2020-03-21 00:44:58.978 - Thread: 1 -> Log Started 2020-03-21 00:44:58.978 - Thread: 1 -> Timezone (local - UTC): 1h 2020-03-21 00:44:58.978 - Thread: 1 -> App Version: 01_194_080 2020-03-21 00:44:58.978 - Thread: 1 -> Steam build: Always true 2020-03-21 00:44:58.978 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2020-03-21 00:44:58.978 - Thread: 1 -> Environment.ProcessorCount: 8 2020-03-21 00:44:58.994 - Thread: 1 -> Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 2020-03-21 00:44:58.994 - Thread: 1 -> Environment.CommandLine: "C:\SERVICES\ni1998738_1_local\spaceeng\DedicatedServer64\SpaceEngineersDedicated.exe" -console -path "C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile" -ip 5.62.114.224 -port 27016 -maxPlayers 11 2020-03-21 00:44:58.994 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-21 00:44:58.994 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-21 00:44:58.994 - Thread: 1 -> Environment.Version: .NET Framework 4.7.3362.0 2020-03-21 00:44:58.994 - Thread: 1 -> Environment.CurrentDirectory: C:\SERVICES\ni1998738_1_local\spaceeng\DedicatedServer64 2020-03-21 00:44:58.994 - Thread: 1 -> CPU Info: Intel(R) Xeon(R) CPU E3-1280 v6 @ 3.90GHz 2020-03-21 00:44:58.994 - Thread: 1 -> IntPtr.Size: 8 2020-03-21 00:44:58.994 - Thread: 1 -> Default Culture: 2020-03-21 00:44:58.994 - Thread: 1 -> Default UI Culture: 2020-03-21 00:44:59.447 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-21 00:44:59.447 - Thread: 1 -> MyScreenManager() 2020-03-21 00:44:59.447 - Thread: 1 -> Game dir: C:\SERVICES\ni1998738_1_local\spaceeng\DedicatedServer64 2020-03-21 00:44:59.447 - Thread: 1 -> Content dir: C:\SERVICES\ni1998738_1_local\spaceeng\Content 2020-03-21 00:45:01.025 - Thread: 1 -> Preallocate - START 2020-03-21 00:45:01.025 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-21 00:45:01.040 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-21 00:45:01.040 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-21 00:45:01.040 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-21 00:45:01.040 - Thread: 1 -> MyEntities - START 2020-03-21 00:45:01.072 - Thread: 1 -> MyEntities - END 2020-03-21 00:45:01.072 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-21 00:45:01.072 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-21 00:45:01.072 - Thread: 1 -> MyTransparentGeometry - START 2020-03-21 00:45:01.072 - Thread: 1 -> MyTransparentGeometry - END 2020-03-21 00:45:01.072 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-21 00:45:01.103 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-21 00:45:01.103 - Thread: 1 -> MyMath - START 2020-03-21 00:45:01.103 - Thread: 1 -> MyMath - END 2020-03-21 00:45:01.103 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-21 00:45:01.103 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-21 00:45:01.134 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-21 00:45:01.134 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-21 00:45:01.134 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-21 00:45:01.196 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-21 00:45:01.196 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-21 00:45:01.196 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-21 00:45:01.196 - Thread: 1 -> MySyncDestructions - START 2020-03-21 00:45:01.196 - Thread: 1 -> MySyncDestructions - END 2020-03-21 00:45:01.196 - Thread: 1 -> MySyncEntity - START 2020-03-21 00:45:01.196 - Thread: 1 -> MySyncEntity - END 2020-03-21 00:45:01.196 - Thread: 1 -> MySyncScenario - START 2020-03-21 00:45:01.196 - Thread: 1 -> MySyncScenario - END 2020-03-21 00:45:01.196 - Thread: 1 -> MyCommandCharacter - START 2020-03-21 00:45:01.196 - Thread: 1 -> MyCommandCharacter - END 2020-03-21 00:45:01.196 - Thread: 1 -> MyCommandConsole - START 2020-03-21 00:45:01.196 - Thread: 1 -> MyCommandConsole - END 2020-03-21 00:45:01.196 - Thread: 1 -> MyCommandEntity - START 2020-03-21 00:45:01.212 - Thread: 1 -> MyCommandEntity - END 2020-03-21 00:45:01.212 - Thread: 1 -> MyAiTargetManager - START 2020-03-21 00:45:01.212 - Thread: 1 -> MyAiTargetManager - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyClientDebugCommands - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyClientDebugCommands - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyDedicatedServer - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyDedicatedServer - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerBase - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerBase - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerClient - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerClient - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyServerDebugCommands - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyServerDebugCommands - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyAIActionsParser - START 2020-03-21 00:45:01.228 - Thread: 1 -> MyAIActionsParser - END 2020-03-21 00:45:01.228 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-21 00:45:01.337 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-21 00:45:01.337 - Thread: 1 -> MyDefinitionManager - START 2020-03-21 00:45:01.368 - Thread: 1 -> MyDefinitionManager - END 2020-03-21 00:45:01.384 - Thread: 1 -> Preallocate - END 2020-03-21 00:45:01.384 - Thread: 1 -> Bind IP : 5.62.114.224:27016 2020-03-21 00:45:06.430 - Thread: 1 -> Server successfully started 2020-03-21 00:45:06.430 - Thread: 1 -> Product name: Space Engineers 2020-03-21 00:45:06.430 - Thread: 1 -> Desc: Space Engineers 2020-03-21 00:45:06.430 - Thread: 1 -> Public IP: 5.62.114.224 2020-03-21 00:45:06.430 - Thread: 1 -> Steam ID: 90133653013172225 2020-03-21 00:45:06.430 - Thread: 1 -> Server connected to Steam 2020-03-21 00:45:06.539 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-21 00:45:06.930 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-21 00:45:06.930 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-21 00:45:06.930 - Thread: 1 -> Server Name: [FR] The Wolf Armada 2020-03-21 00:45:06.930 - Thread: 1 -> World Name: Exodia 2020-03-21 00:45:06.945 - Thread: 1 -> Auto Restart Enabled 2020-03-21 00:45:06.945 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-21 00:45:06.945 - Thread: 1 -> Installed DLCs: 2020-03-21 00:45:06.976 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-21 00:45:07.086 - Thread: 1 -> Havok: Physics.Init 2020-03-21 00:45:07.648 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-21 00:45:07.679 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-21 00:45:07.711 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-21 00:45:07.711 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 00:45:07.726 - Thread: 1 -> 5ef3a0967df13e165366ef23f618175b905d5cab 2020-03-21 00:45:08.086 - Thread: 1 -> Loading scenarios 2020-03-21 00:45:08.148 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 00:45:08.148 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-21 00:45:08.273 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-21 00:45:08.304 - Thread: 7 -> MySandboxGame.PerformPreload() - START 2020-03-21 00:45:08.304 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-21 00:45:08.304 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-21 00:45:08.304 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-21 00:45:08.320 - Thread: 7 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-21 00:45:08.320 - Thread: 7 -> ReloadVoxelMaterials 2020-03-21 00:45:08.398 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-21 00:45:11.069 - Thread: 1 -> Loading last session C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia 2020-03-21 00:45:15.162 - Thread: 1 -> Loading Sandbox world configuration file C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\Sandbox_config.sbc 2020-03-21 00:45:15.193 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-03-21 00:45:15.193 - Thread: 1 -> Downloading world mods - START 2020-03-21 00:45:15.225 - Thread: 1 -> Server PolicyResponse (1) 2020-03-21 00:45:16.224 - Thread: 7 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-21 00:45:16.224 - Thread: 7 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-21 00:45:16.224 - Thread: 7 -> MySandboxGame.PerformPreload() - END 2020-03-21 00:45:16.537 - Thread: 24 -> Mod dependencies query successful 2020-03-21 00:45:16.537 - Thread: 1 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-21 00:45:16.537 - Thread: 1 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-21 00:45:16.537 - Thread: 1 -> Reference issue detected (circular reference or wrong order) for mod 1400364273 2020-03-21 00:45:16.537 - Thread: 1 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-21 00:45:16.537 - Thread: 1 -> Reference issue detected (circular reference or wrong order) for mod 1400364273 2020-03-21 00:45:16.537 - Thread: 1 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-21 00:45:16.537 - Thread: 1 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-21 00:45:16.537 - Thread: 1 -> Reference issue detected (circular reference or wrong order) for mod 1521905890 2020-03-21 00:45:16.959 - Thread: 24 -> Mod dependencies query successful 2020-03-21 00:45:16.974 - Thread: 1 -> MyWorkshop.GetItemsBlocking: getting 77 items 2020-03-21 00:45:18.193 - Thread: 24 -> Mod query successful 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 299344004, title = 'Badges' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 300157190, title = '(DX11) Signs' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 302684957, title = '(DX11) SuperCaps - When your life requires that special kind of power' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 303808428, title = '(DX11) Small Ship Button Panel 4 Buttons' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 306848014, title = '(DX11) Solarpanels' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 306979176, title = 'Specialized Refineries' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 308916219, title = '(DX11) Pillars' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 309341580, title = '(DX11) Buzzer' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 340298930, title = 'Compact Antenna with Research Tree Integration' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 343393197, title = '(DX11) Speaker' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 344557207, title = '(DX11) Better Piston' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 349469211, title = '(DX11) X-Wing KX9 Lasercannon' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 380993690, title = 'Midspace's Experimental Solar Tracker [EOL]' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 389589518, title = '(DX11) Cockpit' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 392743762, title = '(DX11) Doorpack' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 402066323, title = '(DX11) Clear and Colored Glass Panes' 2020-03-21 00:45:18.208 - Thread: 1 -> Up to date mod: Id = 402727385, title = '(DX11) Widescreen TV - LCD Panel' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 404004968, title = '(DX11) Large Armor Thruster' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 404355085, title = '(DX11) Large Armor Thruster Colored' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 405004158, title = '(DX11) Round Armor Thruster' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 405182053, title = 'Tiered Armor Thrusters' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 405551312, title = '(DX11) Round Window (Vent)' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 405687269, title = '(DX11) Round Glass Windows' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 406125868, title = '(DX11) Round Armor Thruster Colored' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 408440569, title = '(DX11) Armored Cargo Container' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 409488246, title = 'TVSI-Tech Diamond Bonded Glass (Survival) [DX11]' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 415051704, title = 'Large Armor Gates [WIP] (DX11)' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 417069396, title = '(DX11) Death Star Interior' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 418515207, title = '(DX11) Larger Airtight Hangar Door(s)' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 418923288, title = '(DX11) Shutter' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 422668252, title = '(DX11) Millenium Falcon Cockpit Glass Pieces' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 434773479, title = 'Portal Test Chamber Icons - LCD Images' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 436025957, title = '(DX11) Kolt - Command Console Pack' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 438272891, title = '(DX11) XL Thruster - Vanilla Style' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 441142149, title = 'Glowing Signs Remake' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 441722178, title = '(DX11) Blast Door' 2020-03-21 00:45:18.224 - Thread: 1 -> Up to date mod: Id = 445996030, title = 'Reddit Custom Encounters' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 453603250, title = 'AdvancedDoor - Example Mod' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 502305395, title = '(DX11) Hatch' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 503321913, title = '(DX11) Wheels' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 523270912, title = '(DX11) Battlestar Galactica Door' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 525460808, title = 'Reavers (Updated Behavior)' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 533741870, title = '(DX11) Small Missile Turret' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 559009103, title = 'SS Cortez - Respawn Planetary Lander' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 637257091, title = '(DX11) D-Pad Button Panel' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 644781068, title = '(DX11) Passage Airlock' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 663633357, title = '(DX11) Steel Catwalk Trapdoor' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 668313134, title = '(DX11) Block Combinations' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 677790017, title = 'Cargo Container with Fill Level Bars' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 678678053, title = 'Disabled LCD/Text Panel Highlights' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 781309068, title = 'Speed' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 801185519, title = 'Colorful Icons' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 805117008, title = 'Stairs with Railing' 2020-03-21 00:45:18.240 - Thread: 1 -> Up to date mod: Id = 807938412, title = '(DX11) Computer Terminal' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 821764014, title = '(DX11) Iris Door' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 825726381, title = '(DX11) Cryo Chamber' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 839891294, title = '(DX11) Fountain' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 845277239, title = '(DX11) Treadmill' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 848361129, title = '(DX11) Benches' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 850723274, title = '(DX11) Advertising LCDs' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 857053359, title = 'Nanobot Build and Repair System' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 888485827, title = 'Fast Cargo Ship Spawn Rate' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 914369510, title = 'Corruption PvE Combat' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 936325262, title = 'Reduced Signals' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 973526550, title = 'Air Traffic' 2020-03-21 00:45:18.255 - Thread: 1 -> Up to date mod: Id = 1135484957, title = 'Surface Occupation' 2020-03-21 00:45:21.911 - Thread: 24 -> Workshop item with id 1136188499 download finished. Result: k_EResultOK 2020-03-21 00:45:21.911 - Thread: 24 -> Workshop item with id 1136188499 download finished. Result: k_EResultOK 2020-03-21 00:45:21.911 - Thread: 24 -> Mod download successful. 2020-03-21 00:45:21.911 - Thread: 1 -> Up to date mod: Id = 1136188499, title = 'Space Just Got Real (1.188 Update 4)' 2020-03-21 00:45:21.911 - Thread: 1 -> Up to date mod: Id = 1154898843, title = 'VCZ Multifloor Elevator' 2020-03-21 00:45:21.911 - Thread: 1 -> Up to date mod: Id = 1172408535, title = 'Easy NPC Takeovers' 2020-03-21 00:45:21.911 - Thread: 1 -> Up to date mod: Id = 1359954841, title = 'Rotary Airlock' 2020-03-21 00:45:21.911 - Thread: 1 -> Up to date mod: Id = 1400364273, title = 'NPC Programming Extender' 2020-03-21 00:45:21.911 - Thread: 1 -> Up to date mod: Id = 1555044803, title = 'NPC Weapon Upgrades' 2020-03-21 00:45:21.911 - Thread: 1 -> Up to date mod: Id = 1773965697, title = 'Wave Spawner (Space)' 2020-03-21 00:45:21.911 - Thread: 1 -> Up to date mod: Id = 1790777460, title = '(DX11) Eikesters Decorations and more - Part I - Fixed Textures' 2020-03-21 00:45:21.911 - Thread: 1 -> Up to date mod: Id = 1793333265, title = 'Orks!' 2020-03-21 00:45:21.926 - Thread: 1 -> Up to date mod: Id = 1992435623, title = 'Perpetually Perturbed Pirates' 2020-03-21 00:45:21.926 - Thread: 1 -> Up to date mod: Id = 1521905890, title = 'Modular Encounters Spawner' 2020-03-21 00:45:21.926 - Thread: 1 -> Mod download time: 3.72 seconds 2020-03-21 00:45:21.926 - Thread: 1 -> Downloading world mods - END 2020-03-21 00:45:21.926 - Thread: 1 -> Loading session: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia 2020-03-21 00:45:22.957 - Thread: 1 -> GC Memory: 73,325,536 B 2020-03-21 00:45:22.957 - Thread: 1 -> Process Memory: 277,893,120 B 2020-03-21 00:45:22.957 - Thread: 1 -> Experimental mode: Yes 2020-03-21 00:45:22.957 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ProceduralDensity, MaxFloatingObjects, PhysicsIterations, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders, AdaptiveSimulationQuality, Mods 2020-03-21 00:45:24.644 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-21 00:45:32.799 - Thread: 1 -> MOD_ERROR: NPC Weapon Upgrades 2020-03-21 00:45:32.815 - Thread: 1 -> in file: 2020-03-21 00:45:32.815 - Thread: 1 -> Compilation of C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Mods\1555044803.sbm_NPCWeaponUpgrades failed: 2020-03-21 00:45:32.815 - Thread: 1 -> MOD_ERROR: NPC Weapon Upgrades 2020-03-21 00:45:32.815 - Thread: 1 -> in file: 2020-03-21 00:45:32.815 - Thread: 1 -> C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1555044803\Data\Scripts\NPCWeaponUpgrades\NWU_SessionCore.cs(589,12): Error: There is no argument given that corresponds to the required formal parameter 'ownerId' of 'MyCubeGrid.BuildBlocks(Vector3, MyStringHash, HashSet, long, long)' 2020-03-21 00:45:32.815 - Thread: 1 -> ASSERT: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1555044803\Data\Scripts\NPCWeaponUpgrades\NWU_SessionCore.cs(589,12): Error: There is no argument given that corresponds to the required formal parameter 'ownerId' of 'MyCubeGrid.BuildBlocks(Vector3, MyStringHash, HashSet, long, long)' at Sandbox.Game.World.MyScriptManager.LoadScripts(String path, MyModContext mod) at Sandbox.Game.World.MyScriptManager.LoadData() at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.MySandboxGame.InitQuickLaunch() at Sandbox.MySandboxGame.Initialize() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:45:32.815 - Thread: 1 -> MOD_ERROR: NPC Weapon Upgrades 2020-03-21 00:45:32.815 - Thread: 1 -> in file: 2020-03-21 00:45:32.815 - Thread: 1 -> C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1555044803\Data\Scripts\NPCWeaponUpgrades\NWU_SessionCore.cs(589,12): Error: There is no argument given that corresponds to the required formal parameter 'ownerId' of 'MyCubeGrid.BuildBlocks(Vector3, MyStringHash, HashSet, long, long)' 2020-03-21 00:45:33.689 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2020-03-21 00:45:33.689 - Thread: 1 -> in file: 2020-03-21 00:45:33.689 - Thread: 1 -> Possible entity type script logic collision 2020-03-21 00:45:33.689 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2020-03-21 00:45:33.689 - Thread: 1 -> in file: 2020-03-21 00:45:33.689 - Thread: 1 -> Possible entity type script logic collision 2020-03-21 00:45:33.689 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2020-03-21 00:45:33.689 - Thread: 1 -> in file: 2020-03-21 00:45:33.689 - Thread: 1 -> Possible entity type script logic collision 2020-03-21 00:45:33.689 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2020-03-21 00:45:33.689 - Thread: 1 -> in file: 2020-03-21 00:45:33.689 - Thread: 1 -> Possible entity type script logic collision 2020-03-21 00:45:33.689 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2020-03-21 00:45:33.689 - Thread: 1 -> in file: 2020-03-21 00:45:33.689 - Thread: 1 -> Possible entity type script logic collision 2020-03-21 00:45:33.689 - Thread: 1 -> mod_notice: VCZ Multifloor Elevator 2020-03-21 00:45:33.689 - Thread: 1 -> in file: 2020-03-21 00:45:33.689 - Thread: 1 -> Possible entity type script logic collision 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 677790017.sbm_ContainerStatus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 850723274.sbm_TestScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 525460808.sbm_ReaversScripting, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 1773965697.sbm_SpaceWaveSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 1172408535.sbm_EasyNpcCapture, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 1992435623.sbm_PerpetuallyPerturbedPirates, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 1154898843.sbm_MultifloorElevator, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.142 - Thread: 1 -> Script loaded: 801185519.sbm_Sisk, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:36.158 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-21 00:45:36.158 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-21 00:45:36.158 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-21 00:45:36.173 - Thread: 1 -> 5ef3a0967df13e165366ef23f618175b905d5cab 2020-03-21 00:45:36.361 - Thread: 1 -> Loading scenarios 2020-03-21 00:45:36.361 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-21 00:45:36.361 - Thread: 1 -> List of used mods (77) - START 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 1521905890, Filename = '1521905890.sbm', Name = 'Modular Encounters Spawner' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 299344004, Filename = '299344004.sbm', Name = 'Badges' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 309341580, Filename = '309341580.sbm', Name = '(DX11) Buzzer' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 1790777460, Filename = '1790777460.sbm', Name = '(DX11) Eikesters Decorations and more - Part I - Fixed Textures' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 344557207, Filename = '344557207.sbm', Name = '(DX11) Better Piston' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 349469211, Filename = '349469211.sbm', Name = '(DX11) X-Wing KX9 Lasercannon' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 389589518, Filename = '389589518.sbm', Name = '(DX11) Cockpit' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 300157190, Filename = '300157190.sbm', Name = '(DX11) Signs' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 308916219, Filename = '308916219.sbm', Name = '(DX11) Pillars' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 303808428, Filename = '303808428.sbm', Name = '(DX11) Small Ship Button Panel 4 Buttons' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 302684957, Filename = '302684957.sbm', Name = '(DX11) SuperCaps - When your life requires that special kind of power' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 306848014, Filename = '306848014.sbm', Name = '(DX11) Solarpanels' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 306979176, Filename = '306979176.sbm', Name = 'Specialized Refineries' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 340298930, Filename = '340298930.sbm', Name = 'Compact Antenna with Research Tree Integration' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 343393197, Filename = '343393197.sbm', Name = '(DX11) Speaker' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 392743762, Filename = '392743762.sbm', Name = '(DX11) Doorpack' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 402066323, Filename = '402066323.sbm', Name = '(DX11) Clear and Colored Glass Panes' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 402727385, Filename = '402727385.sbm', Name = '(DX11) Widescreen TV - LCD Panel' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 404004968, Filename = '404004968.sbm', Name = '(DX11) Large Armor Thruster' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 404355085, Filename = '404355085.sbm', Name = '(DX11) Large Armor Thruster Colored' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 405004158, Filename = '405004158.sbm', Name = '(DX11) Round Armor Thruster' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 405551312, Filename = '405551312.sbm', Name = '(DX11) Round Window (Vent)' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 405687269, Filename = '405687269.sbm', Name = '(DX11) Round Glass Windows' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 406125868, Filename = '406125868.sbm', Name = '(DX11) Round Armor Thruster Colored' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 408440569, Filename = '408440569.sbm', Name = '(DX11) Armored Cargo Container' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 405182053, Filename = '405182053.sbm', Name = 'Tiered Armor Thrusters' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 409488246, Filename = '409488246.sbm', Name = 'TVSI-Tech Diamond Bonded Glass (Survival) [DX11]' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 415051704, Filename = '415051704.sbm', Name = 'Large Armor Gates [WIP] (DX11)' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 417069396, Filename = '417069396.sbm', Name = '(DX11) Death Star Interior' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 418515207, Filename = '418515207.sbm', Name = '(DX11) Larger Airtight Hangar Door(s)' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 418923288, Filename = '418923288.sbm', Name = '(DX11) Shutter' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 422668252, Filename = '422668252.sbm', Name = '(DX11) Millenium Falcon Cockpit Glass Pieces' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 434773479, Filename = '434773479.sbm', Name = 'Portal Test Chamber Icons - LCD Images' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 436025957, Filename = '436025957.sbm', Name = '(DX11) Kolt - Command Console Pack' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 438272891, Filename = '438272891.sbm', Name = '(DX11) XL Thruster - Vanilla Style' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 441142149, Filename = '441142149.sbm', Name = 'Glowing Signs Remake' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 441722178, Filename = '441722178.sbm', Name = '(DX11) Blast Door' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 453603250, Filename = '453603250.sbm', Name = 'AdvancedDoor - Example Mod' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 502305395, Filename = '502305395.sbm', Name = '(DX11) Hatch' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 503321913, Filename = '503321913.sbm', Name = '(DX11) Wheels' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 523270912, Filename = '523270912.sbm', Name = '(DX11) Battlestar Galactica Door' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 533741870, Filename = '533741870.sbm', Name = '(DX11) Small Missile Turret' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 637257091, Filename = '637257091.sbm', Name = '(DX11) D-Pad Button Panel' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 644781068, Filename = '644781068.sbm', Name = '(DX11) Passage Airlock' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 663633357, Filename = '663633357.sbm', Name = '(DX11) Steel Catwalk Trapdoor' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 668313134, Filename = '668313134.sbm', Name = '(DX11) Block Combinations' 2020-03-21 00:45:36.361 - Thread: 1 -> Id = 677790017, Filename = '677790017.sbm', Name = 'Cargo Container with Fill Level Bars' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 678678053, Filename = '678678053.sbm', Name = 'Disabled LCD/Text Panel Highlights' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 805117008, Filename = '805117008.sbm', Name = 'Stairs with Railing' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 807938412, Filename = '807938412.sbm', Name = '(DX11) Computer Terminal' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 821764014, Filename = '821764014.sbm', Name = '(DX11) Iris Door' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 825726381, Filename = '825726381.sbm', Name = '(DX11) Cryo Chamber' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 839891294, Filename = '839891294.sbm', Name = '(DX11) Fountain' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 845277239, Filename = '845277239.sbm', Name = '(DX11) Treadmill' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 848361129, Filename = '848361129.sbm', Name = '(DX11) Benches' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 850723274, Filename = '850723274.sbm', Name = '(DX11) Advertising LCDs' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 973526550, Filename = '973526550.sbm', Name = 'Air Traffic' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 1135484957, Filename = '1135484957.sbm', Name = 'Surface Occupation' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 1400364273, Filename = '1400364273.sbm', Name = 'NPC Programming Extender' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 914369510, Filename = '914369510.sbm', Name = 'Corruption PvE Combat' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 525460808, Filename = '525460808.sbm', Name = 'Reavers (Updated Behavior)' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 445996030, Filename = '445996030.sbm', Name = 'Reddit Custom Encounters' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 1793333265, Filename = '1793333265.sbm', Name = 'Orks!' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 1555044803, Filename = '1555044803.sbm', Name = 'NPC Weapon Upgrades' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 1773965697, Filename = '1773965697.sbm', Name = 'Wave Spawner (Space)' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 1172408535, Filename = '1172408535.sbm', Name = 'Easy NPC Takeovers' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 888485827, Filename = '888485827.sbm', Name = 'Fast Cargo Ship Spawn Rate' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 936325262, Filename = '936325262.sbm', Name = 'Reduced Signals' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 1992435623, Filename = '1992435623.sbm', Name = 'Perpetually Perturbed Pirates' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 1154898843, Filename = '1154898843.sbm', Name = 'VCZ Multifloor Elevator' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 1359954841, Filename = '1359954841.sbm', Name = 'Rotary Airlock' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 380993690, Filename = '380993690.sbm', Name = 'Midspace's Experimental Solar Tracker [EOL]' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 857053359, Filename = '857053359.sbm', Name = 'Nanobot Build and Repair System' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 801185519, Filename = '801185519.sbm', Name = 'Colorful Icons' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 559009103, Filename = '559009103.sbm', Name = 'SS Cortez - Respawn Planetary Lander' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 781309068, Filename = '781309068.sbm', Name = 'Speed' 2020-03-21 00:45:36.376 - Thread: 1 -> Id = 1136188499, Filename = '1136188499.sbm', Name = 'Space Just Got Real (1.188 Update 4)' 2020-03-21 00:45:36.376 - Thread: 1 -> List of used mods - END 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: Badges 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Buzzer 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Better Piston 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) X-Wing KX9 Lasercannon 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cockpit 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Signs 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Pillars 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Ship Button Panel 4 Buttons 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) SuperCaps - When your life requires that special kind of power 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Solarpanels 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: Specialized Refineries 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Speaker 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Doorpack 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Clear and Colored Glass Panes 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Widescreen TV - LCD Panel 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster Colored 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Window (Vent) 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Glass Windows 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster Colored 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Armored Cargo Container 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: TVSI-Tech Diamond Bonded Glass (Survival) [DX11] 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: Large Armor Gates [WIP] (DX11) 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.360 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Death Star Interior 2020-03-21 00:45:40.360 - Thread: 1 -> in file: 2020-03-21 00:45:40.360 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Larger Airtight Hangar Door(s) 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Shutter 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Millenium Falcon Cockpit Glass Pieces 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: Portal Test Chamber Icons - LCD Images 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Kolt - Command Console Pack 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) XL Thruster - Vanilla Style 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: Glowing Signs Remake 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Blast Door 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: AdvancedDoor - Example Mod 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Hatch 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Wheels 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Battlestar Galactica Door 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Missile Turret 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) D-Pad Button Panel 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Passage Airlock 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Steel Catwalk Trapdoor 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Block Combinations 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: Disabled LCD/Text Panel Highlights 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: Stairs with Railing 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Computer Terminal 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Iris Door 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cryo Chamber 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Fountain 2020-03-21 00:45:40.375 - Thread: 1 -> in file: 2020-03-21 00:45:40.375 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.375 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Treadmill 2020-03-21 00:45:40.391 - Thread: 1 -> in file: 2020-03-21 00:45:40.391 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.391 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Benches 2020-03-21 00:45:40.391 - Thread: 1 -> in file: 2020-03-21 00:45:40.391 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.391 - Thread: 1 -> MOD_CRITICAL_ERROR: Surface Occupation 2020-03-21 00:45:40.391 - Thread: 1 -> in file: 2020-03-21 00:45:40.391 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.391 - Thread: 1 -> MOD_CRITICAL_ERROR: Reddit Custom Encounters 2020-03-21 00:45:40.391 - Thread: 1 -> in file: 2020-03-21 00:45:40.391 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.391 - Thread: 1 -> MOD_CRITICAL_ERROR: Fast Cargo Ship Spawn Rate 2020-03-21 00:45:40.391 - Thread: 1 -> in file: 2020-03-21 00:45:40.391 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.391 - Thread: 1 -> MOD_CRITICAL_ERROR: Reduced Signals 2020-03-21 00:45:40.391 - Thread: 1 -> in file: 2020-03-21 00:45:40.391 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.391 - Thread: 1 -> MOD_CRITICAL_ERROR: Midspace's Experimental Solar Tracker [EOL] 2020-03-21 00:45:40.391 - Thread: 1 -> in file: 2020-03-21 00:45:40.391 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.407 - Thread: 1 -> Loading behaviors 2020-03-21 00:45:40.407 - Thread: 1 -> Loading ammo magazines 2020-03-21 00:45:40.407 - Thread: 1 -> Loading ammo definitions 2020-03-21 00:45:40.407 - Thread: 1 -> Loading animations 2020-03-21 00:45:40.422 - Thread: 1 -> Loading animations 2020-03-21 00:45:40.422 - Thread: 1 -> Loading sound definitions 2020-03-21 00:45:40.422 - Thread: 1 -> Loading sound definitions 2020-03-21 00:45:40.422 - Thread: 1 -> Loading sound definitions 2020-03-21 00:45:40.422 - Thread: 1 -> Loading sound definitions 2020-03-21 00:45:40.422 - Thread: 1 -> Loading sound definitions 2020-03-21 00:45:40.422 - Thread: 1 -> Loading sound definitions 2020-03-21 00:45:40.438 - Thread: 1 -> Loading category classes 2020-03-21 00:45:40.438 - Thread: 1 -> Loading category classes 2020-03-21 00:45:40.438 - Thread: 1 -> Loading blueprint classes 2020-03-21 00:45:40.438 - Thread: 1 -> Loading blueprint class entries 2020-03-21 00:45:40.438 - Thread: 1 -> Loading blueprint class entries 2020-03-21 00:45:40.438 - Thread: 1 -> Loading blueprints 2020-03-21 00:45:40.438 - Thread: 1 -> Loading blueprints 2020-03-21 00:45:40.438 - Thread: 1 -> Loading agent definitions 2020-03-21 00:45:40.438 - Thread: 1 -> Loading character definitions 2020-03-21 00:45:40.454 - Thread: 1 -> Loading character definitions 2020-03-21 00:45:40.454 - Thread: 1 -> Loading components 2020-03-21 00:45:40.469 - Thread: 1 -> Loading components 2020-03-21 00:45:40.469 - Thread: 1 -> Loading configuration 2020-03-21 00:45:40.469 - Thread: 1 -> Loading container types 2020-03-21 00:45:40.469 - Thread: 1 -> Loading Contract Types 2020-03-21 00:45:40.485 - Thread: 1 -> Loading block positions 2020-03-21 00:45:40.485 - Thread: 1 -> Loading block positions 2020-03-21 00:45:40.485 - Thread: 1 -> Loading curve definitions 2020-03-21 00:45:40.485 - Thread: 1 -> Loading debris 2020-03-21 00:45:40.500 - Thread: 1 -> Loading environment items entries 2020-03-21 00:45:40.500 - Thread: 1 -> Loading decal global definitions 2020-03-21 00:45:40.500 - Thread: 1 -> Loading decal definitions 2020-03-21 00:45:40.500 - Thread: 1 -> Loading drone behaviors 2020-03-21 00:45:40.500 - Thread: 1 -> Loading edges 2020-03-21 00:45:40.500 - Thread: 1 -> Loading emissive color definitions 2020-03-21 00:45:40.516 - Thread: 1 -> Loading emissive color default states 2020-03-21 00:45:40.532 - Thread: 1 -> Loading animations 2020-03-21 00:45:40.532 - Thread: 1 -> Loading entity components 2020-03-21 00:45:40.563 - Thread: 1 -> Loading component containers 2020-03-21 00:45:40.578 - Thread: 1 -> Loading environment items entries 2020-03-21 00:45:40.578 - Thread: 1 -> Loading Faction Names 2020-03-21 00:45:40.578 - Thread: 1 -> Loading factions 2020-03-21 00:45:40.594 - Thread: 1 -> Loading flare definitions 2020-03-21 00:45:40.610 - Thread: 1 -> Loading gas property definitions 2020-03-21 00:45:40.610 - Thread: 1 -> Loading event definitions 2020-03-21 00:45:40.610 - Thread: 1 -> Loading physical items 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\leftplate.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\rightplate.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\centerplate.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\CenterPlateController.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\f1icon.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\playerhelmeton.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\jetpack.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\jetpackoff.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\magboot.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\light.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.625 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 2020-03-21 00:45:40.625 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\handbrake.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\remotecontrolon.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridpower.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\iconsbackground.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\suffocating.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\healthlow.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\capacity.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\healthicon.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\oxygenicon.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\OusideTemp.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\energyicon.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\hydrogenicon.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\mass.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\progressbarbackground.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\progressbar.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\bottle.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 2020-03-21 00:45:40.641 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.641 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\cubebuilder\gridmodelargehighl.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Fog_v4.dds 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gravityindicator.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\drillbarprogress.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\drillbarbackground.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\backpack.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\dampenersoff.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\dampenerson.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\dampenersauto.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridsizesmall.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridsizelarge.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\blockrotate.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridmirror.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\battery.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 2020-03-21 00:45:40.657 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.657 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\reloadcircle_part.png 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\HUD\HudAtlas0.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\HUD\marker_neutral.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Screens\TabGScreen.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Screens\CenterGScreen.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\grid_item_highlight.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\grid_item.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\textbox_left_highlight.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\textbox_right_highlight.dds 2020-03-21 00:45:40.672 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.672 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\textbox_center_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_grid.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\buttons\SquareButton.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_storage.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_system.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_energy.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_all.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_character.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_hide.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\switch_on_off_right.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\switch_on_off_left.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_unhide.dds 2020-03-21 00:45:40.688 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.688 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\Gizmo\GizmoDrawLineRed.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Screens\message_background_red.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_red_highlight.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\button_red.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_thumb.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Fog_v2.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Fog_v3.dds 2020-03-21 00:45:40.703 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.703 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\HUD\marker_enemy.dds 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\HUD\marker_friendly.dds 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\GravityHudHorizon.dds 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\Gui\Blood.dds 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\HUD\marker_gps.dds 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\HUD\marker_self.dds 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Fog_v1.dds 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\ClaimItem.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\star.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\warning.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.719 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 2020-03-21 00:45:40.719 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\BP_New.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\Refresh.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\Steam.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\mod.io.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\HelpScreen\Intro.dds 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\HelpScreen\BasicControls.dds 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\HelpScreen\Building1stShip.dds 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 2020-03-21 00:45:40.735 - Thread: 1 -> GuiTextures.sbc 2020-03-21 00:45:40.735 - Thread: 1 -> Failed to parse texture header! Texture: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Textures\GUI\HelpScreen\Survival.dds 2020-03-21 00:45:40.750 - Thread: 1 -> Loading LCD texture categories 2020-03-21 00:45:40.750 - Thread: 1 -> Loading LCD texture categories 2020-03-21 00:45:40.750 - Thread: 1 -> Loading LCD texture categories 2020-03-21 00:45:40.766 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-21 00:45:40.766 - Thread: 1 -> Loading physical items 2020-03-21 00:45:40.766 - Thread: 1 -> Loading physical items 2020-03-21 00:45:40.782 - Thread: 1 -> Loading physical material properties 2020-03-21 00:45:40.782 - Thread: 1 -> Loading pirate antennas 2020-03-21 00:45:40.797 - Thread: 1 -> Loading research blocks definitions 2020-03-21 00:45:40.797 - Thread: 1 -> Loading research groups definitions 2020-03-21 00:45:40.797 - Thread: 1 -> Loading resource distribution groups 2020-03-21 00:45:40.797 - Thread: 1 -> Loading shadow textures definitions 2020-03-21 00:45:40.813 - Thread: 1 -> Loading ship sound groups 2020-03-21 00:45:40.828 - Thread: 1 -> Loading ship sound groups 2020-03-21 00:45:40.828 - Thread: 1 -> Loading sound categories 2020-03-21 00:45:40.828 - Thread: 1 -> Loading stat definitions 2020-03-21 00:45:40.828 - Thread: 1 -> Loading grid creators 2020-03-21 00:45:40.844 - Thread: 1 -> Loading transparent material properties 2020-03-21 00:45:40.844 - Thread: 1 -> Loading planet definition 2020-03-21 00:45:40.844 - Thread: 1 -> Loading voxel map storage definitions 2020-03-21 00:45:40.844 - Thread: 1 -> Loading voxel material definitions 2020-03-21 00:45:40.844 - Thread: 1 -> Loading voxel material definitions 2020-03-21 00:45:40.844 - Thread: 1 -> Loading voxel material definitions 2020-03-21 00:45:40.844 - Thread: 1 -> Loading Weather Effects 2020-03-21 00:45:40.860 - Thread: 1 -> Loading character definitions 2020-03-21 00:45:40.875 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:40.875 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\Characters.sbc 2020-03-21 00:45:40.891 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\Lights\reflector.dds 2020-03-21 00:45:40.891 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:40.891 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\Characters.sbc 2020-03-21 00:45:40.891 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\Lights\reflector.dds 2020-03-21 00:45:40.891 - Thread: 1 -> Loading container types 2020-03-21 00:45:40.907 - Thread: 1 -> Loading drone behaviors 2020-03-21 00:45:40.907 - Thread: 1 -> Loading entity components 2020-03-21 00:45:40.907 - Thread: 1 -> Loading blueprints 2020-03-21 00:45:40.907 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:40.907 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\Blueprints.sbc 2020-03-21 00:45:40.907 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Items\Datapad_Item.dds 2020-03-21 00:45:40.907 - Thread: 1 -> Loading components 2020-03-21 00:45:40.922 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:40.922 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\Components.sbc 2020-03-21 00:45:40.922 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\component\computer_component.dds 2020-03-21 00:45:40.922 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/ProprietaryTech 2020-03-21 00:45:40.922 - Thread: 1 -> Loading physical items 2020-03-21 00:45:40.938 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:40.938 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\PhysicalItems.sbc 2020-03-21 00:45:40.938 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\ingot\uranium_ingot.dds 2020-03-21 00:45:40.938 - Thread: 1 -> MOD_CRITICAL_ERROR: Badges 2020-03-21 00:45:40.938 - Thread: 1 -> in file: 2020-03-21 00:45:40.938 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.938 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Buzzer 2020-03-21 00:45:40.938 - Thread: 1 -> in file: 2020-03-21 00:45:40.953 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:40.953 - Thread: 1 -> Loading animations 2020-03-21 00:45:40.969 - Thread: 1 -> MOD_ERROR: (DX11) Eikesters Decorations and more - Part I - Fixed Textures 2020-03-21 00:45:40.969 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Data\Animations.sbc 2020-03-21 00:45:40.969 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:40.969 - Thread: 1 -> MOD_ERROR: (DX11) Eikesters Decorations and more - Part I - Fixed Textures 2020-03-21 00:45:40.969 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Data\Animations.sbc 2020-03-21 00:45:40.969 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:40.985 - Thread: 1 -> MOD_ERROR: (DX11) Eikesters Decorations and more - Part I - Fixed Textures 2020-03-21 00:45:40.985 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Data\Animations.sbc 2020-03-21 00:45:40.985 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:40.985 - Thread: 1 -> MOD_ERROR: (DX11) Eikesters Decorations and more - Part I - Fixed Textures 2020-03-21 00:45:40.985 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Data\Animations.sbc 2020-03-21 00:45:40.985 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:41.000 - Thread: 1 -> MOD_ERROR: (DX11) Eikesters Decorations and more - Part I - Fixed Textures 2020-03-21 00:45:41.000 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Data\Animations.sbc 2020-03-21 00:45:41.000 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:41.000 - Thread: 1 -> Loading category classes 2020-03-21 00:45:41.000 - Thread: 1 -> Loading blueprint class entries 2020-03-21 00:45:41.000 - Thread: 1 -> Loading transparent material properties 2020-03-21 00:45:41.000 - Thread: 1 -> Loading transparent material properties 2020-03-21 00:45:41.000 - Thread: 1 -> Loading transparent material properties 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Better Piston 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) X-Wing KX9 Lasercannon 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cockpit 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Signs 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Pillars 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Ship Button Panel 4 Buttons 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) SuperCaps - When your life requires that special kind of power 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Solarpanels 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: Specialized Refineries 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> Loading category classes 2020-03-21 00:45:41.016 - Thread: 1 -> Loading blueprint class entries 2020-03-21 00:45:41.016 - Thread: 1 -> Loading block positions 2020-03-21 00:45:41.016 - Thread: 1 -> Loading research blocks definitions 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Speaker 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Doorpack 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Clear and Colored Glass Panes 2020-03-21 00:45:41.016 - Thread: 1 -> in file: 2020-03-21 00:45:41.016 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.016 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Widescreen TV - LCD Panel 2020-03-21 00:45:41.032 - Thread: 1 -> in file: 2020-03-21 00:45:41.032 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.032 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster 2020-03-21 00:45:41.032 - Thread: 1 -> in file: 2020-03-21 00:45:41.032 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.032 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster Colored 2020-03-21 00:45:41.032 - Thread: 1 -> in file: 2020-03-21 00:45:41.032 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.032 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster 2020-03-21 00:45:41.032 - Thread: 1 -> in file: 2020-03-21 00:45:41.032 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.032 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Window (Vent) 2020-03-21 00:45:41.032 - Thread: 1 -> in file: 2020-03-21 00:45:41.032 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.032 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Glass Windows 2020-03-21 00:45:41.032 - Thread: 1 -> in file: 2020-03-21 00:45:41.032 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.032 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster Colored 2020-03-21 00:45:41.032 - Thread: 1 -> in file: 2020-03-21 00:45:41.032 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.032 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Armored Cargo Container 2020-03-21 00:45:41.032 - Thread: 1 -> in file: 2020-03-21 00:45:41.032 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.032 - Thread: 1 -> Loading category classes 2020-03-21 00:45:41.032 - Thread: 1 -> Loading blueprint class entries 2020-03-21 00:45:41.032 - Thread: 1 -> Loading blueprints 2020-03-21 00:45:41.047 - Thread: 1 -> Loading components 2020-03-21 00:45:41.047 - Thread: 1 -> Loaded component: MyObjectBuilder_Component/AdvancedThrustModule 2020-03-21 00:45:41.047 - Thread: 1 -> Loading block positions 2020-03-21 00:45:41.047 - Thread: 1 -> Loading block positions 2020-03-21 00:45:41.047 - Thread: 1 -> Loading block positions 2020-03-21 00:45:41.047 - Thread: 1 -> Loading block positions 2020-03-21 00:45:41.047 - Thread: 1 -> Loading block positions 2020-03-21 00:45:41.047 - Thread: 1 -> MOD_CRITICAL_ERROR: TVSI-Tech Diamond Bonded Glass (Survival) [DX11] 2020-03-21 00:45:41.047 - Thread: 1 -> in file: 2020-03-21 00:45:41.047 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.047 - Thread: 1 -> MOD_CRITICAL_ERROR: Large Armor Gates [WIP] (DX11) 2020-03-21 00:45:41.047 - Thread: 1 -> in file: 2020-03-21 00:45:41.047 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.047 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Death Star Interior 2020-03-21 00:45:41.047 - Thread: 1 -> in file: 2020-03-21 00:45:41.047 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.047 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Larger Airtight Hangar Door(s) 2020-03-21 00:45:41.047 - Thread: 1 -> in file: 2020-03-21 00:45:41.047 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.047 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Shutter 2020-03-21 00:45:41.047 - Thread: 1 -> in file: 2020-03-21 00:45:41.047 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.047 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Millenium Falcon Cockpit Glass Pieces 2020-03-21 00:45:41.047 - Thread: 1 -> in file: 2020-03-21 00:45:41.047 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.047 - Thread: 1 -> MOD_CRITICAL_ERROR: Portal Test Chamber Icons - LCD Images 2020-03-21 00:45:41.047 - Thread: 1 -> in file: 2020-03-21 00:45:41.047 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.047 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Kolt - Command Console Pack 2020-03-21 00:45:41.047 - Thread: 1 -> in file: 2020-03-21 00:45:41.047 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.047 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) XL Thruster - Vanilla Style 2020-03-21 00:45:41.047 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: Glowing Signs Remake 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Blast Door 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: AdvancedDoor - Example Mod 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Hatch 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Wheels 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Battlestar Galactica Door 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Missile Turret 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) D-Pad Button Panel 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Passage Airlock 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Steel Catwalk Trapdoor 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Block Combinations 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: Disabled LCD/Text Panel Highlights 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: Stairs with Railing 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Computer Terminal 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Iris Door 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cryo Chamber 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Fountain 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Treadmill 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Benches 2020-03-21 00:45:41.063 - Thread: 1 -> in file: 2020-03-21 00:45:41.063 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.063 - Thread: 1 -> Loading category classes 2020-03-21 00:45:41.063 - Thread: 1 -> Loading blueprint class entries 2020-03-21 00:45:41.063 - Thread: 1 -> Loading LCD texture categories 2020-03-21 00:45:41.078 - Thread: 1 -> Loading transparent material properties 2020-03-21 00:45:41.094 - Thread: 1 -> Loading sound definitions 2020-03-21 00:45:41.125 - Thread: 1 -> Loading container types 2020-03-21 00:45:41.125 - Thread: 1 -> MOD_CRITICAL_ERROR: Surface Occupation 2020-03-21 00:45:41.125 - Thread: 1 -> in file: 2020-03-21 00:45:41.125 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.125 - Thread: 1 -> Loading physical items 2020-03-21 00:45:41.141 - Thread: 1 -> Loading ammo magazines 2020-03-21 00:45:41.156 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:41.156 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\AmmoMagazines.sbc 2020-03-21 00:45:41.156 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\ammo\Small_Rocket.dds 2020-03-21 00:45:41.156 - Thread: 1 -> Loading ammo definitions 2020-03-21 00:45:41.156 - Thread: 1 -> Loading sound definitions 2020-03-21 00:45:41.156 - Thread: 1 -> Loading container types 2020-03-21 00:45:41.156 - Thread: 1 -> Loading factions 2020-03-21 00:45:41.156 - Thread: 1 -> Loading LCD texture categories 2020-03-21 00:45:41.235 - Thread: 1 -> Loading pirate antennas 2020-03-21 00:45:41.235 - Thread: 1 -> Loading factions 2020-03-21 00:45:41.235 - Thread: 1 -> MOD_CRITICAL_ERROR: Reddit Custom Encounters 2020-03-21 00:45:41.235 - Thread: 1 -> in file: 2020-03-21 00:45:41.235 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.235 - Thread: 1 -> Loading factions 2020-03-21 00:45:41.250 - Thread: 1 -> Loading entity components 2020-03-21 00:45:41.250 - Thread: 1 -> MOD_CRITICAL_ERROR: Fast Cargo Ship Spawn Rate 2020-03-21 00:45:41.250 - Thread: 1 -> in file: 2020-03-21 00:45:41.250 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.250 - Thread: 1 -> MOD_CRITICAL_ERROR: Reduced Signals 2020-03-21 00:45:41.250 - Thread: 1 -> in file: 2020-03-21 00:45:41.250 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.250 - Thread: 1 -> Loading sound definitions 2020-03-21 00:45:41.297 - Thread: 1 -> Loading category classes 2020-03-21 00:45:41.297 - Thread: 1 -> Loading blueprint class entries 2020-03-21 00:45:41.297 - Thread: 1 -> Loading block positions 2020-03-21 00:45:41.297 - Thread: 1 -> Loading category classes 2020-03-21 00:45:41.297 - Thread: 1 -> Loading block positions 2020-03-21 00:45:41.297 - Thread: 1 -> Loading blueprint class entries 2020-03-21 00:45:41.313 - Thread: 1 -> Loading research blocks definitions 2020-03-21 00:45:41.313 - Thread: 1 -> MOD_CRITICAL_ERROR: Midspace's Experimental Solar Tracker [EOL] 2020-03-21 00:45:41.313 - Thread: 1 -> in file: 2020-03-21 00:45:41.313 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 2/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.313 - Thread: 1 -> Loading category classes 2020-03-21 00:45:41.313 - Thread: 1 -> Loading blueprint class entries 2020-03-21 00:45:41.313 - Thread: 1 -> Loading sound definitions 2020-03-21 00:45:41.328 - Thread: 1 -> Loading entity components 2020-03-21 00:45:41.328 - Thread: 1 -> Loading component containers 2020-03-21 00:45:41.328 - Thread: 1 -> Loading research blocks definitions 2020-03-21 00:45:41.328 - Thread: 1 -> Loading transparent material properties 2020-03-21 00:45:41.344 - Thread: 1 -> MOD_ERROR: Speed 2020-03-21 00:45:41.344 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\781309068\918038023539883354_legacy.bin\Data\Environment.sbc 2020-03-21 00:45:41.344 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\781309068\918038023539883354_legacy.bin\Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.344 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.344 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.344 - Thread: 1 -> ASSERT: ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload at VRage.Utils.MyMergeHelper.Merge[T](T self, T source, T other) at Sandbox.Definitions.MyEnvironmentDefinition.Postprocessor.OverrideBy(Bundle& currentDefinitions, Bundle& overrideBySet) at VRage.Game.MyDefinitionSet.OverrideBy(MyDefinitionSet definitionSet) at Sandbox.Definitions.MyDefinitionManager.DefinitionSet.OverrideBy(DefinitionSet definitionSet) at Sandbox.Definitions.MyDefinitionManager.MergeDefinitions() at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.MySandboxGame.InitQuickLaunch() at Sandbox.MySandboxGame.Initialize() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:45:41.344 - Thread: 1 -> ASSERT: More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds at VRage.Utils.MyMergeHelper.Merge[T](T self, T source, T other) at Sandbox.Definitions.MyEnvironmentDefinition.Postprocessor.OverrideBy(Bundle& currentDefinitions, Bundle& overrideBySet) at VRage.Game.MyDefinitionSet.OverrideBy(MyDefinitionSet definitionSet) at Sandbox.Definitions.MyDefinitionManager.DefinitionSet.OverrideBy(DefinitionSet definitionSet) at Sandbox.Definitions.MyDefinitionManager.MergeDefinitions() at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.MySandboxGame.InitQuickLaunch() at Sandbox.MySandboxGame.Initialize() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:45:41.344 - Thread: 1 -> Loading flare definitions 2020-03-21 00:45:41.360 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.360 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.360 - Thread: 1 -> Audio effects definitions 2020-03-21 00:45:41.360 - Thread: 1 -> Loading environment items definitions 2020-03-21 00:45:41.375 - Thread: 1 -> Loading environment items definitions 2020-03-21 00:45:41.375 - Thread: 1 -> Loading physical material properties 2020-03-21 00:45:41.375 - Thread: 1 -> Loading particle effect definitions 2020-03-21 00:45:41.469 - Thread: 1 -> Loading particle effect definitions 2020-03-21 00:45:41.469 - Thread: 1 -> Loading environment item definitions 2020-03-21 00:45:41.469 - Thread: 1 -> Loading weapon definitions 2020-03-21 00:45:41.485 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.485 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.500 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.500 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.500 - Thread: 1 -> MOD_CRITICAL_ERROR: Badges 2020-03-21 00:45:41.500 - Thread: 1 -> in file: 2020-03-21 00:45:41.500 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.500 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Buzzer 2020-03-21 00:45:41.500 - Thread: 1 -> in file: 2020-03-21 00:45:41.500 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.500 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.500 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Better Piston 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) X-Wing KX9 Lasercannon 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cockpit 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Signs 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Pillars 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Ship Button Panel 4 Buttons 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) SuperCaps - When your life requires that special kind of power 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Solarpanels 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: Specialized Refineries 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.516 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Speaker 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Doorpack 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Clear and Colored Glass Panes 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Widescreen TV - LCD Panel 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster Colored 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Window (Vent) 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Glass Windows 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster Colored 2020-03-21 00:45:41.516 - Thread: 1 -> in file: 2020-03-21 00:45:41.516 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.516 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Armored Cargo Container 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.531 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: TVSI-Tech Diamond Bonded Glass (Survival) [DX11] 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: Large Armor Gates [WIP] (DX11) 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Death Star Interior 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Larger Airtight Hangar Door(s) 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Shutter 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Millenium Falcon Cockpit Glass Pieces 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: Portal Test Chamber Icons - LCD Images 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Kolt - Command Console Pack 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) XL Thruster - Vanilla Style 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: Glowing Signs Remake 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Blast Door 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.531 - Thread: 1 -> MOD_CRITICAL_ERROR: AdvancedDoor - Example Mod 2020-03-21 00:45:41.531 - Thread: 1 -> in file: 2020-03-21 00:45:41.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Hatch 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Wheels 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Battlestar Galactica Door 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Missile Turret 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) D-Pad Button Panel 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Passage Airlock 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Steel Catwalk Trapdoor 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Block Combinations 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.547 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: Disabled LCD/Text Panel Highlights 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: Stairs with Railing 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Computer Terminal 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Iris Door 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cryo Chamber 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Fountain 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Treadmill 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Benches 2020-03-21 00:45:41.547 - Thread: 1 -> in file: 2020-03-21 00:45:41.547 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.547 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.547 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.563 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.563 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.563 - Thread: 1 -> MOD_CRITICAL_ERROR: Surface Occupation 2020-03-21 00:45:41.563 - Thread: 1 -> in file: 2020-03-21 00:45:41.563 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.563 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.563 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.563 - Thread: 1 -> Loading particle effect definitions 2020-03-21 00:45:41.563 - Thread: 1 -> ASSERT: Transparent material not present: Atlas_A_01 at VRageRender.Animations.MyConstProperty`1.DeserializeFromObjectBuilder(GenerationProperty property) at VRage.Render.Particles.MyParticleGPUGenerationData.DeserializeFromObjectBuilder(ParticleGeneration generation) at VRage.Game.MyParticleEffectDataSerializer.DeserializeFromObjectBuilder(MyParticleEffectData data, MyObjectBuilder_ParticleEffect builder) at Sandbox.Definitions.MyDefinitionManager.InitParticleEffects(MyModContext context, DefinitionDictionary`1 output, MyObjectBuilder_ParticleEffect[] classes, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.MySandboxGame.InitQuickLaunch() at Sandbox.MySandboxGame.Initialize() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:45:41.563 - Thread: 1 -> ASSERT: Transparent material not present: Atlas_B_01 at VRageRender.Animations.MyConstProperty`1.DeserializeFromObjectBuilder(GenerationProperty property) at VRage.Render.Particles.MyParticleGPUGenerationData.DeserializeFromObjectBuilder(ParticleGeneration generation) at VRage.Game.MyParticleEffectDataSerializer.DeserializeFromObjectBuilder(MyParticleEffectData data, MyObjectBuilder_ParticleEffect builder) at Sandbox.Definitions.MyDefinitionManager.InitParticleEffects(MyModContext context, DefinitionDictionary`1 output, MyObjectBuilder_ParticleEffect[] classes, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadPhase2(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.MySandboxGame.InitQuickLaunch() at Sandbox.MySandboxGame.Initialize() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:45:41.563 - Thread: 1 -> Loading weapon definitions 2020-03-21 00:45:41.563 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.563 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.578 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.578 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.578 - Thread: 1 -> MOD_CRITICAL_ERROR: Reddit Custom Encounters 2020-03-21 00:45:41.578 - Thread: 1 -> in file: 2020-03-21 00:45:41.578 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.578 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.578 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.578 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.578 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.578 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.578 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.578 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.578 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.594 - Thread: 1 -> MOD_CRITICAL_ERROR: Fast Cargo Ship Spawn Rate 2020-03-21 00:45:41.594 - Thread: 1 -> in file: 2020-03-21 00:45:41.594 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.594 - Thread: 1 -> MOD_CRITICAL_ERROR: Reduced Signals 2020-03-21 00:45:41.594 - Thread: 1 -> in file: 2020-03-21 00:45:41.594 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.610 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.610 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.610 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.610 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.610 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.610 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.610 - Thread: 1 -> MOD_CRITICAL_ERROR: Midspace's Experimental Solar Tracker [EOL] 2020-03-21 00:45:41.610 - Thread: 1 -> in file: 2020-03-21 00:45:41.610 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:41.610 - Thread: 1 -> Loading particle effect definitions 2020-03-21 00:45:41.625 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.625 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.625 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.625 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.625 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.625 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.656 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.656 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.656 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.656 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.656 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.703 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.703 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.766 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.766 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.781 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.781 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.781 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.781 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.781 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.781 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.781 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.797 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.797 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.797 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.797 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.797 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.797 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.797 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.813 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.813 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.813 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.813 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.813 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.828 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.828 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.828 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.828 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.828 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.828 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.828 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.828 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.828 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.844 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.844 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.844 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.844 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.859 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.859 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.859 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.875 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.875 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.875 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.875 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.875 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.891 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.891 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.891 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.891 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.906 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.906 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.906 - Thread: 1 -> Created block definitions 2020-03-21 00:45:41.906 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:41.906 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:41.906 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:41.953 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:41.953 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_DisposableBeacons.sbc 2020-03-21 00:45:41.953 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\beacon.dds 2020-03-21 00:45:41.969 - Thread: 1 -> Created definition for: Disposable Beacon 2020-03-21 00:45:42.000 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.000 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_DisposableBeacons.sbc 2020-03-21 00:45:42.000 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\beacon.dds 2020-03-21 00:45:42.000 - Thread: 1 -> Created definition for: Disposable Beacon 2020-03-21 00:45:42.000 - Thread: 1 -> Created block definitions 2020-03-21 00:45:42.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-21 00:45:42.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-21 00:45:42.000 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:42.047 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.047 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_HeavyOrComponentRich.sbc 2020-03-21 00:45:42.047 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\conveyor.dds 2020-03-21 00:45:42.047 - Thread: 1 -> Created definition for: Proprietary Conveyor Junction 2020-03-21 00:45:42.078 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.078 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_HeavyOrComponentRich.sbc 2020-03-21 00:45:42.078 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\ConveyorTube.dds 2020-03-21 00:45:42.078 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube 2020-03-21 00:45:42.109 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.109 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_HeavyOrComponentRich.sbc 2020-03-21 00:45:42.109 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\ConveyorTubeCurved.dds 2020-03-21 00:45:42.109 - Thread: 1 -> Created definition for: Proprietary Conveyor Tube Corner 2020-03-21 00:45:42.141 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.141 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_HeavyOrComponentRich.sbc 2020-03-21 00:45:42.141 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\ConveyorSorterLarge.dds 2020-03-21 00:45:42.141 - Thread: 1 -> Created definition for: Proprietary Conveyor Sorter 2020-03-21 00:45:42.188 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.188 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_HeavyOrComponentRich.sbc 2020-03-21 00:45:42.188 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\gyro.dds 2020-03-21 00:45:42.188 - Thread: 1 -> Created definition for: Proprietary Gyroscope 2020-03-21 00:45:42.188 - Thread: 1 -> Created block definitions 2020-03-21 00:45:42.188 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-21 00:45:42.188 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-03-21 00:45:42.188 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-03-21 00:45:42.188 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-03-21 00:45:42.188 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-03-21 00:45:42.188 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-03-21 00:45:42.188 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-21 00:45:42.188 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:42.219 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.219 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.219 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\nuclear_reactor.dds 2020-03-21 00:45:42.219 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-03-21 00:45:42.281 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.281 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.281 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\nuclear_reactor_large.dds 2020-03-21 00:45:42.281 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-03-21 00:45:42.312 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.312 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.312 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\nuclear_reactor.dds 2020-03-21 00:45:42.312 - Thread: 1 -> Created definition for: Proprietary Small Reactor 2020-03-21 00:45:42.359 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.359 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.359 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\nuclear_reactor_large.dds 2020-03-21 00:45:42.359 - Thread: 1 -> Created definition for: Proprietary Large Reactor 2020-03-21 00:45:42.391 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.391 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.391 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\gravity_generator.dds 2020-03-21 00:45:42.391 - Thread: 1 -> Created definition for: Proprietary Gravity Generator 2020-03-21 00:45:42.437 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.437 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.437 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\gravity_generator_spherical.dds 2020-03-21 00:45:42.437 - Thread: 1 -> Created definition for: Proprietary Spherical Gravity Generator 2020-03-21 00:45:42.484 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.484 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.484 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\ArtificialMass.dds 2020-03-21 00:45:42.484 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-03-21 00:45:42.516 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.516 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.516 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\ArtificialMass.dds 2020-03-21 00:45:42.516 - Thread: 1 -> Created definition for: Proprietary Artificial Mass 2020-03-21 00:45:42.547 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.547 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.547 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\SpaceBall.dds 2020-03-21 00:45:42.547 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-03-21 00:45:42.562 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.562 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.562 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\SpaceBall.dds 2020-03-21 00:45:42.562 - Thread: 1 -> Created definition for: Proprietary Space Ball 2020-03-21 00:45:42.594 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.594 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.594 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\thrust.dds 2020-03-21 00:45:42.594 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-03-21 00:45:42.625 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.625 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.625 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\thrust_large.dds 2020-03-21 00:45:42.625 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-03-21 00:45:42.656 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.656 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.656 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\thrust.dds 2020-03-21 00:45:42.656 - Thread: 1 -> Created definition for: Proprietary Ion Thruster 2020-03-21 00:45:42.734 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.734 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.734 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\thrust_large.dds 2020-03-21 00:45:42.734 - Thread: 1 -> Created definition for: Proprietary Large Ion Thruster 2020-03-21 00:45:42.797 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.797 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.797 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\LaserAntenna.dds 2020-03-21 00:45:42.797 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-03-21 00:45:42.844 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.844 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.844 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\LaserAntennaSmall.dds 2020-03-21 00:45:42.844 - Thread: 1 -> Created definition for: Proprietary Laser Antenna 2020-03-21 00:45:42.890 - Thread: 1 -> MOD_ERROR: Modular Encounters Spawner 2020-03-21 00:45:42.890 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\ProprietaryNpcBlocks\CubeBlocks_Valuable.sbc 2020-03-21 00:45:42.890 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Textures\GUI\Icons\Cubes\JumpDrive.dds 2020-03-21 00:45:42.890 - Thread: 1 -> Created definition for: Proprietary Jump Drive 2020-03-21 00:45:42.890 - Thread: 1 -> Created block definitions 2020-03-21 00:45:42.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconLarge 2020-03-21 00:45:42.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/ProprietaryLargeBlockConveyor 2020-03-21 00:45:42.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTube 2020-03-21 00:45:42.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/ProprietaryConveyorTubeCurved 2020-03-21 00:45:42.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorSorter/ProprietaryLargeBlockConveyorSorter 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Gyro/ProprietaryLargeBlockGyro 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockSmallGenerator 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietaryLargeBlockLargeGenerator 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGenerator/ProprietaryGravGen 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_GravityGeneratorSphere/ProprietaryGravGenSphere 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassLarge 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallLarge 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockSmallThrust 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietaryLargeBlockLargeThrust 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietaryLargeBlockLaserAntenna 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_JumpDrive/ProprietaryLargeJumpDrive 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Beacon/DisposableNpcBeaconSmall 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockSmallGenerator 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Reactor/ProprietarySmallBlockLargeGenerator 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_VirtualMass/ProprietaryVirtualMassSmall 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_SpaceBall/ProprietarySpaceBallSmall 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockSmallThrust 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/ProprietarySmallBlockLargeThrust 2020-03-21 00:45:42.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_LaserAntenna/ProprietarySmallBlockLaserAntenna 2020-03-21 00:45:42.906 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:42.906 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:42.922 - Thread: 1 -> MOD_CRITICAL_ERROR: Badges 2020-03-21 00:45:42.922 - Thread: 1 -> in file: 2020-03-21 00:45:42.922 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:42.922 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Buzzer 2020-03-21 00:45:42.922 - Thread: 1 -> in file: 2020-03-21 00:45:42.922 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:42.922 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:42.937 - Thread: 1 -> Created definition for: Arcade Machine Pacman 2020-03-21 00:45:42.953 - Thread: 1 -> Created definition for: Arcade Machine Space Invaders 2020-03-21 00:45:42.969 - Thread: 1 -> Created definition for: Arcade Machine Mortal Kombat 2020-03-21 00:45:42.969 - Thread: 1 -> Created block definitions 2020-03-21 00:45:42.969 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:42.969 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:42.969 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:42.969 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:42.984 - Thread: 1 -> Created definition for: Arcade Machine Pacman 2020-03-21 00:45:42.984 - Thread: 1 -> Created definition for: Arcade Machine Space Invaders 2020-03-21 00:45:42.984 - Thread: 1 -> Created definition for: Arcade Machine Mortal Kombat 2020-03-21 00:45:42.984 - Thread: 1 -> Created block definitions 2020-03-21 00:45:42.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:42.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:42.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:42.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:42.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:42.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:42.984 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.000 - Thread: 1 -> Created definition for: Single Bed 2020-03-21 00:45:43.031 - Thread: 1 -> Created definition for: Double Bed 2020-03-21 00:45:43.031 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.031 - Thread: 1 -> Created definition for: Single Bed 2020-03-21 00:45:43.031 - Thread: 1 -> Created definition for: Double Bed 2020-03-21 00:45:43.031 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.031 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.062 - Thread: 1 -> Created definition for: Bench Straight 2020-03-21 00:45:43.062 - Thread: 1 -> Created definition for: Bench Corner 2020-03-21 00:45:43.078 - Thread: 1 -> Created definition for: Bench Inverted Corner 2020-03-21 00:45:43.078 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.094 - Thread: 1 -> Created definition for: Bench Straight 2020-03-21 00:45:43.094 - Thread: 1 -> Created definition for: Bench Corner 2020-03-21 00:45:43.094 - Thread: 1 -> Created definition for: Bench Inverted Corner 2020-03-21 00:45:43.094 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.094 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.125 - Thread: 1 -> Created definition for: Bunk Bed 2020-03-21 00:45:43.140 - Thread: 1 -> Created definition for: Bunk Bed Mirrored 2020-03-21 00:45:43.140 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.156 - Thread: 1 -> Created definition for: Bunk Bed 2020-03-21 00:45:43.156 - Thread: 1 -> Created definition for: Bunk Bed Mirrored 2020-03-21 00:45:43.156 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.172 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.172 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.219 - Thread: 1 -> Created definition for: Fence Gate 2020-03-21 00:45:43.281 - Thread: 1 -> Created definition for: Fence Corner 2020-03-21 00:45:43.312 - Thread: 1 -> Created definition for: Fence Straight 2020-03-21 00:45:43.312 - Thread: 1 -> Created definition for: Fence Straight - "Battery Recharge Area" 2020-03-21 00:45:43.328 - Thread: 1 -> Created definition for: Fence Straight - "Construction Area" 2020-03-21 00:45:43.343 - Thread: 1 -> Created definition for: Fence Straight - "Construction Site" 2020-03-21 00:45:43.343 - Thread: 1 -> Created definition for: Fence Straight - "Restricted Area" 2020-03-21 00:45:43.359 - Thread: 1 -> Created definition for: Fence Straight - "High Voltage" 2020-03-21 00:45:43.359 - Thread: 1 -> Created definition for: Fence Straight - "Keep Out" 2020-03-21 00:45:43.359 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.375 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.390 - Thread: 1 -> Created definition for: Industrial Door 2020-03-21 00:45:43.390 - Thread: 1 -> Created definition for: Industrial Door Offset 2020-03-21 00:45:43.390 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.406 - Thread: 1 -> Created definition for: Industrial Door 2020-03-21 00:45:43.406 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:43.422 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.437 - Thread: 1 -> MOD_ERROR: (DX11) Eikesters Decorations and more - Part I - Fixed Textures 2020-03-21 00:45:43.437 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Data\CubeBlocks_Lamps.sbc 2020-03-21 00:45:43.437 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Textures\Lights\reflector_large.dds 2020-03-21 00:45:43.453 - Thread: 1 -> Created definition for: Hanging Light 2020-03-21 00:45:43.453 - Thread: 1 -> MOD_ERROR: (DX11) Eikesters Decorations and more - Part I - Fixed Textures 2020-03-21 00:45:43.453 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Data\CubeBlocks_Lamps.sbc 2020-03-21 00:45:43.453 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Textures\Lights\reflector_large.dds 2020-03-21 00:45:43.468 - Thread: 1 -> Created definition for: Hanging Light Long 2020-03-21 00:45:43.468 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.484 - Thread: 1 -> MOD_ERROR: (DX11) Eikesters Decorations and more - Part I - Fixed Textures 2020-03-21 00:45:43.484 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Data\CubeBlocks_Lamps_Small.sbc 2020-03-21 00:45:43.484 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Textures\Lights\reflector_large.dds 2020-03-21 00:45:43.484 - Thread: 1 -> Created definition for: Hanging Light 2020-03-21 00:45:43.484 - Thread: 1 -> MOD_ERROR: (DX11) Eikesters Decorations and more - Part I - Fixed Textures 2020-03-21 00:45:43.484 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Data\CubeBlocks_Lamps_Small.sbc 2020-03-21 00:45:43.484 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1790777460\Textures\Lights\reflector_large.dds 2020-03-21 00:45:43.484 - Thread: 1 -> Created definition for: Hanging Light Long 2020-03-21 00:45:43.484 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.500 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:43.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:43.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:43.515 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.531 - Thread: 1 -> Created definition for: Locker 2020-03-21 00:45:43.531 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:43.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.547 - Thread: 1 -> Created definition for: Locker 2020-03-21 00:45:43.547 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.547 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:43.562 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.578 - Thread: 1 -> Created definition for: Conveyor Tube to Pipes 2020-03-21 00:45:43.593 - Thread: 1 -> Created definition for: Conveyor Tube to Pipes Right 2020-03-21 00:45:43.609 - Thread: 1 -> Created definition for: Conveyor Tube to Pipes Left 2020-03-21 00:45:43.625 - Thread: 1 -> Created definition for: Pipes 2020-03-21 00:45:43.640 - Thread: 1 -> Created definition for: Pipes with Support 2020-03-21 00:45:43.640 - Thread: 1 -> Created definition for: Pipes Curve 2020-03-21 00:45:43.656 - Thread: 1 -> Created definition for: Pipes Curve 2020-03-21 00:45:43.672 - Thread: 1 -> Created definition for: Pipes Curve 2020-03-21 00:45:43.703 - Thread: 1 -> Created definition for: Pipes Curve Mirrored 2020-03-21 00:45:43.718 - Thread: 1 -> Created definition for: Pipes Curve Mirrored 2020-03-21 00:45:43.734 - Thread: 1 -> Created definition for: Pipes Curve Down 2020-03-21 00:45:43.750 - Thread: 1 -> Created definition for: Pipes Curve Long 2020-03-21 00:45:43.781 - Thread: 1 -> Created definition for: Pipes Curve Up 2020-03-21 00:45:43.781 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:43.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:43.797 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.828 - Thread: 1 -> Created definition for: Fern in a Tub 2020-03-21 00:45:43.828 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.843 - Thread: 1 -> Created definition for: Fern in a Tub 2020-03-21 00:45:43.843 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:43.859 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.875 - Thread: 1 -> Created definition for: Pool Table 2020-03-21 00:45:43.875 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:43.875 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.890 - Thread: 1 -> Created definition for: Pool Table 2020-03-21 00:45:43.890 - Thread: 1 -> Created block definitions 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:43.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:43.906 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:43.921 - Thread: 1 -> Created definition for: Railing Straight 2020-03-21 00:45:43.937 - Thread: 1 -> Created definition for: Railing Double 2020-03-21 00:45:43.953 - Thread: 1 -> Created definition for: Railing Corner 2020-03-21 00:45:43.968 - Thread: 1 -> Created definition for: Railing Diagonal 2020-03-21 00:45:44.000 - Thread: 1 -> Created definition for: Railing Round Corner 2020-03-21 00:45:44.000 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.000 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.015 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.031 - Thread: 1 -> Created definition for: Railing Straight 2020-03-21 00:45:44.031 - Thread: 1 -> Created definition for: Railing Diagonal 2020-03-21 00:45:44.031 - Thread: 1 -> Created definition for: Railing Corner 2020-03-21 00:45:44.031 - Thread: 1 -> Created definition for: Railing Round Corner 2020-03-21 00:45:44.031 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.031 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.046 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.078 - Thread: 1 -> Created definition for: Shelf 2020-03-21 00:45:44.078 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.078 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.093 - Thread: 1 -> Created definition for: Shelf 2020-03-21 00:45:44.093 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.093 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.109 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.125 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.125 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.125 - Thread: 1 -> Created definition for: Shower 2020-03-21 00:45:44.140 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.140 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.156 - Thread: 1 -> Created definition for: Shower 2020-03-21 00:45:44.156 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.171 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.187 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.187 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.187 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.187 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower_Small 2020-03-21 00:45:44.187 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.203 - Thread: 1 -> Created definition for: Side Table 2020-03-21 00:45:44.203 - Thread: 1 -> Created definition for: Side Table 2020-03-21 00:45:44.203 - Thread: 1 -> Created definition for: Side Table - Left Aligned 2020-03-21 00:45:44.203 - Thread: 1 -> Created definition for: Side Table - Right Aligned 2020-03-21 00:45:44.203 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.203 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_L 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_R 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.218 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_Small 2020-03-21 00:45:44.234 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.250 - Thread: 1 -> Created definition for: Sink 2020-03-21 00:45:44.250 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.250 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.265 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_L 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_R 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_Small 2020-03-21 00:45:44.281 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.281 - Thread: 1 -> Created definition for: Sink 2020-03-21 00:45:44.281 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_L 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_R 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.296 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink_Small 2020-03-21 00:45:44.312 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.328 - Thread: 1 -> Created definition for: Ping Pong Table 2020-03-21 00:45:44.328 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.328 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_L 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_R 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink_Small 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.343 - Thread: 1 -> Created definition for: Ping Pong Table 2020-03-21 00:45:44.343 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.343 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_L 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_R 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.359 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis_Small 2020-03-21 00:45:44.375 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.390 - Thread: 1 -> Created definition for: Toilet 2020-03-21 00:45:44.390 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_L 2020-03-21 00:45:44.390 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_R 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_Toilet 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis_Small 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.406 - Thread: 1 -> Created definition for: Toilet 2020-03-21 00:45:44.406 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.406 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_L 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_R 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_Toilet 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.421 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_Toilet_Small 2020-03-21 00:45:44.437 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.468 - Thread: 1 -> Created definition for: Transformer Box 2020-03-21 00:45:44.468 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.468 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_L 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_R 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_Toilet 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/Eikester_TransformerBox 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.484 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower_Small 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_Small 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink_Small 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis_Small 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_Toilet_Small 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.499 - Thread: 1 -> Created definition for: Transformer Box 2020-03-21 00:45:44.499 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_FenceGate 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceCorner 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_BatteryArea 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionArea 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_ConstructionSite 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_RestrictedArea 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_HighVoltage 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_FenceStraight_KeepOut 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoorOffset 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransition 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionRight 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_Conveyor/Eikester_PipesTubeTransitionLeft 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraight 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesStraightSupport 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner2Mirrored 2020-03-21 00:45:44.499 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCorner3Mirrored 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerDown 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerLong 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_ConveyorConnector/Eikester_PipesCornerUp 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDouble 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_L 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_R 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_Toilet 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/Eikester_TransformerBox 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_SpaceInvaders_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_ArcadeMachine_MortalKombat_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedSingle_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BedDouble_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchStraight_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BenchCurved_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_BenchInvertedCorner_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBed_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_BunkBedMirrored_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_IndustrialDoor_Small 2020-03-21 00:45:44.515 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLamp_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_ReflectorLight/EIKESTER_HangingLampLong_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Locker_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PlantTubFern_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_PoolTable_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingStraight_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingDiagonal_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingCorner_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_RailingRoundCorner_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CargoContainer/Eikester_Shelf_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Door/Eikester_Shower_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_SideTable_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_Sink_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_CubeBlock/Eikester_TableTennis_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Cockpit/Eikester_Toilet_Small 2020-03-21 00:45:44.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/Eikester_TransformerBox_Small 2020-03-21 00:45:44.531 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:44.531 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:44.531 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Better Piston 2020-03-21 00:45:44.531 - Thread: 1 -> in file: 2020-03-21 00:45:44.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.546 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) X-Wing KX9 Lasercannon 2020-03-21 00:45:44.546 - Thread: 1 -> in file: 2020-03-21 00:45:44.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.546 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cockpit 2020-03-21 00:45:44.546 - Thread: 1 -> in file: 2020-03-21 00:45:44.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.546 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Signs 2020-03-21 00:45:44.546 - Thread: 1 -> in file: 2020-03-21 00:45:44.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.546 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Pillars 2020-03-21 00:45:44.546 - Thread: 1 -> in file: 2020-03-21 00:45:44.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.546 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Ship Button Panel 4 Buttons 2020-03-21 00:45:44.546 - Thread: 1 -> in file: 2020-03-21 00:45:44.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.546 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) SuperCaps - When your life requires that special kind of power 2020-03-21 00:45:44.546 - Thread: 1 -> in file: 2020-03-21 00:45:44.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.546 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Solarpanels 2020-03-21 00:45:44.546 - Thread: 1 -> in file: 2020-03-21 00:45:44.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.546 - Thread: 1 -> MOD_CRITICAL_ERROR: Specialized Refineries 2020-03-21 00:45:44.546 - Thread: 1 -> in file: 2020-03-21 00:45:44.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.546 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.578 - Thread: 1 -> Created definition for: Compact Antenna 2020-03-21 00:45:44.578 - Thread: 1 -> Created definition for: Compact Antenna 2020-03-21 00:45:44.578 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.578 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/OmnidirectionalAntenna 2020-03-21 00:45:44.578 - Thread: 1 -> Loading cube block: MyObjectBuilder_RadioAntenna/OmnidirectionalAntennaSmall 2020-03-21 00:45:44.593 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:44.593 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Speaker 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Doorpack 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Clear and Colored Glass Panes 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Widescreen TV - LCD Panel 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster Colored 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Window (Vent) 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Glass Windows 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster Colored 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Armored Cargo Container 2020-03-21 00:45:44.593 - Thread: 1 -> in file: 2020-03-21 00:45:44.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:44.593 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.609 - Thread: 1 -> Created definition for: Small Armor Level 1 Thrust 2020-03-21 00:45:44.624 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSATSLevel1 2020-03-21 00:45:44.624 - Thread: 1 -> Created definition for: Small Armor Level 1 Slope Thrust 2020-03-21 00:45:44.640 - Thread: 1 -> Created definition for: Large Armor Level 1 Thrust Slope 2020-03-21 00:45:44.656 - Thread: 1 -> Created definition for: Large Armor Level 1 Thrust 2020-03-21 00:45:44.671 - Thread: 1 -> Created definition for: ATRound Side Level 1 2020-03-21 00:45:44.671 - Thread: 1 -> Created definition for: Armor Thrust Round Lvl 1 2020-03-21 00:45:44.687 - Thread: 1 -> Created definition for: Thruster Round Side Level 1 2020-03-21 00:45:44.718 - Thread: 1 -> Created definition for: Level 1 Large Armor Thruster 2020-03-21 00:45:44.734 - Thread: 1 -> Created definition for: Level 1 Large Armor Thruster Slope 2020-03-21 00:45:44.749 - Thread: 1 -> Created definition for: Level 1 Armor Thruster 2020-03-21 00:45:44.765 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSATSLevel1 2020-03-21 00:45:44.765 - Thread: 1 -> Created definition for: Level 1 Armor Thruster Slope 2020-03-21 00:45:44.765 - Thread: 1 -> Created definition for: Armor Thruster Round Side Level 1 2020-03-21 00:45:44.781 - Thread: 1 -> Created definition for: Armor Thruster Round Level 1 2020-03-21 00:45:44.781 - Thread: 1 -> Created definition for: Thruster Round Side Level 1 2020-03-21 00:45:44.781 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel1 2020-03-21 00:45:44.781 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel1 2020-03-21 00:45:44.796 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel1 2020-03-21 00:45:44.796 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.796 - Thread: 1 -> Created definition for: Small Armor Level 2 Thrust 2020-03-21 00:45:44.796 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSATSLevel2 2020-03-21 00:45:44.796 - Thread: 1 -> Created definition for: Small Armor Level 2 Slope Thrust 2020-03-21 00:45:44.812 - Thread: 1 -> Created definition for: Large Armor Level 2 Thrust Slope 2020-03-21 00:45:44.812 - Thread: 1 -> Created definition for: Large Armor Level 2 Thrust 2020-03-21 00:45:44.812 - Thread: 1 -> Created definition for: ATRound Side Level 2 2020-03-21 00:45:44.828 - Thread: 1 -> Created definition for: Armor Thrust Round Lvl 2 2020-03-21 00:45:44.828 - Thread: 1 -> Created definition for: Thruster Round Side Level 2 2020-03-21 00:45:44.828 - Thread: 1 -> Created definition for: Level 2 Large Armor Thruster 2020-03-21 00:45:44.828 - Thread: 1 -> Created definition for: Level 2 Large Armor Thruster Slope 2020-03-21 00:45:44.828 - Thread: 1 -> Created definition for: Level 2 Armor Thruster 2020-03-21 00:45:44.828 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSATSLevel2 2020-03-21 00:45:44.828 - Thread: 1 -> Created definition for: Level 2 Armor Thruster Slope 2020-03-21 00:45:44.828 - Thread: 1 -> Created definition for: Armor Thruster Round Side Level 2 2020-03-21 00:45:44.828 - Thread: 1 -> Created definition for: Armor Thruster Round Level 2 2020-03-21 00:45:44.828 - Thread: 1 -> Created definition for: Thruster Round Side Level 2 2020-03-21 00:45:44.828 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel1 2020-03-21 00:45:44.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel1 2020-03-21 00:45:44.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel1 2020-03-21 00:45:44.828 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel1 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel2 2020-03-21 00:45:44.843 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.843 - Thread: 1 -> Created definition for: Small Armor Level 3 Thrust 2020-03-21 00:45:44.859 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSATSLevel3 2020-03-21 00:45:44.859 - Thread: 1 -> Created definition for: Small Armor Level 3 Slope Thrust 2020-03-21 00:45:44.859 - Thread: 1 -> Created definition for: Large Armor Level 3 Thrust Slope 2020-03-21 00:45:44.859 - Thread: 1 -> Created definition for: Large Armor Level 3 Thrust 2020-03-21 00:45:44.874 - Thread: 1 -> Created definition for: ATRound Side Level 3 2020-03-21 00:45:44.874 - Thread: 1 -> Created definition for: Armor Thrust Round Lvl 3 2020-03-21 00:45:44.874 - Thread: 1 -> Created definition for: Thruster Round Side Level 3 2020-03-21 00:45:44.874 - Thread: 1 -> Created definition for: Level 3 Large Armor Thruster 2020-03-21 00:45:44.874 - Thread: 1 -> Created definition for: Level 3 Large Armor Thruster Slope 2020-03-21 00:45:44.890 - Thread: 1 -> Created definition for: Level 3 Armor Thruster 2020-03-21 00:45:44.890 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSATSLevel3 2020-03-21 00:45:44.890 - Thread: 1 -> Created definition for: Level 3 Armor Thruster Slope 2020-03-21 00:45:44.890 - Thread: 1 -> Created definition for: Armor Thruster Round Side Level 3 2020-03-21 00:45:44.890 - Thread: 1 -> Created definition for: Armor Thruster Round Level 3 2020-03-21 00:45:44.890 - Thread: 1 -> Created definition for: Thruster Round Side Level 3 2020-03-21 00:45:44.890 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel1 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel1 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel1 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel1 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel1 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel1 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel1 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel2 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel2 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel2 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel2 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel2 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel2 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel2 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel3 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel3 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel3 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel3 2020-03-21 00:45:44.890 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel3 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel3 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel3 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel1 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel1 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel1 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel1 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel1 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel1 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel1 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel2 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel2 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel2 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel2 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel2 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel2 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel2 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel3 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel3 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel3 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel3 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel3 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel3 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel3 2020-03-21 00:45:44.906 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:44.906 - Thread: 1 -> Created definition for: Small Armor T4 Thrust (Angel IV) 2020-03-21 00:45:44.921 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSATSLevel4 2020-03-21 00:45:44.921 - Thread: 1 -> Created definition for: Small Armor T4 Slope Thrust (Angel IV) 2020-03-21 00:45:44.921 - Thread: 1 -> Created definition for: Large Armor T4 Thrust Slope (Angel IV) 2020-03-21 00:45:44.937 - Thread: 1 -> Created definition for: Large Armor T4 Thrust (Angel IV) 2020-03-21 00:45:44.937 - Thread: 1 -> Created definition for: ATRound Side T4 (Angel IV) 2020-03-21 00:45:44.953 - Thread: 1 -> Created definition for: Armor Thrust Round T4 (Angel IV) 2020-03-21 00:45:44.953 - Thread: 1 -> Created definition for: Thruster Round Side T4 (Angel IV) 2020-03-21 00:45:44.953 - Thread: 1 -> Created definition for: T4 Large Armor Thruster (Angel IV) 2020-03-21 00:45:44.953 - Thread: 1 -> Created definition for: T4 Large Armor Thruster Slope (Angel IV) 2020-03-21 00:45:44.968 - Thread: 1 -> Created definition for: T4 Armor Thruster (Angel IV) 2020-03-21 00:45:44.968 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSATSLevel4 2020-03-21 00:45:44.968 - Thread: 1 -> Created definition for: T4 Armor Thruster Slope (Angel IV) 2020-03-21 00:45:44.968 - Thread: 1 -> Created definition for: Armor Thruster Round Side T4 (Angel IV) 2020-03-21 00:45:44.968 - Thread: 1 -> Created definition for: Armor Thruster Round T4 (Angel IV) 2020-03-21 00:45:44.968 - Thread: 1 -> Created definition for: Thruster Round Side T4 (Angel IV) 2020-03-21 00:45:44.968 - Thread: 1 -> Created block definitions 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel1 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel1 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel1 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel1 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel1 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel1 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel1 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel2 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel2 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel2 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel2 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel2 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel2 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel2 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel3 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel3 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel3 2020-03-21 00:45:44.968 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel4 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel4 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel4 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel4 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel4 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel4 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel4 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel1 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel1 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel1 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel1 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel1 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel1 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel1 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel2 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel2 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel2 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel2 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel2 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel2 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel2 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel3 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel4 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel4 2020-03-21 00:45:44.984 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel4 2020-03-21 00:45:44.999 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel4 2020-03-21 00:45:44.999 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel4 2020-03-21 00:45:44.999 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel4 2020-03-21 00:45:44.999 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel4 2020-03-21 00:45:44.999 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:45.015 - Thread: 1 -> Created definition for: Small Armor Thrust 2020-03-21 00:45:45.015 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/SBSATS 2020-03-21 00:45:45.015 - Thread: 1 -> Created definition for: Small Armor Slope Thrust 2020-03-21 00:45:45.031 - Thread: 1 -> Created definition for: Large Armor Thrust Slope 2020-03-21 00:45:45.031 - Thread: 1 -> Created definition for: Large Armor Thrust 2020-03-21 00:45:45.031 - Thread: 1 -> Created definition for: Small Armor Thruster Round Side 2020-03-21 00:45:45.046 - Thread: 1 -> Created definition for: SBSATR 2020-03-21 00:45:45.046 - Thread: 1 -> Created definition for: Small Thruster Round Side 2020-03-21 00:45:45.046 - Thread: 1 -> Created definition for: Large Armor Thruster 2020-03-21 00:45:45.046 - Thread: 1 -> Created definition for: Large Armor Thruster Slope 2020-03-21 00:45:45.046 - Thread: 1 -> Created definition for: Armor Thruster 2020-03-21 00:45:45.046 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_Thrust/LBSATS 2020-03-21 00:45:45.046 - Thread: 1 -> Created definition for: Armor Thruster Slope 2020-03-21 00:45:45.046 - Thread: 1 -> Created definition for: Armor Thruster Round Side 2020-03-21 00:45:45.046 - Thread: 1 -> Created definition for: Small Armor Thruster Round 2020-03-21 00:45:45.062 - Thread: 1 -> Created definition for: Thruster Round Side 2020-03-21 00:45:45.062 - Thread: 1 -> Created block definitions 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel2 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel2 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel2 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel2 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel2 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel2 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel2 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel3 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel3 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel3 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel3 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel3 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel3 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel3 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATLevel4 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATSLevel4 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATLevel4 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATSLevel4 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRSLevel4 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRLevel4 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRSLevel4 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLAT 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBLATS 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSAT 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATS 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATRS 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSATR 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/LBSTRS 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel1 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel2 2020-03-21 00:45:45.062 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel2 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel2 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel2 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel2 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel2 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel2 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel3 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel3 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel3 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel3 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel3 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel3 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel3 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATLevel4 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATSLevel4 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATSLevel4 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATLevel4 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRSLevel4 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRLevel4 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRSLevel4 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSAT 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATS 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLATS 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBLAT 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATRS 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSATR 2020-03-21 00:45:45.077 - Thread: 1 -> Loading cube block: MyObjectBuilder_Thrust/SBSTRS 2020-03-21 00:45:45.077 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.077 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.077 - Thread: 1 -> MOD_CRITICAL_ERROR: TVSI-Tech Diamond Bonded Glass (Survival) [DX11] 2020-03-21 00:45:45.077 - Thread: 1 -> in file: 2020-03-21 00:45:45.077 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.077 - Thread: 1 -> MOD_CRITICAL_ERROR: Large Armor Gates [WIP] (DX11) 2020-03-21 00:45:45.077 - Thread: 1 -> in file: 2020-03-21 00:45:45.077 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.077 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Death Star Interior 2020-03-21 00:45:45.077 - Thread: 1 -> in file: 2020-03-21 00:45:45.077 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.077 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Larger Airtight Hangar Door(s) 2020-03-21 00:45:45.077 - Thread: 1 -> in file: 2020-03-21 00:45:45.077 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.077 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Shutter 2020-03-21 00:45:45.077 - Thread: 1 -> in file: 2020-03-21 00:45:45.077 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.077 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Millenium Falcon Cockpit Glass Pieces 2020-03-21 00:45:45.077 - Thread: 1 -> in file: 2020-03-21 00:45:45.077 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.077 - Thread: 1 -> MOD_CRITICAL_ERROR: Portal Test Chamber Icons - LCD Images 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Kolt - Command Console Pack 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) XL Thruster - Vanilla Style 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: Glowing Signs Remake 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Blast Door 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: AdvancedDoor - Example Mod 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Hatch 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Wheels 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Battlestar Galactica Door 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Missile Turret 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) D-Pad Button Panel 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Passage Airlock 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Steel Catwalk Trapdoor 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Block Combinations 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.093 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: Disabled LCD/Text Panel Highlights 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: Stairs with Railing 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Computer Terminal 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Iris Door 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cryo Chamber 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Fountain 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.093 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.093 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Treadmill 2020-03-21 00:45:45.093 - Thread: 1 -> in file: 2020-03-21 00:45:45.109 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.109 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Benches 2020-03-21 00:45:45.109 - Thread: 1 -> in file: 2020-03-21 00:45:45.109 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.109 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:45.124 - Thread: 1 -> Created definition for: LCD Ad (Top Mounted) 2020-03-21 00:45:45.140 - Thread: 1 -> Created definition for: LCD Ad (Bottom Mounted) 2020-03-21 00:45:45.156 - Thread: 1 -> Created definition for: LCD Ad (Wall Mounted) 2020-03-21 00:45:45.156 - Thread: 1 -> Created block definitions 2020-03-21 00:45:45.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_TopMounted_1x1 2020-03-21 00:45:45.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_BottomMounted_1x1 2020-03-21 00:45:45.156 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_WallMounted_1x1 2020-03-21 00:45:45.156 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:45.187 - Thread: 1 -> Created definition for: LCD Ad (Top Mounted 1x2) 2020-03-21 00:45:45.218 - Thread: 1 -> Created definition for: LCD Ad (Bottom Mounted 1x2) 2020-03-21 00:45:45.234 - Thread: 1 -> Created definition for: LCD Ad (Wall Mounted 1x2) 2020-03-21 00:45:45.249 - Thread: 1 -> Created block definitions 2020-03-21 00:45:45.249 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_TopMounted_1x1 2020-03-21 00:45:45.249 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_BottomMounted_1x1 2020-03-21 00:45:45.249 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_WallMounted_1x1 2020-03-21 00:45:45.249 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_TopMounted_1x2 2020-03-21 00:45:45.249 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_BottomMounted_1x2 2020-03-21 00:45:45.249 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_WallMounted_1x2 2020-03-21 00:45:45.249 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:45.265 - Thread: 1 -> Created definition for: LCD Ad (Top Mounted 2x1) 2020-03-21 00:45:45.296 - Thread: 1 -> Created definition for: LCD Ad (Bottom Mounted 2x1) 2020-03-21 00:45:45.312 - Thread: 1 -> Created definition for: LCD Ad (Wall Mounted 2x1) 2020-03-21 00:45:45.312 - Thread: 1 -> Created block definitions 2020-03-21 00:45:45.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_TopMounted_1x1 2020-03-21 00:45:45.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_BottomMounted_1x1 2020-03-21 00:45:45.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_WallMounted_1x1 2020-03-21 00:45:45.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_TopMounted_1x2 2020-03-21 00:45:45.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_BottomMounted_1x2 2020-03-21 00:45:45.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_WallMounted_1x2 2020-03-21 00:45:45.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_TopMounted_2x1 2020-03-21 00:45:45.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_BottomMounted_2x1 2020-03-21 00:45:45.312 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_WallMounted_2x1 2020-03-21 00:45:45.312 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:45.327 - Thread: 1 -> Created definition for: LCD Pillar 2020-03-21 00:45:45.327 - Thread: 1 -> Created block definitions 2020-03-21 00:45:45.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_TopMounted_1x1 2020-03-21 00:45:45.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_BottomMounted_1x1 2020-03-21 00:45:45.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_WallMounted_1x1 2020-03-21 00:45:45.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_TopMounted_1x2 2020-03-21 00:45:45.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_BottomMounted_1x2 2020-03-21 00:45:45.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_WallMounted_1x2 2020-03-21 00:45:45.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_TopMounted_2x1 2020-03-21 00:45:45.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_BottomMounted_2x1 2020-03-21 00:45:45.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDAdSign_WallMounted_2x1 2020-03-21 00:45:45.327 - Thread: 1 -> Loading cube block: MyObjectBuilder_TextPanel/Eikester_LCDPillar_Round 2020-03-21 00:45:45.343 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.343 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.343 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.343 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.343 - Thread: 1 -> MOD_CRITICAL_ERROR: Surface Occupation 2020-03-21 00:45:45.343 - Thread: 1 -> in file: 2020-03-21 00:45:45.343 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.343 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.343 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.343 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:45.374 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:45.374 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\CubeBlocks.sbc 2020-03-21 00:45:45.374 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Cubes\missile_launcher_small.dds 2020-03-21 00:45:45.374 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Sniper 2020-03-21 00:45:45.374 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:45.374 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\CubeBlocks.sbc 2020-03-21 00:45:45.374 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Cubes\missile_launcher_small.dds 2020-03-21 00:45:45.374 - Thread: 1 -> Created definition for: Corruption Rocket Launcher Barrage 2020-03-21 00:45:45.406 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:45.406 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\CubeBlocks.sbc 2020-03-21 00:45:45.406 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Cubes\gatling_gun.dds 2020-03-21 00:45:45.406 - Thread: 1 -> Created definition for: Corruption Scatter Cannon 2020-03-21 00:45:45.421 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:45.421 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\CubeBlocks.sbc 2020-03-21 00:45:45.421 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Screens\turret_overlay.dds 2020-03-21 00:45:45.484 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:45.484 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\CubeBlocks.sbc 2020-03-21 00:45:45.484 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Cubes\gatling_turret.dds 2020-03-21 00:45:45.484 - Thread: 1 -> Created definition for: Corruption Large Scatter-Cannon Turret 2020-03-21 00:45:45.499 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:45.499 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\CubeBlocks.sbc 2020-03-21 00:45:45.499 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Cubes\warhead.dds 2020-03-21 00:45:45.499 - Thread: 1 -> Created definition for: Corrupt Seeker Missile 2020-03-21 00:45:45.531 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:45.531 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\CubeBlocks.sbc 2020-03-21 00:45:45.531 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Cubes\Battery.dds 2020-03-21 00:45:45.531 - Thread: 1 -> Created definition for: Battery 2020-03-21 00:45:45.531 - Thread: 1 -> Created block definitions 2020-03-21 00:45:45.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_LargeGatlingTurret/CorruptionLargeScatterCannonTurret 2020-03-21 00:45:45.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Sniper 2020-03-21 00:45:45.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallMissileLauncher/Corruption-SmallMissileLauncher-Barrage 2020-03-21 00:45:45.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_SmallGatlingGun/Corruption-SmallScatterCannon 2020-03-21 00:45:45.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_Warhead/CorruptSeekerMissile 2020-03-21 00:45:45.531 - Thread: 1 -> Loading cube block: MyObjectBuilder_BatteryBlock/CorruptDummyBattery 2020-03-21 00:45:45.531 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.531 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.531 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.531 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.531 - Thread: 1 -> MOD_CRITICAL_ERROR: Reddit Custom Encounters 2020-03-21 00:45:45.531 - Thread: 1 -> in file: 2020-03-21 00:45:45.531 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.531 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.531 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.546 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.546 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.546 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.546 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.546 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.546 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.546 - Thread: 1 -> MOD_CRITICAL_ERROR: Fast Cargo Ship Spawn Rate 2020-03-21 00:45:45.546 - Thread: 1 -> in file: 2020-03-21 00:45:45.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.546 - Thread: 1 -> MOD_CRITICAL_ERROR: Reduced Signals 2020-03-21 00:45:45.546 - Thread: 1 -> in file: 2020-03-21 00:45:45.546 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.546 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.546 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.546 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:45.562 - Thread: 1 -> Warning: BlockVariants are obsolete. Use block groups instead for block: MyObjectBuilder_MotorAdvancedStator/VCZ_Elevator_Rotor_Base 2020-03-21 00:45:45.562 - Thread: 1 -> Created definition for: VCZ Elevator Rotor Base 2020-03-21 00:45:45.593 - Thread: 1 -> Created definition for: VCZ Elevator Bottom 2020-03-21 00:45:45.593 - Thread: 1 -> Created definition for: VCZ Elevator Rotor 2020-03-21 00:45:45.609 - Thread: 1 -> Created definition for: Elevator Cabin 2020-03-21 00:45:45.609 - Thread: 1 -> MOD_ERROR: VCZ Multifloor Elevator 2020-03-21 00:45:45.609 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1154898843\Data\CubeBlocks_VCZ_MultifloorElevator.sbc 2020-03-21 00:45:45.609 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1154898843\Textures\GUI\Icons\Cubes\ButtonPanel.dds 2020-03-21 00:45:45.609 - Thread: 1 -> Created definition for: VCZ_Elevator_Buttons - DON'T TRY TO GRIND 2020-03-21 00:45:45.640 - Thread: 1 -> Created definition for: VCZ Elevator Middle 2020-03-21 00:45:45.655 - Thread: 1 -> Created definition for: VCZ Elevator Middle Double 2020-03-21 00:45:45.671 - Thread: 1 -> Created definition for: VCZ Elevator Top 2020-03-21 00:45:45.687 - Thread: 1 -> Created definition for: VCZ Elevator Filler 2020-03-21 00:45:45.702 - Thread: 1 -> Created definition for: VCZ Elevator Filler Double 2020-03-21 00:45:45.718 - Thread: 1 -> Created definition for: VCZ Elevator Filler Vent 2020-03-21 00:45:45.718 - Thread: 1 -> Created block definitions 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/VCZ_Elevator_Rotor_Base 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/VCZ_Elevator_Bottom 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedStator/VCZ_Elevator_Rotor 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_MotorAdvancedRotor/VCZ_Elevator_Rotor_Top 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_MedicalRoom/VCZ_Elevator_Buttons 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/VCZ_Elevator_Middle 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/VCZ_Elevator_Middle_Double 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/VCZ_Elevator_Top 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/VCZ_Elevator_Filler 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_UpgradeModule/VCZ_Elevator_FillerDouble 2020-03-21 00:45:45.718 - Thread: 1 -> Loading cube block: MyObjectBuilder_AirVent/VCZ_Elevator_Filler_Vent 2020-03-21 00:45:45.718 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.718 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.734 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:45.749 - Thread: 1 -> Created definition for: Rotary Airlock Door 2020-03-21 00:45:45.749 - Thread: 1 -> Created definition for: Rotary Airlock Door 2020-03-21 00:45:45.780 - Thread: 1 -> Created definition for: Rotary Airlock Corner Door 2020-03-21 00:45:45.780 - Thread: 1 -> Created definition for: Rotary Airlock Corner Door 2020-03-21 00:45:45.780 - Thread: 1 -> Created block definitions 2020-03-21 00:45:45.780 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlock 2020-03-21 00:45:45.780 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockCorner 2020-03-21 00:45:45.780 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockSmallGrid 2020-03-21 00:45:45.780 - Thread: 1 -> Loading cube block: MyObjectBuilder_AdvancedDoor/RotaryAirlockCornerSmallGrid 2020-03-21 00:45:45.780 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.796 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.796 - Thread: 1 -> MOD_CRITICAL_ERROR: Midspace's Experimental Solar Tracker [EOL] 2020-03-21 00:45:45.796 - Thread: 1 -> in file: 2020-03-21 00:45:45.796 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.796 - Thread: 1 -> Loading cube blocks 2020-03-21 00:45:45.812 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2020-03-21 00:45:45.827 - Thread: 1 -> Created definition for: BuildAndRepairSystem 2020-03-21 00:45:45.827 - Thread: 1 -> Created block definitions 2020-03-21 00:45:45.827 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdLargeNanobotBuildAndRepairSystem 2020-03-21 00:45:45.827 - Thread: 1 -> Loading cube block: MyObjectBuilder_ShipWelder/SELtdSmallNanobotBuildAndRepairSystem 2020-03-21 00:45:45.827 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.827 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.843 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.843 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.843 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.843 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.843 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.843 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.859 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.859 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.859 - Thread: 1 -> Loading block variant groups 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Ablator.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Aggressive Miner.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\AlienEasyStation.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\AlienLander.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-03-21 00:45:45.859 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\ASM-2.sbc 2020-03-21 00:45:45.859 - 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Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Platform_6572.sbc 2020-03-21 00:45:45.921 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Platform_6674.sbc 2020-03-21 00:45:45.921 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Platform_7912.sbc 2020-03-21 00:45:45.921 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Platform_8820.sbc 2020-03-21 00:45:45.921 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Platform_9178.sbc 2020-03-21 00:45:45.921 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Platform4328.sbc 2020-03-21 00:45:45.921 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\PractiseShip.sbc 2020-03-21 00:45:45.921 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Projector_large_ship.sbc 2020-03-21 00:45:45.921 - 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Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\RespawnSpacePod.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Salvage Drone.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Scout Miner.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Seeker Mine.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\SF-45.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Small Ship 5418.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Small_Grid_1642.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Small_Ship_5727.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\SmallShip_SingleBlock.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Snub Fighter.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Solar Scout.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Space_Mine_mk.1.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Spaceport_Terminal.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\SpawnShipAssembler.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\SpawnShipDrill.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\SpawnShipEscapePod.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Spur_mk.1.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Starfury_MkII.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\STARTERSHIP.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Stash-satellite.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Station_8315622.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\SuicideShip.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Thief_mk.1.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\T-Ion Fade.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Trade1.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Trade2.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Trade3.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Trader1.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Trainspark.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Turtle Miner.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Tusk.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_local\spaceeng\Content\Data\Prefabs\YellowDrone.sbc 2020-03-21 00:45:45.937 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.937 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.937 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1521905890\Data\Prefabs\MES-Dummy-Container.sbc 2020-03-21 00:45:45.952 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.952 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.952 - Thread: 1 -> MOD_CRITICAL_ERROR: Badges 2020-03-21 00:45:45.952 - Thread: 1 -> in file: 2020-03-21 00:45:45.952 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.952 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Buzzer 2020-03-21 00:45:45.952 - Thread: 1 -> in file: 2020-03-21 00:45:45.952 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.968 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Better Piston 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) X-Wing KX9 Lasercannon 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cockpit 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Signs 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Pillars 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Ship Button Panel 4 Buttons 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) SuperCaps - When your life requires that special kind of power 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Solarpanels 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: Specialized Refineries 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.968 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Speaker 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Doorpack 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Clear and Colored Glass Panes 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Widescreen TV - LCD Panel 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.968 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster Colored 2020-03-21 00:45:45.968 - Thread: 1 -> in file: 2020-03-21 00:45:45.968 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Window (Vent) 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Glass Windows 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster Colored 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Armored Cargo Container 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:45.984 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: TVSI-Tech Diamond Bonded Glass (Survival) [DX11] 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: Large Armor Gates [WIP] (DX11) 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Death Star Interior 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Larger Airtight Hangar Door(s) 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Shutter 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Millenium Falcon Cockpit Glass Pieces 2020-03-21 00:45:45.984 - Thread: 1 -> in file: 2020-03-21 00:45:45.984 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.984 - Thread: 1 -> MOD_CRITICAL_ERROR: Portal Test Chamber Icons - LCD Images 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Kolt - Command Console Pack 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) XL Thruster - Vanilla Style 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: Glowing Signs Remake 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Blast Door 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: AdvancedDoor - Example Mod 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Hatch 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Wheels 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Battlestar Galactica Door 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Missile Turret 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) D-Pad Button Panel 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Passage Airlock 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Steel Catwalk Trapdoor 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:45.999 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Block Combinations 2020-03-21 00:45:45.999 - Thread: 1 -> in file: 2020-03-21 00:45:45.999 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.015 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.015 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.015 - Thread: 1 -> MOD_CRITICAL_ERROR: Disabled LCD/Text Panel Highlights 2020-03-21 00:45:46.015 - Thread: 1 -> in file: 2020-03-21 00:45:46.015 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.015 - Thread: 1 -> MOD_CRITICAL_ERROR: Stairs with Railing 2020-03-21 00:45:46.015 - Thread: 1 -> in file: 2020-03-21 00:45:46.015 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.015 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Computer Terminal 2020-03-21 00:45:46.015 - Thread: 1 -> in file: 2020-03-21 00:45:46.015 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.015 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Iris Door 2020-03-21 00:45:46.015 - Thread: 1 -> in file: 2020-03-21 00:45:46.015 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.015 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cryo Chamber 2020-03-21 00:45:46.015 - Thread: 1 -> in file: 2020-03-21 00:45:46.015 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.015 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Fountain 2020-03-21 00:45:46.015 - Thread: 1 -> in file: 2020-03-21 00:45:46.015 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.015 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Treadmill 2020-03-21 00:45:46.015 - Thread: 1 -> in file: 2020-03-21 00:45:46.015 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.015 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Benches 2020-03-21 00:45:46.015 - Thread: 1 -> in file: 2020-03-21 00:45:46.015 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.015 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.015 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.015 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(Backup) WMI Hunchback Dropship.sbc 2020-03-21 00:45:46.030 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) AS-1 Stormfire.sbc 2020-03-21 00:45:46.030 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) Instinct - Atmospheric Frigate.sbc 2020-03-21 00:45:46.030 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) INTRUDER III Escort Carrier.sbc 2020-03-21 00:45:46.046 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) Mobile Drilling Platform.sbc 2020-03-21 00:45:46.046 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) Oban Tide.sbc 2020-03-21 00:45:46.046 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) Sky Factory.sbc 2020-03-21 00:45:46.046 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) Spirit of Lomond.sbc 2020-03-21 00:45:46.062 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-1 Serenity MK.2.sbc 2020-03-21 00:45:46.062 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-11 Harpy.sbc 2020-03-21 00:45:46.062 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) SS-19 Serenity-X.sbc 2020-03-21 00:45:46.077 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) Super Gremlin.sbc 2020-03-21 00:45:46.077 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) Supply Transport.sbc 2020-03-21 00:45:46.077 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) The Scutler Mk 7.sbc 2020-03-21 00:45:46.077 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) Transport Courier.sbc 2020-03-21 00:45:46.093 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-ATM) WMI Hunchback Dropship.sbc 2020-03-21 00:45:46.093 - Thread: 1 -> ASSERT: Duplicate entry of '(NPC-ATM) WMI Hunchback Dropship' at Sandbox.Definitions.MyDefinitionManager.LoadPhase4(MyObjectBuilder_Definitions objBuilder, MyModContext context, DefinitionSet definitionSet, Boolean failOnDebug) at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.MySandboxGame.InitQuickLaunch() at Sandbox.MySandboxGame.Initialize() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:45:46.093 - Thread: 1 -> Duplicate entry of '(NPC-ATM) WMI Hunchback Dropship' 2020-03-21 00:45:46.093 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\Prefabs\(NPC-CPC) Forge Of Corruption.sbc 2020-03-21 00:45:46.093 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.109 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.109 - Thread: 1 -> MOD_CRITICAL_ERROR: Surface Occupation 2020-03-21 00:45:46.109 - Thread: 1 -> in file: 2020-03-21 00:45:46.109 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.109 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.109 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.109 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Assault Drone.sbc 2020-03-21 00:45:46.109 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Barnacle Drone.sbc 2020-03-21 00:45:46.109 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Blackmail Drone.sbc 2020-03-21 00:45:46.124 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Cockpit Replacer.sbc 2020-03-21 00:45:46.124 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Damaged Research Vessel.sbc 2020-03-21 00:45:46.124 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Experimental Drone.sbc 2020-03-21 00:45:46.140 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Cockpit Replacer.sbc 2020-03-21 00:45:46.140 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone Mk.II.sbc 2020-03-21 00:45:46.140 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Fighter Drone.sbc 2020-03-21 00:45:46.140 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone (Evil).sbc 2020-03-21 00:45:46.155 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Glitchy Drone.sbc 2020-03-21 00:45:46.155 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Gravity Cannon Drone.sbc 2020-03-21 00:45:46.171 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hacker Drone.sbc 2020-03-21 00:45:46.171 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hive Ship.sbc 2020-03-21 00:45:46.187 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Gatling.sbc 2020-03-21 00:45:46.187 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Drone-Missile.sbc 2020-03-21 00:45:46.187 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Gatling Drone Mk.II.sbc 2020-03-21 00:45:46.187 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Horsefly Missile Drone Mk.II.sbc 2020-03-21 00:45:46.218 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone Mk.II.sbc 2020-03-21 00:45:46.218 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hound Drone.sbc 2020-03-21 00:45:46.218 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone Mk.II.sbc 2020-03-21 00:45:46.218 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Hunter Drone.sbc 2020-03-21 00:45:46.233 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Gatling.sbc 2020-03-21 00:45:46.233 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Drone-Missile.sbc 2020-03-21 00:45:46.233 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Gatling Drone Mk.II.sbc 2020-03-21 00:45:46.249 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Kamikaze Missile Drone Mk.II.sbc 2020-03-21 00:45:46.249 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Medium Cargo Transport.sbc 2020-03-21 00:45:46.249 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Provocateur Drone.sbc 2020-03-21 00:45:46.265 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Relay Drone.sbc 2020-03-21 00:45:46.265 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Salvage Drone.sbc 2020-03-21 00:45:46.265 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scatter Cannon Drone.sbc 2020-03-21 00:45:46.280 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Scouting Drone.sbc 2020-03-21 00:45:46.280 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Shield Coordinator Drone.sbc 2020-03-21 00:45:46.280 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone Mk.II.sbc 2020-03-21 00:45:46.296 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Siege Drone.sbc 2020-03-21 00:45:46.296 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone Mk.II.sbc 2020-03-21 00:45:46.296 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Sniper Drone.sbc 2020-03-21 00:45:46.312 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Stalker Drone.sbc 2020-03-21 00:45:46.312 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone Mk.II.sbc 2020-03-21 00:45:46.312 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Strike Drone.sbc 2020-03-21 00:45:46.312 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Swift Drone.sbc 2020-03-21 00:45:46.327 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tesla Drone.sbc 2020-03-21 00:45:46.327 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Trap Pod 1.sbc 2020-03-21 00:45:46.327 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Tunnel Drone.sbc 2020-03-21 00:45:46.327 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\(NPC-CPC) Vengeance Drone.sbc 2020-03-21 00:45:46.343 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\Dummy PB-Proj.sbc 2020-03-21 00:45:46.343 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\Prefabs\Dummy-Container.sbc 2020-03-21 00:45:46.343 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.343 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.358 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Assault Corvette.sbc 2020-03-21 00:45:46.358 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Fighter.sbc 2020-03-21 00:45:46.358 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Harpoon Corvette.sbc 2020-03-21 00:45:46.358 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Heavy Corvette.sbc 2020-03-21 00:45:46.374 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Heavy Frigate.sbc 2020-03-21 00:45:46.374 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Strike Corvette.sbc 2020-03-21 00:45:46.374 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\Prefab\(NPC-RVR) Reaver Trans-U.sbc 2020-03-21 00:45:46.390 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.390 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.390 - Thread: 1 -> MOD_CRITICAL_ERROR: Reddit Custom Encounters 2020-03-21 00:45:46.390 - Thread: 1 -> in file: 2020-03-21 00:45:46.390 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.390 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\Prefabs\(NPC-ORK) Deff Ship.sbc 2020-03-21 00:45:46.390 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\Prefabs\(NPC-ORK) Killa KrooZa.sbc 2020-03-21 00:45:46.405 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\Prefabs\(NPC-ORK) Lite Krooza.sbc 2020-03-21 00:45:46.405 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\Prefabs\(NPC-ORK) Ravager Attack Ship.sbc 2020-03-21 00:45:46.405 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\Prefabs\(NPC-ORK) Savage Gunship.sbc 2020-03-21 00:45:46.421 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\Prefabs\(NPC-ORK) Shootaboat.sbc 2020-03-21 00:45:46.421 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.421 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.421 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1555044803\Data\Prefabs\NWU-Dummy-Container.sbc 2020-03-21 00:45:46.437 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.437 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.437 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.437 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.437 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.437 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.437 - Thread: 1 -> MOD_CRITICAL_ERROR: Fast Cargo Ship Spawn Rate 2020-03-21 00:45:46.437 - Thread: 1 -> in file: 2020-03-21 00:45:46.437 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.437 - Thread: 1 -> MOD_CRITICAL_ERROR: Reduced Signals 2020-03-21 00:45:46.437 - Thread: 1 -> in file: 2020-03-21 00:45:46.437 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.452 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.452 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.452 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.452 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.452 - Thread: 1 -> Loading block variant groups 2020-03-21 00:45:46.468 - Thread: 1 -> MOD_ERROR: Rotary Airlock 2020-03-21 00:45:46.468 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1359954841\Data\CubeBlocks_RotaryDoor.sbc 2020-03-21 00:45:46.468 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1359954841\Textures\GUI\Icons\Cubes\door.dds 2020-03-21 00:45:46.483 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.483 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.483 - Thread: 1 -> MOD_CRITICAL_ERROR: Midspace's Experimental Solar Tracker [EOL] 2020-03-21 00:45:46.483 - Thread: 1 -> in file: 2020-03-21 00:45:46.483 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 5/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.483 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.483 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.483 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.483 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.483 - Thread: 1 -> Loading prefab: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\559009103\577947832601749517_legacy.bin\Data\Prefabs\SS Cortez.sbc 2020-03-21 00:45:46.499 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.499 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.515 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.515 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.515 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.515 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.515 - Thread: 1 -> Loading asteroid generators 2020-03-21 00:45:46.515 - Thread: 1 -> Loading spawn groups 2020-03-21 00:45:46.530 - Thread: 1 -> Loading drop containers 2020-03-21 00:45:46.530 - Thread: 1 -> Loading spawn groups 2020-03-21 00:45:46.530 - Thread: 1 -> Loading spawn groups 2020-03-21 00:45:46.530 - Thread: 1 -> Loading radial menu definitions 2020-03-21 00:45:46.562 - Thread: 1 -> Loading respawn ships 2020-03-21 00:45:46.562 - Thread: 1 -> Loading spawn groups 2020-03-21 00:45:46.562 - Thread: 1 -> Loading wheel speeds 2020-03-21 00:45:46.577 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.577 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.577 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.577 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.577 - Thread: 1 -> MOD_CRITICAL_ERROR: Badges 2020-03-21 00:45:46.577 - Thread: 1 -> in file: 2020-03-21 00:45:46.577 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.577 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Buzzer 2020-03-21 00:45:46.577 - Thread: 1 -> in file: 2020-03-21 00:45:46.577 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.577 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.577 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.577 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Better Piston 2020-03-21 00:45:46.577 - Thread: 1 -> in file: 2020-03-21 00:45:46.577 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.577 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) X-Wing KX9 Lasercannon 2020-03-21 00:45:46.577 - Thread: 1 -> in file: 2020-03-21 00:45:46.577 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.577 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cockpit 2020-03-21 00:45:46.577 - Thread: 1 -> in file: 2020-03-21 00:45:46.577 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.577 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Signs 2020-03-21 00:45:46.577 - Thread: 1 -> in file: 2020-03-21 00:45:46.577 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.577 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Pillars 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Ship Button Panel 4 Buttons 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) SuperCaps - When your life requires that special kind of power 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Solarpanels 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: Specialized Refineries 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.593 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Speaker 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Doorpack 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Clear and Colored Glass Panes 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Widescreen TV - LCD Panel 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Large Armor Thruster Colored 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Window (Vent) 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Glass Windows 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Round Armor Thruster Colored 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.593 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Armored Cargo Container 2020-03-21 00:45:46.593 - Thread: 1 -> in file: 2020-03-21 00:45:46.593 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.608 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: TVSI-Tech Diamond Bonded Glass (Survival) [DX11] 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: Large Armor Gates [WIP] (DX11) 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Death Star Interior 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Larger Airtight Hangar Door(s) 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Shutter 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Millenium Falcon Cockpit Glass Pieces 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: Portal Test Chamber Icons - LCD Images 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Kolt - Command Console Pack 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) XL Thruster - Vanilla Style 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: Glowing Signs Remake 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Blast Door 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: AdvancedDoor - Example Mod 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Hatch 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Wheels 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Battlestar Galactica Door 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Small Missile Turret 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) D-Pad Button Panel 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Passage Airlock 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Steel Catwalk Trapdoor 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.608 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Block Combinations 2020-03-21 00:45:46.608 - Thread: 1 -> in file: 2020-03-21 00:45:46.608 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.624 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.624 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.624 - Thread: 1 -> MOD_CRITICAL_ERROR: Disabled LCD/Text Panel Highlights 2020-03-21 00:45:46.624 - Thread: 1 -> in file: 2020-03-21 00:45:46.624 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.624 - Thread: 1 -> MOD_CRITICAL_ERROR: Stairs with Railing 2020-03-21 00:45:46.624 - Thread: 1 -> in file: 2020-03-21 00:45:46.624 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.624 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Computer Terminal 2020-03-21 00:45:46.624 - Thread: 1 -> in file: 2020-03-21 00:45:46.624 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.624 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Iris Door 2020-03-21 00:45:46.624 - Thread: 1 -> in file: 2020-03-21 00:45:46.624 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.624 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Cryo Chamber 2020-03-21 00:45:46.624 - Thread: 1 -> in file: 2020-03-21 00:45:46.624 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.624 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Fountain 2020-03-21 00:45:46.624 - Thread: 1 -> in file: 2020-03-21 00:45:46.624 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.624 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Treadmill 2020-03-21 00:45:46.624 - Thread: 1 -> in file: 2020-03-21 00:45:46.624 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.624 - Thread: 1 -> MOD_CRITICAL_ERROR: (DX11) Benches 2020-03-21 00:45:46.624 - Thread: 1 -> in file: 2020-03-21 00:45:46.624 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.624 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.624 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.624 - Thread: 1 -> Loading spawn groups 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.640 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.640 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.640 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.655 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.655 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.655 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.655 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.655 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroups.sbc 2020-03-21 00:45:46.655 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.655 - Thread: 1 -> Loading spawn groups 2020-03-21 00:45:46.655 - Thread: 1 -> MOD_ERROR: Air Traffic 2020-03-21 00:45:46.655 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Data\SpawnGroupsAtmo.sbc 2020-03-21 00:45:46.655 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\973526550\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.655 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.655 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.655 - Thread: 1 -> MOD_CRITICAL_ERROR: Surface Occupation 2020-03-21 00:45:46.655 - Thread: 1 -> in file: 2020-03-21 00:45:46.655 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.655 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.655 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.655 - Thread: 1 -> Loading drop containers 2020-03-21 00:45:46.655 - Thread: 1 -> Loading spawn groups 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.671 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.671 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.671 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.671 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.671 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.671 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.671 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.671 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.671 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.671 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.671 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.671 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.671 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.671 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.671 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.671 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.671 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.671 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.671 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.671 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.671 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.687 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.687 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.687 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.702 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.702 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.702 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.718 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.718 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.718 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.718 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.718 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.718 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.718 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.718 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.718 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.718 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.718 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.718 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.718 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.718 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.718 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.718 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.718 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.718 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.718 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.718 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.718 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.718 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.718 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.718 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.718 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.718 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.718 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.718 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.718 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.733 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.733 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.733 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.749 - Thread: 1 -> MOD_ERROR: Corruption PvE Combat 2020-03-21 00:45:46.749 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Data\SpawnGroups.sbc 2020-03-21 00:45:46.749 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\914369510\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.749 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.749 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.749 - Thread: 1 -> Loading spawn groups 2020-03-21 00:45:46.765 - Thread: 1 -> MOD_ERROR: Reavers (Updated Behavior) 2020-03-21 00:45:46.765 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\SpawnGroups.sbc 2020-03-21 00:45:46.765 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.765 - Thread: 1 -> MOD_ERROR: Reavers (Updated Behavior) 2020-03-21 00:45:46.765 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\SpawnGroups.sbc 2020-03-21 00:45:46.765 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.765 - Thread: 1 -> MOD_ERROR: Reavers (Updated Behavior) 2020-03-21 00:45:46.765 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\SpawnGroups.sbc 2020-03-21 00:45:46.765 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.765 - Thread: 1 -> MOD_ERROR: Reavers (Updated Behavior) 2020-03-21 00:45:46.765 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\SpawnGroups.sbc 2020-03-21 00:45:46.765 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.765 - Thread: 1 -> MOD_ERROR: Reavers (Updated Behavior) 2020-03-21 00:45:46.765 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\SpawnGroups.sbc 2020-03-21 00:45:46.765 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.765 - Thread: 1 -> MOD_ERROR: Reavers (Updated Behavior) 2020-03-21 00:45:46.765 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\SpawnGroups.sbc 2020-03-21 00:45:46.765 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.765 - Thread: 1 -> MOD_ERROR: Reavers (Updated Behavior) 2020-03-21 00:45:46.765 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\SpawnGroups.sbc 2020-03-21 00:45:46.765 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.765 - Thread: 1 -> MOD_ERROR: Reavers (Updated Behavior) 2020-03-21 00:45:46.765 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\SpawnGroups.sbc 2020-03-21 00:45:46.765 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.765 - Thread: 1 -> MOD_ERROR: Reavers (Updated Behavior) 2020-03-21 00:45:46.765 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Data\SpawnGroups.sbc 2020-03-21 00:45:46.765 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\525460808\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.780 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.780 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.780 - Thread: 1 -> MOD_CRITICAL_ERROR: Reddit Custom Encounters 2020-03-21 00:45:46.780 - Thread: 1 -> in file: 2020-03-21 00:45:46.780 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.780 - Thread: 1 -> Loading spawn groups 2020-03-21 00:45:46.780 - Thread: 1 -> MOD_ERROR: Orks! 2020-03-21 00:45:46.780 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\SpawnGroups.sbc 2020-03-21 00:45:46.780 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.780 - Thread: 1 -> MOD_ERROR: Orks! 2020-03-21 00:45:46.780 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\SpawnGroups.sbc 2020-03-21 00:45:46.780 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.780 - Thread: 1 -> MOD_ERROR: Orks! 2020-03-21 00:45:46.780 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\SpawnGroups.sbc 2020-03-21 00:45:46.780 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.780 - Thread: 1 -> MOD_ERROR: Orks! 2020-03-21 00:45:46.780 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\SpawnGroups.sbc 2020-03-21 00:45:46.780 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.780 - Thread: 1 -> MOD_ERROR: Orks! 2020-03-21 00:45:46.780 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\SpawnGroups.sbc 2020-03-21 00:45:46.780 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.780 - Thread: 1 -> MOD_ERROR: Orks! 2020-03-21 00:45:46.780 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\SpawnGroups.sbc 2020-03-21 00:45:46.780 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.780 - Thread: 1 -> MOD_ERROR: Orks! 2020-03-21 00:45:46.780 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\SpawnGroups.sbc 2020-03-21 00:45:46.780 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.780 - Thread: 1 -> MOD_ERROR: Orks! 2020-03-21 00:45:46.780 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\SpawnGroups.sbc 2020-03-21 00:45:46.780 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.796 - Thread: 1 -> MOD_ERROR: Orks! 2020-03-21 00:45:46.796 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\SpawnGroups.sbc 2020-03-21 00:45:46.796 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.796 - Thread: 1 -> MOD_ERROR: Orks! 2020-03-21 00:45:46.796 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Data\SpawnGroups.sbc 2020-03-21 00:45:46.796 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\1793333265\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.796 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.796 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.796 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.796 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.796 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.796 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.811 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.811 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.811 - Thread: 1 -> MOD_CRITICAL_ERROR: Fast Cargo Ship Spawn Rate 2020-03-21 00:45:46.811 - Thread: 1 -> in file: 2020-03-21 00:45:46.811 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.811 - Thread: 1 -> MOD_CRITICAL_ERROR: Reduced Signals 2020-03-21 00:45:46.811 - Thread: 1 -> in file: 2020-03-21 00:45:46.811 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.811 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.811 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.811 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.811 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.811 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.811 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.811 - Thread: 1 -> MOD_CRITICAL_ERROR: Midspace's Experimental Solar Tracker [EOL] 2020-03-21 00:45:46.811 - Thread: 1 -> in file: 2020-03-21 00:45:46.811 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 6/6 PHASES, Following Error occured: Object reference not set to an instance of an object. Sandbox.Game at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload) 2020-03-21 00:45:46.827 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.827 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.827 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.827 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.827 - Thread: 1 -> Loading respawn ships 2020-03-21 00:45:46.827 - Thread: 1 -> MOD_ERROR: SS Cortez - Respawn Planetary Lander 2020-03-21 00:45:46.827 - Thread: 1 -> in file: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\559009103\577947832601749517_legacy.bin\Data\RespawnShips.sbc 2020-03-21 00:45:46.827 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\content\244850\559009103\577947832601749517_legacy.bin\Textures\GUI\Icons\Fake.dds 2020-03-21 00:45:46.843 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.843 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.843 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.843 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.843 - Thread: 1 -> ERROR: Error detected related to the following resource: Textures\BackgroundCube\Final\BackgroundCube.dds Please check your definition files and reload 2020-03-21 00:45:46.843 - Thread: 1 -> More info MergeInternal: field: System.String EnvironmentTexture source: MyObjectBuilder_EnvironmentDefinition/Default , other: MyObjectBuilder_EnvironmentDefinition/Default , valueOther: Textures\BackgroundCube\Final\BackgroundCube.dds 2020-03-21 00:45:46.874 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_AdvancedDoor/RotaryAirlock MyObjectBuilder_AdvancedDoor/RotaryAirlockSmallGrid is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.MySandboxGame.InitQuickLaunch() at Sandbox.MySandboxGame.Initialize() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:45:46.874 - Thread: 1 -> Error: Block-pair MyObjectBuilder_AdvancedDoor/RotaryAirlock MyObjectBuilder_AdvancedDoor/RotaryAirlockSmallGrid is not in the same block-variant group 2020-03-21 00:45:46.874 - Thread: 1 -> ASSERT: Block-pair MyObjectBuilder_AdvancedDoor/RotaryAirlockCorner MyObjectBuilder_AdvancedDoor/RotaryAirlockCornerSmallGrid is not in the same block-variant group at Sandbox.Definitions.MyDefinitionManager.LoadPostProcess() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.MySandboxGame.InitQuickLaunch() at Sandbox.MySandboxGame.Initialize() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:45:46.874 - Thread: 1 -> Error: Block-pair MyObjectBuilder_AdvancedDoor/RotaryAirlockCorner MyObjectBuilder_AdvancedDoor/RotaryAirlockCornerSmallGrid is not in the same block-variant group 2020-03-21 00:45:46.999 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-21 00:45:46.999 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.061 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.061 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.061 - Thread: 1 -> Registered modules from: 1521905890.sbm_ModularEncountersSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.061 - Thread: 1 -> Registered modules from: 677790017.sbm_ContainerStatus, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.061 - Thread: 1 -> Registered modules from: 850723274.sbm_TestScript, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.061 - Thread: 1 -> Registered modules from: 1400364273.sbm_NPCProgrammingExtender, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.061 - Thread: 1 -> Registered modules from: 914369510.sbm_MeridiusIX, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.061 - Thread: 1 -> Registered modules from: 525460808.sbm_ReaversScripting, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.061 - Thread: 1 -> Registered modules from: 1773965697.sbm_SpaceWaveSpawner, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.061 - Thread: 1 -> Registered modules from: 1172408535.sbm_EasyNpcCapture, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.077 - Thread: 1 -> Registered modules from: 1992435623.sbm_PerpetuallyPerturbedPirates, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.077 - Thread: 1 -> Registered modules from: 1154898843.sbm_MultifloorElevator, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.077 - Thread: 1 -> Registered modules from: 857053359.sbm_NanobotBuildAndRepairSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.077 - Thread: 1 -> Registered modules from: 801185519.sbm_Sisk, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.077 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.093 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-21 00:45:47.514 - Thread: 24 -> Peer2Peer_SessionRequest 76561198127548084 2020-03-21 00:45:47.967 - Thread: 1 -> MyLights.LoadData() - START 2020-03-21 00:45:47.983 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-21 00:45:47.983 - Thread: 1 -> MyLights.LoadData() - END 2020-03-21 00:45:47.983 - Thread: 1 -> Info: MyLights initialized. 2020-03-21 00:45:47.983 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-21 00:45:47.983 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-21 00:45:48.077 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-21 00:45:48.077 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-21 00:45:48.108 - Thread: 1 -> Loading Procedural World Generator 2020-03-21 00:45:48.108 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.5 2020-03-21 00:45:48.108 - Thread: 1 -> Generator of version 1not found! 2020-03-21 00:45:48.108 - Thread: 1 -> Generator of version 1not found! 2020-03-21 00:45:49.280 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-21 00:45:49.436 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-03-21 00:45:49.436 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-03-21 00:45:49.436 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-03-21 00:45:49.436 - Thread: 7 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-03-21 00:45:49.436 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-03-21 00:45:49.452 - Thread: 8 -> Loading voxel storage from file 'C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\Mars-2044023682d120000.vx2' 2020-03-21 00:45:49.452 - Thread: 7 -> Loading voxel storage from file 'C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\Titan-2124704365d19000.vx2' 2020-03-21 00:45:49.452 - Thread: 9 -> Loading voxel storage from file 'C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\Alien-291759539d120000.vx2' 2020-03-21 00:45:49.452 - Thread: 10 -> Loading voxel storage from file 'C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\Moon-1353915701d19000.vx2' 2020-03-21 00:45:49.452 - Thread: 1 -> Loading voxel storage from file 'C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\EarthLike-1779144428d120000.vx2' 2020-03-21 00:45:52.716 - Thread: 9 -> Info: Planet generator name: Alien 2020-03-21 00:45:52.732 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 00:45:52.748 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-03-21 00:45:52.748 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 00:45:52.763 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-03-21 00:45:52.763 - Thread: 1 -> Loading voxel storage from file 'C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\Europa-595048092d19000.vx2' 2020-03-21 00:45:52.904 - Thread: 7 -> Info: Planet generator name: Titan 2020-03-21 00:45:52.920 - Thread: 7 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 00:45:53.419 - Thread: 8 -> Info: Planet generator name: Mars 2020-03-21 00:45:53.419 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 00:45:54.263 - Thread: 10 -> Info: Planet generator name: Moon 2020-03-21 00:45:54.263 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 00:45:55.778 - Thread: 1 -> Info: Planet generator name: Europa 2020-03-21 00:45:55.778 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-21 00:45:56.278 - Thread: 1 -> Clusters reordered 2020-03-21 00:45:56.294 - Thread: 1 -> Clusters reordered 2020-03-21 00:45:56.356 - Thread: 1 -> Clusters reordered 2020-03-21 00:45:56.481 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-21 00:45:56.481 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-21 00:45:56.497 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-21 00:45:56.497 - Thread: 1 -> Name = Exodia 2020-03-21 00:45:56.497 - Thread: 1 -> Description = 2020-03-21 00:45:56.497 - Thread: 1 -> GameDateTime = 01/01/2081 02:30:27 2020-03-21 00:45:56.512 - Thread: 1 -> Password = 2020-03-21 00:45:56.512 - Thread: 1 -> CurrentPath = C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia 2020-03-21 00:45:56.512 - Thread: 1 -> WorkshopId = 2020-03-21 00:45:56.512 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-03-21 00:45:56.512 - Thread: 1 -> ThumbPath = C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\thumb.jpg 2020-03-21 00:45:56.512 - Thread: 1 -> Settings: 2020-03-21 00:45:56.512 - Thread: 1 -> GameMode = Survival 2020-03-21 00:45:56.512 - Thread: 1 -> MaxPlayers = 11 2020-03-21 00:45:56.512 - Thread: 1 -> OnlineMode = PUBLIC 2020-03-21 00:45:56.512 - Thread: 1 -> AutoHealing = False 2020-03-21 00:45:56.512 - Thread: 1 -> WeaponsEnabled = True 2020-03-21 00:45:56.512 - Thread: 1 -> ThrusterDamage = False 2020-03-21 00:45:56.512 - Thread: 1 -> EnableSpectator = False 2020-03-21 00:45:56.512 - Thread: 1 -> EnableCopyPaste = True 2020-03-21 00:45:56.512 - Thread: 1 -> MaxFloatingObjects = 2000 2020-03-21 00:45:56.512 - Thread: 1 -> MaxGridSize = 50000 2020-03-21 00:45:56.512 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-03-21 00:45:56.512 - Thread: 1 -> CargoShipsEnabled = True 2020-03-21 00:45:56.512 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-21 00:45:56.512 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-21 00:45:56.512 - Thread: 1 -> InventorySizeMultiplier = 10 2020-03-21 00:45:56.512 - Thread: 1 -> RefinerySpeedMultiplier = 5 2020-03-21 00:45:56.512 - Thread: 1 -> AssemblerSpeedMultiplier = 5 2020-03-21 00:45:56.512 - Thread: 1 -> AssemblerEfficiencyMultiplier = 5 2020-03-21 00:45:56.512 - Thread: 1 -> WelderSpeedMultiplier = 5 2020-03-21 00:45:56.512 - Thread: 1 -> GrinderSpeedMultiplier = 5 2020-03-21 00:45:56.512 - Thread: 1 -> ClientCanSave = False 2020-03-21 00:45:56.512 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-21 00:45:56.512 - Thread: 1 -> PermanentDeath = False 2020-03-21 00:45:56.512 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 00:45:56.512 - Thread: 1 -> EnableScripts = True 2020-03-21 00:45:56.512 - Thread: 1 -> AutoSaveInMinutes = 3 2020-03-21 00:45:56.512 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-21 00:45:56.512 - Thread: 1 -> ProceduralDensity = 0.5 2020-03-21 00:45:56.512 - Thread: 1 -> ProceduralSeed = 0 2020-03-21 00:45:56.512 - Thread: 1 -> DestructibleBlocks = True 2020-03-21 00:45:56.512 - Thread: 1 -> EnableIngameScripts = True 2020-03-21 00:45:56.512 - Thread: 1 -> ViewDistance = 15000 2020-03-21 00:45:56.512 - Thread: 1 -> Voxel destruction = True 2020-03-21 00:45:56.512 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-21 00:45:56.512 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-21 00:45:56.512 - Thread: 1 -> EnableContainerDrops = True 2020-03-21 00:45:56.512 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-21 00:45:56.512 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-21 00:45:56.528 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-21 00:45:56.528 - Thread: 1 -> EnableSubgridDamage = False 2020-03-21 00:45:56.528 - Thread: 1 -> SyncDistance = 3000 2020-03-21 00:45:56.528 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-03-21 00:45:56.528 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-21 00:45:56.528 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-21 00:45:56.528 - Thread: 1 -> ExperimentalMode = True 2020-03-21 00:45:56.528 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, ProceduralDensity, MaxFloatingObjects, PhysicsIterations, BlockLimitsEnabled, EnableIngameScripts, EnableWolfs, EnableSpiders, AdaptiveSimulationQuality 2020-03-21 00:45:56.528 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-21 00:46:00.621 - Thread: 1 -> Analytics uuid: 89a118f3-09c0-47d8-a8d8-0191f3a3dfe7 2020-03-21 00:46:00.699 - Thread: 1 -> Analytics helper process start reported 2020-03-21 00:46:00.715 - Thread: 1 -> Session loaded 2020-03-21 00:46:00.746 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-21 00:46:00.762 - Thread: 1 -> Timer Frequency: 10000000 2020-03-21 00:46:00.762 - Thread: 1 -> Ticks per frame: 166667 2020-03-21 00:46:00.840 - Thread: 1 -> OnConnectedClient Alarak700 attempt 2020-03-21 00:46:00.840 - Thread: 1 -> Updating continues. 2020-03-21 00:46:00.918 - Thread: 51 -> Analytics session: 20172288 2020-03-21 00:46:01.511 - Thread: 1 -> Modular Encounters Spawner: Loading Settings From Spawner Version: 1.074 2020-03-21 00:46:01.511 - Thread: 1 -> Modular Encounters Spawner: Initializing RivalAI Helper 2020-03-21 00:46:01.511 - Thread: 1 -> Modular Encounters Spawner: Checking World Settings. 2020-03-21 00:46:01.511 - Thread: 1 -> Modular Encounters Spawner: Disabling Cargo Ships World Setting. Spawner Handles This Functionality. 2020-03-21 00:46:01.511 - Thread: 1 -> Modular Encounters Spawner: Disabling Random Encounters World Setting. Spawner Handles This Functionality. 2020-03-21 00:46:01.621 - Thread: 1 -> Modular Encounters Spawner: Registering Mod Message Handlers. 2020-03-21 00:46:01.621 - Thread: 1 -> Modular Encounters Spawner: Mod Channel: 1521905890.sbm_ModularEncountersSpawner 2020-03-21 00:46:01.636 - Thread: 1 -> Modular Encounters Spawner: Initiating Main Settings. 2020-03-21 00:46:01.699 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-General.xml 2020-03-21 00:46:01.777 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-SpaceCargoShips.xml 2020-03-21 00:46:01.855 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryCargoShips.xml 2020-03-21 00:46:01.918 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-RandomEncounters.xml 2020-03-21 00:46:01.996 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-PlanetaryInstallations.xml 2020-03-21 00:46:02.058 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-BossEncounters.xml 2020-03-21 00:46:02.105 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-OtherNPCs.xml 2020-03-21 00:46:02.121 - Thread: 1 -> Modular Encounters Spawner: Loaded Existing Settings From Config-CustomBlocks.xml 2020-03-21 00:46:02.121 - Thread: 1 -> Modular Encounters Spawner: Using Spawner Timings From Global Events For Space/Lunar Cargo Ships. 2020-03-21 00:46:02.214 - Thread: 1 -> Modular Encounters Spawner: Failed To Retrieve Previously Spawned Unique Encounters List or No Unique Encounters Have Spawned Yet. 2020-03-21 00:46:02.214 - Thread: 1 -> Modular Encounters Spawner: Getting Active Mods. 2020-03-21 00:46:02.214 - Thread: 1 -> Modular Encounters Spawner: NPC Weapon Upgrades Mod Detected. Enabling Weapon Randomization. 2020-03-21 00:46:02.214 - Thread: 1 -> Modular Encounters Spawner: Wave Spawner (Space) Mod Detected. Enabling Wave Spawning for SpaceCargoShips. 2020-03-21 00:46:02.230 - Thread: 1 -> Modular Encounters Spawner: Check For Existing NPC Grids 2020-03-21 00:46:02.230 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Respawn Planet Pod / 130663248260597347 /// [Human Owner: TWA/144115188075855912] /// 2020-03-21 00:46:02.246 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 8709 / 97031056575638709 /// [Human Owner: TWA/144115188075855916] /// 2020-03-21 00:46:02.246 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 7557 2020-03-21 00:46:02.246 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-21 00:46:02.246 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7557 / 96099162130477557 /// 2020-03-21 00:46:02.246 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7918 / 133802289397717918 /// [Human Owner: TWA/144115188075855916] /// 2020-03-21 00:46:02.246 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 7832 / 77998273554177832 /// [Human Owner: TWA/144115188075855916] /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Static Grid 7307 / 95911863560697307 /// [Human Owner: TWA/144115188075855912] /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6721 / 136509863987056721 /// [Human Owner: TWA/144115188075855916] /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Respawn Planet Pod / 115032222673830176 /// [Human Owner: TWA/144115188075855916] /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From ROMA Outpost 931163905097761709 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): ROMA Outpost 931163905097761709 / 141512730648862428 /// [NPC Owner: ROMA/144115188075855910] /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: ROMA Outpost 931163905097761709 is Keen Economy Station and will not be cleaned by MES. 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 9679 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 9679 / 110038880048429679 /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 4116 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 4116 / 78825943955034116 /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 3702 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 3702 / 141797029500283702 /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 2435 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 2435 / 102815843951442435 /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Got Serialized NPC Data From Small Grid 6519 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: SpawnType: Other 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Small Grid 6519 / 114402099873476519 /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): Dummy PB-Proj / 103578322169735810 /// 2020-03-21 00:46:02.261 - Thread: 1 -> Modular Encounters Spawner: Initializing Economy Resources 2020-03-21 00:46:02.277 - Thread: 1 -> NPCE: Initializing NPC Programming Extender 2020-03-21 00:46:02.277 - Thread: 1 -> NPCE: Adding Network and Chat Handlers 2020-03-21 00:46:02.277 - Thread: 1 -> NPCE: Creating Programmable Block Controls 2020-03-21 00:46:02.371 - Thread: 1 -> ASSERT: Use MarkForClose() at NPCProgrammingExtender.Controls.CustomControls.CreateCustomProperties() at NPCProgrammingExtender.NPCExtender_SessionCore.ScriptInitialize() at NPCProgrammingExtender.NPCExtender_SessionCore.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:46:02.371 - Thread: 1 -> ASSERT: Use MarkForClose() at VRage.Game.Components.MyHierarchyComponentBase.Delete() at VRage.Game.Entity.MyEntity.Delete() at NPCProgrammingExtender.Controls.CustomControls.CreateCustomProperties() at NPCProgrammingExtender.NPCExtender_SessionCore.ScriptInitialize() at NPCProgrammingExtender.NPCExtender_SessionCore.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:46:02.417 - Thread: 1 -> NPCE: Getting Default NPC Factions 2020-03-21 00:46:02.449 - Thread: 1 -> NPCE: Getting Potential Remaining NPC Factions 2020-03-21 00:46:02.449 - Thread: 1 -> NPCE: Getting Script Templates From Prefabs 2020-03-21 00:46:02.496 - Thread: 1 -> Create Log instance Utils=True 2020-03-21 00:46:02.917 - Thread: 1 -> GC Memory: 257,418,200 B 2020-03-21 00:46:02.949 - Thread: 1 -> ASSERT: Use MarkForClose() at MeridiusIX.CorruptionExtender.<>c__DisplayClass54_0.b__64() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:46:02.949 - Thread: 1 -> ASSERT: Use MarkForClose() at VRage.Game.Components.MyHierarchyComponentBase.Delete() at VRage.Game.Entity.MyEntity.Delete() at MeridiusIX.CorruptionExtender.<>c__DisplayClass54_0.b__64() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:46:02.964 - Thread: 1 -> Server ValidateAuthTicketResponse (OK), owner: 76561198127548084 2020-03-21 00:46:03.167 - Thread: 1 -> Game ready... 2020-03-21 00:46:03.261 - Thread: 1 -> World request received: Alarak700 2020-03-21 00:46:03.261 - Thread: 1 -> ...responding 2020-03-21 00:46:04.558 - Thread: 1 -> Loading voxel storage from file 'C:\SERVICES\ni1998738_1_local\spaceeng\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-21 00:46:22.913 - Thread: 1 -> ASSERT: at Sandbox.Game.GameSystems.MyEntityThrustComponent.AddSinkToSystems(MyResourceSinkComponent resourceSink, MyCubeGrid cubeGrid) at Sandbox.Game.GameSystems.MyEntityThrustComponent.MoveSinkToNewEntity(MyEntity entity, List`1 fuelData, Int32 typeIndex, Int32 thrustsLeftInGroup, MyResourceSinkComponentBase resourceSink, MyConveyorConnectedGroup containingGroup) at Sandbox.Game.GameSystems.MyEntityThrustComponent.Unregister(MyEntity entity, Vector3I forwardVector) at Sandbox.Game.EntityComponents.MyThrusterBlockThrustComponent.Unregister(MyEntity entity, Vector3I forwardVector) at Sandbox.Game.Entities.MyThrust.OnUnregisteredFromGridSystems() at Sandbox.Game.Entities.MyThrust.ComponentStack_IsFunctionalChanged() at System.Action.Invoke() at System.DelegateExtensions.InvokeIfNotNull(Action handler) at Sandbox.Game.Entities.MyComponentStack.DestroyCompletely() at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.Interfaces.IMyDestroyableObject.OnDestroy() at Sandbox.Game.Entities.MyCubeGrid.RemoveDestroyedBlockInternal(MySlimBlock block) at Sandbox.Game.Entities.MyCubeGrid.RemoveDestroyedBlock(MySlimBlock block, Int64 attackerId) at Sandbox.Game.Entities.Cube.MyGridPhysics.b__117_0() at Sandbox.MySandboxGame.ProcessInvoke() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:46:22.913 - Thread: 1 -> ASSERT: at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.CheckDistributionSystemChanges() at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.ForEach[T](IEnumerable`1 collection, Action`1 action, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.PerformParallelUpdate(Action`1 updateFunction) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.DispatchBeforeSimulation() at Sandbox.Game.Entities.MyEntities.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:46:23.350 - Thread: 1 -> Clusters reordered 2020-03-21 00:46:28.755 - Thread: 1 -> Loading voxel storage from file 'C:\SERVICES\ni1998738_1_local\spaceeng\Content\VoxelMaps\MediumStoneIronCoreSnowCoverage.vx2' 2020-03-21 00:46:32.926 - Thread: 1 -> GC Memory: 261,715,144 B 2020-03-21 00:46:39.722 - Thread: 1 -> Clusters reordered 2020-03-21 00:46:54.859 - Thread: 1 -> Clusters reordered 2020-03-21 00:47:00.608 - Thread: 1 -> ASSERT: Target cannot be null when invoking Client event at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5](T1 arg1, T5 arg5, Func`2 action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId, Nullable`1 position) at Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.SendMessageTo(UInt16 id, Byte[] message, UInt64 recipient, Boolean reliable) at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemMod.SyncModSettingsSend(UInt64 steamId) at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemMod.SyncModDataRequestReceived(Byte[] dataRcv) at Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.HandleMessage(UInt16 id, Byte[] message) at Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.ModMessageServerReliable<>System_UInt16#System_Byte<#>#System_UInt64.Invoke(IMyEventOwner& , UInt16& id, Byte[]& message, UInt64& recipient, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:47:00.608 - Thread: 1 -> ASSERT: Target client not found at VRage.Network.MyReplicationLayer.DispatchEvent[T1,T2,T3,T4,T5,T6,T7,T8](CallSite callSite, EndpointId recipient, Nullable`1 position, T1& arg1, T2& arg2, T3& arg3, T4& arg4, T5& arg5, T6& arg6, T7& arg7, T8& arg8) at VRage.Network.MyReplicationLayerBase.RaiseEvent[T1,T2,T3,T4,T5](T1 arg1, T5 arg5, Func`2 action, T2 arg2, T3 arg3, T4 arg4, EndpointId endpointId, Nullable`1 position) at Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.SendMessageTo(UInt16 id, Byte[] message, UInt64 recipient, Boolean reliable) at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemMod.SyncModSettingsSend(UInt64 steamId) at SpaceEquipmentLtd.NanobotBuildAndRepairSystem.NanobotBuildAndRepairSystemMod.SyncModDataRequestReceived(Byte[] dataRcv) at Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.HandleMessage(UInt16 id, Byte[] message) at Sandbox.ModAPI.MyModAPIHelper.MyMultiplayer.ModMessageServerReliable<>System_UInt16#System_Byte<#>#System_UInt64.Invoke(IMyEventOwner& , UInt16& id, Byte[]& message, UInt64& recipient, DBNull& arg4, DBNull& arg5, DBNull& arg6) at VRage.Network.CallSite`7.Invoke(BitStream stream, Object obj, Boolean validate) at VRage.Network.MyReplicationLayer.Invoke(CallSite callSite, BitStream stream, Object obj, EndpointId source, MyClientStateBase clientState, Boolean validate) at VRage.Network.MyReplicationServer.OnEvent(MyPacketDataBitStreamBase data, CallSite site, Object obj, IMyNetObject sendAs, Nullable`1 position, EndpointId source) at VRage.Network.MyReplicationLayer.OnEvent(MyPacketDataBitStreamBase data, NetworkId networkId, NetworkId blockedNetId, UInt32 eventId, EndpointId sender, Nullable`1 position) at VRage.Network.MyReplicationLayer.ProcessEvent(MyPacketDataBitStreamBase data, EndpointId sender) at VRage.Network.MyReplicationLayer.OnEvent(MyPacket packet) at Sandbox.Engine.Multiplayer.MyTransportLayer.ProcessMessage(MyPacket p) at Sandbox.Engine.Multiplayer.MyTransportLayer.HandleMessage(MyPacket p) at Sandbox.Engine.Networking.MyReceiveQueue.Process(NetworkMessageDelegate handler) at Sandbox.Engine.Networking.MyNetworkReader.Process() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 00:47:01.842 - Thread: 24 -> Loaded 456 Steam Inventory item definitions 2020-03-21 00:47:02.935 - Thread: 1 -> GC Memory: 261,385,128 B 2020-03-21 00:47:04.576 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:47:04.576 - Thread: 1 -> STATISTICS,0,0.000412941,0.0002145767,0.006336212,1.379696,0.009289742,0.325675,12.03817,2.514639,1,0,247.3821,1263.609,5845,594155,20,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:47:09.715 - Thread: 1 -> Clusters reordered 2020-03-21 00:47:24.446 - Thread: 1 -> Clusters reordered 2020-03-21 00:47:32.944 - Thread: 1 -> GC Memory: 261,869,096 B 2020-03-21 00:47:39.834 - Thread: 1 -> Clusters reordered 2020-03-21 00:47:56.705 - Thread: 1 -> Clusters reordered 2020-03-21 00:47:59.236 - Thread: 1 -> Autosave initiated 2020-03-21 00:47:59.236 - Thread: 1 -> Character state: True 2020-03-21 00:47:59.236 - Thread: 1 -> IsServer: True 2020-03-21 00:47:59.236 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 00:47:59.236 - Thread: 1 -> Autosave 2020-03-21 00:47:59.236 - Thread: 1 -> Saving world - START 2020-03-21 00:47:59.236 - Thread: 1 -> Making world state snapshot. 2020-03-21 00:47:59.251 - Thread: 1 -> Before snapshot.: GC Memory: 260,332,608 B 2020-03-21 00:47:59.282 - Thread: 1 -> After snapshot.: GC Memory: 262,800,176 B 2020-03-21 00:47:59.282 - Thread: 1 -> Directory cleanup: GC Memory: 262,800,176 B 2020-03-21 00:47:59.282 - Thread: 1 -> Saving world - END 2020-03-21 00:47:59.298 - Thread: 8 -> Session snapshot save - START 2020-03-21 00:47:59.298 - Thread: 8 -> Checking file access for files in target dir. 2020-03-21 00:48:01.751 - Thread: 8 -> Saving Sandbox world configuration file C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\.new\Sandbox_config.sbc 2020-03-21 00:48:02.485 - Thread: 8 -> Session snapshot save - END 2020-03-21 00:48:02.953 - Thread: 1 -> GC Memory: 261,747,144 B 2020-03-21 00:48:04.594 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:48:04.594 - Thread: 1 -> STATISTICS,60.0166667,0.00688076,0.009527206,0.007674217,1.379696,0.3722744,0.9891491,16.82728,2.183369,1,0,251.143,1271.195,5845,594155,19,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:48:16.872 - Thread: 1 -> Clusters reordered 2020-03-21 00:48:24.558 - Thread: 1 -> Player character died. Id : 76561198127548084 2020-03-21 00:48:32.963 - Thread: 1 -> GC Memory: 264,496,352 B 2020-03-21 00:48:48.959 - Thread: 1 -> Clusters reordered 2020-03-21 00:49:02.972 - Thread: 1 -> GC Memory: 265,962,000 B 2020-03-21 00:49:03.878 - Thread: 1 -> Loading voxel storage from file 'C:\SERVICES\ni1998738_1_local\spaceeng\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-21 00:49:04.549 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:49:04.612 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:49:04.612 - Thread: 1 -> STATISTICS,120.0333334,0.006948471,0.01113892,0.007815361,1.379696,0.7654982,1.60635,10.78076,1.804972,1,0,253.803,1271.691,5845,594155,19,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:49:32.996 - Thread: 1 -> GC Memory: 266,399,752 B 2020-03-21 00:49:44.416 - Thread: 1 -> Clusters reordered 2020-03-21 00:50:03.005 - Thread: 1 -> GC Memory: 260,047,792 B 2020-03-21 00:50:04.552 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:50:04.630 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:50:04.630 - Thread: 1 -> STATISTICS,180.05,0.007678032,0.01154327,0.008004189,1.379696,1.200186,2.193439,8.063545,1.68963,1,0,250.4211,1271.613,5845,594155,19,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:50:33.014 - Thread: 1 -> GC Memory: 261,011,368 B 2020-03-21 00:50:45.496 - Thread: 1 -> Clusters reordered 2020-03-21 00:50:59.243 - Thread: 1 -> Autosave initiated 2020-03-21 00:50:59.243 - Thread: 1 -> Character state: True 2020-03-21 00:50:59.243 - Thread: 1 -> IsServer: True 2020-03-21 00:50:59.243 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 00:50:59.243 - Thread: 1 -> Autosave 2020-03-21 00:50:59.259 - Thread: 1 -> Saving world - START 2020-03-21 00:50:59.259 - Thread: 1 -> Making world state snapshot. 2020-03-21 00:50:59.259 - Thread: 1 -> Before snapshot.: GC Memory: 262,572,656 B 2020-03-21 00:50:59.259 - Thread: 1 -> After snapshot.: GC Memory: 265,506,424 B 2020-03-21 00:50:59.259 - Thread: 1 -> Directory cleanup: GC Memory: 265,506,424 B 2020-03-21 00:50:59.259 - Thread: 1 -> Saving world - END 2020-03-21 00:50:59.259 - Thread: 8 -> Session snapshot save - START 2020-03-21 00:50:59.259 - Thread: 8 -> Checking file access for files in target dir. 2020-03-21 00:51:00.586 - Thread: 8 -> Saving Sandbox world configuration file C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\.new\Sandbox_config.sbc 2020-03-21 00:51:01.274 - Thread: 8 -> Session snapshot save - END 2020-03-21 00:51:03.023 - Thread: 1 -> GC Memory: 268,171,448 B 2020-03-21 00:51:04.867 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:51:04.945 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:51:04.945 - Thread: 1 -> STATISTICS,240.0666667,0.007158279,0.009239197,0.008872986,1.379696,1.624118,3.396276,8.56007,2.346305,1,0,255.5941,1271.25,5845,594155,19,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:51:33.032 - Thread: 1 -> GC Memory: 266,757,464 B 2020-03-21 00:51:46.889 - Thread: 1 -> Clusters reordered 2020-03-21 00:52:03.057 - Thread: 1 -> GC Memory: 267,659,616 B 2020-03-21 00:52:05.010 - Thread: 1 -> Modular Encounters Spawner: Spawning Group - (NPC-ATM) Supply Transport 2020-03-21 00:52:05.103 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:52:05.103 - Thread: 1 -> STATISTICS,300.0833334,0.007954597,0.00922966,0.008872986,1.379696,2.059332,4.032702,43.97903,1.897452,1,0,258.6479,1271.477,5845,594155,19,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:52:15.101 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:52:33.066 - Thread: 1 -> GC Memory: 277,855,256 B 2020-03-21 00:52:48.203 - Thread: 1 -> Clusters reordered 2020-03-21 00:53:03.075 - Thread: 1 -> GC Memory: 281,314,064 B 2020-03-21 00:53:05.215 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:53:05.215 - Thread: 1 -> STATISTICS,360.1,0.006896973,0.02464962,0.008872986,1.379696,2.477055,5.199346,13.65991,3.328729,1,0,269.2893,1272.832,5845,594155,19,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:53:15.104 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:53:33.084 - Thread: 1 -> GC Memory: 277,511,272 B 2020-03-21 00:53:38.427 - Thread: 1 -> Info: MyTimerComponent removed entity '111216392826031379:Backpack' with entity id '111216392826031379' 2020-03-21 00:53:59.266 - Thread: 1 -> Autosave initiated 2020-03-21 00:53:59.266 - Thread: 1 -> Character state: True 2020-03-21 00:53:59.266 - Thread: 1 -> IsServer: True 2020-03-21 00:53:59.266 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 00:53:59.266 - Thread: 1 -> Autosave 2020-03-21 00:53:59.266 - Thread: 1 -> Saving world - START 2020-03-21 00:53:59.266 - Thread: 1 -> Making world state snapshot. 2020-03-21 00:53:59.266 - Thread: 1 -> Before snapshot.: GC Memory: 281,550,336 B 2020-03-21 00:53:59.282 - Thread: 1 -> After snapshot.: GC Memory: 279,427,544 B 2020-03-21 00:53:59.282 - Thread: 1 -> Directory cleanup: GC Memory: 279,427,544 B 2020-03-21 00:53:59.282 - Thread: 1 -> Saving world - END 2020-03-21 00:53:59.282 - Thread: 8 -> Session snapshot save - START 2020-03-21 00:53:59.282 - Thread: 8 -> Checking file access for files in target dir. 2020-03-21 00:54:00.797 - Thread: 8 -> Saving Sandbox world configuration file C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\.new\Sandbox_config.sbc 2020-03-21 00:54:01.578 - Thread: 8 -> Session snapshot save - END 2020-03-21 00:54:03.109 - Thread: 1 -> GC Memory: 283,712,128 B 2020-03-21 00:54:05.233 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:54:05.233 - Thread: 1 -> STATISTICS,420.1166667,0.006881714,0.009586334,0.008872986,1.379696,2.90044,6.25106,14.04221,3.342518,1,0,268.8519,1273.668,5845,594155,19,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:54:15.091 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:54:33.118 - Thread: 1 -> GC Memory: 282,442,216 B 2020-03-21 00:55:03.127 - Thread: 1 -> GC Memory: 280,943,960 B 2020-03-21 00:55:05.251 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:55:05.251 - Thread: 1 -> STATISTICS,480.1333334,0.007125854,0.009483337,0.008872986,1.379696,3.337525,6.999017,15.37627,2.707177,1,0,268.7284,1274.781,5845,594155,19,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:55:15.093 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:55:33.136 - Thread: 1 -> GC Memory: 277,646,520 B 2020-03-21 00:56:03.145 - Thread: 1 -> GC Memory: 277,039,360 B 2020-03-21 00:56:05.270 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:56:05.270 - Thread: 1 -> STATISTICS,540.15,0.00688076,0.009238243,0.008872986,1.379696,3.750837,7.552062,12.77358,2.827513,1,0,264.2876,1274.398,5845,594155,19,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:56:15.096 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:56:33.154 - Thread: 1 -> GC Memory: 278,091,392 B 2020-03-21 00:56:59.273 - Thread: 1 -> Autosave initiated 2020-03-21 00:56:59.273 - Thread: 1 -> Character state: True 2020-03-21 00:56:59.273 - Thread: 1 -> IsServer: True 2020-03-21 00:56:59.273 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 00:56:59.273 - Thread: 1 -> Autosave 2020-03-21 00:56:59.273 - Thread: 1 -> Saving world - START 2020-03-21 00:56:59.273 - Thread: 1 -> Making world state snapshot. 2020-03-21 00:56:59.273 - Thread: 1 -> Before snapshot.: GC Memory: 279,856,864 B 2020-03-21 00:56:59.289 - Thread: 1 -> After snapshot.: GC Memory: 279,698,784 B 2020-03-21 00:56:59.289 - Thread: 1 -> Directory cleanup: GC Memory: 279,706,976 B 2020-03-21 00:56:59.289 - Thread: 1 -> Saving world - END 2020-03-21 00:56:59.289 - Thread: 7 -> Session snapshot save - START 2020-03-21 00:56:59.289 - Thread: 7 -> Checking file access for files in target dir. 2020-03-21 00:57:00.695 - Thread: 7 -> Saving Sandbox world configuration file C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\.new\Sandbox_config.sbc 2020-03-21 00:57:01.445 - Thread: 7 -> Session snapshot save - END 2020-03-21 00:57:03.163 - Thread: 1 -> GC Memory: 281,400,984 B 2020-03-21 00:57:05.288 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:57:05.288 - Thread: 1 -> STATISTICS,600.1666667,0.006991386,0.008764267,0.008872986,1.379696,4.183045,8.132067,12.67773,2.809237,1,0,269.8401,1276.438,5846,594154,19,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:57:15.098 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:57:33.172 - Thread: 1 -> GC Memory: 277,724,752 B 2020-03-21 00:58:03.181 - Thread: 1 -> GC Memory: 279,321,696 B 2020-03-21 00:58:05.306 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:58:05.306 - Thread: 1 -> STATISTICS,660.1833334,0.007159233,0.00989151,0.008872986,1.379696,4.619357,8.718606,11.83938,2.759288,1,0,268.0516,1275.016,5855,594145,18,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:58:15.100 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:58:22.489 - Thread: 1 -> Loading voxel storage from file 'C:\SERVICES\ni1998738_1_local\spaceeng\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-21 00:58:33.190 - Thread: 1 -> GC Memory: 278,676,648 B 2020-03-21 00:59:03.199 - Thread: 1 -> GC Memory: 278,650,296 B 2020-03-21 00:59:05.324 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 00:59:05.324 - Thread: 1 -> STATISTICS,720.2,0.006809235,0.01897335,0.008872986,1.379696,5.040067,9.61936,13.77202,3.371304,1,0,265.2403,1275.109,5855,594145,18,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 00:59:15.103 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 00:59:33.208 - Thread: 1 -> GC Memory: 283,206,352 B 2020-03-21 00:59:59.265 - Thread: 1 -> Autosave initiated 2020-03-21 00:59:59.265 - Thread: 1 -> Character state: True 2020-03-21 00:59:59.265 - Thread: 1 -> IsServer: True 2020-03-21 00:59:59.265 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 00:59:59.265 - Thread: 1 -> Autosave 2020-03-21 00:59:59.265 - Thread: 1 -> Saving world - START 2020-03-21 00:59:59.265 - Thread: 1 -> Making world state snapshot. 2020-03-21 00:59:59.265 - Thread: 1 -> Before snapshot.: GC Memory: 278,731,400 B 2020-03-21 00:59:59.281 - Thread: 1 -> After snapshot.: GC Memory: 281,944,768 B 2020-03-21 00:59:59.281 - Thread: 1 -> Directory cleanup: GC Memory: 281,944,768 B 2020-03-21 00:59:59.281 - Thread: 1 -> Saving world - END 2020-03-21 00:59:59.281 - Thread: 7 -> Session snapshot save - START 2020-03-21 00:59:59.281 - Thread: 7 -> Checking file access for files in target dir. 2020-03-21 01:00:00.827 - Thread: 7 -> Saving Sandbox world configuration file C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\.new\Sandbox_config.sbc 2020-03-21 01:00:01.593 - Thread: 7 -> Session snapshot save - END 2020-03-21 01:00:03.217 - Thread: 1 -> GC Memory: 284,987,288 B 2020-03-21 01:00:05.342 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:00:05.342 - Thread: 1 -> STATISTICS,780.2166667,0.007061958,0.00877285,0.008872986,1.379696,5.476959,10.71222,11.56039,2.630727,1,0,270.7811,1275.332,5855,594145,18,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:00:15.105 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:00:33.226 - Thread: 1 -> GC Memory: 282,355,168 B 2020-03-21 01:01:03.110 - Thread: 1 -> Modular Encounters Spawner: Planetary Cargo Ship (NPC-ATM) Supply Transport Has Reached End Of Path And Will Be Despawned. 2020-03-21 01:01:03.110 - Thread: 1 -> Modular Encounters Spawner: NPC Cargo Ship (NPC-ATM) Supply Transport Has Been Despawned. 2020-03-21 01:01:03.110 - Thread: 1 -> Modular Encounters Spawner: Owners Of Grid (Includes Subgrids): (NPC-ATM) Supply Transport / 123487769730767209 /// [NPC Owner: SPRT/144115188075855894] /// 2020-03-21 01:01:03.110 - Thread: 1 -> Modular Encounters Spawner: Despawning Grid : (NPC-ATM) Supply Transport / 123487769730767209 2020-03-21 01:01:03.235 - Thread: 1 -> GC Memory: 279,734,200 B 2020-03-21 01:01:05.360 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:01:05.360 - Thread: 1 -> STATISTICS,840.2333334,0.007580757,0.01294899,0.008872986,1.379696,5.900923,12.4049,9.64719,3.149004,1,0,267.7056,1276.43,5855,594145,16,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:01:15.108 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:01:33.244 - Thread: 1 -> GC Memory: 280,366,408 B 2020-03-21 01:02:03.254 - Thread: 1 -> GC Memory: 281,639,024 B 2020-03-21 01:02:05.378 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:02:05.378 - Thread: 1 -> STATISTICS,900.25,0.008293152,0.01063442,0.008872986,1.379696,6.351676,13.18627,8.143679,1.514954,1,0,268.28,1275.527,5855,594145,16,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:02:15.110 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:02:33.263 - Thread: 1 -> GC Memory: 277,323,080 B 2020-03-21 01:02:59.272 - Thread: 1 -> Autosave initiated 2020-03-21 01:02:59.272 - Thread: 1 -> Character state: True 2020-03-21 01:02:59.272 - Thread: 1 -> IsServer: True 2020-03-21 01:02:59.272 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 01:02:59.272 - Thread: 1 -> Autosave 2020-03-21 01:02:59.272 - Thread: 1 -> Saving world - START 2020-03-21 01:02:59.272 - Thread: 1 -> Making world state snapshot. 2020-03-21 01:02:59.272 - Thread: 1 -> Before snapshot.: GC Memory: 279,760,656 B 2020-03-21 01:02:59.288 - Thread: 1 -> After snapshot.: GC Memory: 279,235,280 B 2020-03-21 01:02:59.288 - Thread: 1 -> Directory cleanup: GC Memory: 279,235,280 B 2020-03-21 01:02:59.288 - Thread: 1 -> Saving world - END 2020-03-21 01:02:59.288 - Thread: 8 -> Session snapshot save - START 2020-03-21 01:02:59.288 - Thread: 8 -> Checking file access for files in target dir. 2020-03-21 01:03:00.600 - Thread: 8 -> Saving Sandbox world configuration file C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\.new\Sandbox_config.sbc 2020-03-21 01:03:01.319 - Thread: 8 -> Session snapshot save - END 2020-03-21 01:03:03.272 - Thread: 1 -> GC Memory: 281,831,408 B 2020-03-21 01:03:05.396 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:03:05.396 - Thread: 1 -> STATISTICS,960.2666667,0.006881714,0.009073257,0.008872986,1.379696,6.773287,14.00004,9.199271,2.266648,1,0,269.4532,1276.547,5855,594145,16,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:03:15.113 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:03:33.281 - Thread: 1 -> GC Memory: 282,042,504 B 2020-03-21 01:04:03.290 - Thread: 1 -> GC Memory: 280,254,512 B 2020-03-21 01:04:05.414 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:04:05.414 - Thread: 1 -> STATISTICS,1020.2833334,0.007051468,0.00848484,0.008872986,1.379696,7.19593,16.5386,8.701994,4.371963,1,0,268.4708,1276.805,5855,594145,16,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:04:15.100 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:04:33.299 - Thread: 1 -> GC Memory: 280,159,232 B 2020-03-21 01:05:03.308 - Thread: 1 -> GC Memory: 278,953,056 B 2020-03-21 01:05:05.417 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:05:05.432 - Thread: 1 -> STATISTICS,1080.3,0.006881714,0.009758949,0.008872986,1.379696,7.637464,18.05785,7.500735,2.728096,1,0,267.6959,1276.363,5855,594145,16,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:05:15.102 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:05:33.317 - Thread: 1 -> GC Memory: 280,921,776 B 2020-03-21 01:05:59.280 - Thread: 1 -> Autosave initiated 2020-03-21 01:05:59.280 - Thread: 1 -> Character state: True 2020-03-21 01:05:59.280 - Thread: 1 -> IsServer: True 2020-03-21 01:05:59.280 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 01:05:59.280 - Thread: 1 -> Autosave 2020-03-21 01:05:59.280 - Thread: 1 -> Saving world - START 2020-03-21 01:05:59.280 - Thread: 1 -> Making world state snapshot. 2020-03-21 01:05:59.280 - Thread: 1 -> Before snapshot.: GC Memory: 279,477,344 B 2020-03-21 01:05:59.280 - Thread: 1 -> After snapshot.: GC Memory: 279,501,856 B 2020-03-21 01:05:59.280 - Thread: 1 -> Directory cleanup: GC Memory: 279,501,856 B 2020-03-21 01:05:59.280 - Thread: 1 -> Saving world - END 2020-03-21 01:05:59.280 - Thread: 7 -> Session snapshot save - START 2020-03-21 01:05:59.296 - Thread: 7 -> Checking file access for files in target dir. 2020-03-21 01:06:00.545 - Thread: 7 -> Saving Sandbox world configuration file C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\.new\Sandbox_config.sbc 2020-03-21 01:06:01.217 - Thread: 7 -> Session snapshot save - END 2020-03-21 01:06:03.326 - Thread: 1 -> GC Memory: 281,804,368 B 2020-03-21 01:06:05.700 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:06:05.700 - Thread: 1 -> STATISTICS,1140.3166667,0.008763313,0.01314354,0.009207726,1.379696,8.069872,19.006,45.26517,1.649529,1,0,283.3521,1294.969,5855,594145,16,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:06:15.370 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:06:33.335 - Thread: 1 -> GC Memory: 279,966,680 B 2020-03-21 01:06:37.506 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-21 01:06:37.521 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-21 01:06:47.504 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-21 01:06:47.504 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-21 01:06:57.501 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-21 01:06:57.501 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-21 01:07:03.344 - Thread: 1 -> GC Memory: 279,414,232 B 2020-03-21 01:07:05.718 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:07:05.718 - Thread: 1 -> STATISTICS,1200.3333334,0.007118225,0.02050877,0.009207726,1.379696,8.489127,20.09911,11.575,2.629776,1,0,269.2808,1292.641,5855,594145,16,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:07:07.499 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-21 01:07:07.499 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-21 01:07:07.499 - Thread: 1 -> Next activation in -00:31:44.9381961 2020-03-21 01:07:07.499 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-21 01:07:07.515 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-21 01:07:15.373 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:07:17.497 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-21 01:07:17.497 - Thread: 1 -> Could not spawn event. Try 2 of 3 2020-03-21 01:07:27.495 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-21 01:07:27.495 - Thread: 1 -> Could not spawn event. Try 3 of 3 2020-03-21 01:07:33.353 - Thread: 1 -> GC Memory: 279,796,752 B 2020-03-21 01:07:37.493 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-21 01:07:37.493 - Thread: 1 -> MyGlobalEvent.RecalculateActivationTime: 2020-03-21 01:07:37.493 - Thread: 1 -> Next activation in 00:38:23.7691302 2020-03-21 01:08:03.362 - Thread: 1 -> GC Memory: 279,268,392 B 2020-03-21 01:08:05.737 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:08:05.737 - Thread: 1 -> STATISTICS,1260.35,0.006986618,0.008271217,0.009207726,1.379696,8.921614,20.92101,11.03664,1.514696,1,0,266.9722,1292.105,5855,594145,16,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:08:15.359 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:08:33.371 - Thread: 1 -> GC Memory: 283,145,008 B 2020-03-21 01:08:55.429 - Thread: 1 -> Modular Encounters Spawner: Spawning Group - (NPC-ATM) SS-11 Harpy 2020-03-21 01:08:56.397 - Thread: 1 -> ASSERT: Group not found at Sandbox.Game.GameSystems.MyGroupControlSystem.set_CurrentShipController(MyShipController value) at Sandbox.Game.GameSystems.MyGroupControlSystem.RemoveControllerBlock(MyShipController controllerBlock) at Sandbox.Game.GameSystems.MyGroupControlSystem.AddControllerBlock(MyShipController controllerBlock) at Sandbox.Game.Entities.MyRemoteControl.OnSetAutoPilotEnabled() at System.Action`1.Invoke(T obj) at VRage.Sync.SyncBase.RaiseValueChanged(Boolean notify) at VRage.Sync.Sync`2.SetValue(T& newValue, Boolean validate, Boolean ignoreSyncDirection, Boolean received) at Sandbox.Game.Entities.MyRemoteControl.SetAutoPilotEnabled(Boolean enabled) at ModularEncountersSpawner.NPCWatcher.NewEntityDetected(IMyEntity entity) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.MyEntities.RaiseEntityAdd(MyEntity entity) at Sandbox.Game.Entities.MyEntities.Add(MyEntity entity, Boolean insertIntoScene) at Sandbox.Game.World.MyPrefabManager.CreateGridsData.OnGridsCreated(WorkData workData) at ParallelTasks.Parallel.RunCallbacks() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args) 2020-03-21 01:08:56.444 - Thread: 7 -> ASSERT: Starting position outside of the cube. at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-21 01:08:59.287 - Thread: 1 -> Autosave initiated 2020-03-21 01:08:59.287 - Thread: 1 -> Character state: True 2020-03-21 01:08:59.287 - Thread: 1 -> IsServer: True 2020-03-21 01:08:59.287 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-03-21 01:08:59.287 - Thread: 1 -> Autosave 2020-03-21 01:08:59.287 - Thread: 1 -> Saving world - START 2020-03-21 01:08:59.287 - Thread: 1 -> Making world state snapshot. 2020-03-21 01:08:59.287 - Thread: 1 -> Before snapshot.: GC Memory: 319,243,856 B 2020-03-21 01:08:59.303 - Thread: 1 -> After snapshot.: GC Memory: 320,733,560 B 2020-03-21 01:08:59.303 - Thread: 1 -> Directory cleanup: GC Memory: 320,733,560 B 2020-03-21 01:08:59.303 - Thread: 1 -> Saving world - END 2020-03-21 01:08:59.303 - Thread: 7 -> Session snapshot save - START 2020-03-21 01:08:59.303 - Thread: 7 -> Checking file access for files in target dir. 2020-03-21 01:09:01.037 - Thread: 7 -> Saving Sandbox world configuration file C:\SERVICES\ni1998738_1_SHARE\ftproot\spaceeng_profile\Saves\Exodia\.new\Sandbox_config.sbc 2020-03-21 01:09:01.912 - Thread: 7 -> Session snapshot save - END 2020-03-21 01:09:03.380 - Thread: 1 -> GC Memory: 327,582,640 B 2020-03-21 01:09:05.848 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:09:05.848 - Thread: 1 -> STATISTICS,1320.3666667,0.006892204,0.02359962,0.01121807,1.379696,9.33843,21.6931,16.20874,4.336912,1,0,308.4113,1315.273,5855,594145,21,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:09:15.471 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:09:33.389 - Thread: 1 -> GC Memory: 322,417,712 B 2020-03-21 01:09:53.900 - Thread: 1 -> Player character died. Id : 0 2020-03-21 01:09:54.025 - Thread: 1 -> Player character died. Id : 0 2020-03-21 01:10:03.414 - Thread: 1 -> GC Memory: 323,166,792 B 2020-03-21 01:10:05.882 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:10:05.882 - Thread: 1 -> STATISTICS,1380.3833334,0.007111549,0.04121971,0.01121807,1.379696,9.75531,23.02035,17.64017,8.377396,1,0,309.4599,1313.344,5855,594145,21,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:10:15.474 - Thread: 1 -> Modular Encounters Spawner: Player Hasn't Traveled Far Enough Yet. 2020-03-21 01:10:31.767 - Thread: 1 -> Clusters reordered 2020-03-21 01:10:33.423 - Thread: 1 -> GC Memory: 325,806,064 B 2020-03-21 01:10:46.732 - Thread: 1 -> Clusters reordered 2020-03-21 01:10:59.261 - Thread: 1 -> Clusters reordered 2020-03-21 01:11:03.432 - Thread: 1 -> GC Memory: 322,704,984 B 2020-03-21 01:11:05.884 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-03-21 01:11:05.884 - Thread: 1 -> STATISTICS,1440.4,0.006443024,0.01965332,0.01121807,1.379696,10.18182,24.42816,13.94093,5.173593,1,0,309.3076,1313.484,5855,594145,22,0,0,0,0,0,0,16.66667,0,0,100 2020-03-21 01:11:06.931 - Thread: 1 -> User left Alarak700 2020-03-21 01:11:06.931 - Thread: 1 -> Disconnected: 76561198127548084 2020-03-21 01:11:10.743 - Thread: 1 -> Clusters reordered 2020-03-21 01:11:21.834 - Thread: 1 -> Clusters reordered 2020-03-21 01:11:33.019 - Thread: 1 -> Clusters reordered 2020-03-21 01:11:33.441 - Thread: 1 -> GC Memory: 323,882,408 B