2018-10-23 05:43:13.851> Log Started 2018-10-23 05:43:13.852> Timezone (local - UTC): -5h 2018-10-23 05:43:13.852> App Version: 0.6.4.D56C5D 2018-10-23 05:43:13.852> Steam build: Always true 2018-10-23 05:43:13.853> Is official: True [NO][IS][NAMP] 2018-10-23 05:43:13.853> Environment.ProcessorCount: 4 2018-10-23 05:43:13.853> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1 2018-10-23 05:43:13.853> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\Medieval Engineers Dedicated Server\DedicatedServer64\MedievalEngineersDedicated.exe" 2018-10-23 05:43:13.854> Environment.Version: 4.6.2 or later (461814) 2018-10-23 05:43:13.854> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\Medieval Engineers Dedicated Server\DedicatedServer64 2018-10-23 05:43:13.854> Default Culture: 2018-10-23 05:43:13.854> Default UI Culture: 2018-10-23 05:43:13.854> IsAdmin: True 2018-10-23 05:43:14.012|Main thread> MySandboxGame.Constructor() - START 2018-10-23 05:43:15.096|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\Medieval Engineers Dedicated Server\DedicatedServer64 2018-10-23 05:43:15.096|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\Medieval Engineers Dedicated Server\Content 2018-10-23 05:43:15.097|Main thread> Found processor count: 4 2018-10-23 05:43:15.097|Main thread> Using processor count: 4 2018-10-23 05:43:22.676|Main thread> Info: Type metadata loaded in 7.4174974s. 2018-10-23 05:43:22.677|Main thread> Preallocate - START 2018-10-23 05:43:22.678|Main thread> MyEntities - START 2018-10-23 05:43:22.683|Main thread> MyEntities - END 2018-10-23 05:43:22.683|Main thread> MyObjectBuilder_Base - START 2018-10-23 05:43:22.683|Main thread> MyObjectBuilder_Base - END 2018-10-23 05:43:22.683|Main thread> MyTransparentGeometry - START 2018-10-23 05:43:22.731|Main thread> MyTransparentGeometry - END 2018-10-23 05:43:22.731|Main thread> MyCubeGridDeformationTables - START 2018-10-23 05:43:22.738|Main thread> MyCubeGridDeformationTables - END 2018-10-23 05:43:22.738|Main thread> MyMath - START 2018-10-23 05:43:22.741|Main thread> MyMath - END 2018-10-23 05:43:22.741|Main thread> MySimpleObjectDraw - START 2018-10-23 05:43:22.742|Main thread> MySimpleObjectDraw - END 2018-10-23 05:43:22.744|Main thread> Preallocate - END 2018-10-23 05:43:22.774|Main thread> Bind IP : 0.0.0.0:27021 2018-10-23 05:43:22.856|Main thread> MyDedicatedServerBase.Initialize 2018-10-23 05:43:22.860|Main thread> Starting GameServer: 0.0.0.0:27021, 8766, '0.6.4.13986909' 2018-10-23 05:43:22.865|Main thread> Error starting Steam dedicated server 2018-10-23 05:43:22.867|Main thread> =============================== FATAL EXCEPTION ================================ 2018-10-23 05:43:22.868|Main thread> Exception occurred: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Fatal error during dedicated server init: at Sandbox.MySandboxGame..ctor(String[] commandlineArgs) at Medieval.MyMedievalGame..ctor(String[] commandlineArgs) --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, StackCrawlMark& stackMark) at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes) at System.Activator.CreateInstance(Type type, Object[] args) at VRage.Dedicated.DedicatedServer.RunInternal() at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole) 2018-10-23 05:43:22.868|Main thread> InnerException: 2018-10-23 05:43:22.868|Main thread> Exception occurred: System.Exception: Fatal error during dedicated server init: at Sandbox.MySandboxGame..ctor(String[] commandlineArgs) at Medieval.MyMedievalGame..ctor(String[] commandlineArgs) 2018-10-23 05:43:22.868|Main thread> =============================== FATAL EXCEPTION ================================ 2018-10-23 05:43:22.869|Main thread> Log Closed DS exited with exception: System.NullReferenceException: Object reference not set to an instance of an object. at VRage.Library.ParallelWorkers.Workers.Close() at Sandbox.MySandboxGame.ExitThreads() at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole) at VRage.Dedicated.WindowsService.MainThreadStart(Object obj) DS exited, stopping service Service request: Stop