' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'QuestCompleted' 2019-02-06 06:45:20.644|Main Thread> Warning: Could not find any sound for 'QuestStepCompleted' 2019-02-06 06:45:20.657|Main Thread> MyGuiManager() 2019-02-06 06:45:20.910|Main Thread> MyScreenManager() 2019-02-06 06:45:21.035|Main Thread> MyGuiManager.LoadContent() - START 2019-02-06 06:45:42.652|Main Thread> MyGuiManager.LoadContent() - START 2019-02-06 06:45:42.653|Main Thread> MyGuiManager.LoadContent() - END 2019-02-06 06:45:42.653|Main Thread> MyGuiManager.LoadContent() - END 2019-02-06 06:45:42.851|Main Thread> MyConfig.Save() - START 2019-02-06 06:45:42.852|Main Thread> Path: C:\Users\ccsto\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 06:45:42.861|Main Thread> RotationHints: False 2019-02-06 06:45:42.861|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-06 06:45:42.861|Main Thread> Language: 0 2019-02-06 06:45:42.861|Main Thread> ControlsJoystickName: Disabled 2019-02-06 06:45:42.861|Main Thread> GameVersion: 0.7.0.15218847 2019-02-06 06:45:42.886|Main Thread> MyConfig.Save() - END 2019-02-06 06:45:43.213|Main Thread> MySandboxGame.LoadData() - END 2019-02-06 06:45:43.580|Worker Logic 0> Loading available saves - START 2019-02-06 06:45:43.584|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: False) 'C:\Users\ccsto\AppData\Roaming\MedievalEngineers\Saves\76561197980830902' 2019-02-06 06:45:43.685|Worker Logic 0> Loading available saves - END 2019-02-06 06:45:47.705|Main Thread> Analytics helper process start reported 2019-02-06 06:45:47.870|Main Thread> MySandboxGame.Initialize() - END 2019-02-06 06:45:47.954|Main Thread> All systems initialized in 40.4205236 seconds. 2019-02-06 06:45:48.165|Main Thread> Timer Frequency: 3418107 2019-02-06 06:45:48.165|Main Thread> Ticks per frame: 57207 2019-02-06 06:45:48.235|Worker Logic 0> Loading available saves - START 2019-02-06 06:45:48.235|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\ccsto\AppData\Roaming\MedievalEngineers\Saves\76561197980830902' 2019-02-06 06:45:48.356|Worker Logic 0> Loading available saves - END 2019-02-06 06:45:49.232|Main Thread> MyConfig.Save() - START 2019-02-06 06:45:49.233|Main Thread> Path: C:\Users\ccsto\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 06:45:49.233|Main Thread> RotationHints: False 2019-02-06 06:45:49.233|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-06 06:45:49.233|Main Thread> Language: 0 2019-02-06 06:45:49.233|Main Thread> ControlsJoystickName: Disabled 2019-02-06 06:45:49.233|Main Thread> GameVersion: 0.7.0.15218847 2019-02-06 06:45:49.233|Main Thread> FirstTimeRun: False 2019-02-06 06:45:49.251|Main Thread> MyConfig.Save() - END 2019-02-06 06:45:58.233|Main Thread> MyConfig.Save() - START 2019-02-06 06:45:58.234|Main Thread> Path: C:\Users\ccsto\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 06:45:58.234|Main Thread> RotationHints: False 2019-02-06 06:45:58.234|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-06 06:45:58.234|Main Thread> Language: 0 2019-02-06 06:45:58.234|Main Thread> ControlsJoystickName: Disabled 2019-02-06 06:45:58.234|Main Thread> GameVersion: 0.7.0.15218847 2019-02-06 06:45:58.234|Main Thread> FirstTimeRun: False 2019-02-06 06:45:58.234|Main Thread> GDPRConsent: True 2019-02-06 06:45:58.256|Main Thread> MyConfig.Save() - END 2019-02-06 06:45:59.596|Main Thread> MyConfig.Save() - START 2019-02-06 06:45:59.597|Main Thread> Path: C:\Users\ccsto\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 06:45:59.598|Main Thread> RotationHints: False 2019-02-06 06:45:59.598|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-06 06:45:59.598|Main Thread> Language: 0 2019-02-06 06:45:59.598|Main Thread> ControlsJoystickName: Disabled 2019-02-06 06:45:59.598|Main Thread> GameVersion: 0.7.0.15218847 2019-02-06 06:45:59.598|Main Thread> FirstTimeRun: False 2019-02-06 06:45:59.598|Main Thread> GDPRConsent: True 2019-02-06 06:45:59.598|Main Thread> GDPRConsent_Sent: True 2019-02-06 06:45:59.621|Main Thread> MyConfig.Save() - END 2019-02-06 06:46:04.665|Main Thread> Requesting dedicated servers 2019-02-06 06:46:04.665|Main Thread> Requesting worlds, only compatible: True 2019-02-06 06:46:04.915|Main Thread> Enumerate worlds successful. 2019-02-06 06:46:13.828|Main Thread> Requesting dedicated servers 2019-02-06 06:46:13.828|Main Thread> Requesting worlds, only compatible: True 2019-02-06 06:46:13.950|Main Thread> Enumerate worlds successful. 2019-02-06 06:46:27.747|Main Thread> Starting world Survival 2019-02-06 06:46 2019-02-06 06:46:28.120|Main Thread> Finished loading stage Initializing session, elapsed time: 0.2705635 seconds 2019-02-06 06:46:28.125|Main Thread> MyModManager.LoadData() - START 2019-02-06 06:46:28.167|Main Thread> Finished loading mods. 2019-02-06 06:46:28.167|Main Thread> MyModManager.LoadData() - END 2019-02-06 06:46:28.172|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START 2019-02-06 06:46:32.567|Main Thread>Definitions> Info: List of used mods (0) - START 2019-02-06 06:46:32.567|Main Thread>Definitions> Info: List of used mods - END 2019-02-06 06:46:35.360|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default. 2019-02-06 06:46:35.384|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default. 2019-02-06 06:46:35.450|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default. 2019-02-06 06:46:35.522|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default. 2019-02-06 06:46:35.547|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default. 2019-02-06 06:46:35.634|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default. 2019-02-06 06:46:35.710|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default. 2019-02-06 06:46:35.773|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default. 2019-02-06 06:46:35.801|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default. 2019-02-06 06:46:35.868|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default. 2019-02-06 06:46:36.160|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default. 2019-02-06 06:46:37.748|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default. 2019-02-06 06:46:37.803|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default. 2019-02-06 06:46:37.921|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default. 2019-02-06 06:46:37.976|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default. 2019-02-06 06:46:38.110|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default. 2019-02-06 06:46:38.910|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default. 2019-02-06 06:46:38.969|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default. 2019-02-06 06:46:38.975|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default. 2019-02-06 06:46:39.231|Main Thread> Warning: Either model 'Models\Cubes\small\CrateWood.mwm' or Buildable block definition 'Block:CrateWood' does not contain Mountpoints. Creating default. 2019-02-06 06:46:48.732|Main Thread> MyAudio.UnloadData - START 2019-02-06 06:46:48.806|Main Thread> MyAudio.UnloadData - END 2019-02-06 06:46:48.806|Main Thread> MyAudio.LoadData - START 2019-02-06 06:46:48.841|Main Thread> MyAudio.CreateX3DAudio - Device: Headphones (Corsair HS60 Surround Adapter)e) - Channel #: 2 2019-02-06 06:46:52.673|Main Thread> MyAudio.LoadData - END 2019-02-06 06:46:52.673|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-06 06:46:52.761|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-06 06:46:52.761|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END 2019-02-06 06:46:52.762|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2019-02-06 06:46:52.765|Main Thread> Finished loading stage Loading definitions, elapsed time: 24.5986873 seconds 2019-02-06 06:46:52.767|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2019-02-06 06:46:52.816|Main Thread> Warning: A session component specified with name MyFracturedPiecesManager was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 06:46:57.972|Main Thread> MyTransparentGeometry.LoadData - START 2019-02-06 06:46:58.023|Main Thread> MyLights.LoadData() - START 2019-02-06 06:46:58.027|Main Thread> MyLights.LoadData() - END 2019-02-06 06:46:58.170|External Debugging Listener> External debugger: listening... 2019-02-06 06:46:58.654|Main Thread> Finished loading stage Loading session components, elapsed time: 5.8882691 seconds 2019-02-06 06:47:01.038|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry 2019-02-06 06:47:01.038|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 06:47:02.112|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry 2019-02-06 06:47:02.112|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 06:47:03.097|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry 2019-02-06 06:47:03.097|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 06:47:03.204|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry 2019-02-06 06:47:03.204|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 06:47:03.747|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry 2019-02-06 06:47:03.747|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 06:47:03.777|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry 2019-02-06 06:47:03.777|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 06:47:03.797|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry 2019-02-06 06:47:03.797|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 06:47:04.456|Main Thread> Finished loading stage Loading models, elapsed time: 5.8003827 seconds 2019-02-06 06:47:04.456|Main Thread> Finished loading stage Loading data, elapsed time: 36.3363385 seconds 2019-02-06 06:47:04.459|Main Thread> MyWorldGenerator.GenerateWorld - START 2019-02-06 06:47:06.819|Main Thread> Warning: Component EntityBase:Medieval_doe {01E4F65BABDBF34B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01E4F65BABDBF34B}/MyCharacterDamageComponent. 2019-02-06 06:47:06.828|Main Thread> Warning: Component EntityBase:Medieval_doe {01E4F65BABDBF34B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01E4F65BABDBF34B}/MyCharacterDamageComponent. 2019-02-06 06:47:07.000|Main Thread> Warning: Component EntityBase:Medieval_doe {017302C32C23E563}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {017302C32C23E563}/MyCharacterDamageComponent. 2019-02-06 06:47:07.008|Main Thread> Warning: Component EntityBase:Medieval_doe {017302C32C23E563}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {017302C32C23E563}/MyCharacterDamageComponent. 2019-02-06 06:47:07.015|Main Thread> Warning: Component EntityBase:Medieval_doe {01C5C24737FD439D}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01C5C24737FD439D}/MyCharacterDamageComponent. 2019-02-06 06:47:07.026|Main Thread> Warning: Component EntityBase:Medieval_doe {01C5C24737FD439D}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01C5C24737FD439D}/MyCharacterDamageComponent. 2019-02-06 06:47:07.030|Main Thread> Warning: Component EntityBase:Medieval_doe {01A5FA7F4011E9E9}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01A5FA7F4011E9E9}/MyCharacterDamageComponent. 2019-02-06 06:47:07.038|Main Thread> Warning: Component EntityBase:Medieval_doe {01A5FA7F4011E9E9}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01A5FA7F4011E9E9}/MyCharacterDamageComponent. 2019-02-06 06:47:07.040|Main Thread> Warning: Component EntityBase:Medieval_doe {010AE14209C98B7D}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {010AE14209C98B7D}/MyCharacterDamageComponent. 2019-02-06 06:47:07.048|Main Thread> Warning: Component EntityBase:Medieval_doe {010AE14209C98B7D}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {010AE14209C98B7D}/MyCharacterDamageComponent. 2019-02-06 06:47:07.051|Main Thread> Warning: Component EntityBase:Medieval_doe {01DDB6471638D90B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01DDB6471638D90B}/MyCharacterDamageComponent. 2019-02-06 06:47:07.058|Main Thread> Warning: Component EntityBase:Medieval_doe {01DDB6471638D90B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01DDB6471638D90B}/MyCharacterDamageComponent. 2019-02-06 06:47:07.060|Main Thread> Warning: Component EntityBase:Medieval_doe {014017A85C48ABED}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {014017A85C48ABED}/MyCharacterDamageComponent. 2019-02-06 06:47:07.067|Main Thread> Warning: Component EntityBase:Medieval_doe {014017A85C48ABED}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {014017A85C48ABED}/MyCharacterDamageComponent. 2019-02-06 06:47:07.075|Main Thread> Warning: Component EntityBase:Medieval_buck {016E00F4C23DDDEC}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {016E00F4C23DDDEC}/MyCharacterDamageComponent. 2019-02-06 06:47:07.082|Main Thread> Warning: Component EntityBase:Medieval_buck {016E00F4C23DDDEC}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {016E00F4C23DDDEC}/MyCharacterDamageComponent. 2019-02-06 06:47:07.522|Main Thread> Loading voxel storage from file 'C:\Users\ccsto\AppData\Roaming\MedievalEngineers\Saves\76561197980830902\Survival 2019-02-06 0646\EarthSecond-1251102759r5000.vx2' 2019-02-06 06:47:09.818|Main Thread> Could not load voxel material Rock_moss 2019-02-06 06:47:09.818|Main Thread> Could not load voxel material Rock_moss 2019-02-06 06:47:10.453|Main Thread> Finished loading stage Loading 18 objects, elapsed time: 4.5571719 seconds 2019-02-06 06:47:10.462|Main Thread> MyWorldGenerator.GenerateWorld - END 2019-02-06 06:47:10.462|Main Thread> Finished loading stage Loading planet, elapsed time: 6.0057673 seconds 2019-02-06 06:47:10.510|Main Thread> MySession.Static.LogSettings - START 2019-02-06 06:47:10.511|Main Thread> Name = Survival 2019-02-06 06:46 2019-02-06 06:47:10.511|Main Thread> Description = 2019-02-06 06:47:10.540|Main Thread> InGameTime = 01/01/0001 00:00:00 2019-02-06 06:47:10.540|Main Thread> Scenario = Safe Area Start 2019-02-06 06:47:10.540|Main Thread> Password = 2019-02-06 06:47:10.540|Main Thread> CurrentPath = C:\Users\ccsto\AppData\Roaming\MedievalEngineers\Saves\76561197980830902\Survival 2019-02-06 0646 2019-02-06 06:47:10.540|Main Thread> WorkshopId = 2019-02-06 06:47:10.540|Main Thread> CameraController = 2019-02-06 06:47:10.540|Main Thread> ThumbPath = C:\Users\ccsto\AppData\Roaming\MedievalEngineers\Saves\76561197980830902\Survival 2019-02-06 0646\thumb.jpg 2019-02-06 06:47:10.540|Main Thread> Settings: 2019-02-06 06:47:10.542|Main Thread> AI - Hostile AI Enabled = True 2019-02-06 06:47:10.542|Main Thread> AI - Maximum = 10 2019-02-06 06:47:10.542|Main Thread> Decay - Ruin = True 2019-02-06 06:47:10.542|Main Thread> Fast Travel - Enabled = True 2019-02-06 06:47:10.542|Main Thread> Fast Travel - Limitations = True 2019-02-06 06:47:10.542|Main Thread> Maximum Fracture Pieces = 50 2019-02-06 06:47:10.544|Main Thread> Auto-Save Time (Minutes) = 5 2019-02-06 06:47:10.544|Main Thread> Cut, Copy and Paste = True 2019-02-06 06:47:10.544|Main Thread> Days per season = 4 2019-02-06 06:47:10.544|Main Thread> Destructible blocks = True 2019-02-06 06:47:10.544|Main Thread> Enable 3rd person view = True 2019-02-06 06:47:10.544|Main Thread> Enable Sun Rotation = True 2019-02-06 06:47:10.544|Main Thread> Enable voxel destruction = True 2019-02-06 06:47:10.544|Main Thread> Game Mode = Survival 2019-02-06 06:47:10.544|Main Thread> Inventory size multiplier = 1 2019-02-06 06:47:10.544|Main Thread> Maximum Backup Saves = 5 2019-02-06 06:47:10.544|Main Thread> Maximum Floating Objects = 64 2019-02-06 06:47:10.544|Main Thread> Maximum Players = 4 2019-02-06 06:47:10.544|Main Thread> Maximum Solar Altitude = 0.41 2019-02-06 06:47:10.544|Main Thread> Serverside Chat Logging = True 2019-02-06 06:47:10.544|Main Thread> Show player names on HUD = True 2019-02-06 06:47:10.544|Main Thread> Spectator = False 2019-02-06 06:47:10.544|Main Thread> Structural Integrity = True 2019-02-06 06:47:10.544|Main Thread> Sun rotation interval = 120 2019-02-06 06:47:10.544|Main Thread> View distance = 2600 2019-02-06 06:47:10.544|Main Thread> MySession.Static.LogSettings - END 2019-02-06 06:47:10.544|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0819983 seconds 2019-02-06 06:47:10.625|Main Thread> Info: Player 76561197980830902 (White Raven) requesting to spawn, has 1 respawn locations available. 2019-02-06 06:47:10.627|Main Thread> Info: (0) Entity(01CD1AAB83742356)/SafezoneRespawnComponent:(null)/0:Mining area 2019-02-06 06:47:54.211|Main Thread> Setting update order on MyGravityProviderSystem to NoUpdate 2019-02-06 06:47:54.366|Main Thread> Setting update order on MyParticlesManager to AfterSimulation 2019-02-06 06:47:54.366|Main Thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation 2019-02-06 06:47:54.366|Main Thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation 2019-02-06 06:47:54.366|Main Thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation 2019-02-06 06:47:54.366|Main Thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate 2019-02-06 06:47:54.366|Main Thread> Setting update order on MyLights to NoUpdate 2019-02-06 06:47:54.366|Main Thread> Setting update order on MySector to BeforeSimulation, AfterSimulation 2019-02-06 06:47:54.366|Main Thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation 2019-02-06 06:47:54.366|Main Thread> Setting update order on MyParticleEditorComponent to AfterSimulation 2019-02-06 06:47:54.366|Main Thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation 2019-02-06 06:47:54.366|Main Thread> Setting update order on MyDestructionEffectsComponent to NoUpdate 2019-02-06 06:47:54.429|Main Thread> Setting update order on MySessionComponentSpectator to NoUpdate 2019-02-06 06:47:54.430|Main Thread> Setting update order on MySoundSystem to Simulation 2019-02-06 06:47:54.443|Main Thread> Setting update order on MyGridPickupComponent to NoUpdate 2019-02-06 06:47:54.443|Main Thread> Setting update order on MyDamageSystem to NoUpdate 2019-02-06 06:47:54.443|Main Thread> Setting update order on MyHitReportingComponent to NoUpdate 2019-02-06 06:47:54.443|Main Thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation 2019-02-06 06:47:54.443|Main Thread> Setting update order on MySessionComponentResearch to NoUpdate 2019-02-06 06:47:54.443|Main Thread> Setting update order on MyLocalToolbar to BeforeSimulation 2019-02-06 06:47:54.443|Main Thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation 2019-02-06 06:47:54.443|Main Thread> Setting update order on MyClipboardComponent to BeforeSimulation 2019-02-06 06:47:54.443|Main Thread> Setting update order on MyHudWarnings to AfterSimulation 2019-02-06 06:47:54.443|Main Thread> Setting update order on MyHud to BeforeSimulation 2019-02-06 06:47:54.444|Main Thread> Setting update order on MyAIComponent to Simulation, AfterSimulation 2019-02-06 06:47:54.444|Main Thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation 2019-02-06 06:47:54.444|Main Thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation 2019-02-06 06:47:54.444|Main Thread> Setting update order on MySleepingGridsCorrection to NoUpdate 2019-02-06 06:47:54.444|Main Thread> Setting update order on MySessionComponentThrower to AfterSimulation 2019-02-06 06:47:54.444|Main Thread> Setting update order on MyPlaceAreas to NoUpdate 2019-02-06 06:47:54.444|Main Thread> Setting update order on MyFloatingObjects to AfterSimulation 2019-02-06 06:47:54.444|Main Thread> Setting update order on MyGamePruningStructure to Simulation 2019-02-06 06:47:54.444|Main Thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation 2019-02-06 06:47:56.142|Main Thread> Setting update order on MyPlanets to NoUpdate 2019-02-06 06:47:56.142|Main Thread> Setting update order on MyAiTargetManager to AfterSimulation 2019-02-06 06:47:56.142|Main Thread> Setting update order on MyPhysicsSandbox to Simulation 2019-02-06 06:47:59.888|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 06:47:59.940|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-06 06:48:00.056|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 06:48:00.057|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 06:48:00.057|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 06:48:00.061|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Doors\WoodenCeilingDoor_Door.mwm 2019-02-06 06:48:00.062|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 06:48:00.225|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-06 06:48:00.225|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 06:48:00.225|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 06:48:00.496|Main Thread> Setting update order on MyBannerComponent to BeforeSimulation 2019-02-06 06:48:00.499|Main Thread> Setting update order on MyActionTrackingSystem to NoUpdate 2019-02-06 06:48:00.499|Main Thread> Setting update order on MyWatchdogComponent to NoUpdate 2019-02-06 06:48:00.504|Main Thread> Setting update order on MyCuttingComponent to AfterSimulation 2019-02-06 06:48:00.504|Main Thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation 2019-02-06 06:48:00.504|Main Thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate 2019-02-06 06:48:00.504|Main Thread> Setting update order on MyFastTravelSystem to AfterSimulation 2019-02-06 06:48:00.504|Main Thread> Setting update order on MyFarmingSystem to NoUpdate 2019-02-06 06:48:00.506|Main Thread> Setting update order on MyKeychainSystem to NoUpdate 2019-02-06 06:48:00.506|Main Thread> Setting update order on MyMapSessionComponent to BeforeSimulation 2019-02-06 06:48:00.506|Main Thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation 2019-02-06 06:48:00.506|Main Thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate 2019-02-06 06:48:00.506|Main Thread> Setting update order on MyAreaPermissionSystem to NoUpdate 2019-02-06 06:48:00.506|Main Thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation 2019-02-06 06:48:00.506|Main Thread> Setting update order on MyWaypointSystem to NoUpdate 2019-02-06 06:48:00.506|Main Thread> Setting update order on MyMapDataComponent to NoUpdate 2019-02-06 06:48:00.506|Main Thread> Setting update order on MySearchSystem to NoUpdate 2019-02-06 06:48:00.506|Main Thread> Setting update order on MyDiplomacyManager to NoUpdate 2019-02-06 06:48:00.562|Main Thread> Setting update order on MyDecaySystem to BeforeSimulation 2019-02-06 06:48:00.562|Main Thread> Setting update order on MyTrashRemoval to AfterSimulation 2019-02-06 06:48:00.564|Main Thread> Finished loading stage Starting Components, elapsed time: 6.3533417 seconds 2019-02-06 06:48:00.571|Main Thread> Finished loading stage Loading final details, elapsed time: 50.0266378 seconds 2019-02-06 06:48:00.571|Main Thread> Finished loading stage Finished loading, elapsed time: 92.7263573 seconds 2019-02-06 06:48:01.136|Main Thread> Process information Periodic Check: 2019-02-06 06:48:01.137|Main Thread> Managed Memory: 4,119,363,696 B 2019-02-06 06:48:01.298|Main Thread> Private Memory: 6,513,405,952 B 2019-02-06 06:48:01.473|Main Thread> Nr of Threads: 49 2019-02-06 06:48:01.473|Main Thread> Simulation Speed: 0.01 2019-02-06 06:48:01.473|Main Thread> Entity count: 253 2019-02-06 06:48:01.473|Main Thread> Player count: 1 2019-02-06 06:48:01.473|Main Thread> Current: 2019-02-06 06:48:01.473|Main Thread> Paged Memory: 6,513,405,952 B 2019-02-06 06:48:01.473|Main Thread> Working Set: 4,879,069,184 B 2019-02-06 06:48:01.473|Main Thread> Virtual Memory: 12,084,518,912 B 2019-02-06 06:48:01.473|Main Thread> Peak: 2019-02-06 06:48:01.473|Main Thread> Paged Memory: 6,554,562,560 B 2019-02-06 06:48:01.494|Main Thread> Working Set: 4,886,982,656 B 2019-02-06 06:48:01.494|Main Thread> Virtual Memory: 12,100,669,440 B 2019-02-06 06:48:01.497|Main Thread> Number of Worlds: 1 2019-02-06 06:48:01.498|Main Thread> 0) RigidBodies: 135, ActiveRigidBodies: 11, CharacterRigidBodies: 8 2019-02-06 06:48:01.501|Main Thread> 0) Constraints: 0 2019-02-06 06:48:02.445|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:02.446|Main Thread> MySessionLoading status: 2019-02-06 06:48:02.447|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:03.500|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:03.500|Main Thread> MySessionLoading status: 2019-02-06 06:48:03.501|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:04.554|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:04.554|Main Thread> MySessionLoading status: 2019-02-06 06:48:04.554|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:05.608|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:05.608|Main Thread> MySessionLoading status: 2019-02-06 06:48:05.609|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:06.663|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:06.663|Main Thread> MySessionLoading status: 2019-02-06 06:48:06.663|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:07.717|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:07.717|Main Thread> MySessionLoading status: 2019-02-06 06:48:07.718|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:08.771|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:08.771|Main Thread> MySessionLoading status: 2019-02-06 06:48:08.772|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:09.826|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:09.826|Main Thread> MySessionLoading status: 2019-02-06 06:48:09.828|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:10.880|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:10.880|Main Thread> MySessionLoading status: 2019-02-06 06:48:10.881|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:11.935|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:11.935|Main Thread> MySessionLoading status: 2019-02-06 06:48:11.968|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:12.989|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:12.989|Main Thread> MySessionLoading status: 2019-02-06 06:48:12.990|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:14.045|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:14.045|Main Thread> MySessionLoading status: 2019-02-06 06:48:14.047|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:15.098|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:15.098|Main Thread> MySessionLoading status: 2019-02-06 06:48:15.099|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:16.152|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:16.152|Main Thread> MySessionLoading status: 2019-02-06 06:48:16.153|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:17.207|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:17.207|Main Thread> MySessionLoading status: 2019-02-06 06:48:17.209|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:18.262|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:18.262|Main Thread> MySessionLoading status: 2019-02-06 06:48:18.263|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:19.316|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:19.316|Main Thread> MySessionLoading status: 2019-02-06 06:48:19.316|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:20.370|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:20.370|Main Thread> MySessionLoading status: 2019-02-06 06:48:20.371|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:21.424|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:21.424|Main Thread> MySessionLoading status: 2019-02-06 06:48:21.425|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:22.479|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:22.479|Main Thread> MySessionLoading status: 2019-02-06 06:48:22.480|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:23.533|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:23.533|Main Thread> MySessionLoading status: 2019-02-06 06:48:23.533|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:24.588|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:24.588|Main Thread> MySessionLoading status: 2019-02-06 06:48:24.588|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:25.642|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:25.642|Main Thread> MySessionLoading status: 2019-02-06 06:48:25.642|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:26.696|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:26.696|Main Thread> MySessionLoading status: 2019-02-06 06:48:26.697|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:27.751|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 06:48:27.751|Main Thread> MySessionLoading status: 2019-02-06 06:48:27.752|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 06:48:27.853|Main Thread> All voxels loaded, cleaning up hooks. 2019-02-06 06:48:28.368|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True 2019-02-06 06:48:28.579|Main Thread> Loading completed, starting session. 2019-02-06 06:48:29.996|Main Thread> Warning: Component EntityBase:Medieval_doe {01D33EEF4F7B61F1}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01D33EEF4F7B61F1}/MyCharacterDamageComponent. 2019-02-06 06:48:30.003|Main Thread> Warning: Component EntityBase:Medieval_doe {01D33EEF4F7B61F1}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01D33EEF4F7B61F1}/MyCharacterDamageComponent. 2019-02-06 06:48:30.798|Main Thread> Saving world - START 2019-02-06 06:48:30.799|Main Thread> Making world state snapshot. 2019-02-06 06:48:30.799|Main Thread> Process information Before snapshot.: 2019-02-06 06:48:30.800|Main Thread> Managed Memory: 2,395,783,648 B 2019-02-06 06:48:30.804|Main Thread> Private Memory: 6,203,228,160 B 2019-02-06 06:48:30.804|Main Thread> Nr of Threads: 43 2019-02-06 06:48:30.804|Main Thread> Simulation Speed: 0.13 2019-02-06 06:48:30.804|Main Thread> Entity count: 246 2019-02-06 06:48:30.804|Main Thread> Player count: 1 2019-02-06 06:48:30.804|Main Thread> Current: 2019-02-06 06:48:30.805|Main Thread> Paged Memory: 6,203,228,160 B 2019-02-06 06:48:30.805|Main Thread> Working Set: 4,485,689,344 B 2019-02-06 06:48:30.805|Main Thread> Virtual Memory: 11,493,777,408 B 2019-02-06 06:48:30.805|Main Thread> Peak: 2019-02-06 06:48:30.805|Main Thread> Paged Memory: 7,318,859,776 B 2019-02-06 06:48:30.805|Main Thread> Working Set: 5,573,918,720 B 2019-02-06 06:48:30.805|Main Thread> Virtual Memory: 12,753,707,008 B 2019-02-06 06:48:30.950|Main Thread> Process information After snapshot.: 2019-02-06 06:48:30.951|Main Thread> Managed Memory: 2,397,087,336 B 2019-02-06 06:48:30.954|Main Thread> Private Memory: 6,201,913,344 B 2019-02-06 06:48:30.954|Main Thread> Nr of Threads: 43 2019-02-06 06:48:30.954|Main Thread> Simulation Speed: 0.13 2019-02-06 06:48:30.954|Main Thread> Entity count: 246 2019-02-06 06:48:30.954|Main Thread> Player count: 1 2019-02-06 06:48:30.954|Main Thread> Current: 2019-02-06 06:48:30.955|Main Thread> Paged Memory: 6,201,913,344 B 2019-02-06 06:48:30.955|Main Thread> Working Set: 4,484,427,776 B 2019-02-06 06:48:30.955|Main Thread> Virtual Memory: 11,493,122,048 B 2019-02-06 06:48:30.955|Main Thread> Peak: 2019-02-06 06:48:30.956|Main Thread> Paged Memory: 7,318,859,776 B 2019-02-06 06:48:30.956|Main Thread> Working Set: 5,573,918,720 B 2019-02-06 06:48:30.956|Main Thread> Virtual Memory: 12,753,707,008 B 2019-02-06 06:48:31.717|Main Thread>Session>Saving> Info: SaveLastSessionInfo success: True 2019-02-06 06:49:01.506|Main Thread> Process information Periodic Check: 2019-02-06 06:49:01.507|Main Thread> Managed Memory: 3,124,074,232 B 2019-02-06 06:49:01.511|Main Thread> Private Memory: 7,231,385,600 B 2019-02-06 06:49:01.511|Main Thread> Nr of Threads: 42 2019-02-06 06:49:01.511|Main Thread> Simulation Speed: 1.00 2019-02-06 06:49:01.511|Main Thread> Entity count: 215 2019-02-06 06:49:01.511|Main Thread> Player count: 1 2019-02-06 06:49:01.511|Main Thread> Current: 2019-02-06 06:49:01.512|Main Thread> Paged Memory: 7,231,385,600 B 2019-02-06 06:49:01.512|Main Thread> Working Set: 5,442,654,208 B 2019-02-06 06:49:01.512|Main Thread> Virtual Memory: 12,797,095,936 B 2019-02-06 06:49:01.512|Main Thread> Peak: 2019-02-06 06:49:01.512|Main Thread> Paged Memory: 7,318,859,776 B 2019-02-06 06:49:01.512|Main Thread> Working Set: 5,573,918,720 B 2019-02-06 06:49:01.512|Main Thread> Virtual Memory: 12,798,746,624 B 2019-02-06 06:49:01.512|Main Thread> Number of Worlds: 1 2019-02-06 06:49:01.513|Main Thread> 0) RigidBodies: 102, ActiveRigidBodies: 0, CharacterRigidBodies: 2 2019-02-06 06:49:01.513|Main Thread> 0) Constraints: 0 2019-02-06 06:49:11.836|Main Thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:66 generator:ProceduralGenerator(31:4:0); Seed: 523697576:46 which is not gatherable! 2019-02-06 06:49:21.056|Main Thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:176 generator:ProceduralGenerator(31:5:0); Seed: 523697975:79 which is not gatherable! 2019-02-06 06:49:29.400|Main Thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:176 generator:ProceduralGenerator(31:5:0); Seed: 523697975:3 which is not gatherable! 2019-02-06 06:49:31.540|Main Thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:176 generator:ProceduralGenerator(31:5:0); Seed: 523697975:43 which is not gatherable! 2019-02-06 06:49:33.766|Main Thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:176 generator:ProceduralGenerator(31:5:0); Seed: 523697975:44 which is not gatherable! 2019-02-06 06:49:35.372|Main Thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:176 generator:ProceduralGenerator(31:5:0); Seed: 523697975:5 which is not gatherable! 2019-02-06 06:49:40.292|Main Thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:176 generator:ProceduralGenerator(31:5:0); Seed: 523697975:68 which is not gatherable! 2019-02-06 06:49:44.423|Main Thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:176 generator:ProceduralGenerator(31:5:0); Seed: 523697975:98 which is not gatherable! 2019-02-06 06:49:48.869|Main Thread> MyConfig.Save() - START 2019-02-06 06:49:48.870|Main Thread> Path: C:\Users\ccsto\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 06:49:48.871|Main Thread> RotationHints: False 2019-02-06 06:49:48.871|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-06 06:49:48.871|Main Thread> Language: 0 2019-02-06 06:49:48.871|Main Thread> ControlsJoystickName: Disabled 2019-02-06 06:49:48.871|Main Thread> GameVersion: 0.7.0.15218847 2019-02-06 06:49:48.871|Main Thread> FirstTimeRun: False 2019-02-06 06:49:48.871|Main Thread> GDPRConsent: True 2019-02-06 06:49:48.871|Main Thread> GDPRConsent_Sent: True 2019-02-06 06:49:48.871|Main Thread> Tutorial: 2 2019-02-06 06:49:48.889|Main Thread> MyConfig.Save() - END 2019-02-06 06:50:01.530|Main Thread> Process information Periodic Check: 2019-02-06 06:50:01.530|Main Thread> Managed Memory: 3,201,806,912 B 2019-02-06 06:50:01.534|Main Thread> Private Memory: 7,238,201,344 B 2019-02-06 06:50:01.534|Main Thread> Nr of Threads: 42 2019-02-06 06:50:01.534|Main Thread> Simulation Speed: 1.00 2019-02-06 06:50:01.534|Main Thread> Entity count: 228 2019-02-06 06:50:01.534|Main Thread> Player count: 1 2019-02-06 06:50:01.534|Main Thread> Current: 2019-02-06 06:50:01.535|Main Thread> Paged Memory: 7,238,201,344 B 2019-02-06 06:50:01.535|Main Thread> Working Set: 5,431,795,712 B 2019-02-06 06:50:01.535|Main Thread> Virtual Memory: 12,786,532,352 B 2019-02-06 06:50:01.535|Main Thread> Peak: 2019-02-06 06:50:01.535|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:50:01.535|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:50:01.535|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:50:01.535|Main Thread> Number of Worlds: 1 2019-02-06 06:50:01.536|Main Thread> 0) RigidBodies: 104, ActiveRigidBodies: 0, CharacterRigidBodies: 2 2019-02-06 06:50:01.536|Main Thread> 0) Constraints: 0 2019-02-06 06:50:11.509|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-06 06:50:16.902|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 06:50:16.904|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree25m.mwm 2019-02-06 06:50:16.998|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 06:50:17.008|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: 2019-02-06 06:50:24.385|Main Thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:176 generator:ProceduralGenerator(31:5:0); Seed: 523697975:132 which is not gatherable! 2019-02-06 06:50:29.139|Main Thread> Warning: Component EntityBase:Medieval_doe {017863AF56607B0C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {017863AF56607B0C}/MyCharacterDamageComponent. 2019-02-06 06:50:29.148|Main Thread> Warning: Component EntityBase:Medieval_doe {017863AF56607B0C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {017863AF56607B0C}/MyCharacterDamageComponent. 2019-02-06 06:50:41.408|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 06:51:01.541|Main Thread> Process information Periodic Check: 2019-02-06 06:51:01.542|Main Thread> Managed Memory: 2,249,933,408 B 2019-02-06 06:51:01.546|Main Thread> Private Memory: 7,182,548,992 B 2019-02-06 06:51:01.546|Main Thread> Nr of Threads: 39 2019-02-06 06:51:01.546|Main Thread> Simulation Speed: 1.00 2019-02-06 06:51:01.546|Main Thread> Entity count: 241 2019-02-06 06:51:01.546|Main Thread> Player count: 1 2019-02-06 06:51:01.546|Main Thread> Current: 2019-02-06 06:51:01.547|Main Thread> Paged Memory: 7,182,548,992 B 2019-02-06 06:51:01.547|Main Thread> Working Set: 5,318,455,296 B 2019-02-06 06:51:01.547|Main Thread> Virtual Memory: 12,708,601,856 B 2019-02-06 06:51:01.547|Main Thread> Peak: 2019-02-06 06:51:01.547|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:51:01.547|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:51:01.547|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:51:01.547|Main Thread> Number of Worlds: 1 2019-02-06 06:51:01.548|Main Thread> 0) RigidBodies: 116, ActiveRigidBodies: 3, CharacterRigidBodies: 3 2019-02-06 06:51:01.548|Main Thread> 0) Constraints: 0 2019-02-06 06:51:27.544|Main Thread> Character state: True 2019-02-06 06:51:27.544|Main Thread> Auto-Save 2019-02-06 06:51:27.547|Main Thread> Saving world - START 2019-02-06 06:51:27.548|Main Thread> Making world state snapshot. 2019-02-06 06:51:27.548|Main Thread> Process information Before snapshot.: 2019-02-06 06:51:27.548|Main Thread> Managed Memory: 2,256,327,792 B 2019-02-06 06:51:27.551|Main Thread> Private Memory: 7,192,801,280 B 2019-02-06 06:51:27.552|Main Thread> Nr of Threads: 39 2019-02-06 06:51:27.552|Main Thread> Simulation Speed: 1.00 2019-02-06 06:51:27.552|Main Thread> Entity count: 238 2019-02-06 06:51:27.552|Main Thread> Player count: 1 2019-02-06 06:51:27.552|Main Thread> Current: 2019-02-06 06:51:27.552|Main Thread> Paged Memory: 7,192,801,280 B 2019-02-06 06:51:27.552|Main Thread> Working Set: 5,267,722,240 B 2019-02-06 06:51:27.552|Main Thread> Virtual Memory: 12,709,191,680 B 2019-02-06 06:51:27.552|Main Thread> Peak: 2019-02-06 06:51:27.553|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:51:27.553|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:51:27.553|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:51:28.337|Main Thread> Process information After snapshot.: 2019-02-06 06:51:28.337|Main Thread> Managed Memory: 2,269,510,096 B 2019-02-06 06:51:28.341|Main Thread> Private Memory: 7,192,825,856 B 2019-02-06 06:51:28.341|Main Thread> Nr of Threads: 39 2019-02-06 06:51:28.341|Main Thread> Simulation Speed: 1.00 2019-02-06 06:51:28.341|Main Thread> Entity count: 238 2019-02-06 06:51:28.341|Main Thread> Player count: 1 2019-02-06 06:51:28.341|Main Thread> Current: 2019-02-06 06:51:28.342|Main Thread> Paged Memory: 7,192,825,856 B 2019-02-06 06:51:28.342|Main Thread> Working Set: 5,266,075,648 B 2019-02-06 06:51:28.342|Main Thread> Virtual Memory: 12,709,191,680 B 2019-02-06 06:51:28.342|Main Thread> Peak: 2019-02-06 06:51:28.343|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:51:28.343|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:51:28.343|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:51:28.754|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2019-02-06 06:52:01.560|Main Thread> Process information Periodic Check: 2019-02-06 06:52:01.561|Main Thread> Managed Memory: 2,209,533,984 B 2019-02-06 06:52:01.564|Main Thread> Private Memory: 7,328,440,320 B 2019-02-06 06:52:01.564|Main Thread> Nr of Threads: 40 2019-02-06 06:52:01.564|Main Thread> Simulation Speed: 1.00 2019-02-06 06:52:01.564|Main Thread> Entity count: 231 2019-02-06 06:52:01.564|Main Thread> Player count: 1 2019-02-06 06:52:01.564|Main Thread> Current: 2019-02-06 06:52:01.565|Main Thread> Paged Memory: 7,328,440,320 B 2019-02-06 06:52:01.565|Main Thread> Working Set: 5,392,052,224 B 2019-02-06 06:52:01.565|Main Thread> Virtual Memory: 12,813,754,368 B 2019-02-06 06:52:01.565|Main Thread> Peak: 2019-02-06 06:52:01.566|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:52:01.566|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:52:01.566|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:52:01.566|Main Thread> Number of Worlds: 1 2019-02-06 06:52:01.567|Main Thread> 0) RigidBodies: 106, ActiveRigidBodies: 1, CharacterRigidBodies: 2 2019-02-06 06:52:01.567|Main Thread> 0) Constraints: 0 2019-02-06 06:52:29.134|Main Thread> Warning: Component EntityBase:Medieval_doe {01B95084E11AC110}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01B95084E11AC110}/MyCharacterDamageComponent. 2019-02-06 06:52:29.143|Main Thread> Warning: Component EntityBase:Medieval_doe {01B95084E11AC110}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01B95084E11AC110}/MyCharacterDamageComponent. 2019-02-06 06:53:01.581|Main Thread> Process information Periodic Check: 2019-02-06 06:53:01.582|Main Thread> Managed Memory: 2,218,279,360 B 2019-02-06 06:53:01.586|Main Thread> Private Memory: 7,332,884,480 B 2019-02-06 06:53:01.586|Main Thread> Nr of Threads: 39 2019-02-06 06:53:01.586|Main Thread> Simulation Speed: 1.00 2019-02-06 06:53:01.586|Main Thread> Entity count: 239 2019-02-06 06:53:01.586|Main Thread> Player count: 1 2019-02-06 06:53:01.586|Main Thread> Current: 2019-02-06 06:53:01.587|Main Thread> Paged Memory: 7,332,884,480 B 2019-02-06 06:53:01.587|Main Thread> Working Set: 5,366,255,616 B 2019-02-06 06:53:01.587|Main Thread> Virtual Memory: 12,809,625,600 B 2019-02-06 06:53:01.587|Main Thread> Peak: 2019-02-06 06:53:01.588|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:53:01.588|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:53:01.588|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:53:01.588|Main Thread> Number of Worlds: 1 2019-02-06 06:53:01.589|Main Thread> 0) RigidBodies: 110, ActiveRigidBodies: 1, CharacterRigidBodies: 3 2019-02-06 06:53:01.589|Main Thread> 0) Constraints: 0 2019-02-06 06:53:19.031|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-06 06:54:01.593|Main Thread> Process information Periodic Check: 2019-02-06 06:54:01.594|Main Thread> Managed Memory: 2,215,212,736 B 2019-02-06 06:54:01.597|Main Thread> Private Memory: 7,345,434,624 B 2019-02-06 06:54:01.597|Main Thread> Nr of Threads: 40 2019-02-06 06:54:01.597|Main Thread> Simulation Speed: 1.00 2019-02-06 06:54:01.597|Main Thread> Entity count: 240 2019-02-06 06:54:01.597|Main Thread> Player count: 1 2019-02-06 06:54:01.597|Main Thread> Current: 2019-02-06 06:54:01.598|Main Thread> Paged Memory: 7,345,434,624 B 2019-02-06 06:54:01.598|Main Thread> Working Set: 5,369,733,120 B 2019-02-06 06:54:01.598|Main Thread> Virtual Memory: 12,814,024,704 B 2019-02-06 06:54:01.598|Main Thread> Peak: 2019-02-06 06:54:01.598|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:54:01.598|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:54:01.598|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:54:01.598|Main Thread> Number of Worlds: 1 2019-02-06 06:54:01.599|Main Thread> 0) RigidBodies: 111, ActiveRigidBodies: 2, CharacterRigidBodies: 3 2019-02-06 06:54:01.599|Main Thread> 0) Constraints: 0 2019-02-06 06:54:29.155|Main Thread> Warning: Component EntityBase:Medieval_doe {0166A3DFB4685843}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0166A3DFB4685843}/MyCharacterDamageComponent. 2019-02-06 06:54:29.163|Main Thread> Warning: Component EntityBase:Medieval_doe {0166A3DFB4685843}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0166A3DFB4685843}/MyCharacterDamageComponent. 2019-02-06 06:54:39.919|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-06 06:54:42.164|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 06:54:46.330|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 06:54:46.330|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 06:54:46.330|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 06:54:46.330|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: 2019-02-06 06:54:49.460|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 06:54:55.169|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 06:54:58.665|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 06:55:00.122|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 06:55:01.378|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 06:55:01.612|Main Thread> Process information Periodic Check: 2019-02-06 06:55:01.613|Main Thread> Managed Memory: 2,217,430,560 B 2019-02-06 06:55:01.616|Main Thread> Private Memory: 7,347,372,032 B 2019-02-06 06:55:01.616|Main Thread> Nr of Threads: 40 2019-02-06 06:55:01.616|Main Thread> Simulation Speed: 1.00 2019-02-06 06:55:01.616|Main Thread> Entity count: 245 2019-02-06 06:55:01.616|Main Thread> Player count: 1 2019-02-06 06:55:01.616|Main Thread> Current: 2019-02-06 06:55:01.617|Main Thread> Paged Memory: 7,347,372,032 B 2019-02-06 06:55:01.617|Main Thread> Working Set: 5,370,966,016 B 2019-02-06 06:55:01.617|Main Thread> Virtual Memory: 12,814,016,512 B 2019-02-06 06:55:01.617|Main Thread> Peak: 2019-02-06 06:55:01.618|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:55:01.618|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:55:01.618|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:55:01.618|Main Thread> Number of Worlds: 1 2019-02-06 06:55:01.618|Main Thread> 0) RigidBodies: 119, ActiveRigidBodies: 4, CharacterRigidBodies: 4 2019-02-06 06:55:01.618|Main Thread> 0) Constraints: 0 2019-02-06 06:55:46.044|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-06 06:56:00.287|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-06 06:56:01.174|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-06 06:56:01.627|Main Thread> Process information Periodic Check: 2019-02-06 06:56:01.628|Main Thread> Managed Memory: 2,218,033,840 B 2019-02-06 06:56:01.631|Main Thread> Private Memory: 7,358,201,856 B 2019-02-06 06:56:01.631|Main Thread> Nr of Threads: 39 2019-02-06 06:56:01.631|Main Thread> Simulation Speed: 1.00 2019-02-06 06:56:01.631|Main Thread> Entity count: 237 2019-02-06 06:56:01.631|Main Thread> Player count: 1 2019-02-06 06:56:01.631|Main Thread> Current: 2019-02-06 06:56:01.632|Main Thread> Paged Memory: 7,358,201,856 B 2019-02-06 06:56:01.632|Main Thread> Working Set: 5,380,308,992 B 2019-02-06 06:56:01.632|Main Thread> Virtual Memory: 12,809,887,744 B 2019-02-06 06:56:01.632|Main Thread> Peak: 2019-02-06 06:56:01.632|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:56:01.632|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:56:01.632|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:56:01.632|Main Thread> Number of Worlds: 1 2019-02-06 06:56:01.633|Main Thread> 0) RigidBodies: 113, ActiveRigidBodies: 3, CharacterRigidBodies: 4 2019-02-06 06:56:01.633|Main Thread> 0) Constraints: 0 2019-02-06 06:56:28.758|Main Thread> Character state: True 2019-02-06 06:56:28.758|Main Thread> Auto-Save 2019-02-06 06:56:28.758|Main Thread> Saving world - START 2019-02-06 06:56:28.759|Main Thread> Making world state snapshot. 2019-02-06 06:56:28.759|Main Thread> Process information Before snapshot.: 2019-02-06 06:56:28.759|Main Thread> Managed Memory: 2,216,739,184 B 2019-02-06 06:56:28.763|Main Thread> Private Memory: 7,354,097,664 B 2019-02-06 06:56:28.763|Main Thread> Nr of Threads: 39 2019-02-06 06:56:28.763|Main Thread> Simulation Speed: 1.00 2019-02-06 06:56:28.763|Main Thread> Entity count: 238 2019-02-06 06:56:28.763|Main Thread> Player count: 1 2019-02-06 06:56:28.763|Main Thread> Current: 2019-02-06 06:56:28.764|Main Thread> Paged Memory: 7,354,097,664 B 2019-02-06 06:56:28.764|Main Thread> Working Set: 5,375,553,536 B 2019-02-06 06:56:28.764|Main Thread> Virtual Memory: 12,809,887,744 B 2019-02-06 06:56:28.764|Main Thread> Peak: 2019-02-06 06:56:28.765|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:56:28.765|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:56:28.765|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:56:29.452|Main Thread> Process information After snapshot.: 2019-02-06 06:56:29.453|Main Thread> Managed Memory: 2,230,005,776 B 2019-02-06 06:56:29.457|Main Thread> Private Memory: 7,354,097,664 B 2019-02-06 06:56:29.457|Main Thread> Nr of Threads: 39 2019-02-06 06:56:29.457|Main Thread> Simulation Speed: 1.00 2019-02-06 06:56:29.457|Main Thread> Entity count: 238 2019-02-06 06:56:29.457|Main Thread> Player count: 1 2019-02-06 06:56:29.457|Main Thread> Current: 2019-02-06 06:56:29.458|Main Thread> Paged Memory: 7,354,097,664 B 2019-02-06 06:56:29.458|Main Thread> Working Set: 5,375,553,536 B 2019-02-06 06:56:29.458|Main Thread> Virtual Memory: 12,809,887,744 B 2019-02-06 06:56:29.458|Main Thread> Peak: 2019-02-06 06:56:29.459|Main Thread> Paged Memory: 7,402,921,984 B 2019-02-06 06:56:29.459|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:56:29.459|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:56:29.483|Main Thread> Warning: Component EntityBase:Medieval_buck {013C5E8F695975E8}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {013C5E8F695975E8}/MyCharacterDamageComponent. 2019-02-06 06:56:29.496|Main Thread> Warning: Component EntityBase:Medieval_buck {013C5E8F695975E8}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {013C5E8F695975E8}/MyCharacterDamageComponent. 2019-02-06 06:56:29.720|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2019-02-06 06:56:36.001|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-06 06:57:01.643|Main Thread> Process information Periodic Check: 2019-02-06 06:57:01.643|Main Thread> Managed Memory: 2,215,373,464 B 2019-02-06 06:57:01.647|Main Thread> Private Memory: 7,433,863,168 B 2019-02-06 06:57:01.647|Main Thread> Nr of Threads: 40 2019-02-06 06:57:01.647|Main Thread> Simulation Speed: 1.00 2019-02-06 06:57:01.647|Main Thread> Entity count: 238 2019-02-06 06:57:01.647|Main Thread> Player count: 1 2019-02-06 06:57:01.647|Main Thread> Current: 2019-02-06 06:57:01.647|Main Thread> Paged Memory: 7,433,863,168 B 2019-02-06 06:57:01.647|Main Thread> Working Set: 5,448,011,776 B 2019-02-06 06:57:01.647|Main Thread> Virtual Memory: 12,847,505,408 B 2019-02-06 06:57:01.647|Main Thread> Peak: 2019-02-06 06:57:01.648|Main Thread> Paged Memory: 7,447,986,176 B 2019-02-06 06:57:01.648|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:57:01.648|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:57:01.648|Main Thread> Number of Worlds: 1 2019-02-06 06:57:01.648|Main Thread> 0) RigidBodies: 114, ActiveRigidBodies: 2, CharacterRigidBodies: 5 2019-02-06 06:57:01.648|Main Thread> 0) Constraints: 0 2019-02-06 06:57:04.920|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-06 06:57:05.338|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-06 06:57:31.063|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-06 06:57:38.446|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 06:57:38.446|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 06:57:38.447|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 06:57:38.447|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: 2019-02-06 06:58:01.658|Main Thread> Process information Periodic Check: 2019-02-06 06:58:01.659|Main Thread> Managed Memory: 2,219,600,896 B 2019-02-06 06:58:01.663|Main Thread> Private Memory: 7,438,155,776 B 2019-02-06 06:58:01.663|Main Thread> Nr of Threads: 40 2019-02-06 06:58:01.663|Main Thread> Simulation Speed: 1.00 2019-02-06 06:58:01.663|Main Thread> Entity count: 247 2019-02-06 06:58:01.663|Main Thread> Player count: 1 2019-02-06 06:58:01.663|Main Thread> Current: 2019-02-06 06:58:01.663|Main Thread> Paged Memory: 7,438,155,776 B 2019-02-06 06:58:01.663|Main Thread> Working Set: 5,421,006,848 B 2019-02-06 06:58:01.663|Main Thread> Virtual Memory: 12,847,570,944 B 2019-02-06 06:58:01.663|Main Thread> Peak: 2019-02-06 06:58:01.664|Main Thread> Paged Memory: 7,447,986,176 B 2019-02-06 06:58:01.664|Main Thread> Working Set: 5,589,200,896 B 2019-02-06 06:58:01.664|Main Thread> Virtual Memory: 12,965,916,672 B 2019-02-06 06:58:01.664|Main Thread> Number of Worlds: 1 2019-02-06 06:58:01.665|Main Thread> 0) RigidBodies: 121, ActiveRigidBodies: 4, CharacterRigidBodies: 5 2019-02-06 06:58:01.665|Main Thread> 0) Constraints: 0 =============================== FATAL EXCEPTION ================================ Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Medieval.GameSystems.Building.MyGridPlacer.CheckBuildRequirements(ItemAndAmount& item) at Medieval.GameSystems.Building.MyGridPlacer.CheckPlacementValid() at Medieval.GameSystems.Building.MyGridPlacer.Update() at VRage.Components.MyUpdateScheduler.RunFixedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at VRage.Components.MyUpdateScheduler.RunFixedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Engine.Platform.MySandboxUpdate.b__18_0() at VRage.Utils.FixedLoop.Run(Action tickCallback) at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop() at Medieval.MyProgram.Main(String[] args) =============================== FATAL EXCEPTION ================================ 2019-02-06 06:58:44.445|Main Thread> Log Closed