2019-02-06 12:04:45.474|Main Thread> Log Started 2019-02-06 12:04:45.476|Main Thread> Timezone (local - UTC): 1h 2019-02-06 12:04:45.504|Main Thread> VRage Engine v2.7 2019-02-06 12:04:45.506|Main Thread> Medieval Engineers v0.7.0.12752026 2019-02-06 12:04:45.509|Main Thread> Loading... 2019-02-06 12:04:45.622|Main Thread> Performing start-up memory test... 2019-02-06 12:04:45.626|Main Thread> Physical memory is 8,529,461,248 bytes. 2019-02-06 12:04:45.626|Main Thread> Minimum requirement is 8,000,000,000 bytes. 2019-02-06 12:04:45.626|Main Thread> System meets minimum memory requirements. 2019-02-06 12:04:45.635|Main Thread> Info: Official 2019-02-06 12:04:45.638|Main Thread> Info: Non Obfuscated 2019-02-06 12:04:45.638|Main Thread> Info: Installed in Steam Directory 2019-02-06 12:04:45.638|Main Thread> Info: Manifest Not Present 2019-02-06 12:04:45.638|Main Thread> Environment.ProcessorCount: 4 2019-02-06 12:04:45.638|Main Thread> Environment.OSVersion: Microsoft Windows NT 10.0.17134.0 2019-02-06 12:04:45.638|Main Thread> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe" 2019-02-06 12:04:45.639|Main Thread> Environment.Version: 4.6.2 or later (461808) 2019-02-06 12:04:45.639|Main Thread> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2019-02-06 12:04:45.639|Main Thread> Default Culture: 2019-02-06 12:04:45.639|Main Thread> Default UI Culture: 2019-02-06 12:04:45.639|Main Thread> IsAdmin: False 2019-02-06 12:04:45.643|Main Thread> MyConfig.Load() - START 2019-02-06 12:04:45.644|Main Thread> Path: C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 12:04:45.676|Main Thread> RotationHints: False 2019-02-06 12:04:45.676|Main Thread> GraphicsRenderer: DirectX 11 2019-02-06 12:04:45.676|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-06 12:04:45.676|Main Thread> Language: 0 2019-02-06 12:04:45.676|Main Thread> Skin: Default 2019-02-06 12:04:45.676|Main Thread> GameVersion: 0.7.0.12752026 2019-02-06 12:04:45.676|Main Thread> ControlsGeneral: System.Xml.XmlNode[] 2019-02-06 12:04:45.676|Main Thread> ControlsButtons: System.Xml.XmlNode[] 2019-02-06 12:04:45.676|Main Thread> FirstTimeRun: False 2019-02-06 12:04:45.676|Main Thread> VideoAdapter: 0 2019-02-06 12:04:45.676|Main Thread> ScreenWidth: 1920 2019-02-06 12:04:45.676|Main Thread> ScreenHeight: 1080 2019-02-06 12:04:45.676|Main Thread> RefreshRate: 60000 2019-02-06 12:04:45.676|Main Thread> WindowMode: 2 2019-02-06 12:04:45.676|Main Thread> VerticalSync: False 2019-02-06 12:04:45.676|Main Thread> HardwareCursor: True 2019-02-06 12:04:45.676|Main Thread> RenderQuality: 0 2019-02-06 12:04:45.676|Main Thread> FieldOfView: 70.00001 2019-02-06 12:04:45.676|Main Thread> VegetationViewDistance: 1000 2019-02-06 12:04:45.676|Main Thread> RenderInterpolation: False 2019-02-06 12:04:45.676|Main Thread> GrassDensity: 2 2019-02-06 12:04:45.676|Main Thread> VoxelQuality: 0 2019-02-06 12:04:45.676|Main Thread> LowMemSwitchToLow: 0 2019-02-06 12:04:45.676|Main Thread> GameVolume: 0.1736654 2019-02-06 12:04:45.676|Main Thread> MusicVolume: 0.01090486 2019-02-06 12:04:45.676|Main Thread> VoiceChatVolume: 1 2019-02-06 12:04:45.676|Main Thread> HudWarnings: True 2019-02-06 12:04:45.676|Main Thread> VoiceChat: True 2019-02-06 12:04:45.676|Main Thread> EnableMuteWhenNotInFocus: True 2019-02-06 12:04:45.676|Main Thread> EnableDynamicMusic: True 2019-02-06 12:04:45.676|Main Thread> TextureQuality: 2 2019-02-06 12:04:45.676|Main Thread> AnisotropicFiltering: 4 2019-02-06 12:04:45.676|Main Thread> FoliageDetails: 3 2019-02-06 12:04:45.676|Main Thread> ControlsJoystickName: Disabled 2019-02-06 12:04:45.676|Main Thread> MinimalHud: False 2019-02-06 12:04:45.676|Main Thread> MutedPlayers: 2019-02-06 12:04:45.676|Main Thread> ControlsMouseInvertX: False 2019-02-06 12:04:45.676|Main Thread> ControlsMouseInvertY: False 2019-02-06 12:04:45.676|Main Thread> ControlsMouseSensitivity: 1.655 2019-02-06 12:04:45.676|Main Thread> ControlsJoystickSensitivity: 0.2 2019-02-06 12:04:45.676|Main Thread> DontSendVoicePlayers: 2019-02-06 12:04:45.676|Main Thread> Tutorial: 3 2019-02-06 12:04:45.676|Main Thread> ScreenshotSizeMultiplier: 1 2019-02-06 12:04:45.676|Main Thread> CubeBuilderBuildingMode: 0 2019-02-06 12:04:45.676|Main Thread> AnimatedRotation: True 2019-02-06 12:04:45.676|Main Thread> ShowCrosshair: True 2019-02-06 12:04:45.676|Main Thread> InteractionHint: 2 2019-02-06 12:04:45.676|Main Thread> CompressSaveGames: False 2019-02-06 12:04:45.676|Main Thread> ShowPlayerNamesOnHud: True 2019-02-06 12:04:45.676|Main Thread> ReleasingAltResetsCamera: False 2019-02-06 12:04:45.676|Main Thread> WorkerThreads: 2 2019-02-06 12:04:45.676|Main Thread> GDPRConsent: True 2019-02-06 12:04:45.676|Main Thread> GDPRConsent_Sent: True 2019-02-06 12:04:45.676|Main Thread> MyConfig.Load() - END 2019-02-06 12:04:46.426|Main Thread> Loading Metadata... 2019-02-06 12:04:47.758|Main Thread> Metadata Loaded is 1.3309359 seconds. 2019-02-06 12:04:47.758|Main Thread> Initializing... 2019-02-06 12:04:47.887|Main Thread>Steam Game Services> Info: Steam.IsActive: True 2019-02-06 12:04:47.887|Main Thread>Steam Game Services> Info: Steam.IsOnline: True 2019-02-06 12:04:47.887|Main Thread>Steam Game Services> Info: Steam.OwnsGame: False 2019-02-06 12:04:47.888|Main Thread>Steam Game Services> Info: Steam.UserId: 76561198113261711 2019-02-06 12:04:47.888|Main Thread>Steam Game Services> Info: Steam.UserName: Bachus IV 2019-02-06 12:04:47.888|Main Thread>Steam Game Services> Info: Steam.Branch: publictest 2019-02-06 12:04:47.896|Main Thread>Havok> Physics.Init 2019-02-06 12:04:47.896|Main Thread>Havok> Version: Release(0), 1800, [S] 2019-02-06 12:04:47.927|Main Thread>Havok> Info: HkGameName: MedievalEngineers Release 2019-02-06 12:04:50.319|Main Thread> AdapterInfo = { 2019-02-06 12:04:50.320|Main Thread> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2019-02-06 12:04:50.320|Main Thread> Description = dev id: 7298, mem: 4224712704, shared mem: 4264730624, Luid: 41746, rev: 161, subsys id: -1936321438, vendor id: 4318 2019-02-06 12:04:50.320|Main Thread> Driver version = 23.21.13.8813 2019-02-06 12:04:50.320|Main Thread> Driver date = 20171027000000.000000-000 2019-02-06 12:04:50.320|Main Thread> DriverUpdateNecessary = False 2019-02-06 12:04:50.320|Main Thread> Adapter id = 0 2019-02-06 12:04:50.320|Main Thread> Supported = True 2019-02-06 12:04:50.320|Main Thread> RAM = 4224712704 2019-02-06 12:04:50.320|Main Thread> Priority = 2 2019-02-06 12:04:50.320|Main Thread> Multithreaded rendering supported = True 2019-02-06 12:04:50.320|Main Thread> Output is attached = True 2019-02-06 12:04:50.320|Main Thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2019-02-06 12:04:50.320|Main Thread> Display modes = { 2019-02-06 12:04:50.320|Main Thread> DXGIOutput id = 0 2019-02-06 12:04:50.320|Main Thread> 640x480@60Hz 2019-02-06 12:04:50.320|Main Thread> 720x480@56.25Hz 2019-02-06 12:04:50.320|Main Thread> 720x480@56.25Hz 2019-02-06 12:04:50.320|Main Thread> 720x480@60.317Hz 2019-02-06 12:04:50.320|Main Thread> 720x480@60.317Hz 2019-02-06 12:04:50.320|Main Thread> 720x576@56.25Hz 2019-02-06 12:04:50.320|Main Thread> 720x576@56.25Hz 2019-02-06 12:04:50.320|Main Thread> 720x576@60.317Hz 2019-02-06 12:04:50.320|Main Thread> 720x576@60.317Hz 2019-02-06 12:04:50.320|Main Thread> 800x600@56.25Hz 2019-02-06 12:04:50.320|Main Thread> 800x600@60.317Hz 2019-02-06 12:04:50.320|Main Thread> 1024x768@60.004Hz 2019-02-06 12:04:50.320|Main Thread> 1152x720@60.001Hz 2019-02-06 12:04:50.320|Main Thread> 1152x864@60Hz 2019-02-06 12:04:50.320|Main Thread> 1152x864@60Hz 2019-02-06 12:04:50.320|Main Thread> 1280x720@60Hz 2019-02-06 12:04:50.320|Main Thread> 1280x720@60Hz 2019-02-06 12:04:50.320|Main Thread> 1280x768@60Hz 2019-02-06 12:04:50.320|Main Thread> 1280x768@60Hz 2019-02-06 12:04:50.320|Main Thread> 1280x800@60Hz 2019-02-06 12:04:50.320|Main Thread> 1280x800@60Hz 2019-02-06 12:04:50.320|Main Thread> 1280x960@60Hz 2019-02-06 12:04:50.320|Main Thread> 1280x1024@60.02Hz 2019-02-06 12:04:50.320|Main Thread> 1360x768@59.887Hz 2019-02-06 12:04:50.320|Main Thread> 1360x768@59.887Hz 2019-02-06 12:04:50.320|Main Thread> 1366x768@59.887Hz 2019-02-06 12:04:50.320|Main Thread> 1366x768@59.887Hz 2019-02-06 12:04:50.320|Main Thread> 1440x900@59.887Hz 2019-02-06 12:04:50.320|Main Thread> 1600x900@59.954Hz 2019-02-06 12:04:50.320|Main Thread> 1600x900@59.954Hz 2019-02-06 12:04:50.320|Main Thread> 1600x1024@59.954Hz 2019-02-06 12:04:50.320|Main Thread> 1600x1024@59.954Hz 2019-02-06 12:04:50.320|Main Thread> 1600x1200@60Hz 2019-02-06 12:04:50.320|Main Thread> 1680x1050@59.954Hz 2019-02-06 12:04:50.320|Main Thread> 1920x1080@60Hz 2019-02-06 12:04:50.320|Main Thread> } 2019-02-06 12:04:50.320|Main Thread> } 2019-02-06 12:04:50.321|Main Thread> AdapterInfo = { 2019-02-06 12:04:50.321|Main Thread> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY2 2019-02-06 12:04:50.321|Main Thread> Description = dev id: 7298, mem: 4224712704, shared mem: 4264730624, Luid: 41746, rev: 161, subsys id: -1936321438, vendor id: 4318 2019-02-06 12:04:50.321|Main Thread> Driver version = 23.21.13.8813 2019-02-06 12:04:50.321|Main Thread> Driver date = 20171027000000.000000-000 2019-02-06 12:04:50.321|Main Thread> DriverUpdateNecessary = False 2019-02-06 12:04:50.321|Main Thread> Adapter id = 0 2019-02-06 12:04:50.321|Main Thread> Supported = True 2019-02-06 12:04:50.322|Main Thread> RAM = 4224712704 2019-02-06 12:04:50.322|Main Thread> Priority = 2 2019-02-06 12:04:50.322|Main Thread> Multithreaded rendering supported = True 2019-02-06 12:04:50.322|Main Thread> Output is attached = True 2019-02-06 12:04:50.322|Main Thread> DesktopBounds = {X:1920 Y:-75 Width:1920 Height:1080} 2019-02-06 12:04:50.322|Main Thread> Display modes = { 2019-02-06 12:04:50.322|Main Thread> DXGIOutput id = 1 2019-02-06 12:04:50.322|Main Thread> 640x480@60Hz 2019-02-06 12:04:50.322|Main Thread> 640x480@75Hz 2019-02-06 12:04:50.322|Main Thread> 640x480@72Hz 2019-02-06 12:04:50.322|Main Thread> 640x480@59.94Hz 2019-02-06 12:04:50.322|Main Thread> 720x480@60Hz 2019-02-06 12:04:50.322|Main Thread> 720x480@59.94Hz 2019-02-06 12:04:50.322|Main Thread> 720x576@50Hz 2019-02-06 12:04:50.322|Main Thread> 800x600@75Hz 2019-02-06 12:04:50.322|Main Thread> 800x600@56.25Hz 2019-02-06 12:04:50.322|Main Thread> 800x600@60.317Hz 2019-02-06 12:04:50.322|Main Thread> 800x600@72.188Hz 2019-02-06 12:04:50.322|Main Thread> 1024x768@60.004Hz 2019-02-06 12:04:50.322|Main Thread> 1024x768@70.069Hz 2019-02-06 12:04:50.322|Main Thread> 1024x768@75.029Hz 2019-02-06 12:04:50.322|Main Thread> 1152x720@60Hz 2019-02-06 12:04:50.322|Main Thread> 1152x720@60Hz 2019-02-06 12:04:50.322|Main Thread> 1152x720@50Hz 2019-02-06 12:04:50.322|Main Thread> 1152x720@50Hz 2019-02-06 12:04:50.322|Main Thread> 1152x720@59.94Hz 2019-02-06 12:04:50.322|Main Thread> 1152x720@59.94Hz 2019-02-06 12:04:50.322|Main Thread> 1152x864@75Hz 2019-02-06 12:04:50.322|Main Thread> 1176x664@60Hz 2019-02-06 12:04:50.322|Main Thread> 1176x664@60Hz 2019-02-06 12:04:50.322|Main Thread> 1176x664@50Hz 2019-02-06 12:04:50.322|Main Thread> 1176x664@50Hz 2019-02-06 12:04:50.322|Main Thread> 1176x664@59.94Hz 2019-02-06 12:04:50.322|Main Thread> 1176x664@59.94Hz 2019-02-06 12:04:50.322|Main Thread> 1280x720@60Hz 2019-02-06 12:04:50.322|Main Thread> 1280x720@50Hz 2019-02-06 12:04:50.322|Main Thread> 1280x720@59.94Hz 2019-02-06 12:04:50.322|Main Thread> 1280x768@59.887Hz 2019-02-06 12:04:50.322|Main Thread> 1280x768@59.887Hz 2019-02-06 12:04:50.322|Main Thread> 1280x768@74.984Hz 2019-02-06 12:04:50.322|Main Thread> 1280x768@74.984Hz 2019-02-06 12:04:50.322|Main Thread> 1280x800@59.887Hz 2019-02-06 12:04:50.322|Main Thread> 1280x800@59.887Hz 2019-02-06 12:04:50.322|Main Thread> 1280x800@74.984Hz 2019-02-06 12:04:50.322|Main Thread> 1280x800@74.984Hz 2019-02-06 12:04:50.322|Main Thread> 1280x960@60Hz 2019-02-06 12:04:50.322|Main Thread> 1280x1024@60.02Hz 2019-02-06 12:04:50.322|Main Thread> 1280x1024@75.025Hz 2019-02-06 12:04:50.322|Main Thread> 1360x768@59.887Hz 2019-02-06 12:04:50.322|Main Thread> 1360x768@59.887Hz 2019-02-06 12:04:50.322|Main Thread> 1360x768@74.984Hz 2019-02-06 12:04:50.322|Main Thread> 1360x768@74.984Hz 2019-02-06 12:04:50.322|Main Thread> 1366x768@59.887Hz 2019-02-06 12:04:50.322|Main Thread> 1366x768@59.887Hz 2019-02-06 12:04:50.322|Main Thread> 1366x768@74.984Hz 2019-02-06 12:04:50.322|Main Thread> 1366x768@74.984Hz 2019-02-06 12:04:50.322|Main Thread> 1440x900@59.887Hz 2019-02-06 12:04:50.322|Main Thread> 1440x900@74.984Hz 2019-02-06 12:04:50.322|Main Thread> 1600x900@59.954Hz 2019-02-06 12:04:50.322|Main Thread> 1600x900@59.954Hz 2019-02-06 12:04:50.322|Main Thread> 1600x1024@59.954Hz 2019-02-06 12:04:50.322|Main Thread> 1600x1024@59.954Hz 2019-02-06 12:04:50.322|Main Thread> 1600x1200@60Hz 2019-02-06 12:04:50.322|Main Thread> 1680x1050@59.954Hz 2019-02-06 12:04:50.322|Main Thread> 1768x992@60Hz 2019-02-06 12:04:50.322|Main Thread> 1768x992@60Hz 2019-02-06 12:04:50.322|Main Thread> 1768x992@50Hz 2019-02-06 12:04:50.322|Main Thread> 1768x992@50Hz 2019-02-06 12:04:50.322|Main Thread> 1768x992@59.94Hz 2019-02-06 12:04:50.322|Main Thread> 1768x992@59.94Hz 2019-02-06 12:04:50.322|Main Thread> 1920x1080@60Hz 2019-02-06 12:04:50.322|Main Thread> 1920x1080@60Hz 2019-02-06 12:04:50.322|Main Thread> 1920x1080@50Hz 2019-02-06 12:04:50.322|Main Thread> 1920x1080@50Hz 2019-02-06 12:04:50.322|Main Thread> 1920x1080@59.94Hz 2019-02-06 12:04:50.322|Main Thread> 1920x1080@59.94006Hz 2019-02-06 12:04:50.322|Main Thread> } 2019-02-06 12:04:50.322|Main Thread> } 2019-02-06 12:04:50.392|Main Thread> MySandboxGame.Constructor() - START 2019-02-06 12:04:50.393|Main Thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64 2019-02-06 12:04:50.393|Main Thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content 2019-02-06 12:04:50.396|Main Thread> Info: Detected 4 logical CPU cores, using up to 4 for asynchronous workers. 2019-02-06 12:04:50.640|Main Thread> Info: Worker Configuration { Total: 3, Default: Logic Groups: [ Group Background, BelowNormal, 1 Workers, Group Logic, Normal, 1 Workers, Group Render, AboveNormal, 1 Workers ] } 2019-02-06 12:04:50.647|Main Thread> MySandboxGame.Constructor() - END 2019-02-06 12:04:50.649|Main Thread> MyVideoModeManager.LogApplicationInformation - START 2019-02-06 12:04:50.650|Main Thread> Assembly.GetName: Sandbox.Game, Version=0.1.6975.31773, Culture=neutral, PublicKeyToken=null 2019-02-06 12:04:50.650|Main Thread> Assembly.FullName: Sandbox.Game, Version=0.1.6975.31773, Culture=neutral, PublicKeyToken=null 2019-02-06 12:04:50.650|Main Thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll 2019-02-06 12:04:50.650|Main Thread> Assembly.ImageRuntimeVersion: v4.0.30319 2019-02-06 12:04:50.650|Main Thread> MyVideoModeManager.LogApplicationInformation - END 2019-02-06 12:04:50.653|Main Thread> MyVideoModeManager.LogEnvironmentInformation - START 2019-02-06 12:04:50.666|Main Thread> Win32_ComputerSystem.Manufacturer: System manufacturer 2019-02-06 12:04:50.666|Main Thread> Win32_ComputerSystem.Model: System Product Name 2019-02-06 12:04:50.666|Main Thread> Virtualized: False 2019-02-06 12:04:50.674|Main Thread> Environment.ProcessorName: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz 2019-02-06 12:04:50.674|Main Thread> ComputerInfo.TotalPhysicalMemory: 8,529,461,248 bytes 2019-02-06 12:04:50.674|Main Thread> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2019-02-06 12:04:50.674|Main Thread> ComputerInfo.AvailablePhysicalMemory: 1,323,438,080 bytes 2019-02-06 12:04:50.674|Main Thread> ComputerInfo.AvailableVirtualMemory: 140,731,968,172,032 bytes 2019-02-06 12:04:50.682|Main Thread> Drive C: | Capacity: 239,035,977,728 bytes | Free space: 31,889,600,512 bytes 2019-02-06 12:04:50.682|Main Thread> Drive E: | Capacity: 1,000,202,039,296 bytes | Free space: 263,140,372,480 bytes 2019-02-06 12:04:50.682|Main Thread> MyVideoModeManager.LogEnvironmentInformation - END 2019-02-06 12:04:51.099|Main Thread> MySandboxGame.Initialize() - START 2019-02-06 12:04:51.434|Main Thread> MySandboxGame.LoadData() - START 2019-02-06 12:04:51.436|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2019-02-06 12:04:51.439|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - START 2019-02-06 12:04:51.439|Worker Logic 0>Definitions> Info: MyDefinitionManager.PrepareBaseDefinitions() - END 2019-02-06 12:04:52.918|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-06 12:04:53.241|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-06 12:04:53.241|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2019-02-06 12:04:53.250|Main Thread> MyAudio.LoadData - START 2019-02-06 12:04:53.312|Main Thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2 2019-02-06 12:04:53.384|Main Thread> MyAudio.LoadData - END 2019-02-06 12:04:53.396|Main Thread> Warning: Could not find any sound for 'HudUse' 2019-02-06 12:04:53.396|Main Thread> Warning: Could not find any sound for 'HudRotateBlock' 2019-02-06 12:04:53.396|Main Thread> Warning: Could not find any sound for 'HudPlaceBlock' 2019-02-06 12:04:53.396|Main Thread> Warning: Could not find any sound for 'HudDeleteBlock' 2019-02-06 12:04:53.396|Main Thread> Warning: Could not find any sound for 'HudColorBlock' 2019-02-06 12:04:53.396|Main Thread> Warning: Could not find any sound for 'PlayDropItem' 2019-02-06 12:04:53.396|Main Thread> Warning: Could not find any sound for 'HudVocInventoryFull' 2019-02-06 12:04:53.396|Main Thread> Warning: Could not find any sound for 'HudVocMeteorInbound' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocHealthLow' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocHealthCritical' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'None' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocEnergyLow' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelLow' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelLow' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocEnergyCrit' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelCrit' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelCrit' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocEnergyNo' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocStationFuelNo' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudVocShipFuelNo' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudOpenCraftWin' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudOpenInventory' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'PlayTakeItem' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'HudPlaceItem' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'QuestCompleted' 2019-02-06 12:04:53.397|Main Thread> Warning: Could not find any sound for 'QuestStepCompleted' 2019-02-06 12:04:53.400|Main Thread> MyGuiManager() 2019-02-06 12:04:53.482|Main Thread> MyScreenManager() 2019-02-06 12:04:53.590|Main Thread> MyGuiManager.LoadContent() - START 2019-02-06 12:04:57.493|Main Thread> MyGuiManager.LoadContent() - START 2019-02-06 12:04:57.493|Main Thread> MyGuiManager.LoadContent() - END 2019-02-06 12:04:57.493|Main Thread> MyGuiManager.LoadContent() - END 2019-02-06 12:04:57.599|Main Thread> MySandboxGame.LoadData() - END 2019-02-06 12:04:57.697|Worker Logic 0> Loading available saves - START 2019-02-06 12:04:57.699|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\Saves\76561198113261711' 2019-02-06 12:04:57.763|Worker Logic 0> Loading available saves - END 2019-02-06 12:04:58.883|Main Thread> Analytics helper process start reported 2019-02-06 12:04:58.891|Main Thread> MySandboxGame.Initialize() - END 2019-02-06 12:04:58.907|Main Thread> All systems initialized in 11.1493256 seconds. 2019-02-06 12:04:58.937|Main Thread> Timer Frequency: 2929691 2019-02-06 12:04:58.937|Main Thread> Ticks per frame: 49032 2019-02-06 12:04:58.968|Worker Logic 0> Loading available saves - START 2019-02-06 12:04:58.968|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\Saves\76561198113261711' 2019-02-06 12:04:58.971|Worker Logic 0> Loading available saves - END 2019-02-06 12:05:03.532|Main Thread> Requesting dedicated servers 2019-02-06 12:05:03.532|Main Thread> Requesting worlds, only compatible: True 2019-02-06 12:05:03.835|Main Thread> Enumerate worlds successful. 2019-02-06 12:05:06.746|Main Thread> Info: Joining server ME.EU [0.7. Public Test]:78.31.67.192 2019-02-06 12:05:11.311|Main Thread> Lobby join response: True, enter state: Success 2019-02-06 12:05:11.312|Main Thread> World requested 2019-02-06 12:05:11.318|Main Thread> World requested - connection alive 2019-02-06 12:05:11.352|Main Thread> World requested - preemble received 2019-02-06 12:05:11.563|Main Thread> First world part received 2019-02-06 12:05:11.634|Main Thread> World download progress status: Success, 1 2019-02-06 12:05:11.636|Main Thread> 2019-02-06 12:05:11.636|Main Thread> LoadSession() - Start 2019-02-06 12:05:11.659|Main Thread> LoadSession() - End 2019-02-06 12:05:12.021|Main Thread> MyModManager.LoadData() - START 2019-02-06 12:05:12.054|Main Thread> Finished loading mods. 2019-02-06 12:05:12.054|Main Thread> MyModManager.LoadData() - END 2019-02-06 12:05:12.168|Main Thread> Finished loading stage Initializing session, elapsed time: 0.1486051 seconds 2019-02-06 12:05:12.179|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START 2019-02-06 12:05:16.990|Main Thread>Definitions> Info: List of used mods (0) - START 2019-02-06 12:05:16.990|Main Thread>Definitions> Info: List of used mods - END 2019-02-06 12:05:20.952|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default. 2019-02-06 12:05:20.962|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default. 2019-02-06 12:05:20.972|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default. 2019-02-06 12:05:20.981|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default. 2019-02-06 12:05:20.990|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default. 2019-02-06 12:05:20.997|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default. 2019-02-06 12:05:21.007|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default. 2019-02-06 12:05:21.015|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default. 2019-02-06 12:05:21.027|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default. 2019-02-06 12:05:21.138|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default. 2019-02-06 12:05:21.153|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default. 2019-02-06 12:05:22.713|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default. 2019-02-06 12:05:22.804|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default. 2019-02-06 12:05:22.822|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default. 2019-02-06 12:05:22.834|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default. 2019-02-06 12:05:23.069|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default. 2019-02-06 12:05:24.168|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default. 2019-02-06 12:05:24.208|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default. 2019-02-06 12:05:24.223|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default. 2019-02-06 12:05:24.239|Main Thread> Warning: Either model 'Models\Cubes\small\CrateWood.mwm' or Buildable block definition 'Block:CrateWood' does not contain Mountpoints. Creating default. 2019-02-06 12:05:35.590|Main Thread> MyAudio.UnloadData - START 2019-02-06 12:05:35.604|Main Thread> MyAudio.UnloadData - END 2019-02-06 12:05:35.604|Main Thread> MyAudio.LoadData - START 2019-02-06 12:05:35.632|Main Thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2 2019-02-06 12:05:40.309|Main Thread> MyAudio.LoadData - END 2019-02-06 12:05:40.309|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-06 12:05:40.392|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-06 12:05:40.392|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END 2019-02-06 12:05:40.396|Main Thread> Finished loading stage Loading definitions, elapsed time: 28.2204607 seconds 2019-02-06 12:05:40.398|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2019-02-06 12:05:40.419|Main Thread> Warning: A session component specified with name MyRDPathfinding was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 12:05:40.419|Main Thread> Warning: A session component specified with name MyFracturedPiecesManager was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 12:05:40.419|Main Thread> Warning: A session component specified with name MyInfiniteWorldPersistence was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 12:05:44.453|Main Thread> MyTransparentGeometry.LoadData - START 2019-02-06 12:05:44.461|Main Thread> MyLights.LoadData() - START 2019-02-06 12:05:44.475|Main Thread> MyLights.LoadData() - END 2019-02-06 12:05:44.612|External Debugging Listener> Cannot start debug listener. 2019-02-06 12:05:44.623|External Debugging Listener> Exception occurred: System.Net.Sockets.SocketException (0x80004005): Elk socketadres (protocol/netwerkadres/poort) kan normaal slechts één keer worden gebruikt at System.Net.Sockets.Socket.DoBind(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.Sockets.Socket.Bind(EndPoint localEP) at System.Net.Sockets.TcpListener.Start(Int32 backlog) at VRage.Game.SessionComponents.MySessionComponentExtDebug.ExternalListener.ServerListenerProc() 2019-02-06 12:05:44.812|Main Thread> Finished loading stage Loading session components, elapsed time: 4.4161634 seconds 2019-02-06 12:05:53.107|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry 2019-02-06 12:05:53.107|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:05:53.215|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry 2019-02-06 12:05:53.215|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:05:53.590|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry 2019-02-06 12:05:53.590|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:05:53.629|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry 2019-02-06 12:05:53.629|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:05:53.773|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry 2019-02-06 12:05:53.773|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:05:53.779|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry 2019-02-06 12:05:53.779|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:05:53.785|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry 2019-02-06 12:05:53.785|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:05:54.007|Main Thread> Finished loading stage Loading models, elapsed time: 9.1925377 seconds 2019-02-06 12:05:54.009|Main Thread> Finished loading stage Loading data, elapsed time: 41.8411283 seconds 2019-02-06 12:05:54.028|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0089753 seconds 2019-02-06 12:05:54.060|Main Thread> Finished loading stage Loading final details, elapsed time: 0.0039895 seconds 2019-02-06 12:05:54.068|Main Thread> Setting update order on MyGravityProviderSystem to NoUpdate 2019-02-06 12:05:54.070|Main Thread> Setting update order on MyParticlesManager to AfterSimulation 2019-02-06 12:05:54.070|Main Thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation 2019-02-06 12:05:54.070|Main Thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation 2019-02-06 12:05:54.070|Main Thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation 2019-02-06 12:05:54.070|Main Thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate 2019-02-06 12:05:54.070|Main Thread> Setting update order on MyLights to NoUpdate 2019-02-06 12:05:54.070|Main Thread> Setting update order on MySector to BeforeSimulation, AfterSimulation 2019-02-06 12:05:54.070|Main Thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation 2019-02-06 12:05:54.070|Main Thread> Setting update order on MyParticleEditorComponent to AfterSimulation 2019-02-06 12:05:54.070|Main Thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation 2019-02-06 12:05:54.070|Main Thread> Setting update order on MyDestructionEffectsComponent to NoUpdate 2019-02-06 12:05:54.074|Main Thread> Setting update order on MySessionComponentSpectator to NoUpdate 2019-02-06 12:05:54.087|Main Thread> Setting update order on MySoundSystem to Simulation 2019-02-06 12:05:54.103|Main Thread> Setting update order on MyGridPickupComponent to NoUpdate 2019-02-06 12:05:54.103|Main Thread> Setting update order on MyDamageSystem to NoUpdate 2019-02-06 12:05:54.103|Main Thread> Setting update order on MyHitReportingComponent to NoUpdate 2019-02-06 12:05:54.103|Main Thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation 2019-02-06 12:05:54.103|Main Thread> Setting update order on MySessionComponentResearch to NoUpdate 2019-02-06 12:05:54.103|Main Thread> Setting update order on MyLocalToolbar to BeforeSimulation 2019-02-06 12:05:54.103|Main Thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation 2019-02-06 12:05:54.103|Main Thread> Setting update order on MyClipboardComponent to BeforeSimulation 2019-02-06 12:05:54.104|Main Thread> Setting update order on MyHudWarnings to AfterSimulation 2019-02-06 12:05:54.104|Main Thread> Setting update order on MyHud to BeforeSimulation 2019-02-06 12:05:54.104|Main Thread> Setting update order on MyAIComponent to Simulation, AfterSimulation 2019-02-06 12:05:54.104|Main Thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation 2019-02-06 12:05:54.104|Main Thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation 2019-02-06 12:05:54.104|Main Thread> Setting update order on MySleepingGridsCorrection to NoUpdate 2019-02-06 12:05:54.104|Main Thread> Setting update order on MySessionComponentThrower to AfterSimulation 2019-02-06 12:05:54.104|Main Thread> Setting update order on MyPlaceAreas to NoUpdate 2019-02-06 12:05:54.104|Main Thread> Setting update order on MyFloatingObjects to AfterSimulation 2019-02-06 12:05:54.104|Main Thread> Setting update order on MyGamePruningStructure to Simulation 2019-02-06 12:05:54.104|Main Thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation 2019-02-06 12:05:54.105|Main Thread> Setting update order on MyPlanets to NoUpdate 2019-02-06 12:05:54.105|Main Thread> Setting update order on MyAiTargetManager to AfterSimulation 2019-02-06 12:05:54.105|Main Thread> Setting update order on MyPhysicsSandbox to Simulation 2019-02-06 12:05:54.119|Main Thread> Setting update order on MyBannerComponent to BeforeSimulation 2019-02-06 12:05:54.124|Main Thread> Setting update order on MyActionTrackingSystem to NoUpdate 2019-02-06 12:05:54.124|Main Thread> Setting update order on MyWatchdogComponent to NoUpdate 2019-02-06 12:05:54.126|Main Thread> Setting update order on MyCuttingComponent to AfterSimulation 2019-02-06 12:05:54.127|Main Thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation 2019-02-06 12:05:54.127|Main Thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate 2019-02-06 12:05:54.127|Main Thread> Setting update order on MyFastTravelSystem to AfterSimulation 2019-02-06 12:05:54.127|Main Thread> Setting update order on MyFarmingSystem to NoUpdate 2019-02-06 12:05:54.128|Main Thread> Setting update order on MyKeychainSystem to NoUpdate 2019-02-06 12:05:54.128|Main Thread> Setting update order on MyMapSessionComponent to BeforeSimulation 2019-02-06 12:05:54.128|Main Thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation 2019-02-06 12:05:54.128|Main Thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate 2019-02-06 12:05:54.128|Main Thread> Setting update order on MyAreaPermissionSystem to NoUpdate 2019-02-06 12:05:54.128|Main Thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation 2019-02-06 12:05:54.128|Main Thread> Setting update order on MyWaypointSystem to NoUpdate 2019-02-06 12:05:54.128|Main Thread> Setting update order on MyMapDataComponent to NoUpdate 2019-02-06 12:05:54.128|Main Thread> Setting update order on MySearchSystem to NoUpdate 2019-02-06 12:05:54.128|Main Thread> Setting update order on MyDiplomacyManager to NoUpdate 2019-02-06 12:05:54.130|Main Thread> Setting update order on MyDecaySystem to BeforeSimulation 2019-02-06 12:05:54.130|Main Thread> Setting update order on MyTrashRemoval to AfterSimulation 2019-02-06 12:05:54.131|Main Thread> Finished loading stage Starting Components, elapsed time: 0.0658236 seconds 2019-02-06 12:05:54.138|Main Thread> Finished loading stage Loading planet, elapsed time: 0.1296536 seconds 2019-02-06 12:05:54.138|Main Thread> Finished loading stage Finished loading, elapsed time: 42.1213851 seconds 2019-02-06 12:05:54.178|Main Thread> Process information Periodic Check: 2019-02-06 12:05:54.181|Main Thread> Managed Memory: 1,776,049,856 B 2019-02-06 12:05:54.191|Main Thread> Private Memory: 3,085,946,880 B 2019-02-06 12:05:54.193|Main Thread> Nr of Threads: 51 2019-02-06 12:05:54.193|Main Thread> Simulation Speed: 0.01 2019-02-06 12:05:54.193|Main Thread> Entity count: 1 2019-02-06 12:05:54.193|Main Thread> Current: 2019-02-06 12:05:54.193|Main Thread> Paged Memory: 3,085,946,880 B 2019-02-06 12:05:54.193|Main Thread> Working Set: 2,294,009,856 B 2019-02-06 12:05:54.193|Main Thread> Virtual Memory: 8,545,157,120 B 2019-02-06 12:05:54.193|Main Thread> Peak: 2019-02-06 12:05:54.193|Main Thread> Paged Memory: 3,086,831,616 B 2019-02-06 12:05:54.194|Main Thread> Working Set: 2,294,886,400 B 2019-02-06 12:05:54.194|Main Thread> Virtual Memory: 8,546,742,272 B 2019-02-06 12:05:54.196|Main Thread> Number of Worlds: 0 2019-02-06 12:05:54.356|Main Thread> Player disconnected: mauriciotoc (76561198075252182) 2019-02-06 12:05:54.975|Main Thread> Warning: Component EntityBase:Medieval_buck {015024AE0EB083C6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {015024AE0EB083C6}/MyCharacterDamageComponent. 2019-02-06 12:05:54.983|Main Thread> Warning: Component EntityBase:Medieval_buck {015024AE0EB083C6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {015024AE0EB083C6}/MyCharacterDamageComponent. 2019-02-06 12:05:55.508|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:05:55.509|Main Thread> MySessionLoading status: 2019-02-06 12:05:55.509|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 12:05:56.513|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:05:56.513|Main Thread> MySessionLoading status: 2019-02-06 12:05:56.513|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 12:05:57.568|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:05:57.568|Main Thread> MySessionLoading status: 2019-02-06 12:05:57.568|Main Thread> 0: Sandbox.Game.Replication.MyVoxelReplicable+FirstPlanetLoadingStep 2019-02-06 12:05:59.411|Main Thread> Could not load voxel material Rock_moss 2019-02-06 12:05:59.411|Main Thread> Could not load voxel material Rock_moss 2019-02-06 12:06:00.113|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:00.113|Main Thread> MySessionLoading status: 2019-02-06 12:06:00.115|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:01.085|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:01.085|Main Thread> MySessionLoading status: 2019-02-06 12:06:01.109|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:02.116|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:02.116|Main Thread> MySessionLoading status: 2019-02-06 12:06:02.116|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:03.222|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:03.222|Main Thread> MySessionLoading status: 2019-02-06 12:06:03.222|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:04.277|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:04.277|Main Thread> MySessionLoading status: 2019-02-06 12:06:04.277|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:05.331|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:05.331|Main Thread> MySessionLoading status: 2019-02-06 12:06:05.331|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:06.385|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:06.385|Main Thread> MySessionLoading status: 2019-02-06 12:06:06.385|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:07.587|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:07.587|Main Thread> MySessionLoading status: 2019-02-06 12:06:07.587|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:08.579|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:08.579|Main Thread> MySessionLoading status: 2019-02-06 12:06:08.579|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:09.570|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:09.570|Main Thread> MySessionLoading status: 2019-02-06 12:06:09.570|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:10.589|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:10.589|Main Thread> MySessionLoading status: 2019-02-06 12:06:10.590|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:11.771|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:11.771|Main Thread> MySessionLoading status: 2019-02-06 12:06:11.772|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:12.805|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:12.805|Main Thread> MySessionLoading status: 2019-02-06 12:06:12.806|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:13.860|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:13.860|Main Thread> MySessionLoading status: 2019-02-06 12:06:13.932|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:14.914|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:14.914|Main Thread> MySessionLoading status: 2019-02-06 12:06:14.966|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:15.969|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:15.969|Main Thread> MySessionLoading status: 2019-02-06 12:06:16.020|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:17.023|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:17.023|Main Thread> MySessionLoading status: 2019-02-06 12:06:17.067|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:18.092|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:18.092|Main Thread> MySessionLoading status: 2019-02-06 12:06:18.283|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:19.467|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:19.467|Main Thread> MySessionLoading status: 2019-02-06 12:06:19.475|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:20.458|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:20.458|Main Thread> MySessionLoading status: 2019-02-06 12:06:20.459|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:21.450|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:21.450|Main Thread> MySessionLoading status: 2019-02-06 12:06:21.451|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:22.846|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:22.846|Main Thread> MySessionLoading status: 2019-02-06 12:06:22.924|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:23.851|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:23.851|Main Thread> MySessionLoading status: 2019-02-06 12:06:23.880|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:25.328|Render thread> Warning: Clipmap work potentially lost, no changes in the last 6.9282842 seconds. 2019-02-06 12:06:25.362|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:25.362|Main Thread> MySessionLoading status: 2019-02-06 12:06:25.630|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:25.631|Render thread> Warning: Pending Work: Calculate: 723, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 723 2019-02-06 12:06:25.631|Render thread> Info: Worker Thread state: 2019-02-06 12:06:26.288|Render thread> Info: Group Background: 2019-02-06 12:06:26.306|Render thread> Info: Worker Background 0: Working, Background 2019-02-06 12:06:26.310|Render thread> Info: Group Logic: 2019-02-06 12:06:26.310|Render thread> Info: Worker Logic 0: Working, Background 2019-02-06 12:06:26.310|Render thread> Info: Group Render: 2019-02-06 12:06:26.310|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin 2019-02-06 12:06:26.610|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:26.610|Main Thread> MySessionLoading status: 2019-02-06 12:06:26.611|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:27.947|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:27.947|Main Thread> MySessionLoading status: 2019-02-06 12:06:27.947|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:29.189|Render thread> Warning: Clipmap work potentially lost, no changes in the last 10.8001185 seconds. 2019-02-06 12:06:29.189|Render thread> Warning: Pending Work: Calculate: 723, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 723 2019-02-06 12:06:29.189|Render thread> Info: Worker Thread state: 2019-02-06 12:06:29.193|Render thread> Info: Group Background: 2019-02-06 12:06:29.193|Render thread> Info: Worker Background 0: Working, Background 2019-02-06 12:06:29.193|Render thread> Info: Group Logic: 2019-02-06 12:06:29.193|Render thread> Info: Worker Logic 0: Working, Background 2019-02-06 12:06:29.193|Render thread> Info: Group Render: 2019-02-06 12:06:29.193|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin 2019-02-06 12:06:30.059|Render thread> Info: Clipmap Pending Work changed after 11.6702512s. 2019-02-06 12:06:30.201|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:30.201|Main Thread> MySessionLoading status: 2019-02-06 12:06:30.202|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:31.192|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:31.192|Main Thread> MySessionLoading status: 2019-02-06 12:06:31.192|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:32.654|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:32.654|Main Thread> MySessionLoading status: 2019-02-06 12:06:32.655|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:33.275|Worker Logic 0> Error: Cannot find pending replicable with id=2447. 2019-02-06 12:06:33.935|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:06:33.971|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:33.971|Main Thread> MySessionLoading status: 2019-02-06 12:06:33.972|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:33.990|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Pine\PineTree22m.mwm 2019-02-06 12:06:34.996|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:34.996|Main Thread> MySessionLoading status: 2019-02-06 12:06:34.997|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:35.983|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:35.983|Main Thread> MySessionLoading status: 2019-02-06 12:06:35.983|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:36.815|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:06:36.831|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 12:06:37.179|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:06:37.374|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:37.374|Main Thread> MySessionLoading status: 2019-02-06 12:06:37.375|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:37.422|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree75m.mwm 2019-02-06 12:06:38.283|Worker Logic 0>Havok> Warning: Object: 'Box057' exists twice, deleting second version 2019-02-06 12:06:38.421|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:06:38.421|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree75m.mwm 2019-02-06 12:06:39.456|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:39.456|Main Thread> MySessionLoading status: 2019-02-06 12:06:39.464|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:40.442|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:40.442|Main Thread> MySessionLoading status: 2019-02-06 12:06:40.443|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:41.366|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:06:41.382|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 12:06:41.459|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:06:41.459|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Pine\PineTree22m.mwm 2019-02-06 12:06:41.461|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:06:41.461|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 12:06:41.461|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:06:41.461|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 12:06:41.461|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:06:41.461|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 12:06:41.573|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:41.573|Main Thread> MySessionLoading status: 2019-02-06 12:06:41.596|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:41.607|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:06:41.607|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Pine\PineTree22m.mwm 2019-02-06 12:06:42.572|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:42.572|Main Thread> MySessionLoading status: 2019-02-06 12:06:42.572|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:43.616|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:43.616|Main Thread> MySessionLoading status: 2019-02-06 12:06:43.616|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:44.697|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:44.697|Main Thread> MySessionLoading status: 2019-02-06 12:06:44.698|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:45.752|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:45.752|Main Thread> MySessionLoading status: 2019-02-06 12:06:45.752|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:46.816|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:46.816|Main Thread> MySessionLoading status: 2019-02-06 12:06:46.816|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:48.234|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:48.234|Main Thread> MySessionLoading status: 2019-02-06 12:06:48.235|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:51.801|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:51.801|Main Thread> MySessionLoading status: 2019-02-06 12:06:51.801|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:52.793|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:52.793|Main Thread> MySessionLoading status: 2019-02-06 12:06:52.794|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:53.783|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:06:53.783|Main Thread> MySessionLoading status: 2019-02-06 12:06:53.783|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:06:54.214|Main Thread> Process information Periodic Check: 2019-02-06 12:06:54.216|Main Thread> Managed Memory: 3,537,780,144 B 2019-02-06 12:06:54.229|Main Thread> Private Memory: 8,476,852,224 B 2019-02-06 12:06:54.232|Main Thread> Nr of Threads: 46 2019-02-06 12:06:54.234|Main Thread> Simulation Speed: 0.01 2019-02-06 12:06:54.234|Main Thread> Entity count: 6 2019-02-06 12:06:54.234|Main Thread> Player count: 4 2019-02-06 12:06:54.234|Main Thread> Current: 2019-02-06 12:06:54.234|Main Thread> Paged Memory: 8,476,852,224 B 2019-02-06 12:06:54.234|Main Thread> Working Set: 4,001,898,496 B 2019-02-06 12:06:54.234|Main Thread> Virtual Memory: 13,956,235,264 B 2019-02-06 12:06:54.234|Main Thread> Peak: 2019-02-06 12:06:54.235|Main Thread> Paged Memory: 8,482,754,560 B 2019-02-06 12:06:54.235|Main Thread> Working Set: 4,001,898,496 B 2019-02-06 12:06:54.235|Main Thread> Virtual Memory: 13,962,723,328 B 2019-02-06 12:06:54.235|Main Thread> Number of Worlds: 1 2019-02-06 12:06:54.236|Main Thread> 0) RigidBodies: 2, ActiveRigidBodies: 2, CharacterRigidBodies: 2 2019-02-06 12:06:54.294|Main Thread> 0) Constraints: 0 2019-02-06 12:07:01.977|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:02.029|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-06 12:07:02.135|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:02.135|Main Thread> MySessionLoading status: 2019-02-06 12:07:02.143|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:02.209|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:02.209|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 12:07:03.245|Main Thread> Warning: Component EntityBase:Medieval_doe {01270FD612507FE7}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01270FD612507FE7}/MyCharacterDamageComponent. 2019-02-06 12:07:03.251|Main Thread> Warning: Component EntityBase:Medieval_doe {01270FD612507FE7}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01270FD612507FE7}/MyCharacterDamageComponent. 2019-02-06 12:07:03.293|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:03.293|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 12:07:03.296|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:03.308|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree5m.mwm 2019-02-06 12:07:03.324|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:03.324|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Pine\PineTree22m.mwm 2019-02-06 12:07:03.327|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:03.327|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Pine\PineTree22m.mwm 2019-02-06 12:07:03.329|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:03.343|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 12:07:03.368|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:03.368|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 12:07:03.369|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:03.369|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 12:07:03.369|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:03.369|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 12:07:03.378|Main Thread> Warning: Component EntityBase:Medieval_buck {01AFFBE579356A43}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01AFFBE579356A43}/MyCharacterDamageComponent. 2019-02-06 12:07:03.387|Main Thread> Warning: Component EntityBase:Medieval_buck {01AFFBE579356A43}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01AFFBE579356A43}/MyCharacterDamageComponent. 2019-02-06 12:07:03.395|Main Thread> Warning: Component EntityBase:Medieval_doe {01CF1853992BFDDF}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01CF1853992BFDDF}/MyCharacterDamageComponent. 2019-02-06 12:07:03.401|Main Thread> Warning: Component EntityBase:Medieval_doe {01CF1853992BFDDF}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01CF1853992BFDDF}/MyCharacterDamageComponent. 2019-02-06 12:07:03.403|Main Thread> Warning: Component EntityBase:Medieval_doe {01A3D1B178B3791A}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01A3D1B178B3791A}/MyCharacterDamageComponent. 2019-02-06 12:07:03.409|Main Thread> Warning: Component EntityBase:Medieval_doe {01A3D1B178B3791A}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01A3D1B178B3791A}/MyCharacterDamageComponent. 2019-02-06 12:07:03.411|Main Thread> Warning: Component EntityBase:Medieval_buck {016AE5E45F9CC80D}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {016AE5E45F9CC80D}/MyCharacterDamageComponent. 2019-02-06 12:07:03.417|Main Thread> Warning: Component EntityBase:Medieval_buck {016AE5E45F9CC80D}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {016AE5E45F9CC80D}/MyCharacterDamageComponent. 2019-02-06 12:07:03.419|Main Thread> Warning: Component EntityBase:Medieval_buck {0186D42894543802}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0186D42894543802}/MyCharacterDamageComponent. 2019-02-06 12:07:03.426|Main Thread> Warning: Component EntityBase:Medieval_buck {0186D42894543802}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0186D42894543802}/MyCharacterDamageComponent. 2019-02-06 12:07:04.167|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:04.167|Main Thread> MySessionLoading status: 2019-02-06 12:07:04.168|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:05.194|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:05.194|Main Thread> MySessionLoading status: 2019-02-06 12:07:05.205|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:06.898|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:06.898|Main Thread> MySessionLoading status: 2019-02-06 12:07:06.924|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:08.121|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:08.121|Main Thread> MySessionLoading status: 2019-02-06 12:07:08.122|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:09.341|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:09.341|Main Thread> MySessionLoading status: 2019-02-06 12:07:09.341|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:10.332|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:10.332|Main Thread> MySessionLoading status: 2019-02-06 12:07:10.333|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:16.893|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:16.893|Main Thread> MySessionLoading status: 2019-02-06 12:07:16.893|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:18.644|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:18.644|Main Thread> MySessionLoading status: 2019-02-06 12:07:18.645|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:31.135|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:31.137|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 12:07:31.154|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:31.154|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 12:07:31.510|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:31.510|Main Thread> MySessionLoading status: 2019-02-06 12:07:31.515|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:32.620|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:32.620|Main Thread> MySessionLoading status: 2019-02-06 12:07:32.622|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:33.867|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:33.867|Main Thread> MySessionLoading status: 2019-02-06 12:07:33.891|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:34.743|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:34.743|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree175m.mwm 2019-02-06 12:07:34.859|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:34.859|Main Thread> MySessionLoading status: 2019-02-06 12:07:34.872|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:36.135|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:36.135|Main Thread> MySessionLoading status: 2019-02-06 12:07:36.217|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:37.127|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:37.127|Main Thread> MySessionLoading status: 2019-02-06 12:07:37.166|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:43.456|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:43.456|Main Thread> MySessionLoading status: 2019-02-06 12:07:43.531|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:44.631|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:07:44.631|Main Thread> MySessionLoading status: 2019-02-06 12:07:44.631|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:07:44.742|Main Thread> All voxels loaded, cleaning up hooks. 2019-02-06 12:07:52.055|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True 2019-02-06 12:07:52.508|Main Thread> Loading completed, starting session. 2019-02-06 12:07:56.213|Main Thread> Process information Periodic Check: 2019-02-06 12:07:56.216|Main Thread> Managed Memory: 2,191,247,440 B 2019-02-06 12:07:56.224|Main Thread> Private Memory: 9,646,366,720 B 2019-02-06 12:07:56.225|Main Thread> Nr of Threads: 45 2019-02-06 12:07:56.225|Main Thread> Simulation Speed: 0.02 2019-02-06 12:07:56.225|Main Thread> Entity count: 134 2019-02-06 12:07:56.225|Main Thread> Player count: 4 2019-02-06 12:07:56.225|Main Thread> Current: 2019-02-06 12:07:56.227|Main Thread> Paged Memory: 9,646,366,720 B 2019-02-06 12:07:56.227|Main Thread> Working Set: 4,097,581,056 B 2019-02-06 12:07:56.227|Main Thread> Virtual Memory: 15,119,495,168 B 2019-02-06 12:07:56.227|Main Thread> Peak: 2019-02-06 12:07:56.227|Main Thread> Paged Memory: 10,074,624,000 B 2019-02-06 12:07:56.228|Main Thread> Working Set: 4,275,511,296 B 2019-02-06 12:07:56.228|Main Thread> Virtual Memory: 15,587,340,288 B 2019-02-06 12:07:56.228|Main Thread> Number of Worlds: 1 2019-02-06 12:07:56.228|Main Thread> 0) RigidBodies: 60, ActiveRigidBodies: 34, CharacterRigidBodies: 8 2019-02-06 12:07:56.228|Main Thread> 0) Constraints: 0 2019-02-06 12:07:56.241|Main Thread> Warning: Component EntityBase:Medieval_doe {0169FDE2859383E0}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0169FDE2859383E0}/MyCharacterDamageComponent. 2019-02-06 12:07:56.245|Main Thread> Warning: Component EntityBase:Medieval_doe {0169FDE2859383E0}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0169FDE2859383E0}/MyCharacterDamageComponent. 2019-02-06 12:07:56.783|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:56.783|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree75m.mwm 2019-02-06 12:07:56.843|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:07:56.843|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree75m.mwm 2019-02-06 12:07:56.858|Main Thread> Warning: Component EntityBase:Medieval_doe {0105614098C4E39C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0105614098C4E39C}/MyCharacterDamageComponent. 2019-02-06 12:07:56.863|Main Thread> Warning: Component EntityBase:Medieval_doe {0105614098C4E39C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0105614098C4E39C}/MyCharacterDamageComponent. 2019-02-06 12:07:56.864|Main Thread> Warning: Component EntityBase:Medieval_doe {0176F81DF3AE3123}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0176F81DF3AE3123}/MyCharacterDamageComponent. 2019-02-06 12:07:56.869|Main Thread> Warning: Component EntityBase:Medieval_doe {0176F81DF3AE3123}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0176F81DF3AE3123}/MyCharacterDamageComponent. 2019-02-06 12:07:56.874|Main Thread> Warning: Component EntityBase:Medieval_doe {0136D549EE20D96C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0136D549EE20D96C}/MyCharacterDamageComponent. 2019-02-06 12:07:56.879|Main Thread> Warning: Component EntityBase:Medieval_doe {0136D549EE20D96C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0136D549EE20D96C}/MyCharacterDamageComponent. 2019-02-06 12:07:56.881|Main Thread> Warning: Component EntityBase:Medieval_doe {01F2FB758906AA2A}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01F2FB758906AA2A}/MyCharacterDamageComponent. 2019-02-06 12:07:56.887|Main Thread> Warning: Component EntityBase:Medieval_doe {01F2FB758906AA2A}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01F2FB758906AA2A}/MyCharacterDamageComponent. 2019-02-06 12:08:56.234|Main Thread> Process information Periodic Check: 2019-02-06 12:08:56.241|Main Thread> Managed Memory: 2,415,730,336 B 2019-02-06 12:08:56.246|Main Thread> Private Memory: 10,264,780,800 B 2019-02-06 12:08:56.248|Main Thread> Nr of Threads: 44 2019-02-06 12:08:56.248|Main Thread> Simulation Speed: 0.23 2019-02-06 12:08:56.248|Main Thread> Entity count: 273 2019-02-06 12:08:56.248|Main Thread> Player count: 4 2019-02-06 12:08:56.248|Main Thread> Current: 2019-02-06 12:08:56.249|Main Thread> Paged Memory: 10,264,780,800 B 2019-02-06 12:08:56.249|Main Thread> Working Set: 601,120,768 B 2019-02-06 12:08:56.249|Main Thread> Virtual Memory: 15,727,935,488 B 2019-02-06 12:08:56.249|Main Thread> Peak: 2019-02-06 12:08:56.249|Main Thread> Paged Memory: 10,265,346,048 B 2019-02-06 12:08:56.249|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:08:56.249|Main Thread> Virtual Memory: 15,729,586,176 B 2019-02-06 12:08:56.250|Main Thread> Number of Worlds: 1 2019-02-06 12:08:56.250|Main Thread> 0) RigidBodies: 127, ActiveRigidBodies: 20, CharacterRigidBodies: 13 2019-02-06 12:08:56.251|Main Thread> 0) Constraints: 0 2019-02-06 12:09:37.340|Main Thread> Warning: Component EntityBase:Medieval_buck {01FD3AD1B67D71E3}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01FD3AD1B67D71E3}/MyCharacterDamageComponent. 2019-02-06 12:09:37.383|Main Thread> Warning: Component EntityBase:Medieval_buck {01FD3AD1B67D71E3}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01FD3AD1B67D71E3}/MyCharacterDamageComponent. 2019-02-06 12:09:50.710|Main Thread> Warning: Component EntityBase:Medieval_buck {0145F4A02F3BD48D}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0145F4A02F3BD48D}/MyCharacterDamageComponent. 2019-02-06 12:09:50.721|Main Thread> Warning: Component EntityBase:Medieval_buck {0145F4A02F3BD48D}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {0145F4A02F3BD48D}/MyCharacterDamageComponent. 2019-02-06 12:09:56.266|Main Thread> Process information Periodic Check: 2019-02-06 12:09:56.268|Main Thread> Managed Memory: 2,185,691,352 B 2019-02-06 12:09:56.270|Main Thread> Private Memory: 10,506,031,104 B 2019-02-06 12:09:56.270|Main Thread> Nr of Threads: 44 2019-02-06 12:09:56.270|Main Thread> Simulation Speed: 1.00 2019-02-06 12:09:56.270|Main Thread> Entity count: 281 2019-02-06 12:09:56.270|Main Thread> Player count: 4 2019-02-06 12:09:56.270|Main Thread> Current: 2019-02-06 12:09:56.270|Main Thread> Paged Memory: 10,506,031,104 B 2019-02-06 12:09:56.270|Main Thread> Working Set: 2,413,383,680 B 2019-02-06 12:09:56.270|Main Thread> Virtual Memory: 15,920,463,872 B 2019-02-06 12:09:56.270|Main Thread> Peak: 2019-02-06 12:09:56.270|Main Thread> Paged Memory: 10,893,631,488 B 2019-02-06 12:09:56.270|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:09:56.270|Main Thread> Virtual Memory: 16,294,223,872 B 2019-02-06 12:09:56.270|Main Thread> Number of Worlds: 1 2019-02-06 12:09:56.271|Main Thread> 0) RigidBodies: 127, ActiveRigidBodies: 20, CharacterRigidBodies: 13 2019-02-06 12:09:56.271|Main Thread> 0) Constraints: 0 2019-02-06 12:09:56.917|Main Thread> Warning: Component EntityBase:Medieval_doe {0105614098C4E39C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0105614098C4E39C}/MyCharacterDamageComponent. 2019-02-06 12:09:56.923|Main Thread> Warning: Component EntityBase:Medieval_doe {0105614098C4E39C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0105614098C4E39C}/MyCharacterDamageComponent. 2019-02-06 12:10:12.666|Main Thread> Warning: Component EntityBase:Medieval_doe {01003F3153E2B992}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01003F3153E2B992}/MyCharacterDamageComponent. 2019-02-06 12:10:12.671|Main Thread> Warning: Component EntityBase:Medieval_doe {01003F3153E2B992}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01003F3153E2B992}/MyCharacterDamageComponent. 2019-02-06 12:10:16.893|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:10:16.893|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree75m.mwm 2019-02-06 12:10:31.333|Main Thread> Warning: Component EntityBase:Medieval_doe {0105614098C4E39C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0105614098C4E39C}/MyCharacterDamageComponent. 2019-02-06 12:10:31.339|Main Thread> Warning: Component EntityBase:Medieval_doe {0105614098C4E39C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0105614098C4E39C}/MyCharacterDamageComponent. 2019-02-06 12:10:56.273|Main Thread> Process information Periodic Check: 2019-02-06 12:10:56.279|Main Thread> Managed Memory: 2,197,928,048 B 2019-02-06 12:10:56.281|Main Thread> Private Memory: 10,932,494,336 B 2019-02-06 12:10:56.281|Main Thread> Nr of Threads: 42 2019-02-06 12:10:56.281|Main Thread> Simulation Speed: 1.00 2019-02-06 12:10:56.281|Main Thread> Entity count: 306 2019-02-06 12:10:56.281|Main Thread> Player count: 4 2019-02-06 12:10:56.281|Main Thread> Current: 2019-02-06 12:10:56.281|Main Thread> Paged Memory: 10,932,494,336 B 2019-02-06 12:10:56.281|Main Thread> Working Set: 3,202,904,064 B 2019-02-06 12:10:56.281|Main Thread> Virtual Memory: 16,683,470,848 B 2019-02-06 12:10:56.281|Main Thread> Peak: 2019-02-06 12:10:56.282|Main Thread> Paged Memory: 11,208,450,048 B 2019-02-06 12:10:56.282|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:10:56.282|Main Thread> Virtual Memory: 16,949,575,680 B 2019-02-06 12:10:56.282|Main Thread> Number of Worlds: 1 2019-02-06 12:10:56.282|Main Thread> 0) RigidBodies: 145, ActiveRigidBodies: 21, CharacterRigidBodies: 14 2019-02-06 12:10:56.283|Main Thread> 0) Constraints: 0 2019-02-06 12:11:11.038|Main Thread> Warning: Component EntityBase:Medieval_doe {017597AD73CF9F0C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {017597AD73CF9F0C}/MyCharacterDamageComponent. 2019-02-06 12:11:11.046|Main Thread> Warning: Component EntityBase:Medieval_doe {017597AD73CF9F0C}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {017597AD73CF9F0C}/MyCharacterDamageComponent. 2019-02-06 12:11:38.201|Main Thread> Warning: Component EntityBase:Medieval_doe {01DFD25CB767984E}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01DFD25CB767984E}/MyCharacterDamageComponent. 2019-02-06 12:11:38.207|Main Thread> Warning: Component EntityBase:Medieval_doe {01DFD25CB767984E}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01DFD25CB767984E}/MyCharacterDamageComponent. 2019-02-06 12:11:44.692|Main Thread> Warning: Component EntityBase:Medieval_doe {0154641CD6ABB21E}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0154641CD6ABB21E}/MyCharacterDamageComponent. 2019-02-06 12:11:44.697|Main Thread> Warning: Component EntityBase:Medieval_doe {0154641CD6ABB21E}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {0154641CD6ABB21E}/MyCharacterDamageComponent. 2019-02-06 12:11:51.685|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 12:11:56.019|Main Thread> Warning: Component EntityBase:Medieval_doe {01F8F97D2F4E4845}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01F8F97D2F4E4845}/MyCharacterDamageComponent. 2019-02-06 12:11:56.024|Main Thread> Warning: Component EntityBase:Medieval_doe {01F8F97D2F4E4845}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01F8F97D2F4E4845}/MyCharacterDamageComponent. 2019-02-06 12:11:56.290|Main Thread> Process information Periodic Check: 2019-02-06 12:11:56.298|Main Thread> Managed Memory: 2,195,688,448 B 2019-02-06 12:11:56.305|Main Thread> Private Memory: 11,007,348,736 B 2019-02-06 12:11:56.307|Main Thread> Nr of Threads: 43 2019-02-06 12:11:56.307|Main Thread> Simulation Speed: 1.00 2019-02-06 12:11:56.307|Main Thread> Entity count: 316 2019-02-06 12:11:56.307|Main Thread> Player count: 4 2019-02-06 12:11:56.307|Main Thread> Current: 2019-02-06 12:11:56.308|Main Thread> Paged Memory: 11,007,348,736 B 2019-02-06 12:11:56.308|Main Thread> Working Set: 3,294,912,512 B 2019-02-06 12:11:56.308|Main Thread> Virtual Memory: 16,762,540,032 B 2019-02-06 12:11:56.308|Main Thread> Peak: 2019-02-06 12:11:56.308|Main Thread> Paged Memory: 11,365,888,000 B 2019-02-06 12:11:56.309|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:11:56.309|Main Thread> Virtual Memory: 17,055,911,936 B 2019-02-06 12:11:56.309|Main Thread> Number of Worlds: 1 2019-02-06 12:11:56.309|Main Thread> 0) RigidBodies: 148, ActiveRigidBodies: 20, CharacterRigidBodies: 15 2019-02-06 12:11:56.310|Main Thread> 0) Constraints: 0 2019-02-06 12:12:07.383|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankGate_V1.mwm 2019-02-06 12:12:42.667|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 12:12:45.687|Main Thread> Client connected: fightlessbirds (76561197976326854) 2019-02-06 12:12:50.614|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 12:12:56.322|Main Thread> Process information Periodic Check: 2019-02-06 12:12:56.324|Main Thread> Managed Memory: 2,226,564,128 B 2019-02-06 12:12:56.325|Main Thread> Private Memory: 11,082,182,656 B 2019-02-06 12:12:56.325|Main Thread> Nr of Threads: 43 2019-02-06 12:12:56.325|Main Thread> Simulation Speed: 1.00 2019-02-06 12:12:56.325|Main Thread> Entity count: 293 2019-02-06 12:12:56.325|Main Thread> Player count: 4 2019-02-06 12:12:56.325|Main Thread> Current: 2019-02-06 12:12:56.326|Main Thread> Paged Memory: 11,082,182,656 B 2019-02-06 12:12:56.326|Main Thread> Working Set: 3,171,033,088 B 2019-02-06 12:12:56.326|Main Thread> Virtual Memory: 16,787,529,728 B 2019-02-06 12:12:56.326|Main Thread> Peak: 2019-02-06 12:12:56.326|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:12:56.326|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:12:56.326|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:12:56.327|Main Thread> Number of Worlds: 1 2019-02-06 12:12:56.327|Main Thread> 0) RigidBodies: 133, ActiveRigidBodies: 20, CharacterRigidBodies: 10 2019-02-06 12:12:56.327|Main Thread> 0) Constraints: 0 2019-02-06 12:13:01.094|Main Thread> Warning: MyPhysicsBody (HandItem:ShovelWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenShovel.mwm 2019-02-06 12:13:06.276|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:InteractableProxyBase): CollisionModel does not exist. Using Model collision from model: Models\Cubes\large\PlankShutter_V1.mwm 2019-02-06 12:13:55.733|Main Thread> Warning: Component EntityBase:Medieval_doe {014D8F68924331D2}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {014D8F68924331D2}/MyCharacterDamageComponent. 2019-02-06 12:13:55.738|Main Thread> Warning: Component EntityBase:Medieval_doe {014D8F68924331D2}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {014D8F68924331D2}/MyCharacterDamageComponent. 2019-02-06 12:13:56.371|Main Thread> Process information Periodic Check: 2019-02-06 12:13:56.371|Main Thread> Managed Memory: 2,190,389,616 B 2019-02-06 12:13:56.373|Main Thread> Private Memory: 11,051,917,312 B 2019-02-06 12:13:56.373|Main Thread> Nr of Threads: 43 2019-02-06 12:13:56.373|Main Thread> Simulation Speed: 0.18 2019-02-06 12:13:56.373|Main Thread> Entity count: 319 2019-02-06 12:13:56.373|Main Thread> Player count: 4 2019-02-06 12:13:56.373|Main Thread> Current: 2019-02-06 12:13:56.374|Main Thread> Paged Memory: 11,051,917,312 B 2019-02-06 12:13:56.374|Main Thread> Working Set: 1,305,493,504 B 2019-02-06 12:13:56.374|Main Thread> Virtual Memory: 16,770,969,600 B 2019-02-06 12:13:56.374|Main Thread> Peak: 2019-02-06 12:13:56.374|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:13:56.374|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:13:56.374|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:13:56.374|Main Thread> Number of Worlds: 1 2019-02-06 12:13:56.374|Main Thread> 0) RigidBodies: 142, ActiveRigidBodies: 21, CharacterRigidBodies: 11 2019-02-06 12:13:56.374|Main Thread> 0) Constraints: 0 2019-02-06 12:14:19.988|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:19.988|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree75m.mwm 2019-02-06 12:14:20.010|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:20.010|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree75m.mwm 2019-02-06 12:14:20.338|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:20.338|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-06 12:14:20.499|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:20.499|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-06 12:14:20.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:20.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 12:14:20.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:20.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 12:14:20.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:20.693|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree10m.mwm 2019-02-06 12:14:21.579|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:21.579|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Pine\PineTree22m.mwm 2019-02-06 12:14:21.596|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:21.596|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Pine\PineTree22m.mwm 2019-02-06 12:14:24.641|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:24.641|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 12:14:24.664|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:24.664|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 12:14:25.378|Main Thread> Player character died. Player: [76561197995193952] Sabo 2019-02-06 12:14:26.529|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 12:14:26.529|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 12:14:30.765|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:14:30.765|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree10m.mwm 2019-02-06 12:14:56.375|Main Thread> Process information Periodic Check: 2019-02-06 12:14:56.376|Main Thread> Managed Memory: 2,208,043,104 B 2019-02-06 12:14:56.379|Main Thread> Private Memory: 11,054,133,248 B 2019-02-06 12:14:56.379|Main Thread> Nr of Threads: 42 2019-02-06 12:14:56.379|Main Thread> Simulation Speed: 1.00 2019-02-06 12:14:56.379|Main Thread> Entity count: 331 2019-02-06 12:14:56.379|Main Thread> Player count: 5 2019-02-06 12:14:56.379|Main Thread> Current: 2019-02-06 12:14:56.380|Main Thread> Paged Memory: 11,054,133,248 B 2019-02-06 12:14:56.380|Main Thread> Working Set: 1,482,096,640 B 2019-02-06 12:14:56.380|Main Thread> Virtual Memory: 16,767,016,960 B 2019-02-06 12:14:56.380|Main Thread> Peak: 2019-02-06 12:14:56.380|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:14:56.380|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:14:56.380|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:14:56.380|Main Thread> Number of Worlds: 1 2019-02-06 12:14:56.380|Main Thread> 0) RigidBodies: 203, ActiveRigidBodies: 25, CharacterRigidBodies: 12 2019-02-06 12:14:56.381|Main Thread> 0) Constraints: 52 2019-02-06 12:15:02.184|Main Thread> Player disconnected: fightlessbirds (76561197976326854) 2019-02-06 12:15:15.659|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:15:15.659|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree15m.mwm 2019-02-06 12:15:20.157|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-06 12:15:23.769|Main Thread> Error: Dictionary mapping controlled entity to identity is inconsistent between server and client. 2019-02-06 12:15:30.045|Main Thread> Client connected: fightlessbirds (76561197976326854) 2019-02-06 12:15:38.585|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:15:38.585|Worker Logic 0> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Oak\OakTree75m.mwm 2019-02-06 12:15:56.403|Main Thread> Process information Periodic Check: 2019-02-06 12:15:56.404|Main Thread> Managed Memory: 2,207,392,344 B 2019-02-06 12:15:56.405|Main Thread> Private Memory: 11,054,751,744 B 2019-02-06 12:15:56.405|Main Thread> Nr of Threads: 42 2019-02-06 12:15:56.405|Main Thread> Simulation Speed: 0.45 2019-02-06 12:15:56.405|Main Thread> Entity count: 335 2019-02-06 12:15:56.405|Main Thread> Player count: 4 2019-02-06 12:15:56.405|Main Thread> Current: 2019-02-06 12:15:56.406|Main Thread> Paged Memory: 11,054,751,744 B 2019-02-06 12:15:56.406|Main Thread> Working Set: 1,676,144,640 B 2019-02-06 12:15:56.406|Main Thread> Virtual Memory: 16,766,988,288 B 2019-02-06 12:15:56.406|Main Thread> Peak: 2019-02-06 12:15:56.406|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:15:56.406|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:15:56.406|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:15:56.406|Main Thread> Number of Worlds: 1 2019-02-06 12:15:56.406|Main Thread> 0) RigidBodies: 159, ActiveRigidBodies: 25, CharacterRigidBodies: 10 2019-02-06 12:15:56.406|Main Thread> 0) Constraints: 0 2019-02-06 12:16:05.663|Main Thread> MySession::Unload START 2019-02-06 12:16:05.669|Main Thread> AutoSaveInMinutes: 0 2019-02-06 12:16:05.669|Main Thread> MySandboxGame.IsDedicated: False 2019-02-06 12:16:05.669|Main Thread> IsServer: False 2019-02-06 12:16:05.894|Main Thread> MyConfig.Save() - START 2019-02-06 12:16:05.895|Main Thread> Path: C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg 2019-02-06 12:16:05.903|Main Thread> RotationHints: False 2019-02-06 12:16:05.903|Main Thread> GraphicsRenderer: DirectX 11 2019-02-06 12:16:05.904|Main Thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2019-02-06 12:16:05.904|Main Thread> Language: 0 2019-02-06 12:16:05.904|Main Thread> Skin: Default 2019-02-06 12:16:05.904|Main Thread> GameVersion: 0.7.0.12752026 2019-02-06 12:16:05.905|Main Thread> ControlsGeneral: System.Xml.XmlNode[] 2019-02-06 12:16:05.905|Main Thread> ControlsButtons: System.Xml.XmlNode[] 2019-02-06 12:16:05.905|Main Thread> FirstTimeRun: False 2019-02-06 12:16:05.905|Main Thread> VideoAdapter: 0 2019-02-06 12:16:05.905|Main Thread> ScreenWidth: 1920 2019-02-06 12:16:05.905|Main Thread> ScreenHeight: 1080 2019-02-06 12:16:05.905|Main Thread> RefreshRate: 60000 2019-02-06 12:16:05.905|Main Thread> WindowMode: 2 2019-02-06 12:16:05.905|Main Thread> VerticalSync: False 2019-02-06 12:16:05.905|Main Thread> HardwareCursor: True 2019-02-06 12:16:05.905|Main Thread> RenderQuality: 0 2019-02-06 12:16:05.905|Main Thread> FieldOfView: 70.00001 2019-02-06 12:16:05.905|Main Thread> VegetationViewDistance: 1000 2019-02-06 12:16:05.905|Main Thread> RenderInterpolation: False 2019-02-06 12:16:05.905|Main Thread> GrassDensity: 2 2019-02-06 12:16:05.905|Main Thread> VoxelQuality: 0 2019-02-06 12:16:05.905|Main Thread> LowMemSwitchToLow: 0 2019-02-06 12:16:05.905|Main Thread> GameVolume: 0.1736654 2019-02-06 12:16:05.905|Main Thread> MusicVolume: 0.01090486 2019-02-06 12:16:05.905|Main Thread> VoiceChatVolume: 1 2019-02-06 12:16:05.905|Main Thread> HudWarnings: True 2019-02-06 12:16:05.905|Main Thread> VoiceChat: True 2019-02-06 12:16:05.905|Main Thread> EnableMuteWhenNotInFocus: True 2019-02-06 12:16:05.905|Main Thread> EnableDynamicMusic: True 2019-02-06 12:16:05.905|Main Thread> TextureQuality: 2 2019-02-06 12:16:05.905|Main Thread> AnisotropicFiltering: 4 2019-02-06 12:16:05.905|Main Thread> FoliageDetails: 3 2019-02-06 12:16:05.905|Main Thread> ControlsJoystickName: Disabled 2019-02-06 12:16:05.905|Main Thread> MinimalHud: False 2019-02-06 12:16:05.905|Main Thread> MutedPlayers: 2019-02-06 12:16:05.905|Main Thread> ControlsMouseInvertX: False 2019-02-06 12:16:05.905|Main Thread> ControlsMouseInvertY: False 2019-02-06 12:16:05.905|Main Thread> ControlsMouseSensitivity: 1.655 2019-02-06 12:16:05.905|Main Thread> ControlsJoystickSensitivity: 0.2 2019-02-06 12:16:05.905|Main Thread> DontSendVoicePlayers: 2019-02-06 12:16:05.905|Main Thread> Tutorial: 3 2019-02-06 12:16:05.905|Main Thread> ScreenshotSizeMultiplier: 1 2019-02-06 12:16:05.905|Main Thread> CubeBuilderBuildingMode: 0 2019-02-06 12:16:05.905|Main Thread> AnimatedRotation: True 2019-02-06 12:16:05.905|Main Thread> ShowCrosshair: True 2019-02-06 12:16:05.905|Main Thread> InteractionHint: 2 2019-02-06 12:16:05.905|Main Thread> CompressSaveGames: False 2019-02-06 12:16:05.905|Main Thread> ShowPlayerNamesOnHud: True 2019-02-06 12:16:05.905|Main Thread> ReleasingAltResetsCamera: False 2019-02-06 12:16:05.905|Main Thread> WorkerThreads: 2 2019-02-06 12:16:05.905|Main Thread> GDPRConsent: True 2019-02-06 12:16:05.905|Main Thread> GDPRConsent_Sent: True 2019-02-06 12:16:06.029|Main Thread> MyConfig.Save() - END 2019-02-06 12:16:06.156|Main Thread> Voxels loaded with loaded session. 2019-02-06 12:16:06.378|Main Thread> Network readers disposed 2019-02-06 12:16:06.585|Main Thread> Network readers disposed 2019-02-06 12:16:06.758|Main Thread>Session> hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 40353496 allocated by heap 256 allocated by debug 16777216 allocated by solver ------- 57130968 computed total 57130968 reported total Heap usage: 219744 ( 0%) unused in thread local freelists 39463160 (97%) unused in main heap 670592 ( 1%) used in main heap ------- 40353496 allocated by heap Peak usage: 30340816 ( 2%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2019-02-06 12:16:06.758|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - START 2019-02-06 12:16:07.817|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-06 12:16:07.949|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-06 12:16:07.949|Main Thread>Definitions> Info: MyDefinitionManager.PreloadDefinitions() - END 2019-02-06 12:16:07.949|Main Thread> MyAudio.UnloadData - START 2019-02-06 12:16:08.079|Main Thread> MyAudio.UnloadData - END 2019-02-06 12:16:08.079|Main Thread> MyAudio.LoadData - START 2019-02-06 12:16:08.185|Main Thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2 2019-02-06 12:16:08.224|Main Thread> MyAudio.LoadData - END 2019-02-06 12:16:09.067|Main Thread> MySession::Unload END 2019-02-06 12:16:09.069|Worker Logic 0> Loading available saves - START 2019-02-06 12:16:09.069|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\Saves\76561198113261711' 2019-02-06 12:16:09.126|Worker Logic 0> Loading available saves - END 2019-02-06 12:16:09.151|Main Thread> Cue was not found: MusicSteppeDay 2019-02-06 12:16:09.151|Main Thread> Cue was not found: MusicSteppeDay 2019-02-06 12:16:35.966|Worker Logic 0> Loading available saves - START 2019-02-06 12:16:36.032|Worker Logic 0> Info: GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\Saves\76561198113261711' 2019-02-06 12:16:36.155|Worker Logic 0> Loading available saves - END 2019-02-06 12:16:50.899|Main Thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START 2019-02-06 12:16:51.888|Main Thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END 2019-02-06 12:18:20.619|Main Thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor START 2019-02-06 12:18:20.632|Main Thread> MyGuiScreenAdvancedWorldSettingsMedieval.ctor END 2019-02-06 12:18:37.604|Main Thread> Starting world Wild Start 2019-02-06 00:18 2019-02-06 12:18:38.055|Main Thread> Finished loading stage Initializing session, elapsed time: 0.4278554 seconds 2019-02-06 12:18:38.055|Main Thread> Finished loading stage Initializing session, elapsed time: 0.4278554 seconds 2019-02-06 12:18:38.060|Main Thread> MyModManager.LoadData() - START 2019-02-06 12:18:38.189|Main Thread> Finished loading mods. 2019-02-06 12:18:38.189|Main Thread> MyModManager.LoadData() - END 2019-02-06 12:18:38.189|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - START 2019-02-06 12:18:41.161|Main Thread>Definitions> Info: List of used mods (0) - START 2019-02-06 12:18:41.161|Main Thread>Definitions> Info: List of used mods - END 2019-02-06 12:18:44.300|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber1.mwm' or Buildable block definition 'Block:Timber1' does not contain Mountpoints. Creating default. 2019-02-06 12:18:44.306|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber2.mwm' or Buildable block definition 'Block:Timber2' does not contain Mountpoints. Creating default. 2019-02-06 12:18:44.322|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber3.mwm' or Buildable block definition 'Block:Timber3' does not contain Mountpoints. Creating default. 2019-02-06 12:18:44.335|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber4.mwm' or Buildable block definition 'Block:Timber4' does not contain Mountpoints. Creating default. 2019-02-06 12:18:44.346|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber5.mwm' or Buildable block definition 'Block:Timber5' does not contain Mountpoints. Creating default. 2019-02-06 12:18:44.359|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber6.mwm' or Buildable block definition 'Block:Timber6' does not contain Mountpoints. Creating default. 2019-02-06 12:18:44.372|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber7.mwm' or Buildable block definition 'Block:Timber7' does not contain Mountpoints. Creating default. 2019-02-06 12:18:44.386|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber8.mwm' or Buildable block definition 'Block:Timber8' does not contain Mountpoints. Creating default. 2019-02-06 12:18:44.403|Main Thread> Warning: Either model 'Models\Cubes\Small\Timber9.mwm' or Buildable block definition 'Block:Timber9' does not contain Mountpoints. Creating default. 2019-02-06 12:18:44.524|Main Thread> Warning: Either model 'Models\Cubes\Small\WeightBlock.mwm' or Buildable block definition 'Block:Weight' does not contain Mountpoints. Creating default. 2019-02-06 12:18:44.552|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodChair.mwm' or Buildable block definition 'Block:ChairWood' does not contain Mountpoints. Creating default. 2019-02-06 12:18:46.575|Main Thread> Warning: Either model 'Models\Cubes\small\dead_astronaut.mwm' or Buildable block definition 'Block:DeadExplorer' does not contain Mountpoints. Creating default. 2019-02-06 12:18:46.606|Main Thread> Warning: Either model 'Models\Cubes\small\CatapultProjectile_large.mwm' or Buildable block definition 'Block:MagicCatapultProjectile' does not contain Mountpoints. Creating default. 2019-02-06 12:18:46.632|Main Thread> Warning: Either model 'Models\Cubes\Small\Wardrobe.mwm' or Buildable block definition 'Block:Wardrobe' does not contain Mountpoints. Creating default. 2019-02-06 12:18:46.645|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBed.mwm' or Buildable block definition 'Block:BedWood' does not contain Mountpoints. Creating default. 2019-02-06 12:18:47.136|Main Thread> Warning: Either model 'Models\Cubes\Large\BannerWorkstation.mwm' or Buildable block definition 'Block:Loom' does not contain Mountpoints. Creating default. 2019-02-06 12:18:48.997|Main Thread> Warning: Either model 'Models\Cubes\Small\WoodBarrel.mwm' or Buildable block definition 'Block:BarrelWood' does not contain Mountpoints. Creating default. 2019-02-06 12:18:49.019|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWood_V1.mwm' or Buildable block definition 'Block:ChestWood' does not contain Mountpoints. Creating default. 2019-02-06 12:18:49.034|Main Thread> Warning: Either model 'Models\Cubes\Small\Chests\ChestWoodLarge_V1.mwm' or Buildable block definition 'Block:ChestWoodLarge' does not contain Mountpoints. Creating default. 2019-02-06 12:18:49.041|Main Thread> Warning: Either model 'Models\Cubes\small\CrateWood.mwm' or Buildable block definition 'Block:CrateWood' does not contain Mountpoints. Creating default. 2019-02-06 12:19:03.131|Main Thread> MyAudio.UnloadData - START 2019-02-06 12:19:03.192|Main Thread> MyAudio.UnloadData - END 2019-02-06 12:19:03.192|Main Thread> MyAudio.LoadData - START 2019-02-06 12:19:03.260|Main Thread> MyAudio.CreateX3DAudio - Device: Luidsprekers (Realtek High Definition Audio) - Channel #: 2 2019-02-06 12:19:08.218|Main Thread> MyAudio.LoadData - END 2019-02-06 12:19:08.218|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - START 2019-02-06 12:19:08.292|Main Thread>Definitions> Info: MyDefinitionManager.LoadScenarios() - END 2019-02-06 12:19:08.292|Main Thread>Definitions> Info: MyDefinitionManager.LoadData() - END 2019-02-06 12:19:08.295|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2019-02-06 12:19:08.295|Main Thread> Finished loading stage Loading definitions, elapsed time: 30.1064754 seconds 2019-02-06 12:19:08.295|Main Thread> Finished loading stage Loading definitions, elapsed time: 30.1064754 seconds 2019-02-06 12:19:08.295|Main Thread> Info: Game Definition: SessionDefinition:Medieval.Planets 2019-02-06 12:19:08.299|Main Thread> Warning: A session component specified with name MyFracturedPiecesManager was not found. Possible causes are the name being misspelled or the component missing it's [MySessionComponent] attribute. 2019-02-06 12:19:14.142|Main Thread> MyTransparentGeometry.LoadData - START 2019-02-06 12:19:14.144|Main Thread> MyLights.LoadData() - START 2019-02-06 12:19:14.146|Main Thread> MyLights.LoadData() - END 2019-02-06 12:19:14.365|Main Thread> Finished loading stage Loading session components, elapsed time: 6.0697582 seconds 2019-02-06 12:19:14.365|Main Thread> Finished loading stage Loading session components, elapsed time: 6.0697582 seconds 2019-02-06 12:19:25.221|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry 2019-02-06 12:19:25.221|Main Thread> Model Models\Cubes\Small\LogOakHalf250cm.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:19:25.300|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry 2019-02-06 12:19:25.300|Main Thread> Model Models\Components\GoldIngot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:19:25.616|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry 2019-02-06 12:19:25.616|Main Thread> Model Models\Consumables\Bread.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:19:25.629|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry 2019-02-06 12:19:25.629|Main Thread> Model Models\Consumables\MeatRoasted.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:19:25.730|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry 2019-02-06 12:19:25.730|Main Thread> Model Models\Consumables\Herbs.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:19:25.736|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry 2019-02-06 12:19:25.736|Main Thread> Model Models\Consumables\WoodenRoot.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:19:25.741|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry 2019-02-06 12:19:25.741|Main Thread> Model Models\Consumables\Meat.mwm - Unable to load collision geometry from file, default collision will be used ! 2019-02-06 12:19:25.963|Main Thread> Finished loading stage Loading models, elapsed time: 11.5970725 seconds 2019-02-06 12:19:25.963|Main Thread> Finished loading stage Loading models, elapsed time: 11.5970725 seconds 2019-02-06 12:19:25.963|Main Thread> Finished loading stage Loading data, elapsed time: 47.9079442 seconds 2019-02-06 12:19:25.963|Main Thread> Finished loading stage Loading data, elapsed time: 47.9079442 seconds 2019-02-06 12:19:25.971|Main Thread> MyWorldGenerator.GenerateWorld - START 2019-02-06 12:19:26.575|Main Thread> Loading voxel storage from file 'C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\Saves\76561198113261711\Wild Start 2019-02-06 0018\EarthSecond-1251102759r5000.vx2' 2019-02-06 12:19:27.767|Main Thread> Could not load voxel material Rock_moss 2019-02-06 12:19:27.767|Main Thread> Could not load voxel material Rock_moss 2019-02-06 12:19:28.150|Main Thread> Warning: Component EntityBase:Medieval_doe {010176DD1B754DAD}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {010176DD1B754DAD}/MyCharacterDamageComponent. 2019-02-06 12:19:28.156|Main Thread> Warning: Component EntityBase:Medieval_doe {010176DD1B754DAD}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {010176DD1B754DAD}/MyCharacterDamageComponent. 2019-02-06 12:19:28.183|Main Thread> Finished loading stage Loading 10 objects, elapsed time: 1.6684391 seconds 2019-02-06 12:19:28.183|Main Thread> Finished loading stage Loading 10 objects, elapsed time: 1.6684391 seconds 2019-02-06 12:19:28.205|Main Thread> MyWorldGenerator.GenerateWorld - END 2019-02-06 12:19:28.205|Main Thread> Finished loading stage Loading planet, elapsed time: 2.2421102 seconds 2019-02-06 12:19:28.205|Main Thread> Finished loading stage Loading planet, elapsed time: 2.2421102 seconds 2019-02-06 12:19:28.241|Main Thread> MySession.Static.LogSettings - START 2019-02-06 12:19:28.242|Main Thread> Name = Wild Start 2019-02-06 00:18 2019-02-06 12:19:28.242|Main Thread> Description = 2019-02-06 12:19:28.242|Main Thread> InGameTime = 01/01/0001 00:00:00 2019-02-06 12:19:28.242|Main Thread> Scenario = Wild Start 2019-02-06 12:19:28.242|Main Thread> Password = 2019-02-06 12:19:28.242|Main Thread> CurrentPath = C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\Saves\76561198113261711\Wild Start 2019-02-06 0018 2019-02-06 12:19:28.242|Main Thread> WorkshopId = 2019-02-06 12:19:28.243|Main Thread> CameraController = null/Camera 3rd - DefaultThirdPerson 2019-02-06 12:19:28.243|Main Thread> ThumbPath = C:\Users\Dorian-pc\AppData\Roaming\MedievalEngineers\Saves\76561198113261711\Wild Start 2019-02-06 0018\thumb.jpg 2019-02-06 12:19:28.244|Main Thread> Settings: 2019-02-06 12:19:28.245|Main Thread> AI - Hostile AI Enabled = True 2019-02-06 12:19:28.245|Main Thread> AI - Maximum = 30 2019-02-06 12:19:28.245|Main Thread> Decay - Ruin = True 2019-02-06 12:19:28.245|Main Thread> Fast Travel - Enabled = True 2019-02-06 12:19:28.245|Main Thread> Fast Travel - Limitations = True 2019-02-06 12:19:28.245|Main Thread> Maximum Fracture Pieces = 50 2019-02-06 12:19:28.247|Main Thread> Auto-Save Time (Minutes) = 5 2019-02-06 12:19:28.247|Main Thread> Cut, Copy and Paste = True 2019-02-06 12:19:28.247|Main Thread> Days per season = 4 2019-02-06 12:19:28.247|Main Thread> Destructible blocks = True 2019-02-06 12:19:28.247|Main Thread> Enable 3rd person view = True 2019-02-06 12:19:28.247|Main Thread> Enable Sun Rotation = True 2019-02-06 12:19:28.247|Main Thread> Enable voxel destruction = True 2019-02-06 12:19:28.247|Main Thread> Game Mode = Survival 2019-02-06 12:19:28.247|Main Thread> Inventory size multiplier = 10 2019-02-06 12:19:28.247|Main Thread> Maximum Backup Saves = 5 2019-02-06 12:19:28.247|Main Thread> Maximum Floating Objects = 64 2019-02-06 12:19:28.247|Main Thread> Maximum Players = 4 2019-02-06 12:19:28.247|Main Thread> Maximum Solar Altitude = 0.4101524 2019-02-06 12:19:28.247|Main Thread> Serverside Chat Logging = True 2019-02-06 12:19:28.247|Main Thread> Show player names on HUD = True 2019-02-06 12:19:28.247|Main Thread> Spectator = True 2019-02-06 12:19:28.247|Main Thread> Structural Integrity = True 2019-02-06 12:19:28.247|Main Thread> Sun rotation interval = 6 2019-02-06 12:19:28.247|Main Thread> View distance = 2600 2019-02-06 12:19:28.247|Main Thread> MySession.Static.LogSettings - END 2019-02-06 12:19:28.247|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0418866 seconds 2019-02-06 12:19:28.247|Main Thread> Finished loading stage Loading character data, elapsed time: 0.0418866 seconds 2019-02-06 12:19:28.275|Main Thread> Info: Player 76561198113261711 (Bachus IV) requesting to spawn, has 0 respawn locations available. 2019-02-06 12:19:31.125|Main Thread> Setting update order on MyGravityProviderSystem to NoUpdate 2019-02-06 12:19:31.125|Main Thread> Setting update order on MyParticlesManager to AfterSimulation 2019-02-06 12:19:31.125|Main Thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation 2019-02-06 12:19:31.125|Main Thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation 2019-02-06 12:19:31.125|Main Thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation 2019-02-06 12:19:31.125|Main Thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate 2019-02-06 12:19:31.125|Main Thread> Setting update order on MyLights to NoUpdate 2019-02-06 12:19:31.125|Main Thread> Setting update order on MySector to BeforeSimulation, AfterSimulation 2019-02-06 12:19:31.125|Main Thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation 2019-02-06 12:19:31.125|Main Thread> Setting update order on MyParticleEditorComponent to AfterSimulation 2019-02-06 12:19:31.125|Main Thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation 2019-02-06 12:19:31.125|Main Thread> Setting update order on MyDestructionEffectsComponent to NoUpdate 2019-02-06 12:19:31.125|Main Thread> Setting update order on MySessionComponentSpectator to NoUpdate 2019-02-06 12:19:31.125|Main Thread> Setting update order on MySoundSystem to Simulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyGridPickupComponent to NoUpdate 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyDamageSystem to NoUpdate 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyHitReportingComponent to NoUpdate 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MySessionComponentResearch to NoUpdate 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyLocalToolbar to BeforeSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyClipboardComponent to BeforeSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyHudWarnings to AfterSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyHud to BeforeSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyAIComponent to Simulation, AfterSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MySleepingGridsCorrection to NoUpdate 2019-02-06 12:19:31.126|Main Thread> Setting update order on MySessionComponentThrower to AfterSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyPlaceAreas to NoUpdate 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyFloatingObjects to AfterSimulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyGamePruningStructure to Simulation 2019-02-06 12:19:31.126|Main Thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation 2019-02-06 12:19:32.598|Main Thread> Setting update order on MyPlanets to NoUpdate 2019-02-06 12:19:32.598|Main Thread> Setting update order on MyAiTargetManager to AfterSimulation 2019-02-06 12:19:32.598|Main Thread> Setting update order on MyPhysicsSandbox to Simulation 2019-02-06 12:19:32.723|Main Thread> Setting update order on MyBannerComponent to BeforeSimulation 2019-02-06 12:19:32.723|Main Thread> Setting update order on MyActionTrackingSystem to NoUpdate 2019-02-06 12:19:32.723|Main Thread> Setting update order on MyWatchdogComponent to NoUpdate 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyCuttingComponent to AfterSimulation 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyFastTravelSystem to AfterSimulation 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyFarmingSystem to NoUpdate 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyKeychainSystem to NoUpdate 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyMapSessionComponent to BeforeSimulation 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyAreaPermissionSystem to NoUpdate 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyWaypointSystem to NoUpdate 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyMapDataComponent to NoUpdate 2019-02-06 12:19:32.726|Main Thread> Setting update order on MySearchSystem to NoUpdate 2019-02-06 12:19:32.726|Main Thread> Setting update order on MyDiplomacyManager to NoUpdate 2019-02-06 12:19:32.783|Main Thread> Setting update order on MyDecaySystem to BeforeSimulation 2019-02-06 12:19:32.783|Main Thread> Setting update order on MyTrashRemoval to AfterSimulation 2019-02-06 12:19:32.784|Main Thread> Finished loading stage Starting Components, elapsed time: 1.6590234 seconds 2019-02-06 12:19:32.784|Main Thread> Finished loading stage Starting Components, elapsed time: 1.6590234 seconds 2019-02-06 12:19:32.785|Main Thread> Finished loading stage Loading final details, elapsed time: 4.538321 seconds 2019-02-06 12:19:32.785|Main Thread> Finished loading stage Loading final details, elapsed time: 4.538321 seconds 2019-02-06 12:19:32.785|Main Thread> Finished loading stage Finished loading, elapsed time: 55.1581174 seconds 2019-02-06 12:19:32.785|Main Thread> Finished loading stage Finished loading, elapsed time: 55.1581174 seconds 2019-02-06 12:19:32.802|Main Thread> Process information Periodic Check: 2019-02-06 12:19:32.802|Main Thread> Managed Memory: 2,434,928,648 B 2019-02-06 12:19:32.812|Main Thread> Private Memory: 8,544,989,184 B 2019-02-06 12:19:32.814|Main Thread> Nr of Threads: 48 2019-02-06 12:19:32.814|Main Thread> Simulation Speed: 0.50 2019-02-06 12:19:32.814|Main Thread> Entity count: 100 2019-02-06 12:19:32.814|Main Thread> Player count: 1 2019-02-06 12:19:32.814|Main Thread> Current: 2019-02-06 12:19:32.814|Main Thread> Paged Memory: 8,544,989,184 B 2019-02-06 12:19:32.814|Main Thread> Working Set: 3,150,327,808 B 2019-02-06 12:19:32.814|Main Thread> Virtual Memory: 14,400,253,952 B 2019-02-06 12:19:32.814|Main Thread> Peak: 2019-02-06 12:19:32.815|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:19:32.815|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:19:32.815|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:19:32.815|Main Thread> Number of Worlds: 1 2019-02-06 12:19:32.816|Main Thread> 0) RigidBodies: 8, ActiveRigidBodies: 0, CharacterRigidBodies: 2 2019-02-06 12:19:32.816|Main Thread> 0) Constraints: 0 2019-02-06 12:19:33.636|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:33.636|Main Thread> MySessionLoading status: 2019-02-06 12:19:33.637|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:34.691|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:34.691|Main Thread> MySessionLoading status: 2019-02-06 12:19:34.692|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:35.746|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:35.746|Main Thread> MySessionLoading status: 2019-02-06 12:19:35.746|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:36.799|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:36.799|Main Thread> MySessionLoading status: 2019-02-06 12:19:36.799|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:38.001|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:38.001|Main Thread> MySessionLoading status: 2019-02-06 12:19:38.002|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:39.056|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:39.056|Main Thread> MySessionLoading status: 2019-02-06 12:19:39.057|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:40.110|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:40.110|Main Thread> MySessionLoading status: 2019-02-06 12:19:40.119|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:41.165|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:41.165|Main Thread> MySessionLoading status: 2019-02-06 12:19:41.182|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:42.283|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:44.124|Main Thread> MySessionLoading status: 2019-02-06 12:19:44.161|Render thread> Warning: Clipmap work potentially lost, no changes in the last 5.010526 seconds. 2019-02-06 12:19:44.181|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:44.186|Render thread> Warning: Pending Work: Calculate: 576, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 576 2019-02-06 12:19:44.186|Render thread> Info: Worker Thread state: 2019-02-06 12:19:44.188|Render thread> Info: Group Background: 2019-02-06 12:19:44.192|Render thread> Info: Worker Background 0: Working, Background 2019-02-06 12:19:44.223|Render thread> Info: Group Logic: 2019-02-06 12:19:44.223|Render thread> Info: Worker Logic 0: Working, Background 2019-02-06 12:19:44.223|Render thread> Info: Group Render: 2019-02-06 12:19:44.223|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin 2019-02-06 12:19:45.228|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:45.236|Main Thread> MySessionLoading status: 2019-02-06 12:19:45.237|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:46.446|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:46.446|Main Thread> MySessionLoading status: 2019-02-06 12:19:46.447|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:47.501|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:47.501|Main Thread> MySessionLoading status: 2019-02-06 12:19:47.501|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:48.754|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:48.754|Main Thread> MySessionLoading status: 2019-02-06 12:19:48.754|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:49.132|Render thread> Warning: Clipmap work potentially lost, no changes in the last 10.0191016 seconds. 2019-02-06 12:19:49.133|Render thread> Warning: Pending Work: Calculate: 576, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 576 2019-02-06 12:19:49.133|Render thread> Info: Worker Thread state: 2019-02-06 12:19:49.133|Render thread> Info: Group Background: 2019-02-06 12:19:49.133|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin 2019-02-06 12:19:49.133|Render thread> Info: Group Logic: 2019-02-06 12:19:49.133|Render thread> Info: Worker Logic 0: Working, Background 2019-02-06 12:19:49.133|Render thread> Info: Group Render: 2019-02-06 12:19:49.133|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin 2019-02-06 12:19:50.007|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:50.007|Main Thread> MySessionLoading status: 2019-02-06 12:19:50.007|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:51.060|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:51.060|Main Thread> MySessionLoading status: 2019-02-06 12:19:51.061|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:52.148|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:52.148|Main Thread> MySessionLoading status: 2019-02-06 12:19:52.148|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:53.169|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:53.169|Main Thread> MySessionLoading status: 2019-02-06 12:19:53.169|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:54.128|Render thread> Warning: Clipmap work potentially lost, no changes in the last 15.0140478 seconds. 2019-02-06 12:19:54.128|Render thread> Warning: Pending Work: Calculate: 576, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 576 2019-02-06 12:19:54.128|Render thread> Info: Worker Thread state: 2019-02-06 12:19:54.128|Render thread> Info: Group Background: 2019-02-06 12:19:54.128|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin 2019-02-06 12:19:54.128|Render thread> Info: Group Logic: 2019-02-06 12:19:54.128|Render thread> Info: Worker Logic 0: Working, Background 2019-02-06 12:19:54.128|Render thread> Info: Group Render: 2019-02-06 12:19:54.128|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin 2019-02-06 12:19:54.224|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:54.224|Main Thread> MySessionLoading status: 2019-02-06 12:19:54.224|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:55.278|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:55.278|Main Thread> MySessionLoading status: 2019-02-06 12:19:55.278|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:56.332|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:56.332|Main Thread> MySessionLoading status: 2019-02-06 12:19:56.333|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:57.387|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:57.387|Main Thread> MySessionLoading status: 2019-02-06 12:19:57.387|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:58.441|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:58.441|Main Thread> MySessionLoading status: 2019-02-06 12:19:58.442|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:19:59.130|Render thread> Warning: Clipmap work potentially lost, no changes in the last 20.0162232 seconds. 2019-02-06 12:19:59.130|Render thread> Warning: Pending Work: Calculate: 576, Sew: 0, Sew Dependencies: 0, Precalc Jobs Enqueued: 576 2019-02-06 12:19:59.130|Render thread> Info: Worker Thread state: 2019-02-06 12:19:59.130|Render thread> Info: Group Background: 2019-02-06 12:19:59.130|Render thread> Info: Worker Background 0: Idle, Background, WaitSleepJoin 2019-02-06 12:19:59.130|Render thread> Info: Group Logic: 2019-02-06 12:19:59.130|Render thread> Info: Worker Logic 0: Working, Background 2019-02-06 12:19:59.130|Render thread> Info: Group Render: 2019-02-06 12:19:59.130|Render thread> Info: Worker Render 0: Idle, Background, WaitSleepJoin 2019-02-06 12:19:59.495|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:19:59.495|Main Thread> MySessionLoading status: 2019-02-06 12:19:59.496|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:00.044|Render thread> Info: Clipmap Pending Work changed after 20.9305636s. 2019-02-06 12:20:00.549|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:00.549|Main Thread> MySessionLoading status: 2019-02-06 12:20:00.550|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:01.604|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:01.604|Main Thread> MySessionLoading status: 2019-02-06 12:20:01.604|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:02.658|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:02.659|Main Thread> MySessionLoading status: 2019-02-06 12:20:02.659|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:03.714|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:03.714|Main Thread> MySessionLoading status: 2019-02-06 12:20:03.714|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:04.768|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:04.768|Main Thread> MySessionLoading status: 2019-02-06 12:20:04.768|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:05.822|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:05.822|Main Thread> MySessionLoading status: 2019-02-06 12:20:05.822|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:07.703|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:07.703|Main Thread> MySessionLoading status: 2019-02-06 12:20:07.830|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:08.868|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:08.868|Main Thread> MySessionLoading status: 2019-02-06 12:20:08.868|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:09.922|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:09.922|Main Thread> MySessionLoading status: 2019-02-06 12:20:09.922|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:10.977|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:10.977|Main Thread> MySessionLoading status: 2019-02-06 12:20:10.977|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:12.031|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:12.031|Main Thread> MySessionLoading status: 2019-02-06 12:20:12.031|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:13.086|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:13.086|Main Thread> MySessionLoading status: 2019-02-06 12:20:13.122|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:14.140|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:14.140|Main Thread> MySessionLoading status: 2019-02-06 12:20:14.141|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:15.194|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:15.194|Main Thread> MySessionLoading status: 2019-02-06 12:20:15.195|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:16.249|Main Thread> Loading progress: 99%, IsUpdateReady: True, MySessionLoading: False 2019-02-06 12:20:16.249|Main Thread> MySessionLoading status: 2019-02-06 12:20:16.249|Main Thread> 0: TerrainWaitStep: 0/1 2019-02-06 12:20:16.300|Main Thread> All voxels loaded, cleaning up hooks. 2019-02-06 12:20:25.580|Main Thread> Loading finished: 99%, IsUpdateReady: True, MySessionLoading: True 2019-02-06 12:20:25.663|Main Thread> Loading completed, starting session. 2019-02-06 12:20:26.693|Main Thread> Saving world - START 2019-02-06 12:20:26.694|Main Thread> Making world state snapshot. 2019-02-06 12:20:26.694|Main Thread> Process information Before snapshot.: 2019-02-06 12:20:26.696|Main Thread> Managed Memory: 2,480,567,440 B 2019-02-06 12:20:26.705|Main Thread> Private Memory: 9,948,205,056 B 2019-02-06 12:20:26.707|Main Thread> Nr of Threads: 43 2019-02-06 12:20:26.707|Main Thread> Simulation Speed: 0.15 2019-02-06 12:20:26.707|Main Thread> Entity count: 104 2019-02-06 12:20:26.707|Main Thread> Player count: 1 2019-02-06 12:20:26.707|Main Thread> Current: 2019-02-06 12:20:26.707|Main Thread> Paged Memory: 9,948,205,056 B 2019-02-06 12:20:26.707|Main Thread> Working Set: 2,538,917,888 B 2019-02-06 12:20:26.707|Main Thread> Virtual Memory: 15,492,947,968 B 2019-02-06 12:20:26.707|Main Thread> Peak: 2019-02-06 12:20:26.708|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:20:26.708|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:20:26.708|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:20:26.917|Main Thread> Process information After snapshot.: 2019-02-06 12:20:26.917|Main Thread> Managed Memory: 2,481,692,960 B 2019-02-06 12:20:26.919|Main Thread> Private Memory: 9,951,846,400 B 2019-02-06 12:20:26.919|Main Thread> Nr of Threads: 43 2019-02-06 12:20:26.919|Main Thread> Simulation Speed: 0.15 2019-02-06 12:20:26.919|Main Thread> Entity count: 104 2019-02-06 12:20:26.919|Main Thread> Player count: 1 2019-02-06 12:20:26.919|Main Thread> Current: 2019-02-06 12:20:26.920|Main Thread> Paged Memory: 9,951,846,400 B 2019-02-06 12:20:26.920|Main Thread> Working Set: 2,547,830,784 B 2019-02-06 12:20:26.920|Main Thread> Virtual Memory: 15,493,013,504 B 2019-02-06 12:20:26.920|Main Thread> Peak: 2019-02-06 12:20:26.920|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:20:26.920|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:20:26.920|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:20:27.192|Main Thread>Session>Saving> Info: SaveLastSessionInfo success: True 2019-02-06 12:20:32.819|Main Thread> Process information Periodic Check: 2019-02-06 12:20:32.819|Main Thread> Managed Memory: 2,499,327,944 B 2019-02-06 12:20:32.821|Main Thread> Private Memory: 10,247,897,088 B 2019-02-06 12:20:32.821|Main Thread> Nr of Threads: 43 2019-02-06 12:20:32.821|Main Thread> Simulation Speed: 1.00 2019-02-06 12:20:32.821|Main Thread> Entity count: 96 2019-02-06 12:20:32.821|Main Thread> Player count: 1 2019-02-06 12:20:32.821|Main Thread> Current: 2019-02-06 12:20:32.821|Main Thread> Paged Memory: 10,247,897,088 B 2019-02-06 12:20:32.821|Main Thread> Working Set: 2,820,853,760 B 2019-02-06 12:20:32.821|Main Thread> Virtual Memory: 15,691,816,960 B 2019-02-06 12:20:32.821|Main Thread> Peak: 2019-02-06 12:20:32.822|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:20:32.822|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:20:32.822|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:20:32.822|Main Thread> Number of Worlds: 1 2019-02-06 12:20:32.822|Main Thread> 0) RigidBodies: 6, ActiveRigidBodies: 0, CharacterRigidBodies: 1 2019-02-06 12:20:32.825|Main Thread> 0) Constraints: 0 2019-02-06 12:20:38.459|Main Thread> Warning: Component EntityBase:Medieval_doe {01A0BCEC6F5A6EC6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01A0BCEC6F5A6EC6}/MyCharacterDamageComponent. 2019-02-06 12:20:38.465|Main Thread> Warning: Component EntityBase:Medieval_doe {01A0BCEC6F5A6EC6}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01A0BCEC6F5A6EC6}/MyCharacterDamageComponent. 2019-02-06 12:21:32.842|Main Thread> Process information Periodic Check: 2019-02-06 12:21:32.843|Main Thread> Managed Memory: 2,573,954,168 B 2019-02-06 12:21:32.847|Main Thread> Private Memory: 10,332,082,176 B 2019-02-06 12:21:32.847|Main Thread> Nr of Threads: 43 2019-02-06 12:21:32.847|Main Thread> Simulation Speed: 0.88 2019-02-06 12:21:32.847|Main Thread> Entity count: 108 2019-02-06 12:21:32.847|Main Thread> Player count: 1 2019-02-06 12:21:32.847|Main Thread> Current: 2019-02-06 12:21:32.847|Main Thread> Paged Memory: 10,332,082,176 B 2019-02-06 12:21:32.847|Main Thread> Working Set: 2,868,506,624 B 2019-02-06 12:21:32.847|Main Thread> Virtual Memory: 15,764,127,744 B 2019-02-06 12:21:32.847|Main Thread> Peak: 2019-02-06 12:21:32.847|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:21:32.847|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:21:32.847|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:21:32.847|Main Thread> Number of Worlds: 1 2019-02-06 12:21:32.848|Main Thread> 0) RigidBodies: 12, ActiveRigidBodies: 0, CharacterRigidBodies: 2 2019-02-06 12:21:32.848|Main Thread> 0) Constraints: 0 2019-02-06 12:22:19.644|Main Thread> Warning: MyPhysicsBody (HandItem:Torch): CollisionModel does not exist. Using Model collision from model: Models\Weapons\Torch.mwm 2019-02-06 12:22:32.857|Main Thread> Process information Periodic Check: 2019-02-06 12:22:32.858|Main Thread> Managed Memory: 2,354,141,576 B 2019-02-06 12:22:32.860|Main Thread> Private Memory: 10,533,081,088 B 2019-02-06 12:22:32.860|Main Thread> Nr of Threads: 43 2019-02-06 12:22:32.860|Main Thread> Simulation Speed: 1.00 2019-02-06 12:22:32.860|Main Thread> Entity count: 110 2019-02-06 12:22:32.860|Main Thread> Player count: 1 2019-02-06 12:22:32.860|Main Thread> Current: 2019-02-06 12:22:32.860|Main Thread> Paged Memory: 10,533,081,088 B 2019-02-06 12:22:32.860|Main Thread> Working Set: 3,018,338,304 B 2019-02-06 12:22:32.860|Main Thread> Virtual Memory: 15,936,733,184 B 2019-02-06 12:22:32.860|Main Thread> Peak: 2019-02-06 12:22:32.861|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:22:32.861|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:22:32.861|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:22:32.861|Main Thread> Number of Worlds: 1 2019-02-06 12:22:32.861|Main Thread> 0) RigidBodies: 15, ActiveRigidBodies: 1, CharacterRigidBodies: 2 2019-02-06 12:22:32.861|Main Thread> 0) Constraints: 0 2019-02-06 12:22:37.407|Main Thread> Warning: Component EntityBase:Medieval_doe {01C985234AD06EAD}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01C985234AD06EAD}/MyCharacterDamageComponent. 2019-02-06 12:22:37.412|Main Thread> Warning: Component EntityBase:Medieval_doe {01C985234AD06EAD}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01C985234AD06EAD}/MyCharacterDamageComponent. 2019-02-06 12:23:33.063|Main Thread> Process information Periodic Check: 2019-02-06 12:23:33.063|Main Thread> Managed Memory: 2,395,162,960 B 2019-02-06 12:23:33.065|Main Thread> Private Memory: 11,142,045,696 B 2019-02-06 12:23:33.065|Main Thread> Nr of Threads: 42 2019-02-06 12:23:33.065|Main Thread> Simulation Speed: 0.68 2019-02-06 12:23:33.065|Main Thread> Entity count: 127 2019-02-06 12:23:33.065|Main Thread> Player count: 1 2019-02-06 12:23:33.065|Main Thread> Current: 2019-02-06 12:23:33.066|Main Thread> Paged Memory: 11,142,045,696 B 2019-02-06 12:23:33.066|Main Thread> Working Set: 3,614,244,864 B 2019-02-06 12:23:33.066|Main Thread> Virtual Memory: 16,476,426,240 B 2019-02-06 12:23:33.066|Main Thread> Peak: 2019-02-06 12:23:33.066|Main Thread> Paged Memory: 11,380,998,144 B 2019-02-06 12:23:33.066|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:23:33.066|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:23:33.066|Main Thread> Number of Worlds: 1 2019-02-06 12:23:33.066|Main Thread> 0) RigidBodies: 12, ActiveRigidBodies: 1, CharacterRigidBodies: 1 2019-02-06 12:23:33.066|Main Thread> 0) Constraints: 0 2019-02-06 12:23:37.386|Main Thread> Character state: True 2019-02-06 12:23:37.386|Main Thread> Auto-Save 2019-02-06 12:23:37.395|Main Thread> Saving world - START 2019-02-06 12:23:37.396|Main Thread> Making world state snapshot. 2019-02-06 12:23:37.396|Main Thread> Process information Before snapshot.: 2019-02-06 12:23:37.396|Main Thread> Managed Memory: 2,402,910,456 B 2019-02-06 12:23:37.398|Main Thread> Private Memory: 11,384,877,056 B 2019-02-06 12:23:37.398|Main Thread> Nr of Threads: 42 2019-02-06 12:23:37.398|Main Thread> Simulation Speed: 1.00 2019-02-06 12:23:37.398|Main Thread> Entity count: 125 2019-02-06 12:23:37.398|Main Thread> Player count: 1 2019-02-06 12:23:37.398|Main Thread> Current: 2019-02-06 12:23:37.399|Main Thread> Paged Memory: 11,384,877,056 B 2019-02-06 12:23:37.399|Main Thread> Working Set: 3,816,624,128 B 2019-02-06 12:23:37.399|Main Thread> Virtual Memory: 16,749,637,632 B 2019-02-06 12:23:37.399|Main Thread> Peak: 2019-02-06 12:23:37.399|Main Thread> Paged Memory: 11,385,139,200 B 2019-02-06 12:23:37.399|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:23:37.399|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:23:37.408|Main Thread> Process information After snapshot.: 2019-02-06 12:23:37.409|Main Thread> Managed Memory: 2,403,334,544 B 2019-02-06 12:23:37.411|Main Thread> Private Memory: 11,384,877,056 B 2019-02-06 12:23:37.411|Main Thread> Nr of Threads: 42 2019-02-06 12:23:37.411|Main Thread> Simulation Speed: 1.00 2019-02-06 12:23:37.411|Main Thread> Entity count: 125 2019-02-06 12:23:37.411|Main Thread> Player count: 1 2019-02-06 12:23:37.411|Main Thread> Current: 2019-02-06 12:23:37.411|Main Thread> Paged Memory: 11,384,877,056 B 2019-02-06 12:23:37.411|Main Thread> Working Set: 3,820,261,376 B 2019-02-06 12:23:37.411|Main Thread> Virtual Memory: 16,749,637,632 B 2019-02-06 12:23:37.411|Main Thread> Peak: 2019-02-06 12:23:37.412|Main Thread> Paged Memory: 11,385,139,200 B 2019-02-06 12:23:37.412|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:23:37.412|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:23:37.578|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2019-02-06 12:24:33.084|Main Thread> Process information Periodic Check: 2019-02-06 12:24:33.086|Main Thread> Managed Memory: 2,421,090,976 B 2019-02-06 12:24:33.088|Main Thread> Private Memory: 11,652,014,080 B 2019-02-06 12:24:33.088|Main Thread> Nr of Threads: 42 2019-02-06 12:24:33.088|Main Thread> Simulation Speed: 1.00 2019-02-06 12:24:33.088|Main Thread> Entity count: 131 2019-02-06 12:24:33.088|Main Thread> Player count: 1 2019-02-06 12:24:33.088|Main Thread> Current: 2019-02-06 12:24:33.089|Main Thread> Paged Memory: 11,652,014,080 B 2019-02-06 12:24:33.089|Main Thread> Working Set: 2,246,807,552 B 2019-02-06 12:24:33.089|Main Thread> Virtual Memory: 17,040,375,808 B 2019-02-06 12:24:33.089|Main Thread> Peak: 2019-02-06 12:24:33.089|Main Thread> Paged Memory: 11,694,276,608 B 2019-02-06 12:24:33.089|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:24:33.089|Main Thread> Virtual Memory: 17,104,158,720 B 2019-02-06 12:24:33.089|Main Thread> Number of Worlds: 1 2019-02-06 12:24:33.089|Main Thread> 0) RigidBodies: 12, ActiveRigidBodies: 1, CharacterRigidBodies: 1 2019-02-06 12:24:33.089|Main Thread> 0) Constraints: 0 2019-02-06 12:24:37.422|Main Thread> Warning: Component EntityBase:Medieval_doe {01348D747816F597}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01348D747816F597}/MyCharacterDamageComponent. 2019-02-06 12:24:37.428|Main Thread> Warning: Component EntityBase:Medieval_doe {01348D747816F597}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01348D747816F597}/MyCharacterDamageComponent. 2019-02-06 12:25:33.097|Main Thread> Process information Periodic Check: 2019-02-06 12:25:33.098|Main Thread> Managed Memory: 2,442,746,480 B 2019-02-06 12:25:33.099|Main Thread> Private Memory: 11,621,879,808 B 2019-02-06 12:25:33.099|Main Thread> Nr of Threads: 44 2019-02-06 12:25:33.099|Main Thread> Simulation Speed: 1.00 2019-02-06 12:25:33.099|Main Thread> Entity count: 114 2019-02-06 12:25:33.099|Main Thread> Player count: 1 2019-02-06 12:25:33.099|Main Thread> Current: 2019-02-06 12:25:33.099|Main Thread> Paged Memory: 11,621,879,808 B 2019-02-06 12:25:33.099|Main Thread> Working Set: 2,274,623,488 B 2019-02-06 12:25:33.099|Main Thread> Virtual Memory: 16,980,279,296 B 2019-02-06 12:25:33.099|Main Thread> Peak: 2019-02-06 12:25:33.100|Main Thread> Paged Memory: 11,763,961,856 B 2019-02-06 12:25:33.100|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:25:33.100|Main Thread> Virtual Memory: 17,149,550,592 B 2019-02-06 12:25:33.100|Main Thread> Number of Worlds: 1 2019-02-06 12:25:33.100|Main Thread> 0) RigidBodies: 16, ActiveRigidBodies: 0, CharacterRigidBodies: 2 2019-02-06 12:25:33.100|Main Thread> 0) Constraints: 0 2019-02-06 12:26:33.113|Main Thread> Process information Periodic Check: 2019-02-06 12:26:33.113|Main Thread> Managed Memory: 2,443,831,656 B 2019-02-06 12:26:33.115|Main Thread> Private Memory: 11,621,896,192 B 2019-02-06 12:26:33.115|Main Thread> Nr of Threads: 43 2019-02-06 12:26:33.115|Main Thread> Simulation Speed: 1.00 2019-02-06 12:26:33.115|Main Thread> Entity count: 123 2019-02-06 12:26:33.115|Main Thread> Player count: 1 2019-02-06 12:26:33.115|Main Thread> Current: 2019-02-06 12:26:33.115|Main Thread> Paged Memory: 11,621,896,192 B 2019-02-06 12:26:33.115|Main Thread> Working Set: 2,282,373,120 B 2019-02-06 12:26:33.115|Main Thread> Virtual Memory: 16,976,076,800 B 2019-02-06 12:26:33.115|Main Thread> Peak: 2019-02-06 12:26:33.115|Main Thread> Paged Memory: 11,763,961,856 B 2019-02-06 12:26:33.115|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:26:33.115|Main Thread> Virtual Memory: 17,149,550,592 B 2019-02-06 12:26:33.115|Main Thread> Number of Worlds: 1 2019-02-06 12:26:33.116|Main Thread> 0) RigidBodies: 20, ActiveRigidBodies: 0, CharacterRigidBodies: 2 2019-02-06 12:26:33.116|Main Thread> 0) Constraints: 0 2019-02-06 12:26:42.971|Main Thread> Warning: Component EntityBase:Medieval_doe {01504F0A154B7991}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01504F0A154B7991}/MyCharacterDamageComponent. 2019-02-06 12:26:42.976|Main Thread> Warning: Component EntityBase:Medieval_doe {01504F0A154B7991}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01504F0A154B7991}/MyCharacterDamageComponent. 2019-02-06 12:27:33.129|Main Thread> Process information Periodic Check: 2019-02-06 12:27:33.130|Main Thread> Managed Memory: 2,442,026,728 B 2019-02-06 12:27:33.131|Main Thread> Private Memory: 11,621,818,368 B 2019-02-06 12:27:33.131|Main Thread> Nr of Threads: 43 2019-02-06 12:27:33.131|Main Thread> Simulation Speed: 1.00 2019-02-06 12:27:33.131|Main Thread> Entity count: 120 2019-02-06 12:27:33.132|Main Thread> Player count: 1 2019-02-06 12:27:33.132|Main Thread> Current: 2019-02-06 12:27:33.132|Main Thread> Paged Memory: 11,621,818,368 B 2019-02-06 12:27:33.132|Main Thread> Working Set: 2,292,850,688 B 2019-02-06 12:27:33.132|Main Thread> Virtual Memory: 16,976,076,800 B 2019-02-06 12:27:33.132|Main Thread> Peak: 2019-02-06 12:27:33.132|Main Thread> Paged Memory: 11,763,961,856 B 2019-02-06 12:27:33.132|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:27:33.132|Main Thread> Virtual Memory: 17,149,550,592 B 2019-02-06 12:27:33.132|Main Thread> Number of Worlds: 1 2019-02-06 12:27:33.133|Main Thread> 0) RigidBodies: 21, ActiveRigidBodies: 0, CharacterRigidBodies: 3 2019-02-06 12:27:33.133|Main Thread> 0) Constraints: 0 2019-02-06 12:28:33.133|Main Thread> Process information Periodic Check: 2019-02-06 12:28:33.134|Main Thread> Managed Memory: 2,451,136,688 B 2019-02-06 12:28:33.136|Main Thread> Private Memory: 11,626,864,640 B 2019-02-06 12:28:33.136|Main Thread> Nr of Threads: 42 2019-02-06 12:28:33.136|Main Thread> Simulation Speed: 1.00 2019-02-06 12:28:33.136|Main Thread> Entity count: 129 2019-02-06 12:28:33.136|Main Thread> Player count: 1 2019-02-06 12:28:33.136|Main Thread> Current: 2019-02-06 12:28:33.136|Main Thread> Paged Memory: 11,626,864,640 B 2019-02-06 12:28:33.136|Main Thread> Working Set: 2,371,252,224 B 2019-02-06 12:28:33.136|Main Thread> Virtual Memory: 16,955,109,376 B 2019-02-06 12:28:33.136|Main Thread> Peak: 2019-02-06 12:28:33.136|Main Thread> Paged Memory: 11,874,705,408 B 2019-02-06 12:28:33.136|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:28:33.136|Main Thread> Virtual Memory: 17,184,718,848 B 2019-02-06 12:28:33.136|Main Thread> Number of Worlds: 1 2019-02-06 12:28:33.137|Main Thread> 0) RigidBodies: 22, ActiveRigidBodies: 0, CharacterRigidBodies: 3 2019-02-06 12:28:33.137|Main Thread> 0) Constraints: 0 2019-02-06 12:28:34.354|Main Thread> Error: Attempt to invoke Gather action on item generatedLod:0 count:194 generator:ProceduralGenerator(13:103:0); Seed: 527004759:69 which is not gatherable! 2019-02-06 12:28:37.586|Main Thread> Character state: True 2019-02-06 12:28:37.586|Main Thread> Auto-Save 2019-02-06 12:28:37.586|Main Thread> Saving world - START 2019-02-06 12:28:37.586|Main Thread> Making world state snapshot. 2019-02-06 12:28:37.586|Main Thread> Process information Before snapshot.: 2019-02-06 12:28:37.587|Main Thread> Managed Memory: 2,453,690,960 B 2019-02-06 12:28:37.589|Main Thread> Private Memory: 11,625,627,648 B 2019-02-06 12:28:37.589|Main Thread> Nr of Threads: 42 2019-02-06 12:28:37.589|Main Thread> Simulation Speed: 1.00 2019-02-06 12:28:37.589|Main Thread> Entity count: 128 2019-02-06 12:28:37.589|Main Thread> Player count: 1 2019-02-06 12:28:37.589|Main Thread> Current: 2019-02-06 12:28:37.589|Main Thread> Paged Memory: 11,625,627,648 B 2019-02-06 12:28:37.589|Main Thread> Working Set: 2,370,392,064 B 2019-02-06 12:28:37.589|Main Thread> Virtual Memory: 16,955,109,376 B 2019-02-06 12:28:37.589|Main Thread> Peak: 2019-02-06 12:28:37.590|Main Thread> Paged Memory: 11,874,705,408 B 2019-02-06 12:28:37.590|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:28:37.590|Main Thread> Virtual Memory: 17,184,718,848 B 2019-02-06 12:28:37.592|Main Thread> Process information After snapshot.: 2019-02-06 12:28:37.593|Main Thread> Managed Memory: 2,454,219,728 B 2019-02-06 12:28:37.595|Main Thread> Private Memory: 11,625,955,328 B 2019-02-06 12:28:37.595|Main Thread> Nr of Threads: 42 2019-02-06 12:28:37.595|Main Thread> Simulation Speed: 1.00 2019-02-06 12:28:37.595|Main Thread> Entity count: 128 2019-02-06 12:28:37.595|Main Thread> Player count: 1 2019-02-06 12:28:37.595|Main Thread> Current: 2019-02-06 12:28:37.595|Main Thread> Paged Memory: 11,625,955,328 B 2019-02-06 12:28:37.595|Main Thread> Working Set: 2,371,325,952 B 2019-02-06 12:28:37.595|Main Thread> Virtual Memory: 16,955,109,376 B 2019-02-06 12:28:37.595|Main Thread> Peak: 2019-02-06 12:28:37.596|Main Thread> Paged Memory: 11,874,705,408 B 2019-02-06 12:28:37.596|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:28:37.596|Main Thread> Virtual Memory: 17,184,718,848 B 2019-02-06 12:28:37.692|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2019-02-06 12:28:42.963|Main Thread> Warning: Component EntityBase:Medieval_doe {01DB10A562E84B2A}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01DB10A562E84B2A}/MyCharacterDamageComponent. 2019-02-06 12:28:42.969|Main Thread> Warning: Component EntityBase:Medieval_doe {01DB10A562E84B2A}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01DB10A562E84B2A}/MyCharacterDamageComponent. 2019-02-06 12:29:33.143|Main Thread> Process information Periodic Check: 2019-02-06 12:29:33.143|Main Thread> Managed Memory: 2,453,271,480 B 2019-02-06 12:29:33.145|Main Thread> Private Memory: 11,641,270,272 B 2019-02-06 12:29:33.145|Main Thread> Nr of Threads: 43 2019-02-06 12:29:33.145|Main Thread> Simulation Speed: 1.00 2019-02-06 12:29:33.145|Main Thread> Entity count: 130 2019-02-06 12:29:33.145|Main Thread> Player count: 1 2019-02-06 12:29:33.145|Main Thread> Current: 2019-02-06 12:29:33.145|Main Thread> Paged Memory: 11,641,270,272 B 2019-02-06 12:29:33.145|Main Thread> Working Set: 2,372,919,296 B 2019-02-06 12:29:33.145|Main Thread> Virtual Memory: 17,026,478,080 B 2019-02-06 12:29:33.145|Main Thread> Peak: 2019-02-06 12:29:33.146|Main Thread> Paged Memory: 11,874,705,408 B 2019-02-06 12:29:33.146|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:29:33.146|Main Thread> Virtual Memory: 17,207,160,832 B 2019-02-06 12:29:33.146|Main Thread> Number of Worlds: 1 2019-02-06 12:29:33.146|Main Thread> 0) RigidBodies: 24, ActiveRigidBodies: 0, CharacterRigidBodies: 4 2019-02-06 12:29:33.146|Main Thread> 0) Constraints: 0 2019-02-06 12:30:33.159|Main Thread> Process information Periodic Check: 2019-02-06 12:30:33.159|Main Thread> Managed Memory: 2,454,855,016 B 2019-02-06 12:30:33.161|Main Thread> Private Memory: 11,659,821,056 B 2019-02-06 12:30:33.161|Main Thread> Nr of Threads: 41 2019-02-06 12:30:33.161|Main Thread> Simulation Speed: 1.00 2019-02-06 12:30:33.161|Main Thread> Entity count: 125 2019-02-06 12:30:33.161|Main Thread> Player count: 1 2019-02-06 12:30:33.161|Main Thread> Current: 2019-02-06 12:30:33.161|Main Thread> Paged Memory: 11,659,821,056 B 2019-02-06 12:30:33.161|Main Thread> Working Set: 2,447,073,280 B 2019-02-06 12:30:33.161|Main Thread> Virtual Memory: 17,030,983,680 B 2019-02-06 12:30:33.161|Main Thread> Peak: 2019-02-06 12:30:33.161|Main Thread> Paged Memory: 11,874,705,408 B 2019-02-06 12:30:33.161|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:30:33.161|Main Thread> Virtual Memory: 17,207,160,832 B 2019-02-06 12:30:33.162|Main Thread> Number of Worlds: 1 2019-02-06 12:30:33.162|Main Thread> 0) RigidBodies: 25, ActiveRigidBodies: 0, CharacterRigidBodies: 4 2019-02-06 12:30:33.162|Main Thread> 0) Constraints: 0 2019-02-06 12:30:42.973|Main Thread> Warning: Component EntityBase:Medieval_doe {01D9448F76FF3C40}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01D9448F76FF3C40}/MyCharacterDamageComponent. 2019-02-06 12:30:42.980|Main Thread> Warning: Component EntityBase:Medieval_doe {01D9448F76FF3C40}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01D9448F76FF3C40}/MyCharacterDamageComponent. 2019-02-06 12:31:33.177|Main Thread> Process information Periodic Check: 2019-02-06 12:31:33.178|Main Thread> Managed Memory: 2,458,886,048 B 2019-02-06 12:31:33.180|Main Thread> Private Memory: 11,592,622,080 B 2019-02-06 12:31:33.180|Main Thread> Nr of Threads: 43 2019-02-06 12:31:33.180|Main Thread> Simulation Speed: 1.00 2019-02-06 12:31:33.180|Main Thread> Entity count: 142 2019-02-06 12:31:33.180|Main Thread> Player count: 1 2019-02-06 12:31:33.180|Main Thread> Current: 2019-02-06 12:31:33.181|Main Thread> Paged Memory: 11,592,622,080 B 2019-02-06 12:31:33.181|Main Thread> Working Set: 2,422,059,008 B 2019-02-06 12:31:33.181|Main Thread> Virtual Memory: 16,973,512,704 B 2019-02-06 12:31:33.181|Main Thread> Peak: 2019-02-06 12:31:33.181|Main Thread> Paged Memory: 11,943,997,440 B 2019-02-06 12:31:33.181|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:31:33.181|Main Thread> Virtual Memory: 17,324,548,096 B 2019-02-06 12:31:33.181|Main Thread> Number of Worlds: 1 2019-02-06 12:31:33.181|Main Thread> 0) RigidBodies: 24, ActiveRigidBodies: 0, CharacterRigidBodies: 5 2019-02-06 12:31:33.181|Main Thread> 0) Constraints: 0 2019-02-06 12:31:54.592|Main Thread> Warning: MyPhysicsBody (HandItem:AxeStone): CollisionModel does not exist. Using Model collision from model: Models\Weapons\StoneAxe.mwm 2019-02-06 12:32:03.563|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:32:03.563|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: Models\Environment\Trees\Spruce\SpruceTree225m.mwm 2019-02-06 12:32:03.621|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel and Model do not exist. 2019-02-06 12:32:03.625|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Tree): CollisionModel does not exist. Using Model collision from model: 2019-02-06 12:32:32.080|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 12:32:33.184|Main Thread> Process information Periodic Check: 2019-02-06 12:32:33.185|Main Thread> Managed Memory: 2,448,984,568 B 2019-02-06 12:32:33.187|Main Thread> Private Memory: 11,596,365,824 B 2019-02-06 12:32:33.187|Main Thread> Nr of Threads: 42 2019-02-06 12:32:33.187|Main Thread> Simulation Speed: 1.00 2019-02-06 12:32:33.187|Main Thread> Entity count: 138 2019-02-06 12:32:33.187|Main Thread> Player count: 1 2019-02-06 12:32:33.187|Main Thread> Current: 2019-02-06 12:32:33.187|Main Thread> Paged Memory: 11,596,365,824 B 2019-02-06 12:32:33.187|Main Thread> Working Set: 2,483,691,520 B 2019-02-06 12:32:33.187|Main Thread> Virtual Memory: 16,970,559,488 B 2019-02-06 12:32:33.187|Main Thread> Peak: 2019-02-06 12:32:33.187|Main Thread> Paged Memory: 11,943,997,440 B 2019-02-06 12:32:33.187|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:32:33.187|Main Thread> Virtual Memory: 17,324,548,096 B 2019-02-06 12:32:33.188|Main Thread> Number of Worlds: 1 2019-02-06 12:32:33.188|Main Thread> 0) RigidBodies: 28, ActiveRigidBodies: 3, CharacterRigidBodies: 4 2019-02-06 12:32:33.188|Main Thread> 0) Constraints: 0 2019-02-06 12:32:33.335|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 12:32:42.988|Main Thread> Warning: Component EntityBase:Medieval_buck {01D7BECFBBC56F5D}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01D7BECFBBC56F5D}/MyCharacterDamageComponent. 2019-02-06 12:32:42.994|Main Thread> Warning: Component EntityBase:Medieval_buck {01D7BECFBBC56F5D}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_buck {01D7BECFBBC56F5D}/MyCharacterDamageComponent. 2019-02-06 12:33:18.054|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 12:33:33.200|Main Thread> Process information Periodic Check: 2019-02-06 12:33:33.201|Main Thread> Managed Memory: 2,454,972,624 B 2019-02-06 12:33:33.202|Main Thread> Private Memory: 11,793,498,112 B 2019-02-06 12:33:33.202|Main Thread> Nr of Threads: 42 2019-02-06 12:33:33.202|Main Thread> Simulation Speed: 1.00 2019-02-06 12:33:33.202|Main Thread> Entity count: 145 2019-02-06 12:33:33.202|Main Thread> Player count: 1 2019-02-06 12:33:33.202|Main Thread> Current: 2019-02-06 12:33:33.203|Main Thread> Paged Memory: 11,793,498,112 B 2019-02-06 12:33:33.203|Main Thread> Working Set: 2,698,579,968 B 2019-02-06 12:33:33.203|Main Thread> Virtual Memory: 17,191,350,272 B 2019-02-06 12:33:33.203|Main Thread> Peak: 2019-02-06 12:33:33.203|Main Thread> Paged Memory: 11,943,997,440 B 2019-02-06 12:33:33.203|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:33:33.203|Main Thread> Virtual Memory: 17,324,548,096 B 2019-02-06 12:33:33.203|Main Thread> Number of Worlds: 1 2019-02-06 12:33:33.203|Main Thread> 0) RigidBodies: 24, ActiveRigidBodies: 2, CharacterRigidBodies: 5 2019-02-06 12:33:33.203|Main Thread> 0) Constraints: 0 2019-02-06 12:33:37.702|Main Thread> Character state: True 2019-02-06 12:33:37.702|Main Thread> Auto-Save 2019-02-06 12:33:37.702|Main Thread> Saving world - START 2019-02-06 12:33:37.703|Main Thread> Making world state snapshot. 2019-02-06 12:33:37.703|Main Thread> Process information Before snapshot.: 2019-02-06 12:33:37.703|Main Thread> Managed Memory: 2,457,140,632 B 2019-02-06 12:33:37.704|Main Thread> Private Memory: 11,596,103,680 B 2019-02-06 12:33:37.704|Main Thread> Nr of Threads: 42 2019-02-06 12:33:37.704|Main Thread> Simulation Speed: 1.00 2019-02-06 12:33:37.704|Main Thread> Entity count: 141 2019-02-06 12:33:37.704|Main Thread> Player count: 1 2019-02-06 12:33:37.704|Main Thread> Current: 2019-02-06 12:33:37.705|Main Thread> Paged Memory: 11,596,103,680 B 2019-02-06 12:33:37.705|Main Thread> Working Set: 2,461,667,328 B 2019-02-06 12:33:37.705|Main Thread> Virtual Memory: 16,993,943,552 B 2019-02-06 12:33:37.705|Main Thread> Peak: 2019-02-06 12:33:37.705|Main Thread> Paged Memory: 11,943,997,440 B 2019-02-06 12:33:37.705|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:33:37.705|Main Thread> Virtual Memory: 17,324,548,096 B 2019-02-06 12:33:37.706|Main Thread> Process information After snapshot.: 2019-02-06 12:33:37.707|Main Thread> Managed Memory: 2,457,630,072 B 2019-02-06 12:33:37.709|Main Thread> Private Memory: 11,596,103,680 B 2019-02-06 12:33:37.709|Main Thread> Nr of Threads: 42 2019-02-06 12:33:37.709|Main Thread> Simulation Speed: 1.00 2019-02-06 12:33:37.709|Main Thread> Entity count: 141 2019-02-06 12:33:37.709|Main Thread> Player count: 1 2019-02-06 12:33:37.709|Main Thread> Current: 2019-02-06 12:33:37.709|Main Thread> Paged Memory: 11,596,103,680 B 2019-02-06 12:33:37.709|Main Thread> Working Set: 2,461,675,520 B 2019-02-06 12:33:37.709|Main Thread> Virtual Memory: 16,993,943,552 B 2019-02-06 12:33:37.709|Main Thread> Peak: 2019-02-06 12:33:37.709|Main Thread> Paged Memory: 11,943,997,440 B 2019-02-06 12:33:37.709|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:33:37.709|Main Thread> Virtual Memory: 17,324,548,096 B 2019-02-06 12:33:37.839|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2019-02-06 12:34:33.216|Main Thread> Process information Periodic Check: 2019-02-06 12:34:33.217|Main Thread> Managed Memory: 2,457,616,448 B 2019-02-06 12:34:33.218|Main Thread> Private Memory: 11,605,807,104 B 2019-02-06 12:34:33.218|Main Thread> Nr of Threads: 42 2019-02-06 12:34:33.218|Main Thread> Simulation Speed: 1.00 2019-02-06 12:34:33.218|Main Thread> Entity count: 134 2019-02-06 12:34:33.218|Main Thread> Player count: 1 2019-02-06 12:34:33.218|Main Thread> Current: 2019-02-06 12:34:33.219|Main Thread> Paged Memory: 11,605,807,104 B 2019-02-06 12:34:33.219|Main Thread> Working Set: 2,111,270,912 B 2019-02-06 12:34:33.219|Main Thread> Virtual Memory: 17,059,844,096 B 2019-02-06 12:34:33.219|Main Thread> Peak: 2019-02-06 12:34:33.219|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:34:33.219|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:34:33.219|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:34:33.219|Main Thread> Number of Worlds: 1 2019-02-06 12:34:33.219|Main Thread> 0) RigidBodies: 27, ActiveRigidBodies: 2, CharacterRigidBodies: 5 2019-02-06 12:34:33.219|Main Thread> 0) Constraints: 0 2019-02-06 12:34:46.258|Main Thread> Warning: Component EntityBase:Medieval_doe {01504F0A154B7991}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01504F0A154B7991}/MyCharacterDamageComponent. 2019-02-06 12:34:46.263|Main Thread> Warning: Component EntityBase:Medieval_doe {01504F0A154B7991}/MyDeerBehavior redefines event Pain, that was already defined for component EntityBase:Medieval_doe {01504F0A154B7991}/MyCharacterDamageComponent. 2019-02-06 12:35:33.233|Main Thread> Process information Periodic Check: 2019-02-06 12:35:33.234|Main Thread> Managed Memory: 2,471,935,592 B 2019-02-06 12:35:33.235|Main Thread> Private Memory: 11,801,174,016 B 2019-02-06 12:35:33.235|Main Thread> Nr of Threads: 41 2019-02-06 12:35:33.235|Main Thread> Simulation Speed: 1.00 2019-02-06 12:35:33.235|Main Thread> Entity count: 129 2019-02-06 12:35:33.235|Main Thread> Player count: 1 2019-02-06 12:35:33.235|Main Thread> Current: 2019-02-06 12:35:33.236|Main Thread> Paged Memory: 11,801,174,016 B 2019-02-06 12:35:33.236|Main Thread> Working Set: 2,353,160,192 B 2019-02-06 12:35:33.236|Main Thread> Virtual Memory: 17,219,604,480 B 2019-02-06 12:35:33.236|Main Thread> Peak: 2019-02-06 12:35:33.236|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:35:33.236|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:35:33.236|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:35:33.236|Main Thread> Number of Worlds: 1 2019-02-06 12:35:33.237|Main Thread> 0) RigidBodies: 22, ActiveRigidBodies: 2, CharacterRigidBodies: 6 2019-02-06 12:35:33.237|Main Thread> 0) Constraints: 0 2019-02-06 12:36:33.242|Main Thread> Process information Periodic Check: 2019-02-06 12:36:33.243|Main Thread> Managed Memory: 2,462,381,752 B 2019-02-06 12:36:33.246|Main Thread> Private Memory: 11,803,582,464 B 2019-02-06 12:36:33.246|Main Thread> Nr of Threads: 43 2019-02-06 12:36:33.246|Main Thread> Simulation Speed: 1.00 2019-02-06 12:36:33.246|Main Thread> Entity count: 130 2019-02-06 12:36:33.246|Main Thread> Player count: 1 2019-02-06 12:36:33.246|Main Thread> Current: 2019-02-06 12:36:33.247|Main Thread> Paged Memory: 11,803,582,464 B 2019-02-06 12:36:33.247|Main Thread> Working Set: 3,024,343,040 B 2019-02-06 12:36:33.247|Main Thread> Virtual Memory: 17,228,525,568 B 2019-02-06 12:36:33.247|Main Thread> Peak: 2019-02-06 12:36:33.247|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:36:33.247|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:36:33.247|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:36:33.247|Main Thread> Number of Worlds: 1 2019-02-06 12:36:33.248|Main Thread> 0) RigidBodies: 22, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2019-02-06 12:36:33.248|Main Thread> 0) Constraints: 0 2019-02-06 12:37:33.250|Main Thread> Process information Periodic Check: 2019-02-06 12:37:33.252|Main Thread> Managed Memory: 2,456,539,840 B 2019-02-06 12:37:33.253|Main Thread> Private Memory: 11,801,108,480 B 2019-02-06 12:37:33.253|Main Thread> Nr of Threads: 43 2019-02-06 12:37:33.253|Main Thread> Simulation Speed: 1.00 2019-02-06 12:37:33.253|Main Thread> Entity count: 131 2019-02-06 12:37:33.253|Main Thread> Player count: 1 2019-02-06 12:37:33.253|Main Thread> Current: 2019-02-06 12:37:33.254|Main Thread> Paged Memory: 11,801,108,480 B 2019-02-06 12:37:33.254|Main Thread> Working Set: 3,028,922,368 B 2019-02-06 12:37:33.254|Main Thread> Virtual Memory: 17,228,525,568 B 2019-02-06 12:37:33.254|Main Thread> Peak: 2019-02-06 12:37:33.254|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:37:33.254|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:37:33.254|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:37:33.254|Main Thread> Number of Worlds: 1 2019-02-06 12:37:33.254|Main Thread> 0) RigidBodies: 23, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2019-02-06 12:37:33.255|Main Thread> 0) Constraints: 0 2019-02-06 12:37:56.126|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-06 12:38:03.642|Main Thread> Warning: Trying to create decal on entity that it or its components does not implement IMyDecalProxy 2019-02-06 12:38:28.663|Main Thread> Player character died. Player: EntityBase:Medieval_buck {01D7BECFBBC56F5D} 2019-02-06 12:38:33.259|Main Thread> Process information Periodic Check: 2019-02-06 12:38:33.267|Main Thread> Managed Memory: 2,457,579,272 B 2019-02-06 12:38:33.276|Main Thread> Private Memory: 11,803,394,048 B 2019-02-06 12:38:33.278|Main Thread> Nr of Threads: 42 2019-02-06 12:38:33.279|Main Thread> Simulation Speed: 1.00 2019-02-06 12:38:33.279|Main Thread> Entity count: 130 2019-02-06 12:38:33.279|Main Thread> Player count: 1 2019-02-06 12:38:33.279|Main Thread> Current: 2019-02-06 12:38:33.279|Main Thread> Paged Memory: 11,803,394,048 B 2019-02-06 12:38:33.279|Main Thread> Working Set: 3,022,098,432 B 2019-02-06 12:38:33.279|Main Thread> Virtual Memory: 17,222,750,208 B 2019-02-06 12:38:33.279|Main Thread> Peak: 2019-02-06 12:38:33.280|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:38:33.280|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:38:33.280|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:38:33.280|Main Thread> Number of Worlds: 1 2019-02-06 12:38:33.280|Main Thread> 0) RigidBodies: 24, ActiveRigidBodies: 2, CharacterRigidBodies: 6 2019-02-06 12:38:33.281|Main Thread> 0) Constraints: 0 2019-02-06 12:38:37.844|Main Thread> Character state: True 2019-02-06 12:38:37.845|Main Thread> Auto-Save 2019-02-06 12:38:37.845|Main Thread> Saving world - START 2019-02-06 12:38:37.846|Main Thread> Making world state snapshot. 2019-02-06 12:38:37.846|Main Thread> Process information Before snapshot.: 2019-02-06 12:38:37.846|Main Thread> Managed Memory: 2,459,195,040 B 2019-02-06 12:38:37.848|Main Thread> Private Memory: 11,801,141,248 B 2019-02-06 12:38:37.848|Main Thread> Nr of Threads: 42 2019-02-06 12:38:37.848|Main Thread> Simulation Speed: 1.00 2019-02-06 12:38:37.848|Main Thread> Entity count: 129 2019-02-06 12:38:37.848|Main Thread> Player count: 1 2019-02-06 12:38:37.848|Main Thread> Current: 2019-02-06 12:38:37.848|Main Thread> Paged Memory: 11,801,141,248 B 2019-02-06 12:38:37.848|Main Thread> Working Set: 3,020,406,784 B 2019-02-06 12:38:37.848|Main Thread> Virtual Memory: 17,222,750,208 B 2019-02-06 12:38:37.848|Main Thread> Peak: 2019-02-06 12:38:37.849|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:38:37.849|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:38:37.849|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:38:38.648|Main Thread> Process information After snapshot.: 2019-02-06 12:38:38.648|Main Thread> Managed Memory: 2,470,297,416 B 2019-02-06 12:38:38.651|Main Thread> Private Memory: 11,801,239,552 B 2019-02-06 12:38:38.651|Main Thread> Nr of Threads: 42 2019-02-06 12:38:38.651|Main Thread> Simulation Speed: 1.00 2019-02-06 12:38:38.651|Main Thread> Entity count: 129 2019-02-06 12:38:38.651|Main Thread> Player count: 1 2019-02-06 12:38:38.651|Main Thread> Current: 2019-02-06 12:38:38.652|Main Thread> Paged Memory: 11,801,239,552 B 2019-02-06 12:38:38.652|Main Thread> Working Set: 3,029,950,464 B 2019-02-06 12:38:38.652|Main Thread> Virtual Memory: 17,222,750,208 B 2019-02-06 12:38:38.652|Main Thread> Peak: 2019-02-06 12:38:38.652|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:38:38.652|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:38:38.652|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:38:38.822|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2019-02-06 12:39:28.812|Main Thread> Warning: MyPhysicsBody (PhysicsBodyComponent:Bag): CollisionModel does not exist. Using Model collision from model: Models\InventoryContainers\BarbarianBag.mwm 2019-02-06 12:39:33.287|Main Thread> Process information Periodic Check: 2019-02-06 12:39:33.288|Main Thread> Managed Memory: 2,471,337,680 B 2019-02-06 12:39:33.290|Main Thread> Private Memory: 11,816,091,648 B 2019-02-06 12:39:33.290|Main Thread> Nr of Threads: 40 2019-02-06 12:39:33.290|Main Thread> Simulation Speed: 1.00 2019-02-06 12:39:33.290|Main Thread> Entity count: 129 2019-02-06 12:39:33.290|Main Thread> Player count: 1 2019-02-06 12:39:33.290|Main Thread> Current: 2019-02-06 12:39:33.290|Main Thread> Paged Memory: 11,816,091,648 B 2019-02-06 12:39:33.290|Main Thread> Working Set: 1,506,598,912 B 2019-02-06 12:39:33.290|Main Thread> Virtual Memory: 17,281,536,000 B 2019-02-06 12:39:33.290|Main Thread> Peak: 2019-02-06 12:39:33.291|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:39:33.291|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:39:33.291|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:39:33.291|Main Thread> Number of Worlds: 1 2019-02-06 12:39:33.291|Main Thread> 0) RigidBodies: 24, ActiveRigidBodies: 2, CharacterRigidBodies: 6 2019-02-06 12:39:33.291|Main Thread> 0) Constraints: 0 2019-02-06 12:40:33.303|Main Thread> Process information Periodic Check: 2019-02-06 12:40:33.304|Main Thread> Managed Memory: 2,464,064,616 B 2019-02-06 12:40:33.305|Main Thread> Private Memory: 11,816,177,664 B 2019-02-06 12:40:33.305|Main Thread> Nr of Threads: 42 2019-02-06 12:40:33.305|Main Thread> Simulation Speed: 1.00 2019-02-06 12:40:33.305|Main Thread> Entity count: 128 2019-02-06 12:40:33.305|Main Thread> Player count: 1 2019-02-06 12:40:33.305|Main Thread> Current: 2019-02-06 12:40:33.306|Main Thread> Paged Memory: 11,816,177,664 B 2019-02-06 12:40:33.306|Main Thread> Working Set: 1,610,952,704 B 2019-02-06 12:40:33.306|Main Thread> Virtual Memory: 17,289,924,608 B 2019-02-06 12:40:33.306|Main Thread> Peak: 2019-02-06 12:40:33.306|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:40:33.306|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:40:33.306|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:40:33.306|Main Thread> Number of Worlds: 1 2019-02-06 12:40:33.306|Main Thread> 0) RigidBodies: 23, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2019-02-06 12:40:33.306|Main Thread> 0) Constraints: 0 2019-02-06 12:44:32.967|Main Thread> Process information Periodic Check: 2019-02-06 12:44:32.967|Main Thread> Managed Memory: 2,463,794,344 B 2019-02-06 12:44:32.969|Main Thread> Private Memory: 11,815,092,224 B 2019-02-06 12:44:32.969|Main Thread> Nr of Threads: 42 2019-02-06 12:44:32.969|Main Thread> Simulation Speed: 0.02 2019-02-06 12:44:32.969|Main Thread> Entity count: 127 2019-02-06 12:44:32.969|Main Thread> Player count: 1 2019-02-06 12:44:32.969|Main Thread> Current: 2019-02-06 12:44:32.969|Main Thread> Paged Memory: 11,815,092,224 B 2019-02-06 12:44:32.969|Main Thread> Working Set: 1,605,120,000 B 2019-02-06 12:44:32.969|Main Thread> Virtual Memory: 17,289,990,144 B 2019-02-06 12:44:32.969|Main Thread> Peak: 2019-02-06 12:44:32.969|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:44:32.969|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:44:32.969|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:44:32.969|Main Thread> Number of Worlds: 1 2019-02-06 12:44:32.970|Main Thread> 0) RigidBodies: 23, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2019-02-06 12:44:32.970|Main Thread> 0) Constraints: 0 2019-02-06 12:44:32.970|Main Thread> Character state: True 2019-02-06 12:44:32.970|Main Thread> Auto-Save 2019-02-06 12:44:32.970|Main Thread> Saving world - START 2019-02-06 12:44:32.970|Main Thread> Making world state snapshot. 2019-02-06 12:44:32.970|Main Thread> Process information Before snapshot.: 2019-02-06 12:44:32.970|Main Thread> Managed Memory: 2,463,876,264 B 2019-02-06 12:44:32.972|Main Thread> Private Memory: 11,815,092,224 B 2019-02-06 12:44:32.972|Main Thread> Nr of Threads: 42 2019-02-06 12:44:32.972|Main Thread> Simulation Speed: 0.02 2019-02-06 12:44:32.972|Main Thread> Entity count: 127 2019-02-06 12:44:32.972|Main Thread> Player count: 1 2019-02-06 12:44:32.972|Main Thread> Current: 2019-02-06 12:44:32.972|Main Thread> Paged Memory: 11,815,092,224 B 2019-02-06 12:44:32.972|Main Thread> Working Set: 1,605,120,000 B 2019-02-06 12:44:32.972|Main Thread> Virtual Memory: 17,289,990,144 B 2019-02-06 12:44:32.972|Main Thread> Peak: 2019-02-06 12:44:32.972|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:44:32.972|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:44:32.972|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:44:33.511|Main Thread> Process information After snapshot.: 2019-02-06 12:44:33.512|Main Thread> Managed Memory: 2,474,220,272 B 2019-02-06 12:44:33.515|Main Thread> Private Memory: 11,815,092,224 B 2019-02-06 12:44:33.515|Main Thread> Nr of Threads: 42 2019-02-06 12:44:33.515|Main Thread> Simulation Speed: 0.02 2019-02-06 12:44:33.515|Main Thread> Entity count: 127 2019-02-06 12:44:33.515|Main Thread> Player count: 1 2019-02-06 12:44:33.515|Main Thread> Current: 2019-02-06 12:44:33.515|Main Thread> Paged Memory: 11,815,092,224 B 2019-02-06 12:44:33.515|Main Thread> Working Set: 1,605,406,720 B 2019-02-06 12:44:33.515|Main Thread> Virtual Memory: 17,289,990,144 B 2019-02-06 12:44:33.515|Main Thread> Peak: 2019-02-06 12:44:33.515|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:44:33.515|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:44:33.515|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:44:33.585|Worker Logic 0>Session>Saving> Info: SaveLastSessionInfo success: True 2019-02-06 12:45:32.986|Main Thread> Process information Periodic Check: 2019-02-06 12:45:32.986|Main Thread> Managed Memory: 2,474,632,280 B 2019-02-06 12:45:32.988|Main Thread> Private Memory: 11,830,509,568 B 2019-02-06 12:45:32.988|Main Thread> Nr of Threads: 42 2019-02-06 12:45:32.988|Main Thread> Simulation Speed: 1.00 2019-02-06 12:45:32.988|Main Thread> Entity count: 128 2019-02-06 12:45:32.988|Main Thread> Player count: 1 2019-02-06 12:45:32.988|Main Thread> Current: 2019-02-06 12:45:32.989|Main Thread> Paged Memory: 11,830,509,568 B 2019-02-06 12:45:32.989|Main Thread> Working Set: 1,690,849,280 B 2019-02-06 12:45:32.989|Main Thread> Virtual Memory: 17,336,356,864 B 2019-02-06 12:45:32.989|Main Thread> Peak: 2019-02-06 12:45:32.989|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:45:32.989|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:45:32.989|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:45:32.989|Main Thread> Number of Worlds: 1 2019-02-06 12:45:32.989|Main Thread> 0) RigidBodies: 23, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2019-02-06 12:45:32.989|Main Thread> 0) Constraints: 0 2019-02-06 12:46:33.002|Main Thread> Process information Periodic Check: 2019-02-06 12:46:33.002|Main Thread> Managed Memory: 2,462,084,656 B 2019-02-06 12:46:33.004|Main Thread> Private Memory: 11,830,509,568 B 2019-02-06 12:46:33.004|Main Thread> Nr of Threads: 42 2019-02-06 12:46:33.004|Main Thread> Simulation Speed: 1.00 2019-02-06 12:46:33.004|Main Thread> Entity count: 128 2019-02-06 12:46:33.004|Main Thread> Player count: 1 2019-02-06 12:46:33.004|Main Thread> Current: 2019-02-06 12:46:33.004|Main Thread> Paged Memory: 11,830,509,568 B 2019-02-06 12:46:33.004|Main Thread> Working Set: 1,669,980,160 B 2019-02-06 12:46:33.004|Main Thread> Virtual Memory: 17,336,356,864 B 2019-02-06 12:46:33.004|Main Thread> Peak: 2019-02-06 12:46:33.004|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:46:33.004|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:46:33.004|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:46:33.004|Main Thread> Number of Worlds: 1 2019-02-06 12:46:33.005|Main Thread> 0) RigidBodies: 23, ActiveRigidBodies: 1, CharacterRigidBodies: 6 2019-02-06 12:46:33.005|Main Thread> 0) Constraints: 0 2019-02-06 12:46:39.613|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-06 12:47:23.109|Main Thread> Warning: MyPhysicsBody (HandItem:HammerWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenMallet.mwm 2019-02-06 12:47:33.019|Main Thread> Process information Periodic Check: 2019-02-06 12:47:33.020|Main Thread> Managed Memory: 2,464,510,288 B 2019-02-06 12:47:33.022|Main Thread> Private Memory: 11,830,734,848 B 2019-02-06 12:47:33.022|Main Thread> Nr of Threads: 44 2019-02-06 12:47:33.022|Main Thread> Simulation Speed: 1.00 2019-02-06 12:47:33.022|Main Thread> Entity count: 129 2019-02-06 12:47:33.022|Main Thread> Player count: 1 2019-02-06 12:47:33.022|Main Thread> Current: 2019-02-06 12:47:33.023|Main Thread> Paged Memory: 11,830,734,848 B 2019-02-06 12:47:33.023|Main Thread> Working Set: 1,754,742,784 B 2019-02-06 12:47:33.023|Main Thread> Virtual Memory: 17,344,774,144 B 2019-02-06 12:47:33.023|Main Thread> Peak: 2019-02-06 12:47:33.023|Main Thread> Paged Memory: 12,068,155,392 B 2019-02-06 12:47:33.023|Main Thread> Working Set: 4,354,326,528 B 2019-02-06 12:47:33.023|Main Thread> Virtual Memory: 17,510,187,008 B 2019-02-06 12:47:33.023|Main Thread> Number of Worlds: 1 2019-02-06 12:47:33.023|Main Thread> 0) RigidBodies: 24, ActiveRigidBodies: 2, CharacterRigidBodies: 6 2019-02-06 12:47:33.023|Main Thread> 0) Constraints: 0 2019-02-06 12:47:49.689|Main Thread> Warning: MyPhysicsBody (HandItem:ShovelWood): CollisionModel does not exist. Using Model collision from model: Models\Weapons\WoodenShovel.mwm =============================== FATAL EXCEPTION ================================System.InvalidOperationException: The LinkedList node does not belong to current LinkedList. at System.Collections.Generic.LinkedList`1.ValidateNode(LinkedListNode`1 node) at Sandbox.Game.AI.Pathfinding.MyPathfindingVoxelMeshCache.OnRangeChanged(MyVoxelBase storage, Vector3I minVoxel, Vector3I maxVoxel, MyStorageDataTypeFlags changed) at Sandbox.Game.Entities.MyVoxelBase.StorageChanged.Invoke(MyVoxelBase storage, Vector3I minVoxelChanged, Vector3I maxVoxelChanged, MyStorageDataTypeFlags changedData) at Sandbox.Game.Entities.MyVoxelBase.OnRangeChanged(Vector3I voxelRangeMin, Vector3I voxelRangeMax, MyStorageDataTypeFlags changedData) at Sandbox.Game.Entities.MyPlanet.storage_RangeChangedPlanet(Vector3I minChanged, Vector3I maxChanged, MyStorageDataTypeFlags dataChanged) at VRage.Game.Voxels.RangeChangedDelegate.Invoke(Vector3I minVoxelChanged, Vector3I maxVoxelChanged, MyStorageDataTypeFlags changedData) at Sandbox.Engine.Voxels.MyStorageBase.OnRangeChanged(Vector3I voxelRangeMin, Vector3I voxelRangeMax, MyStorageDataTypeFlags changedData) at Sandbox.Engine.Voxels.MyStorageBase.WriteRange(MyStorageData source, MyStorageDataTypeFlags dataToWrite, Vector3I& voxelRangeMin, Vector3I& voxelRangeMax) at Medieval.GameSystems.Tools.MyDiggerToolBehavior.CutOutVoxels(MyVoxelBase target, Vector3 localPos, Single radius, Nullable`1 plane, Int32[] amounts) at Medieval.GameSystems.Tools.MyDiggerToolBehavior.DoCutOutServer(OperationServer& data, MyVoxelBase target, OperationCutClient& clientOp) at Medieval.GameSystems.Tools.MyDiggerToolBehavior.DoOperationServer(OperationServer data) at lambda_method(Closure , IMyEventOwner , OperationServer , DBNull , DBNull , DBNull , DBNull , DBNull ) at VRage.Network.MyReplicationLayerBase.InvokeLocally[T1,T2,T3,T4,T5,T6,T7](CallSite`7 site, T1 arg1, T2 arg2, T3 arg3, T4 arg4, T5 arg5, T6 arg6, T7 arg7) at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Single unreliablePriority, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3](T1 arg1, T3 arg3, Func`2 action, T2 arg2, EndpointId endpointId, Single unreliablePriority) at Medieval.GameSystems.Tools.MyDiggerToolBehavior.PrimaryAction() at Sandbox.Game.EntityComponents.Character.MyToolBehaviorBase.ActionHit(Int64 deltaFrames) at VRage.Components.MyUpdateScheduler.RunTimedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at VRage.Components.MyUpdateScheduler.RunFixedUpdates() at VRage.Components.MyUpdateScheduler.RunUpdates(TimeSpan currentTime) at Sandbox.Engine.Platform.MySandboxUpdate.b__18_0() at VRage.Utils.FixedLoop.Run(Action tickCallback) at Sandbox.Engine.Platform.MySandboxUpdate.RunLoop() at Medieval.MyProgram.Main(String[] args)=============================== FATAL EXCEPTION ================================2019-02-06 12:48:22.187|Main Thread> Log Closed