2019-02-06 03:27:52.068|Main Thread> Log Started 2019-02-06 03:27:52.071|Main Thread> Timezone (local - UTC): 1h 2019-02-06 03:27:52.104|Main Thread> VRage Engine v2.7 2019-02-06 03:27:52.106|Main Thread> Medieval Engineers v0.7.0.15218847 2019-02-06 03:27:52.112|Main Thread> Loading... 2019-02-06 03:27:52.234|Main Thread> Performing start-up memory test... 2019-02-06 03:27:52.240|Main Thread> Physical memory is 17,130,381,312 bytes. 2019-02-06 03:27:52.240|Main Thread> Minimum requirement is 8,000,000,000 bytes. 2019-02-06 03:27:52.240|Main Thread> System meets minimum memory requirements. 2019-02-06 03:27:52.250|Main Thread> Info: Official 2019-02-06 03:27:52.254|Main Thread> Info: Non Obfuscated 2019-02-06 03:27:52.254|Main Thread> Info: Installed in Steam Directory 2019-02-06 03:27:52.254|Main Thread> Info: Manifest Not Present 2019-02-06 03:27:52.254|Main Thread> Environment.ProcessorCount: 4 2019-02-06 03:27:52.254|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.17763.0 2019-02-06 03:27:52.254|Main Thread> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe" 2019-02-06 03:27:52.255|Main Thread> Environment.Version: 4.6.2 or later (461814) 2019-02-06 03:27:52.255|Main Thread> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2019-02-06 03:27:52.255|Main Thread> Default Culture: 2019-02-06 03:27:52.255|Main Thread> Default UI Culture: 2019-02-06 03:27:52.255|Main Thread> IsAdmin: False 2019-02-06 03:27:52.259|Main Thread> MyConfig.Load() - START 2019-02-06 03:27:52.259|Main Thread> Path: C:\Users\cedri\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 03:27:52.285|Main Thread> RotationHints: False 2019-02-06 03:27:52.285|Main Thread> GraphicsRenderer: DirectX 11 2019-02-06 03:27:52.285|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-06 03:27:52.285|Main Thread> Language: 6 2019-02-06 03:27:52.285|Main Thread> ControlsJoystickName: Disabled 2019-02-06 03:27:52.285|Main Thread> GameVersion: 0.7.0.15218847 2019-02-06 03:27:52.285|Main Thread> FirstTimeRun: False 2019-02-06 03:27:52.285|Main Thread> GDPRConsent: True 2019-02-06 03:27:52.285|Main Thread> GDPRConsent_Sent: True 2019-02-06 03:27:52.285|Main Thread> CubeBuilderBuildingMode: 2 2019-02-06 03:27:52.285|Main Thread> AnimatedRotation: True 2019-02-06 03:27:52.285|Main Thread> ShowCrosshair: True 2019-02-06 03:27:52.285|Main Thread> InteractionHint: 3 2019-02-06 03:27:52.285|Main Thread> Tutorial: 1 2019-02-06 03:27:52.285|Main Thread> CompressSaveGames: True 2019-02-06 03:27:52.285|Main Thread> ShowPlayerNamesOnHud: True 2019-02-06 03:27:52.285|Main Thread> ReleasingAltResetsCamera: False 2019-02-06 03:27:52.285|Main Thread> WorkerThreads: 3 2019-02-06 03:27:52.285|Main Thread> VideoAdapter: 0 2019-02-06 03:27:52.285|Main Thread> ScreenWidth: 1920 2019-02-06 03:27:52.285|Main Thread> ScreenHeight: 1080 2019-02-06 03:27:52.285|Main Thread> RefreshRate: 60000 2019-02-06 03:27:52.285|Main Thread> WindowMode: 2 2019-02-06 03:27:52.285|Main Thread> VerticalSync: False 2019-02-06 03:27:52.285|Main Thread> FieldOfView: 70 2019-02-06 03:27:52.285|Main Thread> VegetationViewDistance: 160 2019-02-06 03:27:52.285|Main Thread> GrassDensity: 1 2019-02-06 03:27:52.285|Main Thread> GrassDistance: 300 2019-02-06 03:27:52.285|Main Thread> TerrainLodQuality: 2 2019-02-06 03:27:52.285|Main Thread> ShadingQuality: 2 2019-02-06 03:27:52.285|Main Thread> ModelQuality: 2 2019-02-06 03:27:52.285|Main Thread> LowMemSwitchToLow: 0 2019-02-06 03:27:52.285|Main Thread> GameVolume: 0 2019-02-06 03:27:52.285|Main Thread> MusicVolume: 0.272682 2019-02-06 03:27:52.285|Main Thread> VoiceChatVolume: 0.6273983 2019-02-06 03:27:52.285|Main Thread> HudWarnings: True 2019-02-06 03:27:52.285|Main Thread> VoiceChat: True 2019-02-06 03:27:52.285|Main Thread> EnableMuteWhenNotInFocus: True 2019-02-06 03:27:52.285|Main Thread> EnableDynamicMusic: True 2019-02-06 03:27:52.285|Main Thread> ControlsMouseInvertX: False 2019-02-06 03:27:52.285|Main Thread> ControlsMouseInvertY: False 2019-02-06 03:27:52.285|Main Thread> ControlsMouseSensitivity: 2.016598 2019-02-06 03:27:52.285|Main Thread> ControlsJoystickSensitivity: 0.2 2019-02-06 03:27:52.285|Main Thread> MinimalHud: False 2019-02-06 03:27:52.285|Main Thread> MutedPlayers: 2019-02-06 03:27:52.285|Main Thread> UIChatPosition: {X:-0.1444448 Y:0.6353704} 2019-02-06 03:27:52.285|Main Thread> UIChatSize: {X:0.5513889 Y:0.2922222} 2019-02-06 03:27:52.285|Main Thread> DontSendVoicePlayers: 2019-02-06 03:27:52.285|Main Thread> ScreenshotSizeMultiplier: 1 2019-02-06 03:27:52.285|Main Thread> TextureQuality: 2 2019-02-06 03:27:52.285|Main Thread> AnisotropicFiltering: 4 2019-02-06 03:27:52.285|Main Thread> MyConfig.Load() - END 2019-02-06 03:27:52.757|Main Thread> Loading Metadata... 2019-02-06 03:27:53.932|Main Thread> Metadata Loaded is 1.1754878 seconds. 2019-02-06 03:27:53.933|Main Thread> Initializing... 2019-02-06 03:27:54.067|Main Thread>Steam Game Services> Info: Steam.IsActive: True 2019-02-06 03:27:54.068|Main Thread>Steam Game Services> Info: Steam.IsOnline: True 2019-02-06 03:27:54.068|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False 2019-02-06 03:27:54.068|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198075338106 2019-02-06 03:27:54.068|Main Thread>Steam Game Services> Info: Steam.UserName: CdriX 2019-02-06 03:27:54.068|Main Thread>Steam Game Services> Info: Steam.Branch: publictest 2019-02-06 03:27:54.075|Main Thread>Havok> Physics.Init 2019-02-06 03:27:54.075|Main Thread>Havok> Version: Release(0), 1800, [S] 2019-02-06 03:27:54.084|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release 2019-02-06 03:27:57.382|Main Thread> AdapterInfo = { 2019-02-06 03:27:57.382|Main Thread> Name = NVIDIA GeForce GTX 1060 6GB + DISPLAY1 2019-02-06 03:27:57.382|Main Thread> Description = dev id: 7043, mem: 6345981952, shared mem: 8565190656, Luid: 45371, rev: 161, subsys id: 848106594, vendor id: 4318 2019-02-06 03:27:57.382|Main Thread> Driver version = 25.21.14.1881 2019-02-06 03:27:57.382|Main Thread> Driver date = 20190130000000.000000-000 2019-02-06 03:27:57.382|Main Thread> DriverUpdateNecessary = False 2019-02-06 03:27:57.382|Main Thread> Adapter id = 0 2019-02-06 03:27:57.382|Main Thread> Supported = True 2019-02-06 03:27:57.382|Main Thread> RAM = 6345981952 2019-02-06 03:27:57.382|Main Thread> Priority = 2 2019-02-06 03:27:57.382|Main Thread> Multithreaded rendering supported = True 2019-02-06 03:27:57.382|Main Thread> Output is attached = True 2019-02-06 03:27:57.382|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2019-02-06 03:27:57.382|Main Thread> Display modes = { 2019-02-06 03:27:57.382|Main Thread> DXGIOutput id = 0 2019-02-06 03:27:57.382|Main Thread> 640x480@60Hz 2019-02-06 03:27:57.382|Main Thread> 640x480@75Hz 2019-02-06 03:27:57.382|Main Thread> 640x480@72Hz 2019-02-06 03:27:57.382|Main Thread> 640x480@59.94Hz 2019-02-06 03:27:57.382|Main Thread> 720x480@60Hz 2019-02-06 03:27:57.382|Main Thread> 720x480@59.94Hz 2019-02-06 03:27:57.382|Main Thread> 720x576@50Hz 2019-02-06 03:27:57.383|Main Thread> 800x600@75Hz 2019-02-06 03:27:57.383|Main Thread> 800x600@56.25Hz 2019-02-06 03:27:57.383|Main Thread> 800x600@60.317Hz 2019-02-06 03:27:57.383|Main Thread> 800x600@72.188Hz 2019-02-06 03:27:57.383|Main Thread> 1024x768@60.004Hz 2019-02-06 03:27:57.383|Main Thread> 1024x768@70.069Hz 2019-02-06 03:27:57.383|Main Thread> 1024x768@75.029Hz 2019-02-06 03:27:57.383|Main Thread> 1152x864@75Hz 2019-02-06 03:27:57.383|Main Thread> 1176x664@60Hz 2019-02-06 03:27:57.383|Main Thread> 1176x664@60Hz 2019-02-06 03:27:57.383|Main Thread> 1176x664@50Hz 2019-02-06 03:27:57.383|Main Thread> 1176x664@50Hz 2019-02-06 03:27:57.383|Main Thread> 1176x664@59.94Hz 2019-02-06 03:27:57.383|Main Thread> 1176x664@59.94Hz 2019-02-06 03:27:57.383|Main Thread> 1280x720@60Hz 2019-02-06 03:27:57.383|Main Thread> 1280x720@50Hz 2019-02-06 03:27:57.383|Main Thread> 1280x720@59.94Hz 2019-02-06 03:27:57.383|Main Thread> 1280x768@59.81Hz 2019-02-06 03:27:57.383|Main Thread> 1280x768@59.81Hz 2019-02-06 03:27:57.383|Main Thread> 1280x800@59.81Hz 2019-02-06 03:27:57.383|Main Thread> 1280x960@60Hz 2019-02-06 03:27:57.383|Main Thread> 1280x1024@60.02Hz 2019-02-06 03:27:57.383|Main Thread> 1280x1024@75.025Hz 2019-02-06 03:27:57.383|Main Thread> 1360x768@59.887Hz 2019-02-06 03:27:57.383|Main Thread> 1360x768@59.887Hz 2019-02-06 03:27:57.383|Main Thread> 1366x768@59.887Hz 2019-02-06 03:27:57.383|Main Thread> 1366x768@59.887Hz 2019-02-06 03:27:57.383|Main Thread> 1440x900@59.887Hz 2019-02-06 03:27:57.383|Main Thread> 1600x900@59.954Hz 2019-02-06 03:27:57.383|Main Thread> 1600x900@59.954Hz 2019-02-06 03:27:57.383|Main Thread> 1600x1024@59.954Hz 2019-02-06 03:27:57.383|Main Thread> 1600x1024@59.954Hz 2019-02-06 03:27:57.383|Main Thread> 1680x1050@59.954Hz 2019-02-06 03:27:57.383|Main Thread> 1768x992@60Hz 2019-02-06 03:27:57.383|Main Thread> 1768x992@60Hz 2019-02-06 03:27:57.383|Main Thread> 1768x992@50Hz 2019-02-06 03:27:57.383|Main Thread> 1768x992@50Hz 2019-02-06 03:27:57.383|Main Thread> 1768x992@59.94Hz 2019-02-06 03:27:57.383|Main Thread> 1768x992@59.94Hz 2019-02-06 03:27:57.383|Main Thread> 1920x1080@60Hz 2019-02-06 03:27:57.383|Main Thread> 1920x1080@60Hz 2019-02-06 03:27:57.383|Main Thread> 1920x1080@50Hz 2019-02-06 03:27:57.383|Main Thread> 1920x1080@50Hz 2019-02-06 03:27:57.383|Main Thread> 1920x1080@59.94Hz 2019-02-06 03:27:57.383|Main Thread> 1920x1080@59.94006Hz 2019-02-06 03:27:57.383|Main Thread> } 2019-02-06 03:27:57.383|Main Thread> } 2019-02-06 03:27:57.461|Main Thread> MySandboxGame.Constructor() - START 2019-02-06 03:27:57.461|Main Thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2019-02-06 03:27:57.461|Main Thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content 2019-02-06 03:27:57.498|Main Thread> Info: Detected 4 logical CPU cores, using up to 4 for asynchronous workers. 2019-02-06 03:27:57.985|Main Thread> Info: Worker Configuration { Total: 3, Default: Logic Groups: [ Group Background, BelowNormal, 1 Workers, Group Logic, Normal, 1 Workers, Group Render, AboveNormal, 1 Workers ] } 2019-02-06 03:27:57.993|Main Thread> MySandboxGame.Constructor() - END 2019-02-06 03:27:57.996|Main Thread> MyVideoModeManager.LogApplicationInformation - START 2019-02-06 03:27:57.996|Main Thread> Assembly.GetName: Sandbox.Game, Version=0.1.6976.20538, Culture=neutral, PublicKeyToken=null 2019-02-06 03:27:57.996|Main Thread> Assembly.FullName: Sandbox.Game, Version=0.1.6976.20538, Culture=neutral, PublicKeyToken=null 2019-02-06 03:27:57.996|Main Thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll 2019-02-06 03:27:57.996|Main Thread> Assembly.ImageRuntimeVersion: v4.0.30319 2019-02-06 03:27:57.996|Main Thread> MyVideoModeManager.LogApplicationInformation - END 2019-02-06 03:27:57.999|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START 2019-02-06 03:27:58.008|Main Thread> Win32_ComputerSystem.Manufacturer: MEDION 2019-02-06 03:27:58.008|Main Thread> Win32_ComputerSystem.Model: Akoya P5325 I/C084 2019-02-06 03:27:58.008|Main Thread> Virtualized: False 2019-02-06 03:27:58.012|Main Thread> Environment.ProcessorName: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz 2019-02-06 03:27:58.013|Main Thread> ComputerInfo.TotalPhysicalMemory: 17,130,381,312 bytes 2019-02-06 03:27:58.013|Main Thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2019-02-06 03:27:58.013|Main Thread> ComputerInfo.AvailablePhysicalMemory: 13,069,844,480 bytes 2019-02-06 03:27:58.013|Main Thread> ComputerInfo.AvailableVirtualMemory: 140,732,014,600,192 bytes 2019-02-06 03:27:58.017|Main Thread> Drive C: | Capacity: 1,934,136,176,640 bytes | Free space: 1,287,488,200,704 bytes 2019-02-06 03:27:58.017|Main Thread> Drive D: | Capacity: 64,424,505,344 bytes | Free space: 64,270,884,864 bytes 2019-02-06 03:27:58.017|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END 2019-02-06 03:27:59.184|Main Thread> MySandboxGame.Initialize() - START 2019-02-06 03:27:59.991|Main Thread> MySandboxGame.LoadData() - START 2019-02-06 03:27:59.993|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2019-02-06 03:27:59.994|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START 2019-02-06 03:27:59.994|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END 2019-02-06 03:28:02.663|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-06 03:28:04.849|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-06 03:28:04.849|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2019-02-06 03:28:04.856|Main Thread> MyAudio.LoadData - START 2019-02-06 03:28:05.244|Main Thread> MyAudio.CreateX3DAudio - Device: Haut-parleurs (Logitech G933 Gaming Headset) - Channel #: 8 2019-02-06 03:28:05.643|Main Thread> MyAudio.LoadData - END 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudUse' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudRotateBlock' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudPlaceBlock' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudDeleteBlock' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudColorBlock' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'PlayDropItem' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocInventoryFull' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocMeteorInbound' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocHealthLow' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocHealthCritical' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'None' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocEnergyLow' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelLow' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelLow' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocEnergyCrit' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelCrit' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelCrit' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocEnergyNo' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelNo' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelNo' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudOpenCraftWin' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudOpenInventory' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'PlayTakeItem' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'HudPlaceItem' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'QuestCompleted' 2019-02-06 03:28:05.654|Main Thread> Warning: Could not find any sound for 'QuestStepCompleted' 2019-02-06 03:28:05.657|Main Thread> MyGuiManager() 2019-02-06 03:28:05.890|Main Thread> MyScreenManager() 2019-02-06 03:28:06.171|Main Thread> MyGuiManager.LoadContent() - START 2019-02-06 03:28:14.034|Main Thread> MyGuiManager.LoadContent() - START 2019-02-06 03:28:14.035|Main Thread> MyGuiManager.LoadContent() - END 2019-02-06 03:28:14.035|Main Thread> MyGuiManager.LoadContent() - END 2019-02-06 03:28:14.504|Main Thread> MySandboxGame.LoadData() - END 2019-02-06 03:28:14.625|Worker Logic 0> Loading available saves - START 2019-02-06 03:28:14.627|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\cedri\AppData\Roaming\MedievalEngineers\Saves\76561198075338106' 2019-02-06 03:28:15.184|Worker Logic 0> Loading available saves - END 2019-02-06 03:28:15.868|Main Thread> Analytics helper process start reported 2019-02-06 03:28:15.873|Main Thread> MySandboxGame.Initialize() - END 2019-02-06 03:28:15.955|Main Thread> All systems initialized in 22.0218983 seconds. 2019-02-06 03:28:16.070|Main Thread> Timer Frequency: 10000000 2019-02-06 03:28:16.070|Main Thread> Ticks per frame: 167364 2019-02-06 03:28:16.102|Worker Logic 0> Loading available saves - START 2019-02-06 03:28:16.103|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\cedri\AppData\Roaming\MedievalEngineers\Saves\76561198075338106' 2019-02-06 03:28:16.116|Worker Logic 0> Loading available saves - END 2019-02-06 03:28:47.925|Worker Logic 0> Loading available saves - START 2019-02-06 03:28:47.925|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\cedri\AppData\Roaming\MedievalEngineers\Saves\76561198075338106' 2019-02-06 03:28:47.929|Worker Logic 0> Loading available saves - END 2019-02-06 03:28:49.380|Main Thread> Requesting dedicated servers 2019-02-06 03:28:49.380|Main Thread> Requesting worlds, only compatible: True 2019-02-06 03:28:50.107|Main Thread> Enumerate worlds successful. 2019-02-06 03:28:58.455|Main Thread> Info: Joining server UK | Top Hat Engineers Testing:188.165.229.91 2019-02-06 03:29:03.398|Main Thread> Lobby join response: True, enter state: Success 2019-02-06 03:29:03.400|Main Thread> World requested 2019-02-06 03:29:03.411|Main Thread> World requested - connection alive 2019-02-06 03:29:03.453|Main Thread> World requested - preemble received 2019-02-06 03:29:04.401|Main Thread> First world part received 2019-02-06 03:29:08.564|Main Thread> World download progress status: Success, 1 2019-02-06 03:29:08.566|Main Thread> 2019-02-06 03:29:08.566|Main Thread> LoadSession() - Start 2019-02-06 03:29:08.602|Main Thread> LoadSession() - End 2019-02-06 03:29:08.863|Main Thread> MyModManager.LoadData() - START 2019-02-06 03:29:08.908|Main Thread> Finished loading mods. 2019-02-06 03:29:08.908|Main Thread> MyModManager.LoadData() - END 2019-02-06 03:29:09.429|Main Thread> Finished loading stage Initializing session, elapsed time: 0.5686153 seconds 2019-02-06 03:29:09.444|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START 2019-02-06 03:29:14.142|Main Thread>Definitions> Info: List of used mods (0) - START 2019-02-06 03:29:14.142|Main Thread>Definitions> Info: List of used mods - END 2019-02-06 03:29:38.025|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default. 2019-02-06 03:29:38.053|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default. 2019-02-06 03:29:38.065|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default. 2019-02-06 03:29:38.095|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default. 2019-02-06 03:29:38.104|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default. 2019-02-06 03:29:38.115|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default. 2019-02-06 03:29:38.128|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default. 2019-02-06 03:29:38.145|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default. 2019-02-06 03:29:38.178|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default. 2019-02-06 03:29:38.261|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default. 2019-02-06 03:29:38.507|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default. 2019-02-06 03:30:01.539|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default. 2019-02-06 03:30:01.784|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default. 2019-02-06 03:30:03.399|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default. 2019-02-06 03:30:03.431|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default. 2019-02-06 03:30:04.734|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default. 2019-02-06 03:30:16.779|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default. 2019-02-06 03:30:17.073|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default. 2019-02-06 03:30:17.237|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default. 2019-02-06 03:30:17.359|Main Thread> Warning: Either model 'Models\Cubes\small\CrateWood.mwm' or Buildable block definition 'Block:CrateWood' does not contain Mountpoints. Creating default. 2019-02-06 03:30:44.692|Main Thread> MyAudio.UnloadData - START 2019-02-06 03:30:44.750|Main Thread> MyAudio.UnloadData - END 2019-02-06 03:30:44.750|Main Thread> MyAudio.LoadData - START 2019-02-06 03:30:44.805|Main Thread> MyAudio.CreateX3DAudio - Device: Haut-parleurs (Logitech G933 Gaming Headset) - Channel #: 8 2019-02-06 03:30:58.645|Main Thread> MyAudio.LoadData - END 2019-02-06 03:30:58.645|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-06 03:30:58.707|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-06 03:30:58.707|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END 2019-02-06 03:30:58.712|Main Thread> Finished loading stage Loading definitions, elapsed time: 109.2725626 seconds 2019-02-06 03:30:58.713|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2019-02-06 03:30:58.738|Main Thread> Warning: A session component specified with name MyRDPathfinding was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 03:30:58.738|Main Thread> Warning: A session component specified with name MyFracturedPiecesManager was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 03:30:58.738|Main Thread> Warning: A session component specified with name MyInfiniteWorldPersistence was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 03:31:20.318|Main Thread> MyTransparentGeometry.LoadData - START 2019-02-06 03:31:20.355|Main Thread> MyLights.LoadData() - START 2019-02-06 03:31:20.358|Main Thread> MyLights.LoadData() - END 2019-02-06 03:31:20.384|External Debugging Listener> External debugger: listening... 2019-02-06 03:31:20.914|Main Thread> Finished loading stage Loading session components, elapsed time: 22.2016919 seconds 2019-02-06 03:31:23.032|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry 2019-02-06 03:31:23.032|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:31:23.257|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry 2019-02-06 03:31:23.257|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:31:24.613|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry 2019-02-06 03:31:24.613|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:31:24.723|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry 2019-02-06 03:31:24.723|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:31:25.239|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry 2019-02-06 03:31:25.239|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:31:25.254|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry 2019-02-06 03:31:25.254|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:31:25.273|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry 2019-02-06 03:31:25.273|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:31:26.334|Main Thread> Finished loading stage Loading models, elapsed time: 5.4183234 seconds 2019-02-06 03:31:26.337|Main Thread> Finished loading stage Loading data, elapsed time: 136.9075393 seconds 2019-02-06 03:31:26.356|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0080114 seconds 2019-02-06 03:31:26.398|Main Thread> Finished loading stage Loading final details, elapsed time: 0.0029732 seconds 2019-02-06 03:31:26.425|Main Thread> Setting update order on MyGravityProviderSystem to NoUpdate 2019-02-06 03:31:26.427|Main Thread> Setting update order on MyParticlesManager to AfterSimulation 2019-02-06 03:31:26.427|Main Thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation 2019-02-06 03:31:26.427|Main Thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation 2019-02-06 03:31:26.427|Main Thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation 2019-02-06 03:31:26.427|Main Thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate 2019-02-06 03:31:26.427|Main Thread> Setting update order on MyLights to NoUpdate 2019-02-06 03:31:26.427|Main Thread> Setting update order on MySector to BeforeSimulation, AfterSimulation 2019-02-06 03:31:26.428|Main Thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation 2019-02-06 03:31:26.428|Main Thread> Setting update order on MyParticleEditorComponent to AfterSimulation 2019-02-06 03:31:26.428|Main Thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation 2019-02-06 03:31:26.428|Main Thread> Setting update order on MyDestructionEffectsComponent to NoUpdate 2019-02-06 03:31:26.432|Main Thread> Setting update order on MySessionComponentSpectator to NoUpdate 2019-02-06 03:31:26.448|Main Thread> Setting update order on MySoundSystem to Simulation 2019-02-06 03:31:26.457|Main Thread> Setting update order on MyGridPickupComponent to NoUpdate 2019-02-06 03:31:26.457|Main Thread> Setting update order on MyDamageSystem to NoUpdate 2019-02-06 03:31:26.457|Main Thread> Setting update order on MyHitReportingComponent to NoUpdate 2019-02-06 03:31:26.457|Main Thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation 2019-02-06 03:31:26.457|Main Thread> Setting update order on MySessionComponentResearch to NoUpdate 2019-02-06 03:31:26.457|Main Thread> Setting update order on MyLocalToolbar to BeforeSimulation 2019-02-06 03:31:26.457|Main Thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation 2019-02-06 03:31:26.457|Main Thread> Setting update order on MyClipboardComponent to BeforeSimulation 2019-02-06 03:31:26.458|Main Thread> Setting update order on MyHudWarnings to AfterSimulation 2019-02-06 03:31:26.458|Main Thread> Setting update order on MyHud to BeforeSimulation 2019-02-06 03:31:26.458|Main Thread> Setting update order on MyAIComponent to Simulation, AfterSimulation 2019-02-06 03:31:26.458|Main Thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation 2019-02-06 03:31:26.458|Main Thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation 2019-02-06 03:31:26.458|Main Thread> Setting update order on MySleepingGridsCorrection to NoUpdate 2019-02-06 03:31:26.458|Main Thread> Setting update order on MySessionComponentThrower to AfterSimulation 2019-02-06 03:31:26.458|Main Thread> Setting update order on MyPlaceAreas to NoUpdate 2019-02-06 03:31:26.458|Main Thread> Setting update order on MyFloatingObjects to AfterSimulation 2019-02-06 03:31:26.458|Main Thread> Setting update order on MyGamePruningStructure to Simulation 2019-02-06 03:31:26.458|Main Thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation 2019-02-06 03:31:26.459|Main Thread> Setting update order on MyPlanets to NoUpdate 2019-02-06 03:31:26.459|Main Thread> Setting update order on MyAiTargetManager to AfterSimulation 2019-02-06 03:31:26.459|Main Thread> Setting update order on MyPhysicsSandbox to Simulation 2019-02-06 03:31:26.536|Main Thread> Setting update order on MyBannerComponent to BeforeSimulation 2019-02-06 03:31:26.549|Main Thread> Setting update order on MyActionTrackingSystem to NoUpdate 2019-02-06 03:31:26.549|Main Thread> Setting update order on MyWatchdogComponent to NoUpdate 2019-02-06 03:31:26.551|Main Thread> Setting update order on MyCuttingComponent to AfterSimulation 2019-02-06 03:31:26.553|Main Thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation 2019-02-06 03:31:26.553|Main Thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate 2019-02-06 03:31:26.553|Main Thread> Setting update order on MyFastTravelSystem to AfterSimulation 2019-02-06 03:31:26.553|Main Thread> Setting update order on MyFarmingSystem to NoUpdate 2019-02-06 03:31:26.554|Main Thread> Setting update order on MyKeychainSystem to NoUpdate 2019-02-06 03:31:26.554|Main Thread> Setting update order on MyMapSessionComponent to BeforeSimulation 2019-02-06 03:31:26.554|Main Thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation 2019-02-06 03:31:26.554|Main Thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate 2019-02-06 03:31:26.554|Main Thread> Setting update order on MyAreaPermissionSystem to NoUpdate 2019-02-06 03:31:26.554|Main Thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation 2019-02-06 03:31:26.554|Main Thread> Setting update order on MyWaypointSystem to NoUpdate 2019-02-06 03:31:26.554|Main Thread> Setting update order on MyMapDataComponent to NoUpdate 2019-02-06 03:31:26.554|Main Thread> Setting update order on MySearchSystem to NoUpdate 2019-02-06 03:31:26.554|Main Thread> Setting update order on MyDiplomacyManager to NoUpdate 2019-02-06 03:31:26.556|Main Thread> Setting update order on MyDecaySystem to BeforeSimulation 2019-02-06 03:31:26.557|Main Thread> Setting update order on MyTrashRemoval to AfterSimulation 2019-02-06 03:31:26.558|Main Thread> Finished loading stage Starting Components, elapsed time: 0.1346405 seconds 2019-02-06 03:31:26.565|Main Thread> Finished loading stage Loading planet, elapsed time: 0.2283602 seconds 2019-02-06 03:31:26.565|Main Thread> Finished loading stage Finished loading, elapsed time: 137.7085052 seconds 2019-02-06 03:31:26.595|Main Thread> Process information Periodic Check: 2019-02-06 03:31:26.595|Main Thread> Managed Memory: 1,824,938,104 B 2019-02-06 03:31:26.600|Main Thread> Private Memory: 3,424,182,272 B 2019-02-06 03:31:26.601|Main Thread> Nr of Threads: 48 2019-02-06 03:31:26.601|Main Thread> Simulation Speed: 0.01 2019-02-06 03:31:26.601|Main Thread> Entity count: 1 2019-02-06 03:31:26.601|Main Thread> Current: 2019-02-06 03:31:26.601|Main Thread> Paged Memory: 3,424,182,272 B 2019-02-06 03:31:26.601|Main Thread> Working Set: 2,833,416,192 B 2019-02-06 03:31:26.601|Main Thread> Virtual Memory: 9,074,548,736 B 2019-02-06 03:31:26.601|Main Thread> Peak: 2019-02-06 03:31:26.601|Main Thread> Paged Memory: 3,425,222,656 B 2019-02-06 03:31:26.601|Main Thread> Working Set: 2,834,321,408 B 2019-02-06 03:31:26.601|Main Thread> Virtual Memory: 9,076,228,096 B 2019-02-06 03:31:26.604|Main Thread> Number of Worlds: 0 2019-02-06 03:31:27.628|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:27.629|Main Thread> MySessionLoading status: 2019-02-06 03:31:27.630|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:31:28.682|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:28.682|Main Thread> MySessionLoading status: 2019-02-06 03:31:28.684|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:31:29.736|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:29.736|Main Thread> MySessionLoading status: 2019-02-06 03:31:29.737|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:31:30.762|Worker Logic 0> Error: Cannot find pending replicable with id=3025. 2019-02-06 03:31:30.791|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:30.791|Main Thread> MySessionLoading status: 2019-02-06 03:31:30.791|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:31:32.441|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:32.441|Main Thread> MySessionLoading status: 2019-02-06 03:31:32.442|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:31:34.763|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:34.763|Main Thread> MySessionLoading status: 2019-02-06 03:31:34.764|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:31:35.427|Main Thread> Warning: Component EntityBase:Medieval_buck {0134C0BE023F5B49}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0134C0BE023F5B49}/MyCharacterDamageComponent. 2019-02-06 03:31:35.465|Main Thread> Warning: Component EntityBase:Medieval_buck {0134C0BE023F5B49}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0134C0BE023F5B49}/MyCharacterDamageComponent. 2019-02-06 03:31:35.631|Worker Logic 0> Error: Cannot find pending replicable with id=2243. 2019-02-06 03:31:41.083|Main Thread> Could not load voxel material Rock_moss 2019-02-06 03:31:41.083|Main Thread> Could not load voxel material Rock_moss 2019-02-06 03:31:41.648|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:31:42.119|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:42.126|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-06 03:31:42.563|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:42.563|Main Thread> MySessionLoading status: 2019-02-06 03:31:42.564|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:43.289|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.291|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 03:31:43.311|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.313|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-06 03:31:43.331|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.331|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-06 03:31:43.411|Main Thread> Warning: Component EntityBase:Medieval_doe {01DF8113FCA53455}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01DF8113FCA53455}/MyCharacterDamageComponent. 2019-02-06 03:31:43.421|Main Thread> Warning: Component EntityBase:Medieval_doe {01DF8113FCA53455}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01DF8113FCA53455}/MyCharacterDamageComponent. 2019-02-06 03:31:43.525|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:43.624|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Doors\WoodenCeilingDoor_Door.mwm 2019-02-06 03:31:43.625|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:43.667|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-06 03:31:43.667|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:43.704|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.709|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree25m.mwm 2019-02-06 03:31:43.734|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.736|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 03:31:43.750|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.750|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 03:31:43.751|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.753|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 03:31:43.772|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.772|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 03:31:43.772|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.772|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 03:31:43.772|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.772|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 03:31:43.773|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.773|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-06 03:31:43.773|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.773|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 03:31:43.777|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.777|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 03:31:43.777|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:43.777|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 03:31:43.912|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:43.912|Main Thread> MySessionLoading status: 2019-02-06 03:31:43.912|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:44.137|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:31:44.137|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 03:31:44.298|Main Thread> Warning: Component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyCharacterDamageComponent. 2019-02-06 03:31:44.305|Main Thread> Warning: Component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyCharacterDamageComponent. 2019-02-06 03:31:44.337|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-06 03:31:44.337|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.337|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.337|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.338|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.353|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-06 03:31:44.368|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-06 03:31:44.368|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.368|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.369|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.375|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.375|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-06 03:31:44.413|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.413|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.413|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.413|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\Doors\WoodenCeilingDoor_Door.mwm 2019-02-06 03:31:44.414|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.483|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.484|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:31:44.604|Main Thread> Warning: Component EntityBase:Medieval_doe {016316BA117C8783}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {016316BA117C8783}/MyCharacterDamageComponent. 2019-02-06 03:31:44.615|Main Thread> Warning: Component EntityBase:Medieval_doe {016316BA117C8783}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {016316BA117C8783}/MyCharacterDamageComponent. 2019-02-06 03:31:44.626|Main Thread> Warning: Component EntityBase:Medieval_doe {01E99220E6802749}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01E99220E6802749}/MyCharacterDamageComponent. 2019-02-06 03:31:44.635|Main Thread> Warning: Component EntityBase:Medieval_doe {01E99220E6802749}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01E99220E6802749}/MyCharacterDamageComponent. 2019-02-06 03:31:44.643|Main Thread> Warning: Component EntityBase:Medieval_buck {012F7F06D0D7EB1A}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {012F7F06D0D7EB1A}/MyCharacterDamageComponent. 2019-02-06 03:31:44.656|Main Thread> Warning: Component EntityBase:Medieval_buck {012F7F06D0D7EB1A}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {012F7F06D0D7EB1A}/MyCharacterDamageComponent. 2019-02-06 03:31:45.563|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:45.563|Main Thread> MySessionLoading status: 2019-02-06 03:31:45.564|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:46.563|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:46.563|Main Thread> MySessionLoading status: 2019-02-06 03:31:46.563|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:47.547|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:47.547|Main Thread> MySessionLoading status: 2019-02-06 03:31:47.547|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:48.538|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:48.538|Main Thread> MySessionLoading status: 2019-02-06 03:31:48.539|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:49.529|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:49.529|Main Thread> MySessionLoading status: 2019-02-06 03:31:49.530|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:50.525|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:50.525|Main Thread> MySessionLoading status: 2019-02-06 03:31:50.525|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:51.722|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:51.722|Main Thread> MySessionLoading status: 2019-02-06 03:31:51.723|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:52.880|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:52.880|Main Thread> MySessionLoading status: 2019-02-06 03:31:52.880|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:53.910|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:53.910|Main Thread> MySessionLoading status: 2019-02-06 03:31:53.910|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:54.964|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:54.964|Main Thread> MySessionLoading status: 2019-02-06 03:31:54.965|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:56.040|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:56.040|Main Thread> MySessionLoading status: 2019-02-06 03:31:56.041|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:57.100|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:57.100|Main Thread> MySessionLoading status: 2019-02-06 03:31:57.100|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:58.154|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:58.154|Main Thread> MySessionLoading status: 2019-02-06 03:31:58.154|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:31:59.208|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:31:59.208|Main Thread> MySessionLoading status: 2019-02-06 03:31:59.209|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:00.258|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:00.258|Main Thread> MySessionLoading status: 2019-02-06 03:32:00.259|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:01.246|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:01.246|Main Thread> MySessionLoading status: 2019-02-06 03:32:01.247|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:02.237|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:02.237|Main Thread> MySessionLoading status: 2019-02-06 03:32:02.238|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:03.229|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:03.229|Main Thread> MySessionLoading status: 2019-02-06 03:32:03.229|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:04.240|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:04.240|Main Thread> MySessionLoading status: 2019-02-06 03:32:04.240|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:05.535|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:05.535|Main Thread> MySessionLoading status: 2019-02-06 03:32:05.535|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:06.549|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:06.549|Main Thread> MySessionLoading status: 2019-02-06 03:32:06.549|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:07.620|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:07.620|Main Thread> MySessionLoading status: 2019-02-06 03:32:07.620|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:08.733|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:08.733|Main Thread> MySessionLoading status: 2019-02-06 03:32:08.734|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:09.921|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:09.921|Main Thread> MySessionLoading status: 2019-02-06 03:32:09.921|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:10.912|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:10.912|Main Thread> MySessionLoading status: 2019-02-06 03:32:10.913|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:11.903|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:11.903|Main Thread> MySessionLoading status: 2019-02-06 03:32:11.905|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:12.979|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:32:12.979|Main Thread> MySessionLoading status: 2019-02-06 03:32:12.979|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 03:32:13.678|Main Thread> All voxels loaded, cleaning up hooks. 2019-02-06 03:32:13.869|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True 2019-02-06 03:32:13.978|Main Thread> Loading completed, starting session. 2019-02-06 03:32:14.560|Main Thread> Warning: MyPhysicsBody (HandItem:ShovelWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenShovel.mwm 2019-02-06 03:32:15.499|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-06 03:32:15.943|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:32:24.504|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:32:24.504|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-06 03:32:24.505|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:32:24.505|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-06 03:32:24.505|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:32:24.505|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-06 03:32:24.513|Main Thread> Warning: Component EntityBase:Medieval_buck {01439DA6A13D8389}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01439DA6A13D8389}/MyCharacterDamageComponent. 2019-02-06 03:32:24.519|Main Thread> Warning: Component EntityBase:Medieval_buck {01439DA6A13D8389}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01439DA6A13D8389}/MyCharacterDamageComponent. 2019-02-06 03:32:24.521|Main Thread> Warning: Component EntityBase:Medieval_buck {0178662C99183014}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0178662C99183014}/MyCharacterDamageComponent. 2019-02-06 03:32:24.527|Main Thread> Warning: Component EntityBase:Medieval_buck {0178662C99183014}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0178662C99183014}/MyCharacterDamageComponent. 2019-02-06 03:32:24.534|Main Thread> Warning: Component EntityBase:Medieval_doe {01B8A8C408B4010B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01B8A8C408B4010B}/MyCharacterDamageComponent. 2019-02-06 03:32:24.540|Main Thread> Warning: Component EntityBase:Medieval_doe {01B8A8C408B4010B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01B8A8C408B4010B}/MyCharacterDamageComponent. 2019-02-06 03:32:24.542|Main Thread> Warning: Component EntityBase:Medieval_buck {0172DEB51CEA9295}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0172DEB51CEA9295}/MyCharacterDamageComponent. 2019-02-06 03:32:24.547|Main Thread> Warning: Component EntityBase:Medieval_buck {0172DEB51CEA9295}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0172DEB51CEA9295}/MyCharacterDamageComponent. 2019-02-06 03:32:24.551|Main Thread> Warning: Component EntityBase:Medieval_buck {01D15DB834C4FDDD}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01D15DB834C4FDDD}/MyCharacterDamageComponent. 2019-02-06 03:32:24.557|Main Thread> Warning: Component EntityBase:Medieval_buck {01D15DB834C4FDDD}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01D15DB834C4FDDD}/MyCharacterDamageComponent. 2019-02-06 03:32:26.615|Main Thread> Process information Periodic Check: 2019-02-06 03:32:26.616|Main Thread> Managed Memory: 2,481,539,968 B 2019-02-06 03:32:26.619|Main Thread> Private Memory: 4,546,838,528 B 2019-02-06 03:32:26.619|Main Thread> Nr of Threads: 44 2019-02-06 03:32:26.619|Main Thread> Simulation Speed: 1.02 2019-02-06 03:32:26.619|Main Thread> Entity count: 537 2019-02-06 03:32:26.619|Main Thread> Player count: 2 2019-02-06 03:32:26.619|Main Thread> Current: 2019-02-06 03:32:26.619|Main Thread> Paged Memory: 4,546,838,528 B 2019-02-06 03:32:26.619|Main Thread> Working Set: 3,491,885,056 B 2019-02-06 03:32:26.619|Main Thread> Virtual Memory: 9,989,320,704 B 2019-02-06 03:32:26.619|Main Thread> Peak: 2019-02-06 03:32:26.619|Main Thread> Paged Memory: 4,546,842,624 B 2019-02-06 03:32:26.619|Main Thread> Working Set: 3,494,166,528 B 2019-02-06 03:32:26.619|Main Thread> Virtual Memory: 9,991,000,064 B 2019-02-06 03:32:26.620|Main Thread> Number of Worlds: 1 2019-02-06 03:32:26.620|Main Thread> 0) RigidBodies: 275, ActiveRigidBodies: 29, CharacterRigidBodies: 13 2019-02-06 03:32:26.622|Main Thread> 0) Constraints: 0 2019-02-06 03:33:26.624|Main Thread> Process information Periodic Check: 2019-02-06 03:33:26.625|Main Thread> Managed Memory: 2,512,681,696 B 2019-02-06 03:33:26.627|Main Thread> Private Memory: 11,105,689,600 B 2019-02-06 03:33:26.627|Main Thread> Nr of Threads: 43 2019-02-06 03:33:26.627|Main Thread> Simulation Speed: 1.07 2019-02-06 03:33:26.627|Main Thread> Entity count: 576 2019-02-06 03:33:26.627|Main Thread> Player count: 2 2019-02-06 03:33:26.627|Main Thread> Current: 2019-02-06 03:33:26.627|Main Thread> Paged Memory: 11,105,689,600 B 2019-02-06 03:33:26.627|Main Thread> Working Set: 5,714,227,200 B 2019-02-06 03:33:26.627|Main Thread> Virtual Memory: 16,530,165,760 B 2019-02-06 03:33:26.627|Main Thread> Peak: 2019-02-06 03:33:26.628|Main Thread> Paged Memory: 11,992,203,264 B 2019-02-06 03:33:26.628|Main Thread> Working Set: 7,277,707,264 B 2019-02-06 03:33:26.628|Main Thread> Virtual Memory: 17,441,169,408 B 2019-02-06 03:33:26.628|Main Thread> Number of Worlds: 1 2019-02-06 03:33:26.628|Main Thread> 0) RigidBodies: 309, ActiveRigidBodies: 26, CharacterRigidBodies: 13 2019-02-06 03:33:26.628|Main Thread> 0) Constraints: 0 2019-02-06 03:33:32.383|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:33:50.588|Main Thread> Warning: Component EntityBase:Medieval_buck {0165E6D065513D63}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0165E6D065513D63}/MyCharacterDamageComponent. 2019-02-06 03:33:50.594|Main Thread> Warning: Component EntityBase:Medieval_buck {0165E6D065513D63}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0165E6D065513D63}/MyCharacterDamageComponent. 2019-02-06 03:34:26.181|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:34:26.636|Main Thread> Process information Periodic Check: 2019-02-06 03:34:26.637|Main Thread> Managed Memory: 2,810,722,480 B 2019-02-06 03:34:26.639|Main Thread> Private Memory: 11,898,183,680 B 2019-02-06 03:34:26.639|Main Thread> Nr of Threads: 43 2019-02-06 03:34:26.639|Main Thread> Simulation Speed: 1.00 2019-02-06 03:34:26.639|Main Thread> Entity count: 635 2019-02-06 03:34:26.639|Main Thread> Player count: 2 2019-02-06 03:34:26.639|Main Thread> Current: 2019-02-06 03:34:26.639|Main Thread> Paged Memory: 11,898,183,680 B 2019-02-06 03:34:26.639|Main Thread> Working Set: 6,258,405,376 B 2019-02-06 03:34:26.639|Main Thread> Virtual Memory: 17,456,250,880 B 2019-02-06 03:34:26.639|Main Thread> Peak: 2019-02-06 03:34:26.639|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:34:26.639|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:34:26.640|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:34:26.640|Main Thread> Number of Worlds: 1 2019-02-06 03:34:26.640|Main Thread> 0) RigidBodies: 311, ActiveRigidBodies: 26, CharacterRigidBodies: 12 2019-02-06 03:34:26.640|Main Thread> 0) Constraints: 0 2019-02-06 03:35:07.980|Main Thread> Warning: MyPhysicsBody (HandItem:ShovelCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\CopperShovel.mwm 2019-02-06 03:35:26.649|Main Thread> Process information Periodic Check: 2019-02-06 03:35:26.650|Main Thread> Managed Memory: 2,183,179,256 B 2019-02-06 03:35:26.652|Main Thread> Private Memory: 11,595,067,392 B 2019-02-06 03:35:26.652|Main Thread> Nr of Threads: 43 2019-02-06 03:35:26.652|Main Thread> Simulation Speed: 1.05 2019-02-06 03:35:26.652|Main Thread> Entity count: 699 2019-02-06 03:35:26.652|Main Thread> Player count: 2 2019-02-06 03:35:26.652|Main Thread> Current: 2019-02-06 03:35:26.652|Main Thread> Paged Memory: 11,595,067,392 B 2019-02-06 03:35:26.652|Main Thread> Working Set: 5,992,665,088 B 2019-02-06 03:35:26.652|Main Thread> Virtual Memory: 17,288,085,504 B 2019-02-06 03:35:26.652|Main Thread> Peak: 2019-02-06 03:35:26.653|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:35:26.653|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:35:26.653|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:35:26.653|Main Thread> Number of Worlds: 1 2019-02-06 03:35:26.653|Main Thread> 0) RigidBodies: 312, ActiveRigidBodies: 27, CharacterRigidBodies: 11 2019-02-06 03:35:26.653|Main Thread> 0) Constraints: 0 2019-02-06 03:35:50.561|Main Thread> Warning: Component EntityBase:Medieval_doe {013718050497E8F1}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {013718050497E8F1}/MyCharacterDamageComponent. 2019-02-06 03:35:50.567|Main Thread> Warning: Component EntityBase:Medieval_doe {013718050497E8F1}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {013718050497E8F1}/MyCharacterDamageComponent. 2019-02-06 03:36:11.413|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:36:26.664|Main Thread> Process information Periodic Check: 2019-02-06 03:36:26.665|Main Thread> Managed Memory: 2,190,053,368 B 2019-02-06 03:36:26.667|Main Thread> Private Memory: 11,603,730,432 B 2019-02-06 03:36:26.668|Main Thread> Nr of Threads: 43 2019-02-06 03:36:26.668|Main Thread> Simulation Speed: 1.00 2019-02-06 03:36:26.668|Main Thread> Entity count: 757 2019-02-06 03:36:26.668|Main Thread> Player count: 2 2019-02-06 03:36:26.668|Main Thread> Current: 2019-02-06 03:36:26.668|Main Thread> Paged Memory: 11,603,730,432 B 2019-02-06 03:36:26.668|Main Thread> Working Set: 5,998,575,616 B 2019-02-06 03:36:26.668|Main Thread> Virtual Memory: 17,288,216,576 B 2019-02-06 03:36:26.668|Main Thread> Peak: 2019-02-06 03:36:26.669|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:36:26.669|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:36:26.669|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:36:26.669|Main Thread> Number of Worlds: 1 2019-02-06 03:36:26.669|Main Thread> 0) RigidBodies: 311, ActiveRigidBodies: 27, CharacterRigidBodies: 12 2019-02-06 03:36:26.669|Main Thread> 0) Constraints: 0 2019-02-06 03:36:34.595|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:36:48.368|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:37:11.134|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:37:17.194|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-06 03:37:26.680|Main Thread> Process information Periodic Check: 2019-02-06 03:37:26.680|Main Thread> Managed Memory: 2,190,501,840 B 2019-02-06 03:37:26.683|Main Thread> Private Memory: 11,601,805,312 B 2019-02-06 03:37:26.683|Main Thread> Nr of Threads: 43 2019-02-06 03:37:26.683|Main Thread> Simulation Speed: 1.00 2019-02-06 03:37:26.683|Main Thread> Entity count: 826 2019-02-06 03:37:26.683|Main Thread> Player count: 2 2019-02-06 03:37:26.683|Main Thread> Current: 2019-02-06 03:37:26.683|Main Thread> Paged Memory: 11,601,805,312 B 2019-02-06 03:37:26.683|Main Thread> Working Set: 5,996,969,984 B 2019-02-06 03:37:26.683|Main Thread> Virtual Memory: 17,288,249,344 B 2019-02-06 03:37:26.683|Main Thread> Peak: 2019-02-06 03:37:26.684|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:37:26.684|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:37:26.684|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:37:26.684|Main Thread> Number of Worlds: 1 2019-02-06 03:37:26.684|Main Thread> 0) RigidBodies: 315, ActiveRigidBodies: 27, CharacterRigidBodies: 11 2019-02-06 03:37:26.684|Main Thread> 0) Constraints: 0 2019-02-06 03:37:55.574|Main Thread> Warning: Component EntityBase:Medieval_doe {01B8A2F581A1AA64}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01B8A2F581A1AA64}/MyCharacterDamageComponent. 2019-02-06 03:37:55.580|Main Thread> Warning: Component EntityBase:Medieval_doe {01B8A2F581A1AA64}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01B8A2F581A1AA64}/MyCharacterDamageComponent. 2019-02-06 03:37:58.404|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:38:26.690|Main Thread> Process information Periodic Check: 2019-02-06 03:38:26.691|Main Thread> Managed Memory: 2,187,902,696 B 2019-02-06 03:38:26.693|Main Thread> Private Memory: 11,602,063,360 B 2019-02-06 03:38:26.693|Main Thread> Nr of Threads: 44 2019-02-06 03:38:26.693|Main Thread> Simulation Speed: 1.00 2019-02-06 03:38:26.693|Main Thread> Entity count: 880 2019-02-06 03:38:26.693|Main Thread> Player count: 2 2019-02-06 03:38:26.693|Main Thread> Current: 2019-02-06 03:38:26.694|Main Thread> Paged Memory: 11,602,063,360 B 2019-02-06 03:38:26.694|Main Thread> Working Set: 5,996,769,280 B 2019-02-06 03:38:26.694|Main Thread> Virtual Memory: 17,292,390,400 B 2019-02-06 03:38:26.694|Main Thread> Peak: 2019-02-06 03:38:26.694|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:38:26.694|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:38:26.694|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:38:26.694|Main Thread> Number of Worlds: 1 2019-02-06 03:38:26.694|Main Thread> 0) RigidBodies: 308, ActiveRigidBodies: 27, CharacterRigidBodies: 11 2019-02-06 03:38:26.694|Main Thread> 0) Constraints: 0 2019-02-06 03:39:14.421|Main Thread> Warning: Component EntityBase:Medieval_doe {018B998D7E33ACAA}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {018B998D7E33ACAA}/MyCharacterDamageComponent. 2019-02-06 03:39:14.426|Main Thread> Warning: Component EntityBase:Medieval_doe {018B998D7E33ACAA}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {018B998D7E33ACAA}/MyCharacterDamageComponent. 2019-02-06 03:39:26.708|Main Thread> Process information Periodic Check: 2019-02-06 03:39:26.708|Main Thread> Managed Memory: 2,195,012,864 B 2019-02-06 03:39:26.710|Main Thread> Private Memory: 11,605,618,688 B 2019-02-06 03:39:26.710|Main Thread> Nr of Threads: 43 2019-02-06 03:39:26.710|Main Thread> Simulation Speed: 1.00 2019-02-06 03:39:26.711|Main Thread> Entity count: 952 2019-02-06 03:39:26.711|Main Thread> Player count: 2 2019-02-06 03:39:26.711|Main Thread> Current: 2019-02-06 03:39:26.711|Main Thread> Paged Memory: 11,605,618,688 B 2019-02-06 03:39:26.711|Main Thread> Working Set: 5,999,521,792 B 2019-02-06 03:39:26.711|Main Thread> Virtual Memory: 17,288,216,576 B 2019-02-06 03:39:26.711|Main Thread> Peak: 2019-02-06 03:39:26.711|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:39:26.711|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:39:26.711|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:39:26.711|Main Thread> Number of Worlds: 1 2019-02-06 03:39:26.712|Main Thread> 0) RigidBodies: 317, ActiveRigidBodies: 27, CharacterRigidBodies: 10 2019-02-06 03:39:26.712|Main Thread> 0) Constraints: 0 2019-02-06 03:39:29.482|Main Thread> Warning: Component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyCharacterDamageComponent. 2019-02-06 03:39:29.491|Main Thread> Warning: Component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyCharacterDamageComponent. 2019-02-06 03:39:55.878|Main Thread> Warning: Component EntityBase:Medieval_doe {0162932C302D48B1}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0162932C302D48B1}/MyCharacterDamageComponent. 2019-02-06 03:39:55.888|Main Thread> Warning: Component EntityBase:Medieval_doe {0162932C302D48B1}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0162932C302D48B1}/MyCharacterDamageComponent. 2019-02-06 03:40:06.453|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:40:26.725|Main Thread> Process information Periodic Check: 2019-02-06 03:40:26.726|Main Thread> Managed Memory: 2,198,493,536 B 2019-02-06 03:40:26.727|Main Thread> Private Memory: 11,605,450,752 B 2019-02-06 03:40:26.727|Main Thread> Nr of Threads: 43 2019-02-06 03:40:26.727|Main Thread> Simulation Speed: 1.00 2019-02-06 03:40:26.727|Main Thread> Entity count: 1004 2019-02-06 03:40:26.727|Main Thread> Player count: 2 2019-02-06 03:40:26.727|Main Thread> Current: 2019-02-06 03:40:26.727|Main Thread> Paged Memory: 11,605,450,752 B 2019-02-06 03:40:26.727|Main Thread> Working Set: 5,999,190,016 B 2019-02-06 03:40:26.727|Main Thread> Virtual Memory: 17,288,294,400 B 2019-02-06 03:40:26.727|Main Thread> Peak: 2019-02-06 03:40:26.728|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:40:26.728|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:40:26.728|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:40:26.728|Main Thread> Number of Worlds: 1 2019-02-06 03:40:26.729|Main Thread> 0) RigidBodies: 307, ActiveRigidBodies: 27, CharacterRigidBodies: 10 2019-02-06 03:40:26.729|Main Thread> 0) Constraints: 0 2019-02-06 03:41:06.851|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:41:20.208|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-06 03:41:20.542|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:41:26.743|Main Thread> Process information Periodic Check: 2019-02-06 03:41:26.744|Main Thread> Managed Memory: 2,204,572,344 B 2019-02-06 03:41:26.746|Main Thread> Private Memory: 11,604,197,376 B 2019-02-06 03:41:26.746|Main Thread> Nr of Threads: 43 2019-02-06 03:41:26.746|Main Thread> Simulation Speed: 1.05 2019-02-06 03:41:26.746|Main Thread> Entity count: 1047 2019-02-06 03:41:26.746|Main Thread> Player count: 2 2019-02-06 03:41:26.746|Main Thread> Current: 2019-02-06 03:41:26.747|Main Thread> Paged Memory: 11,604,197,376 B 2019-02-06 03:41:26.747|Main Thread> Working Set: 5,999,128,576 B 2019-02-06 03:41:26.747|Main Thread> Virtual Memory: 17,288,290,304 B 2019-02-06 03:41:26.747|Main Thread> Peak: 2019-02-06 03:41:26.747|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:41:26.747|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:41:26.747|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:41:26.747|Main Thread> Number of Worlds: 1 2019-02-06 03:41:26.748|Main Thread> 0) RigidBodies: 297, ActiveRigidBodies: 27, CharacterRigidBodies: 8 2019-02-06 03:41:26.748|Main Thread> 0) Constraints: 0 2019-02-06 03:41:30.203|Main Thread> Warning: MyPhysicsBody (HandItem:ShovelWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenShovel.mwm 2019-02-06 03:41:30.472|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-06 03:41:30.956|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:41:53.121|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-06 03:41:59.341|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:42:01.015|Main Thread> Warning: Component EntityBase:Medieval_buck {01C30665F6FD3019}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01C30665F6FD3019}/MyCharacterDamageComponent. 2019-02-06 03:42:01.025|Main Thread> Warning: Component EntityBase:Medieval_buck {01C30665F6FD3019}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01C30665F6FD3019}/MyCharacterDamageComponent. 2019-02-06 03:42:26.755|Main Thread> Process information Periodic Check: 2019-02-06 03:42:26.755|Main Thread> Managed Memory: 2,209,643,440 B 2019-02-06 03:42:26.758|Main Thread> Private Memory: 11,695,562,752 B 2019-02-06 03:42:26.758|Main Thread> Nr of Threads: 43 2019-02-06 03:42:26.758|Main Thread> Simulation Speed: 1.00 2019-02-06 03:42:26.758|Main Thread> Entity count: 1106 2019-02-06 03:42:26.758|Main Thread> Player count: 2 2019-02-06 03:42:26.758|Main Thread> Current: 2019-02-06 03:42:26.758|Main Thread> Paged Memory: 11,695,562,752 B 2019-02-06 03:42:26.758|Main Thread> Working Set: 6,045,523,968 B 2019-02-06 03:42:26.758|Main Thread> Virtual Memory: 17,397,473,280 B 2019-02-06 03:42:26.758|Main Thread> Peak: 2019-02-06 03:42:26.759|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:42:26.759|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:42:26.759|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:42:26.759|Main Thread> Number of Worlds: 1 2019-02-06 03:42:26.759|Main Thread> 0) RigidBodies: 302, ActiveRigidBodies: 28, CharacterRigidBodies: 8 2019-02-06 03:42:26.759|Main Thread> 0) Constraints: 0 2019-02-06 03:42:35.862|Main Thread> Warning: Component EntityBase:Medieval_buck {0134C0BE023F5B49}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0134C0BE023F5B49}/MyCharacterDamageComponent. 2019-02-06 03:42:35.868|Main Thread> Warning: Component EntityBase:Medieval_buck {0134C0BE023F5B49}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0134C0BE023F5B49}/MyCharacterDamageComponent. 2019-02-06 03:42:35.870|Main Thread> Warning: Component EntityBase:Medieval_doe {01CF0CC5A3782830}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01CF0CC5A3782830}/MyCharacterDamageComponent. 2019-02-06 03:42:35.878|Main Thread> Warning: Component EntityBase:Medieval_doe {01CF0CC5A3782830}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01CF0CC5A3782830}/MyCharacterDamageComponent. 2019-02-06 03:42:35.880|Main Thread> Warning: Component EntityBase:Medieval_doe {018FBB21CB14195B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {018FBB21CB14195B}/MyCharacterDamageComponent. 2019-02-06 03:42:35.885|Main Thread> Warning: Component EntityBase:Medieval_doe {018FBB21CB14195B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {018FBB21CB14195B}/MyCharacterDamageComponent. 2019-02-06 03:42:41.323|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:42:41.327|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:42:45.380|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:43:10.476|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:43:10.476|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 03:43:16.502|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:43:21.353|Main Thread> Warning: MyPhysicsBody (HandItem:PickaxeCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\PickaxeCopper_OneHand.mwm 2019-02-06 03:43:26.766|Main Thread> Process information Periodic Check: 2019-02-06 03:43:26.767|Main Thread> Managed Memory: 2,254,238,800 B 2019-02-06 03:43:26.769|Main Thread> Private Memory: 11,707,715,584 B 2019-02-06 03:43:26.769|Main Thread> Nr of Threads: 44 2019-02-06 03:43:26.769|Main Thread> Simulation Speed: 1.00 2019-02-06 03:43:26.769|Main Thread> Entity count: 1132 2019-02-06 03:43:26.769|Main Thread> Player count: 2 2019-02-06 03:43:26.769|Main Thread> Current: 2019-02-06 03:43:26.770|Main Thread> Paged Memory: 11,707,715,584 B 2019-02-06 03:43:26.770|Main Thread> Working Set: 6,057,218,048 B 2019-02-06 03:43:26.770|Main Thread> Virtual Memory: 17,401,331,712 B 2019-02-06 03:43:26.770|Main Thread> Peak: 2019-02-06 03:43:26.770|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:43:26.770|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:43:26.770|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:43:26.770|Main Thread> Number of Worlds: 1 2019-02-06 03:43:26.771|Main Thread> 0) RigidBodies: 274, ActiveRigidBodies: 30, CharacterRigidBodies: 5 2019-02-06 03:43:26.771|Main Thread> 0) Constraints: 0 2019-02-06 03:43:46.580|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:44:00.958|Main Thread> Warning: Component EntityBase:Medieval_buck {01FA16EDBAC1A42B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01FA16EDBAC1A42B}/MyCharacterDamageComponent. 2019-02-06 03:44:00.964|Main Thread> Warning: Component EntityBase:Medieval_buck {01FA16EDBAC1A42B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01FA16EDBAC1A42B}/MyCharacterDamageComponent. 2019-02-06 03:44:10.462|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:44:26.783|Main Thread> Process information Periodic Check: 2019-02-06 03:44:26.783|Main Thread> Managed Memory: 2,285,053,904 B 2019-02-06 03:44:26.785|Main Thread> Private Memory: 11,713,925,120 B 2019-02-06 03:44:26.785|Main Thread> Nr of Threads: 43 2019-02-06 03:44:26.785|Main Thread> Simulation Speed: 1.07 2019-02-06 03:44:26.785|Main Thread> Entity count: 1193 2019-02-06 03:44:26.785|Main Thread> Player count: 2 2019-02-06 03:44:26.785|Main Thread> Current: 2019-02-06 03:44:26.786|Main Thread> Paged Memory: 11,713,925,120 B 2019-02-06 03:44:26.786|Main Thread> Working Set: 5,966,815,232 B 2019-02-06 03:44:26.786|Main Thread> Virtual Memory: 17,415,028,736 B 2019-02-06 03:44:26.786|Main Thread> Peak: 2019-02-06 03:44:26.786|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:44:26.786|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:44:26.786|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:44:26.786|Main Thread> Number of Worlds: 1 2019-02-06 03:44:26.787|Main Thread> 0) RigidBodies: 271, ActiveRigidBodies: 30, CharacterRigidBodies: 6 2019-02-06 03:44:26.787|Main Thread> 0) Constraints: 0 2019-02-06 03:44:49.724|Main Thread> Warning: Component EntityBase:Medieval_buck {01E65269AFB6D500}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01E65269AFB6D500}/MyCharacterDamageComponent. 2019-02-06 03:44:49.731|Main Thread> Warning: Component EntityBase:Medieval_buck {01E65269AFB6D500}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01E65269AFB6D500}/MyCharacterDamageComponent. 2019-02-06 03:44:49.732|Main Thread> Warning: Component EntityBase:Medieval_buck {010A25D08C3D6275}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {010A25D08C3D6275}/MyCharacterDamageComponent. 2019-02-06 03:44:49.743|Main Thread> Warning: Component EntityBase:Medieval_buck {010A25D08C3D6275}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {010A25D08C3D6275}/MyCharacterDamageComponent. 2019-02-06 03:44:49.746|Main Thread> Warning: Component EntityBase:Medieval_doe {01CC63C7FFC5D9FB}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01CC63C7FFC5D9FB}/MyCharacterDamageComponent. 2019-02-06 03:44:49.751|Main Thread> Warning: Component EntityBase:Medieval_doe {01CC63C7FFC5D9FB}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01CC63C7FFC5D9FB}/MyCharacterDamageComponent. 2019-02-06 03:44:49.753|Main Thread> Warning: Component EntityBase:Medieval_doe {016316BA117C8783}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {016316BA117C8783}/MyCharacterDamageComponent. 2019-02-06 03:44:49.759|Main Thread> Warning: Component EntityBase:Medieval_doe {016316BA117C8783}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {016316BA117C8783}/MyCharacterDamageComponent. 2019-02-06 03:44:49.761|Main Thread> Warning: Component EntityBase:Medieval_buck {012F7F06D0D7EB1A}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {012F7F06D0D7EB1A}/MyCharacterDamageComponent. 2019-02-06 03:44:49.766|Main Thread> Warning: Component EntityBase:Medieval_buck {012F7F06D0D7EB1A}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {012F7F06D0D7EB1A}/MyCharacterDamageComponent. 2019-02-06 03:44:49.768|Main Thread> Warning: Component EntityBase:Medieval_doe {01E99220E6802749}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01E99220E6802749}/MyCharacterDamageComponent. 2019-02-06 03:44:49.780|Main Thread> Warning: Component EntityBase:Medieval_doe {01E99220E6802749}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01E99220E6802749}/MyCharacterDamageComponent. 2019-02-06 03:44:49.782|Main Thread> Warning: Component EntityBase:Medieval_doe {015E5B6B77052616}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {015E5B6B77052616}/MyCharacterDamageComponent. 2019-02-06 03:44:49.787|Main Thread> Warning: Component EntityBase:Medieval_doe {015E5B6B77052616}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {015E5B6B77052616}/MyCharacterDamageComponent. 2019-02-06 03:44:49.790|Main Thread> Warning: Component EntityBase:Medieval_buck {01C30665F6FD3019}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01C30665F6FD3019}/MyCharacterDamageComponent. 2019-02-06 03:44:49.797|Main Thread> Warning: Component EntityBase:Medieval_buck {01C30665F6FD3019}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01C30665F6FD3019}/MyCharacterDamageComponent. 2019-02-06 03:44:49.799|Main Thread> Warning: Component EntityBase:Medieval_doe {013718050497E8F1}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {013718050497E8F1}/MyCharacterDamageComponent. 2019-02-06 03:44:49.804|Main Thread> Warning: Component EntityBase:Medieval_doe {013718050497E8F1}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {013718050497E8F1}/MyCharacterDamageComponent. 2019-02-06 03:44:49.806|Main Thread> Warning: Component EntityBase:Medieval_doe {01A22CE73B8E5E9E}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01A22CE73B8E5E9E}/MyCharacterDamageComponent. 2019-02-06 03:44:49.814|Main Thread> Warning: Component EntityBase:Medieval_doe {01A22CE73B8E5E9E}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01A22CE73B8E5E9E}/MyCharacterDamageComponent. 2019-02-06 03:44:49.896|Main Thread> Error: No DataView for sector! 2019-02-06 03:44:52.947|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-06 03:44:55.273|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:44:56.325|Main Thread> Error: Cannot find sector 1125900343050243 to deserialize received object builder! 2019-02-06 03:44:56.325|Main Thread> Error: Cannot find sector 1125900359827459 to deserialize received object builder! 2019-02-06 03:44:56.325|Main Thread> Error: Cannot find sector 1125900376604675 to deserialize received object builder! 2019-02-06 03:44:56.325|Main Thread> Error: Cannot find sector 1125900343050244 to deserialize received object builder! 2019-02-06 03:44:56.325|Main Thread> Error: Cannot find sector 1125900359827460 to deserialize received object builder! 2019-02-06 03:44:56.325|Main Thread> Error: Cannot find sector 1125900376604676 to deserialize received object builder! 2019-02-06 03:44:56.325|Main Thread> Error: Cannot find sector 1125900343050245 to deserialize received object builder! 2019-02-06 03:44:56.325|Main Thread> Error: Cannot find sector 1125900359827461 to deserialize received object builder! 2019-02-06 03:44:56.325|Main Thread> Error: Cannot find sector 1125900376604677 to deserialize received object builder! 2019-02-06 03:44:56.326|Main Thread> Error: Cannot find sector 1125900326273026 to deserialize received object builder! 2019-02-06 03:44:56.326|Main Thread> Error: Cannot find sector 1125900343050242 to deserialize received object builder! 2019-02-06 03:44:56.326|Main Thread> Error: Cannot find sector 1125900326273027 to deserialize received object builder! 2019-02-06 03:44:56.326|Main Thread> Error: Cannot find sector 1125900326273028 to deserialize received object builder! 2019-02-06 03:44:56.343|Main Thread> Warning: Component EntityBase:Medieval_buck {0165E6D065513D63}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0165E6D065513D63}/MyCharacterDamageComponent. 2019-02-06 03:44:56.349|Main Thread> Warning: Component EntityBase:Medieval_buck {0165E6D065513D63}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0165E6D065513D63}/MyCharacterDamageComponent. 2019-02-06 03:44:56.351|Main Thread> Warning: Component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyCharacterDamageComponent. 2019-02-06 03:44:56.356|Main Thread> Warning: Component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0163BC34FB12ACD6}/MyCharacterDamageComponent. 2019-02-06 03:45:03.198|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:04.155|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:05.159|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:06.147|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:07.145|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:10.023|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:10.760|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:11.531|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:12.526|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:12.963|Main Thread> Warning: Component EntityBase:Medieval_buck {01060A1864301DAE}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01060A1864301DAE}/MyCharacterDamageComponent. 2019-02-06 03:45:12.970|Main Thread> Warning: Component EntityBase:Medieval_buck {01060A1864301DAE}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01060A1864301DAE}/MyCharacterDamageComponent. 2019-02-06 03:45:12.972|Main Thread> Warning: Component EntityBase:Medieval_buck {01065966BDD5C594}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01065966BDD5C594}/MyCharacterDamageComponent. 2019-02-06 03:45:12.978|Main Thread> Warning: Component EntityBase:Medieval_buck {01065966BDD5C594}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01065966BDD5C594}/MyCharacterDamageComponent. 2019-02-06 03:45:12.980|Main Thread> Warning: Component EntityBase:Medieval_buck {01A258DF78292CE6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01A258DF78292CE6}/MyCharacterDamageComponent. 2019-02-06 03:45:12.986|Main Thread> Warning: Component EntityBase:Medieval_buck {01A258DF78292CE6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01A258DF78292CE6}/MyCharacterDamageComponent. 2019-02-06 03:45:12.989|Main Thread> Warning: Component EntityBase:Medieval_buck {01E05830660C9C46}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01E05830660C9C46}/MyCharacterDamageComponent. 2019-02-06 03:45:12.997|Main Thread> Warning: Component EntityBase:Medieval_buck {01E05830660C9C46}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01E05830660C9C46}/MyCharacterDamageComponent. 2019-02-06 03:45:12.999|Main Thread> Warning: Component EntityBase:Medieval_buck {018AE371174604B7}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {018AE371174604B7}/MyCharacterDamageComponent. 2019-02-06 03:45:13.005|Main Thread> Warning: Component EntityBase:Medieval_buck {018AE371174604B7}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {018AE371174604B7}/MyCharacterDamageComponent. 2019-02-06 03:45:13.498|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:14.269|Main Thread> Warning: MyPhysicsBody (HandItem:PickaxeCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\PickaxeCopper_OneHand.mwm 2019-02-06 03:45:14.490|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:15.487|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:16.472|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:22.579|Main Thread> Warning: Component EntityBase:Medieval_buck {0165E6D065513D63}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0165E6D065513D63}/MyCharacterDamageComponent. 2019-02-06 03:45:22.586|Main Thread> Warning: Component EntityBase:Medieval_buck {0165E6D065513D63}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0165E6D065513D63}/MyCharacterDamageComponent. 2019-02-06 03:45:26.792|Main Thread> Process information Periodic Check: 2019-02-06 03:45:26.792|Main Thread> Managed Memory: 2,329,859,576 B 2019-02-06 03:45:26.794|Main Thread> Private Memory: 12,023,894,016 B 2019-02-06 03:45:26.794|Main Thread> Nr of Threads: 43 2019-02-06 03:45:26.794|Main Thread> Simulation Speed: 1.07 2019-02-06 03:45:26.794|Main Thread> Entity count: 1306 2019-02-06 03:45:26.794|Main Thread> Player count: 2 2019-02-06 03:45:26.794|Main Thread> Current: 2019-02-06 03:45:26.795|Main Thread> Paged Memory: 12,023,894,016 B 2019-02-06 03:45:26.795|Main Thread> Working Set: 6,403,440,640 B 2019-02-06 03:45:26.795|Main Thread> Virtual Memory: 17,694,121,984 B 2019-02-06 03:45:26.795|Main Thread> Peak: 2019-02-06 03:45:26.796|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:45:26.796|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:45:26.796|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:45:26.796|Main Thread> Number of Worlds: 1 2019-02-06 03:45:26.796|Main Thread> 0) RigidBodies: 313, ActiveRigidBodies: 31, CharacterRigidBodies: 14 2019-02-06 03:45:26.796|Main Thread> 0) Constraints: 0 2019-02-06 03:45:37.945|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:45:39.356|Main Thread> Warning: Component EntityBase:Medieval_buck {017F8F8A1C5F72D6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {017F8F8A1C5F72D6}/MyCharacterDamageComponent. 2019-02-06 03:45:39.361|Main Thread> Warning: Component EntityBase:Medieval_buck {017F8F8A1C5F72D6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {017F8F8A1C5F72D6}/MyCharacterDamageComponent. 2019-02-06 03:45:39.363|Main Thread> Warning: Component EntityBase:Medieval_buck {015E40D89DB256B3}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {015E40D89DB256B3}/MyCharacterDamageComponent. 2019-02-06 03:45:39.368|Main Thread> Warning: Component EntityBase:Medieval_buck {015E40D89DB256B3}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {015E40D89DB256B3}/MyCharacterDamageComponent. 2019-02-06 03:45:39.370|Main Thread> Warning: Component EntityBase:Medieval_buck {01E3473BA6C045A9}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01E3473BA6C045A9}/MyCharacterDamageComponent. 2019-02-06 03:45:39.376|Main Thread> Warning: Component EntityBase:Medieval_buck {01E3473BA6C045A9}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01E3473BA6C045A9}/MyCharacterDamageComponent. 2019-02-06 03:45:39.378|Main Thread> Warning: Component EntityBase:Medieval_buck {012CC30C193141F3}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {012CC30C193141F3}/MyCharacterDamageComponent. 2019-02-06 03:45:39.392|Main Thread> Warning: Component EntityBase:Medieval_buck {012CC30C193141F3}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {012CC30C193141F3}/MyCharacterDamageComponent. 2019-02-06 03:45:43.874|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-06 03:45:47.835|Main Thread> Warning: MyPhysicsBody (HandItem:AxeCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Axe_OneHandCopper.mwm 2019-02-06 03:45:50.694|Main Thread> Warning: Component EntityBase:Medieval_buck {01060A1864301DAE}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01060A1864301DAE}/MyCharacterDamageComponent. 2019-02-06 03:45:50.700|Main Thread> Warning: Component EntityBase:Medieval_buck {01060A1864301DAE}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01060A1864301DAE}/MyCharacterDamageComponent. 2019-02-06 03:45:51.773|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:52.765|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:53.768|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:54.756|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:55.764|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:56.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:45:56.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 03:45:56.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:45:56.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 03:45:56.764|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:57.771|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:58.758|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:45:59.746|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:46:00.767|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:46:01.754|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:46:02.776|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:46:03.746|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:46:04.734|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:46:05.608|Main Thread> Warning: Component EntityBase:Medieval_doe {01D31619AB3FC00B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01D31619AB3FC00B}/MyCharacterDamageComponent. 2019-02-06 03:46:05.613|Main Thread> Warning: Component EntityBase:Medieval_doe {01D31619AB3FC00B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01D31619AB3FC00B}/MyCharacterDamageComponent. 2019-02-06 03:46:06.552|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:46:07.543|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:46:08.518|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:46:10.022|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:46:12.312|Main Thread> Warning: Component EntityBase:Medieval_buck {0165E6D065513D63}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0165E6D065513D63}/MyCharacterDamageComponent. 2019-02-06 03:46:12.318|Main Thread> Warning: Component EntityBase:Medieval_buck {0165E6D065513D63}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0165E6D065513D63}/MyCharacterDamageComponent. 2019-02-06 03:46:26.797|Main Thread> Process information Periodic Check: 2019-02-06 03:46:26.798|Main Thread> Managed Memory: 2,342,841,576 B 2019-02-06 03:46:26.799|Main Thread> Private Memory: 12,238,000,128 B 2019-02-06 03:46:26.799|Main Thread> Nr of Threads: 43 2019-02-06 03:46:26.799|Main Thread> Simulation Speed: 1.00 2019-02-06 03:46:26.799|Main Thread> Entity count: 1376 2019-02-06 03:46:26.799|Main Thread> Player count: 2 2019-02-06 03:46:26.799|Main Thread> Current: 2019-02-06 03:46:26.800|Main Thread> Paged Memory: 12,238,000,128 B 2019-02-06 03:46:26.800|Main Thread> Working Set: 6,491,328,512 B 2019-02-06 03:46:26.800|Main Thread> Virtual Memory: 17,896,341,504 B 2019-02-06 03:46:26.800|Main Thread> Peak: 2019-02-06 03:46:26.800|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:46:26.800|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:46:26.800|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:46:26.800|Main Thread> Number of Worlds: 1 2019-02-06 03:46:26.801|Main Thread> 0) RigidBodies: 323, ActiveRigidBodies: 34, CharacterRigidBodies: 18 2019-02-06 03:46:26.801|Main Thread> 0) Constraints: 0 2019-02-06 03:46:36.949|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-06 03:47:01.224|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 03:47:01.224|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-06 03:47:13.035|Main Thread> Warning: Component EntityBase:Medieval_buck {01FA16EDBAC1A42B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01FA16EDBAC1A42B}/MyCharacterDamageComponent. 2019-02-06 03:47:13.041|Main Thread> Warning: Component EntityBase:Medieval_buck {01FA16EDBAC1A42B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01FA16EDBAC1A42B}/MyCharacterDamageComponent. 2019-02-06 03:47:26.810|Main Thread> Process information Periodic Check: 2019-02-06 03:47:26.810|Main Thread> Managed Memory: 2,305,798,296 B 2019-02-06 03:47:26.812|Main Thread> Private Memory: 12,254,150,656 B 2019-02-06 03:47:26.812|Main Thread> Nr of Threads: 43 2019-02-06 03:47:26.812|Main Thread> Simulation Speed: 1.03 2019-02-06 03:47:26.812|Main Thread> Entity count: 1415 2019-02-06 03:47:26.812|Main Thread> Player count: 2 2019-02-06 03:47:26.812|Main Thread> Current: 2019-02-06 03:47:26.813|Main Thread> Paged Memory: 12,254,150,656 B 2019-02-06 03:47:26.813|Main Thread> Working Set: 6,499,856,384 B 2019-02-06 03:47:26.813|Main Thread> Virtual Memory: 17,894,727,680 B 2019-02-06 03:47:26.813|Main Thread> Peak: 2019-02-06 03:47:26.813|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:47:26.813|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:47:26.813|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:47:26.813|Main Thread> Number of Worlds: 1 2019-02-06 03:47:26.814|Main Thread> 0) RigidBodies: 311, ActiveRigidBodies: 32, CharacterRigidBodies: 10 2019-02-06 03:47:26.814|Main Thread> 0) Constraints: 0 2019-02-06 03:47:43.894|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:47:48.868|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:47:49.527|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:47:50.519|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:47:51.510|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:47:52.486|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:47:53.477|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:47:58.404|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:47:59.458|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:48:00.449|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:48:11.010|Main Thread> Warning: Component EntityBase:Medieval_doe {011C6FAA4B956322}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {011C6FAA4B956322}/MyCharacterDamageComponent. 2019-02-06 03:48:11.019|Main Thread> Warning: Component EntityBase:Medieval_doe {011C6FAA4B956322}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {011C6FAA4B956322}/MyCharacterDamageComponent. 2019-02-06 03:48:14.361|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-06 03:48:17.079|Main Thread> Player character died. Player: EntityBase:Medieval_doe {013718050497E8F1} 2019-02-06 03:48:19.920|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:48:20.487|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-06 03:48:26.829|Main Thread> Process information Periodic Check: 2019-02-06 03:48:26.829|Main Thread> Managed Memory: 2,295,699,632 B 2019-02-06 03:48:26.831|Main Thread> Private Memory: 12,262,768,640 B 2019-02-06 03:48:26.831|Main Thread> Nr of Threads: 43 2019-02-06 03:48:26.831|Main Thread> Simulation Speed: 0.67 2019-02-06 03:48:26.831|Main Thread> Entity count: 1487 2019-02-06 03:48:26.831|Main Thread> Player count: 2 2019-02-06 03:48:26.831|Main Thread> Current: 2019-02-06 03:48:26.832|Main Thread> Paged Memory: 12,262,768,640 B 2019-02-06 03:48:26.832|Main Thread> Working Set: 6,510,927,872 B 2019-02-06 03:48:26.832|Main Thread> Virtual Memory: 17,900,408,832 B 2019-02-06 03:48:26.832|Main Thread> Peak: 2019-02-06 03:48:26.832|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:48:26.832|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:48:26.832|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:48:26.832|Main Thread> Number of Worlds: 1 2019-02-06 03:48:26.833|Main Thread> 0) RigidBodies: 319, ActiveRigidBodies: 44, CharacterRigidBodies: 10 2019-02-06 03:48:26.833|Main Thread> 0) Constraints: 0 2019-02-06 03:48:28.869|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:49:16.187|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Bag): CollisionModel does not exist. Using Model collision from model: Models\InventoryContainers\BarbarianBag.mwm 2019-02-06 03:49:26.836|Main Thread> Process information Periodic Check: 2019-02-06 03:49:26.836|Main Thread> Managed Memory: 2,300,883,192 B 2019-02-06 03:49:26.838|Main Thread> Private Memory: 12,256,333,824 B 2019-02-06 03:49:26.838|Main Thread> Nr of Threads: 43 2019-02-06 03:49:26.838|Main Thread> Simulation Speed: 0.68 2019-02-06 03:49:26.838|Main Thread> Entity count: 1543 2019-02-06 03:49:26.838|Main Thread> Player count: 2 2019-02-06 03:49:26.838|Main Thread> Current: 2019-02-06 03:49:26.839|Main Thread> Paged Memory: 12,256,333,824 B 2019-02-06 03:49:26.839|Main Thread> Working Set: 6,106,927,104 B 2019-02-06 03:49:26.839|Main Thread> Virtual Memory: 17,900,400,640 B 2019-02-06 03:49:26.839|Main Thread> Peak: 2019-02-06 03:49:26.839|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:49:26.839|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:49:26.839|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:49:26.839|Main Thread> Number of Worlds: 1 2019-02-06 03:49:26.840|Main Thread> 0) RigidBodies: 319, ActiveRigidBodies: 33, CharacterRigidBodies: 10 2019-02-06 03:49:26.840|Main Thread> 0) Constraints: 0 2019-02-06 03:50:10.614|Main Thread> Warning: Component EntityBase:Medieval_doe {017F3375A74642A2}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {017F3375A74642A2}/MyCharacterDamageComponent. 2019-02-06 03:50:10.621|Main Thread> Warning: Component EntityBase:Medieval_doe {017F3375A74642A2}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {017F3375A74642A2}/MyCharacterDamageComponent. 2019-02-06 03:50:26.841|Main Thread> Process information Periodic Check: 2019-02-06 03:50:26.841|Main Thread> Managed Memory: 2,306,228,352 B 2019-02-06 03:50:26.843|Main Thread> Private Memory: 12,253,966,336 B 2019-02-06 03:50:26.843|Main Thread> Nr of Threads: 43 2019-02-06 03:50:26.843|Main Thread> Simulation Speed: 1.02 2019-02-06 03:50:26.843|Main Thread> Entity count: 1599 2019-02-06 03:50:26.843|Main Thread> Player count: 2 2019-02-06 03:50:26.843|Main Thread> Current: 2019-02-06 03:50:26.844|Main Thread> Paged Memory: 12,253,966,336 B 2019-02-06 03:50:26.844|Main Thread> Working Set: 6,105,395,200 B 2019-02-06 03:50:26.844|Main Thread> Virtual Memory: 17,891,553,280 B 2019-02-06 03:50:26.844|Main Thread> Peak: 2019-02-06 03:50:26.844|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:50:26.844|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:50:26.844|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:50:26.844|Main Thread> Number of Worlds: 1 2019-02-06 03:50:26.844|Main Thread> 0) RigidBodies: 312, ActiveRigidBodies: 31, CharacterRigidBodies: 10 2019-02-06 03:50:26.844|Main Thread> 0) Constraints: 0 2019-02-06 03:50:29.842|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 03:51:03.109|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:51:08.329|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 03:51:13.325|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-06 03:51:16.715|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:51:26.852|Main Thread> Process information Periodic Check: 2019-02-06 03:51:26.852|Main Thread> Managed Memory: 2,326,647,560 B 2019-02-06 03:51:26.854|Main Thread> Private Memory: 12,257,800,192 B 2019-02-06 03:51:26.854|Main Thread> Nr of Threads: 43 2019-02-06 03:51:26.854|Main Thread> Simulation Speed: 1.07 2019-02-06 03:51:26.854|Main Thread> Entity count: 1674 2019-02-06 03:51:26.854|Main Thread> Player count: 2 2019-02-06 03:51:26.854|Main Thread> Current: 2019-02-06 03:51:26.854|Main Thread> Paged Memory: 12,257,800,192 B 2019-02-06 03:51:26.854|Main Thread> Working Set: 6,108,803,072 B 2019-02-06 03:51:26.854|Main Thread> Virtual Memory: 17,891,577,856 B 2019-02-06 03:51:26.854|Main Thread> Peak: 2019-02-06 03:51:26.855|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:51:26.855|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:51:26.855|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:51:26.855|Main Thread> Number of Worlds: 1 2019-02-06 03:51:26.855|Main Thread> 0) RigidBodies: 327, ActiveRigidBodies: 57, CharacterRigidBodies: 9 2019-02-06 03:51:26.855|Main Thread> 0) Constraints: 0 2019-02-06 03:51:29.898|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:51:31.377|Main Thread> Warning: MyPhysicsBody (HandItem:HammerCopper): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Hammer_OneHandCopper.mwm 2019-02-06 03:51:35.313|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:51:40.191|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:51:45.157|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:51:50.153|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:51:54.940|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:51:59.934|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:52:04.453|Main Thread> Error: Caught exception in MyNetworkReader: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at System.Collections.Generic.List`1.RemoveAt(Int32 index) at Medieval.Entities.Components.Crafting.MyCraftingScheduler.Unschedule_Client(Int32 index) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, CallSite site, Object obj, IMyNetObject sendAs, EndpointId source) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationClient.ProcessEvent(BitStream stream, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender) at VRage.Network.MyReplicationLayer.ProcessEvent(BitStream stream, EndpointId sender) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTimestamp) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(Byte[] data, Int32 dataSize, UInt64 sender, TimeSpan timestamp, TimeSpan receivedTime) at Sandbox.Engine.Networking.MyReceiveQueue.ProcessMessages(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler, TimeSpan delay) at Sandbox.Engine.Networking.MyNetworkReader.Process(TimeSpan lag) 2019-02-06 03:52:11.533|Main Thread> Warning: Component EntityBase:Medieval_doe {01A6D9BA5CA0664B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01A6D9BA5CA0664B}/MyCharacterDamageComponent. 2019-02-06 03:52:11.538|Main Thread> Warning: Component EntityBase:Medieval_doe {01A6D9BA5CA0664B}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01A6D9BA5CA0664B}/MyCharacterDamageComponent. 2019-02-06 03:52:17.208|Main Thread> Warning: MyPhysicsBody (HandItem:ShovelWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenShovel.mwm 2019-02-06 03:52:22.724|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-06 03:52:26.856|Main Thread> Process information Periodic Check: 2019-02-06 03:52:26.857|Main Thread> Managed Memory: 2,313,062,968 B 2019-02-06 03:52:26.859|Main Thread> Private Memory: 12,257,886,208 B 2019-02-06 03:52:26.859|Main Thread> Nr of Threads: 43 2019-02-06 03:52:26.859|Main Thread> Simulation Speed: 0.92 2019-02-06 03:52:26.859|Main Thread> Entity count: 1716 2019-02-06 03:52:26.859|Main Thread> Player count: 2 2019-02-06 03:52:26.859|Main Thread> Current: 2019-02-06 03:52:26.859|Main Thread> Paged Memory: 12,257,886,208 B 2019-02-06 03:52:26.859|Main Thread> Working Set: 6,110,339,072 B 2019-02-06 03:52:26.859|Main Thread> Virtual Memory: 17,891,586,048 B 2019-02-06 03:52:26.859|Main Thread> Peak: 2019-02-06 03:52:26.860|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:52:26.860|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:52:26.860|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:52:26.860|Main Thread> Number of Worlds: 1 2019-02-06 03:52:26.860|Main Thread> 0) RigidBodies: 309, ActiveRigidBodies: 32, CharacterRigidBodies: 10 2019-02-06 03:52:26.860|Main Thread> 0) Constraints: 0 2019-02-06 03:52:33.196|Main Thread> MySession::Unload START 2019-02-06 03:52:33.197|Main Thread> AutoSaveInMinutes: 0 2019-02-06 03:52:33.197|Main Thread> MySandboxGame.IsDedicated: False 2019-02-06 03:52:33.197|Main Thread> IsServer: False 2019-02-06 03:52:33.413|Main Thread> MyConfig.Save() - START 2019-02-06 03:52:33.414|Main Thread> Path: C:\Users\cedri\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 03:52:33.420|Main Thread> RotationHints: False 2019-02-06 03:52:33.420|Main Thread> GraphicsRenderer: DirectX 11 2019-02-06 03:52:33.420|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-06 03:52:33.420|Main Thread> Language: 6 2019-02-06 03:52:33.420|Main Thread> ControlsJoystickName: Disabled 2019-02-06 03:52:33.420|Main Thread> GameVersion: 0.7.0.15218847 2019-02-06 03:52:33.420|Main Thread> FirstTimeRun: False 2019-02-06 03:52:33.420|Main Thread> GDPRConsent: True 2019-02-06 03:52:33.420|Main Thread> GDPRConsent_Sent: True 2019-02-06 03:52:33.420|Main Thread> CubeBuilderBuildingMode: 2 2019-02-06 03:52:33.420|Main Thread> AnimatedRotation: True 2019-02-06 03:52:33.420|Main Thread> ShowCrosshair: True 2019-02-06 03:52:33.420|Main Thread> InteractionHint: 3 2019-02-06 03:52:33.420|Main Thread> Tutorial: 1 2019-02-06 03:52:33.420|Main Thread> CompressSaveGames: True 2019-02-06 03:52:33.420|Main Thread> ShowPlayerNamesOnHud: True 2019-02-06 03:52:33.420|Main Thread> ReleasingAltResetsCamera: False 2019-02-06 03:52:33.420|Main Thread> WorkerThreads: 3 2019-02-06 03:52:33.420|Main Thread> VideoAdapter: 0 2019-02-06 03:52:33.420|Main Thread> ScreenWidth: 1920 2019-02-06 03:52:33.420|Main Thread> ScreenHeight: 1080 2019-02-06 03:52:33.420|Main Thread> RefreshRate: 60000 2019-02-06 03:52:33.420|Main Thread> WindowMode: 2 2019-02-06 03:52:33.420|Main Thread> VerticalSync: False 2019-02-06 03:52:33.420|Main Thread> FieldOfView: 70 2019-02-06 03:52:33.420|Main Thread> VegetationViewDistance: 160 2019-02-06 03:52:33.420|Main Thread> GrassDensity: 1 2019-02-06 03:52:33.420|Main Thread> GrassDistance: 300 2019-02-06 03:52:33.420|Main Thread> TerrainLodQuality: 2 2019-02-06 03:52:33.420|Main Thread> ShadingQuality: 2 2019-02-06 03:52:33.420|Main Thread> ModelQuality: 2 2019-02-06 03:52:33.420|Main Thread> LowMemSwitchToLow: 0 2019-02-06 03:52:33.420|Main Thread> GameVolume: 0 2019-02-06 03:52:33.420|Main Thread> MusicVolume: 0.272682 2019-02-06 03:52:33.420|Main Thread> VoiceChatVolume: 0.6273983 2019-02-06 03:52:33.420|Main Thread> HudWarnings: True 2019-02-06 03:52:33.420|Main Thread> VoiceChat: True 2019-02-06 03:52:33.420|Main Thread> EnableMuteWhenNotInFocus: True 2019-02-06 03:52:33.420|Main Thread> EnableDynamicMusic: True 2019-02-06 03:52:33.420|Main Thread> ControlsMouseInvertX: False 2019-02-06 03:52:33.420|Main Thread> ControlsMouseInvertY: False 2019-02-06 03:52:33.420|Main Thread> ControlsMouseSensitivity: 2.016598 2019-02-06 03:52:33.420|Main Thread> ControlsJoystickSensitivity: 0.2 2019-02-06 03:52:33.420|Main Thread> MinimalHud: False 2019-02-06 03:52:33.420|Main Thread> MutedPlayers: 2019-02-06 03:52:33.420|Main Thread> UIChatPosition: {X:-0.1444448 Y:0.6353704} 2019-02-06 03:52:33.420|Main Thread> UIChatSize: {X:0.5513889 Y:0.2922222} 2019-02-06 03:52:33.420|Main Thread> DontSendVoicePlayers: 2019-02-06 03:52:33.420|Main Thread> ScreenshotSizeMultiplier: 1 2019-02-06 03:52:33.420|Main Thread> TextureQuality: 2 2019-02-06 03:52:33.420|Main Thread> AnisotropicFiltering: 4 2019-02-06 03:52:33.439|Main Thread> MyConfig.Save() - END 2019-02-06 03:52:33.600|Main Thread> Voxels loaded with loaded session. 2019-02-06 03:52:33.686|Main Thread> Error: Parent entity(grid) have to exist for this component to work correctly. 2019-02-06 03:52:33.857|Main Thread> Network readers disposed 2019-02-06 03:52:34.065|Main Thread> Network readers disposed 2019-02-06 03:52:34.121|Main Thread>Session> hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 40639144 allocated by heap 256 allocated by debug 16777216 allocated by solver ------- 57416616 computed total 57416616 reported total Heap usage: 182000 ( 0%) unused in thread local freelists 39474216 (97%) unused in main heap 982928 ( 2%) used in main heap ------- 40639144 allocated by heap Peak usage: 28291728 ( 3%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2019-02-06 03:52:34.121|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2019-02-06 03:52:34.877|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-06 03:52:34.965|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-06 03:52:34.965|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2019-02-06 03:52:34.965|Main Thread> MyAudio.UnloadData - START 2019-02-06 03:52:35.008|Main Thread> MyAudio.UnloadData - END 2019-02-06 03:52:35.008|Main Thread> MyAudio.LoadData - START 2019-02-06 03:52:35.067|Main Thread> MyAudio.CreateX3DAudio - Device: Haut-parleurs (Logitech G933 Gaming Headset) - Channel #: 8 2019-02-06 03:52:35.068|Main Thread> MyAudio.LoadData - END 2019-02-06 03:52:35.553|Main Thread> MySession::Unload END 2019-02-06 03:52:35.554|Worker Logic 0> Loading available saves - START 2019-02-06 03:52:35.554|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\cedri\AppData\Roaming\MedievalEngineers\Saves\76561198075338106' 2019-02-06 03:52:35.555|Main Thread> Cue was not found: MusicForestNight 2019-02-06 03:52:35.555|Main Thread> Cue was not found: MusicForestNight 2019-02-06 03:52:35.578|Worker Logic 0> Loading available saves - END 2019-02-06 03:52:38.722|Main Thread> Requesting dedicated servers 2019-02-06 03:52:38.722|Main Thread> Requesting worlds, only compatible: True 2019-02-06 03:52:39.101|Main Thread> Enumerate worlds successful. 2019-02-06 03:52:41.359|Main Thread> Info: Joining server UK | Top Hat Engineers Testing:188.165.229.91 2019-02-06 03:52:46.662|Main Thread> Lobby join response: True, enter state: Success 2019-02-06 03:52:46.662|Main Thread> World requested 2019-02-06 03:52:46.663|Main Thread> World requested - connection alive 2019-02-06 03:52:47.230|Main Thread> World requested - preemble received 2019-02-06 03:52:52.787|Main Thread> First world part received 2019-02-06 03:53:09.329|Main Thread> World download progress status: Success, 1 2019-02-06 03:53:09.329|Main Thread> 2019-02-06 03:53:09.329|Main Thread> LoadSession() - Start 2019-02-06 03:53:09.330|Main Thread> LoadSession() - End 2019-02-06 03:53:09.618|Main Thread> MyModManager.LoadData() - START 2019-02-06 03:53:09.662|Main Thread> Finished loading mods. 2019-02-06 03:53:09.662|Main Thread> MyModManager.LoadData() - END 2019-02-06 03:53:09.670|Main Thread> Finished loading stage Initializing session, elapsed time: 0.051858 seconds 2019-02-06 03:53:09.671|Main Thread> Finished loading stage Initializing session, elapsed time: 0.051858 seconds 2019-02-06 03:53:09.671|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START 2019-02-06 03:53:11.772|Main Thread>Definitions> Info: List of used mods (0) - START 2019-02-06 03:53:11.772|Main Thread>Definitions> Info: List of used mods - END 2019-02-06 03:53:15.940|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default. 2019-02-06 03:53:15.941|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default. 2019-02-06 03:53:15.941|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default. 2019-02-06 03:53:15.941|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default. 2019-02-06 03:53:15.942|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default. 2019-02-06 03:53:15.942|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default. 2019-02-06 03:53:15.943|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default. 2019-02-06 03:53:15.943|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default. 2019-02-06 03:53:15.944|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default. 2019-02-06 03:53:15.949|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default. 2019-02-06 03:53:15.950|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default. 2019-02-06 03:53:26.022|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default. 2019-02-06 03:53:26.050|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default. 2019-02-06 03:53:26.076|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default. 2019-02-06 03:53:26.095|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default. 2019-02-06 03:53:26.583|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default. 2019-02-06 03:53:35.294|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default. 2019-02-06 03:53:35.462|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default. 2019-02-06 03:53:35.527|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default. 2019-02-06 03:53:35.527|Main Thread> Warning: Either model 'Models\Cubes\small\CrateWood.mwm' or Buildable block definition 'Block:CrateWood' does not contain Mountpoints. Creating default. 2019-02-06 03:53:56.442|Main Thread> MyAudio.UnloadData - START 2019-02-06 03:53:56.452|Main Thread> MyAudio.UnloadData - END 2019-02-06 03:53:56.452|Main Thread> MyAudio.LoadData - START 2019-02-06 03:53:56.490|Main Thread> MyAudio.CreateX3DAudio - Device: Haut-parleurs (Logitech G933 Gaming Headset) - Channel #: 8 2019-02-06 03:53:56.720|Main Thread> MyAudio.LoadData - END 2019-02-06 03:53:56.720|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-06 03:53:56.781|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-06 03:53:56.781|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END 2019-02-06 03:53:56.781|Main Thread> Finished loading stage Loading definitions, elapsed time: 47.1099538 seconds 2019-02-06 03:53:56.782|Main Thread> Finished loading stage Loading definitions, elapsed time: 47.1099538 seconds 2019-02-06 03:53:56.782|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2019-02-06 03:53:56.782|Main Thread> Warning: A session component specified with name MyRDPathfinding was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 03:53:56.782|Main Thread> Warning: A session component specified with name MyFracturedPiecesManager was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 03:53:56.782|Main Thread> Warning: A session component specified with name MyInfiniteWorldPersistence was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 03:54:03.452|Main Thread> MyTransparentGeometry.LoadData - START 2019-02-06 03:54:03.452|Main Thread> MyLights.LoadData() - START 2019-02-06 03:54:03.453|Main Thread> MyLights.LoadData() - END 2019-02-06 03:54:03.490|Main Thread> Finished loading stage Loading session components, elapsed time: 6.7072777 seconds 2019-02-06 03:54:03.490|Main Thread> Finished loading stage Loading session components, elapsed time: 6.7072777 seconds 2019-02-06 03:54:05.352|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry 2019-02-06 03:54:05.352|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:54:05.478|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry 2019-02-06 03:54:05.478|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:54:05.941|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry 2019-02-06 03:54:05.941|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:54:05.987|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry 2019-02-06 03:54:05.987|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:54:06.182|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry 2019-02-06 03:54:06.183|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:54:06.199|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry 2019-02-06 03:54:06.199|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:54:06.210|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry 2019-02-06 03:54:06.210|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 03:54:06.580|Main Thread> Finished loading stage Loading models, elapsed time: 3.0905306 seconds 2019-02-06 03:54:06.580|Main Thread> Finished loading stage Loading models, elapsed time: 3.0905306 seconds 2019-02-06 03:54:06.580|Main Thread> Finished loading stage Loading data, elapsed time: 56.9087595 seconds 2019-02-06 03:54:06.580|Main Thread> Finished loading stage Loading data, elapsed time: 56.9087595 seconds 2019-02-06 03:54:06.580|Main Thread> Finished loading stage Loading character data, elapsed time: 0 seconds 2019-02-06 03:54:06.580|Main Thread> Finished loading stage Loading character data, elapsed time: 0 seconds 2019-02-06 03:54:06.580|Main Thread> Finished loading stage Loading final details, elapsed time: 0 seconds 2019-02-06 03:54:06.580|Main Thread> Finished loading stage Loading final details, elapsed time: 0 seconds 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyGravityProviderSystem to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyParticlesManager to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyLights to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MySector to BeforeSimulation, AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyParticleEditorComponent to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyDestructionEffectsComponent to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MySessionComponentSpectator to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MySoundSystem to Simulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyGridPickupComponent to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyDamageSystem to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyHitReportingComponent to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MySessionComponentResearch to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyLocalToolbar to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyClipboardComponent to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyHudWarnings to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyHud to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyAIComponent to Simulation, AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MySleepingGridsCorrection to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MySessionComponentThrower to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyPlaceAreas to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyFloatingObjects to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyGamePruningStructure to Simulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyPlanets to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyAiTargetManager to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyPhysicsSandbox to Simulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyBannerComponent to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyActionTrackingSystem to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyWatchdogComponent to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyCuttingComponent to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyFastTravelSystem to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyFarmingSystem to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyKeychainSystem to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyMapSessionComponent to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyAreaPermissionSystem to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyWaypointSystem to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyMapDataComponent to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MySearchSystem to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyDiplomacyManager to NoUpdate 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyDecaySystem to BeforeSimulation 2019-02-06 03:54:06.581|Main Thread> Setting update order on MyTrashRemoval to AfterSimulation 2019-02-06 03:54:06.581|Main Thread> Finished loading stage Starting Components, elapsed time: 0 seconds 2019-02-06 03:54:06.581|Main Thread> Finished loading stage Starting Components, elapsed time: 0 seconds 2019-02-06 03:54:06.581|Main Thread> Finished loading stage Loading planet, elapsed time: 0.0009982 seconds 2019-02-06 03:54:06.582|Main Thread> Finished loading stage Loading planet, elapsed time: 0.0009982 seconds 2019-02-06 03:54:06.582|Main Thread> Finished loading stage Finished loading, elapsed time: 56.9646325 seconds 2019-02-06 03:54:06.582|Main Thread> Finished loading stage Finished loading, elapsed time: 56.9646325 seconds 2019-02-06 03:54:06.583|Main Thread> Process information Periodic Check: 2019-02-06 03:54:06.583|Main Thread> Managed Memory: 2,536,933,856 B 2019-02-06 03:54:06.751|Main Thread> Private Memory: 9,881,911,296 B 2019-02-06 03:54:06.751|Main Thread> Nr of Threads: 50 2019-02-06 03:54:06.751|Main Thread> Simulation Speed: 1.00 2019-02-06 03:54:06.751|Main Thread> Entity count: 1 2019-02-06 03:54:06.751|Main Thread> Current: 2019-02-06 03:54:06.753|Main Thread> Paged Memory: 9,881,911,296 B 2019-02-06 03:54:06.753|Main Thread> Working Set: 4,838,076,416 B 2019-02-06 03:54:06.753|Main Thread> Virtual Memory: 16,562,163,712 B 2019-02-06 03:54:06.753|Main Thread> Peak: 2019-02-06 03:54:06.754|Main Thread> Paged Memory: 13,157,433,344 B 2019-02-06 03:54:06.754|Main Thread> Working Set: 7,385,669,632 B 2019-02-06 03:54:06.754|Main Thread> Virtual Memory: 18,552,233,984 B 2019-02-06 03:54:06.754|Main Thread> Number of Worlds: 0 2019-02-06 03:54:07.658|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:07.658|Main Thread> MySessionLoading status: 2019-02-06 03:54:07.659|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:08.713|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:08.713|Main Thread> MySessionLoading status: 2019-02-06 03:54:08.713|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:09.767|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:09.767|Main Thread> MySessionLoading status: 2019-02-06 03:54:09.767|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:10.821|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:10.821|Main Thread> MySessionLoading status: 2019-02-06 03:54:10.822|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:11.875|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:11.875|Main Thread> MySessionLoading status: 2019-02-06 03:54:11.876|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:12.930|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:12.930|Main Thread> MySessionLoading status: 2019-02-06 03:54:12.930|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:13.984|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:13.984|Main Thread> MySessionLoading status: 2019-02-06 03:54:13.984|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:15.039|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:15.039|Main Thread> MySessionLoading status: 2019-02-06 03:54:15.040|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:16.094|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:16.094|Main Thread> MySessionLoading status: 2019-02-06 03:54:16.094|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:17.148|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:17.148|Main Thread> MySessionLoading status: 2019-02-06 03:54:17.149|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:18.202|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:18.202|Main Thread> MySessionLoading status: 2019-02-06 03:54:18.202|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:19.257|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:19.257|Main Thread> MySessionLoading status: 2019-02-06 03:54:19.257|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:20.311|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:20.311|Main Thread> MySessionLoading status: 2019-02-06 03:54:20.311|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:21.366|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:21.366|Main Thread> MySessionLoading status: 2019-02-06 03:54:21.366|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:22.420|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:22.420|Main Thread> MySessionLoading status: 2019-02-06 03:54:22.420|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:23.475|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:23.475|Main Thread> MySessionLoading status: 2019-02-06 03:54:23.475|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:24.529|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:24.529|Main Thread> MySessionLoading status: 2019-02-06 03:54:24.529|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:25.583|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 03:54:25.583|Main Thread> MySessionLoading status: 2019-02-06 03:54:25.583|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 03:54:26.384|Main Thread> MySession::Unload START 2019-02-06 03:54:26.385|Main Thread> AutoSaveInMinutes: 0 2019-02-06 03:54:26.385|Main Thread> MySandboxGame.IsDedicated: False 2019-02-06 03:54:26.385|Main Thread> IsServer: False 2019-02-06 03:54:26.385|Main Thread> MyConfig.Save() - START 2019-02-06 03:54:26.385|Main Thread> Path: C:\Users\cedri\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 03:54:26.386|Main Thread> RotationHints: False 2019-02-06 03:54:26.386|Main Thread> GraphicsRenderer: DirectX 11 2019-02-06 03:54:26.386|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-06 03:54:26.386|Main Thread> Language: 6 2019-02-06 03:54:26.386|Main Thread> ControlsJoystickName: Disabled 2019-02-06 03:54:26.386|Main Thread> GameVersion: 0.7.0.15218847 2019-02-06 03:54:26.386|Main Thread> FirstTimeRun: False 2019-02-06 03:54:26.386|Main Thread> GDPRConsent: True 2019-02-06 03:54:26.386|Main Thread> GDPRConsent_Sent: True 2019-02-06 03:54:26.386|Main Thread> CubeBuilderBuildingMode: 2 2019-02-06 03:54:26.386|Main Thread> AnimatedRotation: True 2019-02-06 03:54:26.386|Main Thread> ShowCrosshair: True 2019-02-06 03:54:26.386|Main Thread> InteractionHint: 3 2019-02-06 03:54:26.386|Main Thread> Tutorial: 1 2019-02-06 03:54:26.386|Main Thread> CompressSaveGames: True 2019-02-06 03:54:26.386|Main Thread> ShowPlayerNamesOnHud: True 2019-02-06 03:54:26.386|Main Thread> ReleasingAltResetsCamera: False 2019-02-06 03:54:26.386|Main Thread> WorkerThreads: 3 2019-02-06 03:54:26.386|Main Thread> VideoAdapter: 0 2019-02-06 03:54:26.386|Main Thread> ScreenWidth: 1920 2019-02-06 03:54:26.386|Main Thread> ScreenHeight: 1080 2019-02-06 03:54:26.386|Main Thread> RefreshRate: 60000 2019-02-06 03:54:26.386|Main Thread> WindowMode: 2 2019-02-06 03:54:26.386|Main Thread> VerticalSync: False 2019-02-06 03:54:26.386|Main Thread> FieldOfView: 70 2019-02-06 03:54:26.386|Main Thread> VegetationViewDistance: 160 2019-02-06 03:54:26.386|Main Thread> GrassDensity: 1 2019-02-06 03:54:26.386|Main Thread> GrassDistance: 300 2019-02-06 03:54:26.386|Main Thread> TerrainLodQuality: 2 2019-02-06 03:54:26.386|Main Thread> ShadingQuality: 2 2019-02-06 03:54:26.386|Main Thread> ModelQuality: 2 2019-02-06 03:54:26.386|Main Thread> LowMemSwitchToLow: 0 2019-02-06 03:54:26.386|Main Thread> GameVolume: 0 2019-02-06 03:54:26.386|Main Thread> MusicVolume: 0.272682 2019-02-06 03:54:26.386|Main Thread> VoiceChatVolume: 0.6273983 2019-02-06 03:54:26.386|Main Thread> HudWarnings: True 2019-02-06 03:54:26.386|Main Thread> VoiceChat: True 2019-02-06 03:54:26.386|Main Thread> EnableMuteWhenNotInFocus: True 2019-02-06 03:54:26.386|Main Thread> EnableDynamicMusic: True 2019-02-06 03:54:26.386|Main Thread> ControlsMouseInvertX: False 2019-02-06 03:54:26.386|Main Thread> ControlsMouseInvertY: False 2019-02-06 03:54:26.386|Main Thread> ControlsMouseSensitivity: 2.016598 2019-02-06 03:54:26.386|Main Thread> ControlsJoystickSensitiv