2018-10-23 04:08:07.103> Log Started 2018-10-23 04:08:07.103> Timezone (local - UTC): -7h 2018-10-23 04:08:07.103> App Version: 0.6.4.D56C5D 2018-10-23 04:08:07.103> Steam build: Always true 2018-10-23 04:08:07.103> Is official: True [NO][IS][NAMP] 2018-10-23 04:08:07.103> Environment.ProcessorCount: 8 2018-10-23 04:08:07.103> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1 2018-10-23 04:08:07.103> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\Medieval Engineers Dedicated Server\DedicatedServer64\MedievalEngineersDedicated.exe" 2018-10-23 04:08:07.103> Environment.Version: 4.6.2 or later (461814) 2018-10-23 04:08:07.103> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\Medieval Engineers Dedicated Server\DedicatedServer64 2018-10-23 04:08:07.103> Default Culture: 2018-10-23 04:08:07.103> Default UI Culture: 2018-10-23 04:08:07.103> IsAdmin: True 2018-10-23 04:08:07.337|Main thread> MySandboxGame.Constructor() - START 2018-10-23 04:08:08.756|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\Medieval Engineers Dedicated Server\DedicatedServer64 2018-10-23 04:08:08.756|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\Medieval Engineers Dedicated Server\Content 2018-10-23 04:08:08.756|Main thread> Found processor count: 8 2018-10-23 04:08:08.756|Main thread> Using processor count: 8 2018-10-23 04:08:18.789|Main thread> Info: Type metadata loaded in 9.8398513s. 2018-10-23 04:08:18.789|Main thread> Preallocate - START 2018-10-23 04:08:18.789|Main thread> MyEntities - START 2018-10-23 04:08:18.789|Main thread> MyEntities - END 2018-10-23 04:08:18.789|Main thread> MyObjectBuilder_Base - START 2018-10-23 04:08:18.789|Main thread> MyObjectBuilder_Base - END 2018-10-23 04:08:18.789|Main thread> MyTransparentGeometry - START 2018-10-23 04:08:18.914|Main thread> MyTransparentGeometry - END 2018-10-23 04:08:18.914|Main thread> MyCubeGridDeformationTables - START 2018-10-23 04:08:18.914|Main thread> MyCubeGridDeformationTables - END 2018-10-23 04:08:18.914|Main thread> MyMath - START 2018-10-23 04:08:18.930|Main thread> MyMath - END 2018-10-23 04:08:18.930|Main thread> MySimpleObjectDraw - START 2018-10-23 04:08:18.930|Main thread> MySimpleObjectDraw - END 2018-10-23 04:08:18.930|Main thread> Preallocate - END 2018-10-23 04:08:18.976|Main thread> Bind IP : 0.0.0.0:27016 2018-10-23 04:08:19.099|Main thread> MyDedicatedServerBase.Initialize 2018-10-23 04:08:19.104|Main thread> Starting GameServer: 0.0.0.0:27016, 8766, '0.6.4.13986909' 2018-10-23 04:08:19.110|Main thread> Error starting Steam dedicated server 2018-10-23 04:08:19.111|Main thread> =============================== FATAL EXCEPTION ================================ 2018-10-23 04:08:19.113|Main thread> Exception occurred: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Fatal error during dedicated server init: at Sandbox.MySandboxGame..ctor(String[] commandlineArgs) at Medieval.MyMedievalGame..ctor(String[] commandlineArgs) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at VRage.Dedicated.DedicatedServer.RunInternal() at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole) 2018-10-23 04:08:19.113|Main thread> InnerException: 2018-10-23 04:08:19.113|Main thread> Exception occurred: System.Exception: Fatal error during dedicated server init: at Sandbox.MySandboxGame..ctor(String[] commandlineArgs) at Medieval.MyMedievalGame..ctor(String[] commandlineArgs) 2018-10-23 04:08:19.113|Main thread> =============================== FATAL EXCEPTION ================================ 2018-10-23 04:08:19.114|Main thread> Log Closed DS exited with exception: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Library.ParallelWorkers.Workers.Close() at Sandbox.MySandboxGame.ExitThreads() at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole) at VRage.Dedicated.WindowsService.MainThreadStart(Object obj) DS exited, stopping service Service request: Stop